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Elf areas updates and Aviansie&Vyrewatch outfits 9/6


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#1
SwreeTak
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Preparations for the release of the Elf City have been made today, with some updated graphics of Lleyta and other elf-quest related areas (well needed in my own opinion).

Elf City - Quest Areas Improvements

 
Today, there's a big batch of graphical improvements to Lletya and the elven quest areas for you to enjoy, as you skill and quest your way towards the Elf City requirements.
Complete the prerequisites for this year's biggest update in a better-looking Tirannwyn.
 
Let's Getcha to Lleyta
 
Today's graphical updates are focused around four quests: Underground Pass,Mourning's End I, Mourning's End II, and Within the Light. The areas in which those quests take place have been spritzed, shined and retextured, and look better than ever.
We've also rebuilt the town of Lleyta with some elegant woodwork, giving it an atmosphere unique to the elves' woodland realm.

lletya_news-09103408.jpg

 

Within the Light and Catapult Construction are the quest requirements for entering Prifddinas when it opens later this year. Completing them and their pre-requisite quests is quite a feat, so now's the time to get stuck into some elven adventuring.

Remember, too, that the crystal amulet will give you daily bonus XP towards the Prifddinas skill requirements. It will also allow you to start collecting new crystal resources for use when the city opens. Get hold of one of these when you subscribe at 25% discount in our Summer Special membership offer.

 

Have Fun!

 

We're getting closer to the Elf City launch, so it's high time for a walk in the forest. Take a look, and let us know your thoughts on the forums.

 

The RuneScape Team

 

In Other News

  • Solomon's hosting another stunning showcase from our Character Team. Visit Solomon's General Store to get your Vyrewatch Skyshadow and Aviansie Skyguard outfits - coming later today!
  • You can now log into RuneScape with a Google account.
  • You can now pay farmers for farming plot protection while the Greenfingers aura is active.
  • The superior Kyzaj rewards from The Mighty Falls now have the Bandos Godsword’s passive effect.
  • Following Mod Dean's Twitch playthrough of Sheep Herder (contains strong language) a number of changes have been made to the quest:
    • Sheep are now less likely to wander off immediately after being prodded.
    • Sheep will now move to a random location if prodded repeatedly in a direction they cannot move.
    • The "mushroom of doom" has been removed.

Read the patch notes for other updates released today.

 

Patch notes

 

We have also got two new SGS outfits in the game today. One of them based of a suggestion I put up myself on the forums as the great aviansie and Armadyl fan I am (QFC: 309-310-871-65260118). I am of course very happy to see this my idea put into the real game!

 

 

Solomon's General Store - Vyrewatch and Aviansie outfits

 

The Character Team have been hard at work over the past few months, working to bring you the fourth instalment of their outfit showcase.

 

This week, we are proud to announce two cosmetic override outfits: one inspired by the deadly Vyrewatch of Darkmeyer, and the other by the proud aviansie race.

The Vyrewatch Skyshadow Outfit is a fangtastic dark delight, straight from Morytania. Along with your vampyric ensemble you’ll receive both a Vyrewatch Staff and Wings.

My inspiration for this kit came from the original concept art and the fantastic Vyrewatch storyline. I tried to keep it simple while instilling the key motifs and colours.

 

Mod Sparkly

 

SGS_showcase_news-09124120.jpg

 

With his recent win against Bandos, Armadyl’s followers are more prominent than ever. Join them with the brand new Aviansie Skyguard Outfit, while joining the battle against injustice with your grand Aviansie Greatbow.

I took my inspiration for this outfit from the awesome aviansie models in the game. I know this is one you guys have been asking for on the forums, so I hope you enjoy it!

 

Mod Yann

 

SGS_showcase_news-09123230.jpg

Both outfits are now available in my store, so stop by for a closer look. As always, you can get your hands on more RuneCoins by redeeming Bonds in-game, by clicking ‘Buy RuneCoins’ within Solomon's General Store, or direct from our website.

Make sure you drop by and say hello in-game some time. You can find me just south of the Grand Exchange!

 

Until next time,

 

Solomon

 

Any and all comments on these two newsposts are very welcome as usual.


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#2
Lover Sexio
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I hate twitch, but I'd watch that playthrough of Sheep Herder just for the strong language.



#3
Ammako
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The heck is this mushroom of doom?

Also they had to wait until a JMod actually went and did Sheep Herder before realizing that players'complaints were correct and that the quest was unnecessarily painful. Pathetic.

#4
helring
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The heck is this mushroom of doom?

Also they had to wait until a JMod actually went and did Sheep Herder before realizing that players'complaints were correct and that the quest was unnecessarily painful. Pathetic.

 

I don't know, I'll have to watch his stream but the quests didn't seem that bad when I replayed it on my noob. Sure, it wasn't amazingly easy but that would just be boring.


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#5
V O R K
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The drop rate of sirenic scales from airut and dark beasts has been reduced

 

:') nerf buff nerf buff ruin pillage destroy!


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#6
tgf
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sell wands


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#7
Ned
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gud grafix

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#8
Blutters
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Normally I wouldn't be so cynical, but after a quick run through the areas they supposedly touched on...

THIS is what passes for a content update these days?

 

The whole forest part of Tirannwn wasn't even touched...

Lletya, which got the most attention, has new architecture, which is impressive, but overshadowed by the still-ancient NPCs and scenery objects.

The Underground Pass simply got some retexturing, which is all I expected in truth, but the NPCs were also untouched, making the effort nearly for not...

Finally, the Temple of Light may have some added lighting effects but otherwise seems unchanged.

 

These are all very large areas; it would have taken a concerted effort to really change them significantly, and I understand that. However, it feels like they did the bare minimum here... Or less, even.

 

But at least we have two new SGS outfits worth showcasing to make up for all of it! Right? Right???


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#9
helring
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I assume the npc elf textures are going to come with elf city itself. Not sure the forests really needed much. Its a quick ninja team graphics update and graphics are honestly the stuff that ninja team seems least equipped for so not surprised. Is it really "main update" material, no. However it probably needed to reboot the servers for this and players generally want to know what the update was when they're booted off so the best way to do it would be a main page post. I don't think it needed its own update but the alternative was holding it back another week for no reason and just having a no update week anyway.


R.I.P. The olde nite. A legend is gone but not forgotten.

 

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#10
Blutters
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Before visiting the forest I might have agreed that it didn't need much. Unfortunately, after running around in it for a few minutes, I noticed many glaringly ugly objects, namely the passable trees, the fungi, the "beach" near the poison waste, some scenery objects like barrels and rope, and of course the NPCs, with the latter being the only thing excusable in my mind to be added later.

 

I'm not a perfectionist by any means, I just feel that they should have saved these changes until they could do a more wholesome job of it - so yeah, I would have preferred a no-update week.

 

Also, I know I myself partake in plenty of SGS cosmetics, and that they're managed by different teams, but I still continue to find it distasteful that SGS receives so much consistent attention when paired with "main" updates like these... :|


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#11
V O R K
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RIP old elfstickcity I was in everyday to steal coconuts and kill elves and light fires in hope they go on.

 

now it's even more in the way!


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#12
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RIP flax picking in Lletya.
You will be missed.

You will be remembered.

Bye.

 

 

The fruit tree patch is kind of hard to see now, though.


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#13
strilmus
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So wait, stuff only gets fixed if a mod makes a swear filled video out of it?

 

Actually, I think I like that development.


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#14
Blyaunte
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  • The game can now run on a wider range of devices thanks to a change to feature recognition.

 

Which means, what, exactly ...? :unsure:


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#15
Huge Noob
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  • The brightness of bloom on the quest cape emote has been reduced. 

 

It's about time. :blink:


 
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#16
Howlin0001
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  • The game can now run on a wider range of devices thanks to a change to feature recognition.
 
Which means, what, exactly ...? :unsure:


Maybe for tablets?


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#17
Urza285
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  • The game can now run on a wider range of devices thanks to a change to feature recognition.

Which means, what, exactly ...? :unsure:
Maybe for tablets?
This is partially to do with using the companion app on windows phone.



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#18
Platinum_Myr
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Anyone else notice:

 


NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

 

Maybe they finally fixed the Barbarian Assault defense role, so that the penance monsters won't run off after the wrong bait that is farther away..


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#19
Sorator
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Anyone else notice:
 
 

NPC’s hunting for objects closer to them should no longer ignore objects that have been on the ground longer than other objects.

 
Maybe they finally fixed the Barbarian Assault defense role, so that the penance monsters won't run off after the wrong bait that is farther away..


From what I read elsewhere, it actually made it harder. That or people just haven't adapted to the change yet, which is also quite possible.

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#20
strilmus
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i guess that would explain why some hunter traps seem to be completely invisible


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