Urza285 Posted January 30, 2014 Share Posted January 30, 2014 That secret minigame is supposed to be out in february. I'm guessing it will come at the end of the month. Canifis was the winner of the votes and we are expected to interact with the citizens there I think. Its supposed to be an instanced version of thw city. I'm wondering what kind of minigame it will be. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
ilovecuttingyews Posted January 30, 2014 Share Posted January 30, 2014 Think Beacon Network. Except instead of beacons there are houses and instead of fires going out, werewolves are attacking you. Link to comment Share on other sites More sharing options...
Urza285 Posted January 30, 2014 Share Posted January 30, 2014 Think Beacon Network. Except instead of beacons there are houses and instead of fires going out, werewolves are attacking you.What makes you think that? Remember we had a choice between canifis, isafdar, ashdale, zanaris and wilderness. I was originally thinking a pvp minigame. Then again it could be something else. Its a minigame with instanced maps themed off of in game locations. So we can deduct it will not be like mobilizing armies. We should expect to have the same real world overview we currently have. Also because we are at the dawn of the 6th age I think there might need to be some relevency to that. I think it would be interesting to skirmish off against other faction NPCs in an old fashioned 'king of the hill' minigame. I can imagine having a 10-20 vs 10-20 minigame for king of the hill at these locations. There could be warcaller NPCs like in WOW (yeah I said it!...) who can send you in to battle. Imagine getting an in game message stating "a skirmish between the zarosians and zamorakians has broke out in the wilderness. A call to arms has been made - seek your emissary to join the battle! From here you would team battle waves of npcs, players and pseudo-bosses. You would also take turns defending and attackijg key places/structures and their citizens like the crystal gate, port tyras and lletya. Based on your ability to defend or how well you attacked you would earn points for rewards. Yep I would definitely like that. Edit: we can expect dark meyer, al kharid and falidor to accompany canifis as instanced minigame maps. They were initially used as examples of locations for said minigame. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
V O R K Posted January 30, 2014 Share Posted January 30, 2014 can't wait! Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
HunterDexter Posted January 30, 2014 Share Posted January 30, 2014 Some said a Tuskan invasion would start at those locations, where we have to close the portals to stop the invasion. Oh well, we'll hear about it from Mark soon. :p Link to comment Share on other sites More sharing options...
Urza285 Posted January 30, 2014 Share Posted January 30, 2014 Well zanaris is the moon... then again - dumb, mindless, uber powerful beast. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Blyaunte Posted January 30, 2014 Share Posted January 30, 2014 And suddenly AGS, D Claws and SGS skyrocket. Which makes me wonder, since Chaotic claws are made from D Claws, will; they feature the ability also?I'm hoping they'll get a special but that it will be unique from the D claws one. You know, it'd be nice if they improved the special on the Abyssal Whip. Frankly, I'd like to see them bring back the original special attack for the Abyssal Whip, where it used to hit for 100% damage -- or hit for nothing at all. That was consider too OP in the day, but as a lower caste weapon it'd restore some of the the utility of the whip and make Abby Demons worth doing again. The improved Whip special was useful in that it gave you a multiple attack feature, plus poison, which I'd like to see returned to the game as well. As middling weapons, it'd make these items useful to those people who cannot wield or obtain chaotics or drygores. I agree with everything you've said here, minus the making it worth it to do abby demons again Whips are like, 5k lol. Rhetoric aside, they're worth around 111k at the moment. If they were worth 5k, they'd be worth buying and alking for cash. Link to comment Share on other sites More sharing options...
Quorra Posted January 31, 2014 Share Posted January 31, 2014 Not sure how that would work. Elf City won. 1 Link to comment Share on other sites More sharing options...
Yoko Kurama Posted January 31, 2014 Share Posted January 31, 2014 Quorra just beat me to posting that screen shot of Legacy Mode. All I can say is a BIG 'lol'. So much for not voting on EoC, they really are rolling it back one poll at a time. Hilarious, I voted no though. I am glad that Inventor didn't win also. :D 1 Link to comment Share on other sites More sharing options...
Quyneax Posted January 31, 2014 Share Posted January 31, 2014 A very very slow face-heel turn. Well, yay. Chances of 'legacy mode' being even halfway decent or sensible or done in time are slim to none, but okay. 3 Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
BloodAngel Posted January 31, 2014 Share Posted January 31, 2014 After using abilities for however long they've been in game, there's no way I could go back to the old "click and wait" style of combat. "Unfortunately, the real world isn't the same as a fairy tale." Link to comment Share on other sites More sharing options...
Quorra Posted January 31, 2014 Share Posted January 31, 2014 http://services.runescape.com/m=news/poll---legacy-combat News post explaining some junk. And a video: http://www.youtube.com/watch?v=xATZWx14kTc Link to comment Share on other sites More sharing options...
brunokiller Posted January 31, 2014 Share Posted January 31, 2014 No support for a legacy mode. I don't get why they're going backwards rather than forwards. Two different combat methods in one game? Good luck balancing that. 1 My blog Link to comment Share on other sites More sharing options...
Jon Arcane Posted January 31, 2014 Share Posted January 31, 2014 Urgh, either stick with the evolution of combat or go back to the old system, doing these half-way try-to-please-everyone updates is just saying to me that they have no idea what direction they want to go with the game. I can see it being more damaging than promising. I'll be voting no to this. Link to comment Share on other sites More sharing options...
Urza285 Posted January 31, 2014 Share Posted January 31, 2014 Oh forget legacy mode! Players would just abuse it on hard bosses. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Quorra Posted January 31, 2014 Share Posted January 31, 2014 FAQ on post 2 - http://[Use Quick Find Code]/a=161/[Please Use QuickFind Code]?352,353,23,65283047,goto,1 Link to comment Share on other sites More sharing options...
Miss Lioness Posted January 31, 2014 Share Posted January 31, 2014 Free Players whos account is made prior to 2k13 - C A N V O T E - Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
V O R K Posted January 31, 2014 Share Posted January 31, 2014 If they stop reviving PVP through EOC and use this as excuse they can go [bleep] themselves. 2 Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Urza285 Posted January 31, 2014 Share Posted January 31, 2014 Ok I think if jagex can balance everything (you know those chances are grim) and put a soft lock on switching between legacy mode and eoc might the game might be ok. By a soft lock I mean players can only switch between modes once maybe every month. 1 Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
JeRambo Posted January 31, 2014 Share Posted January 31, 2014 Free Players whos account is made prior to 2k13 - C A N V O T E -Time to vote on my 20 F2P accounts! "Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come." "An imperfect man can do great deeds, and a great man imperfect ones. Link to comment Share on other sites More sharing options...
Urza285 Posted January 31, 2014 Share Posted January 31, 2014 I'm usually really lax on things jagex does... but I can't tell you how nervous I am that they haven't mentioned a lockout mechanism for switching sides too many times. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted January 31, 2014 Share Posted January 31, 2014 Ohhh another poll on zarosian themed abilities coming in game. We will be adding one or more high-level ultimate abilities with a Zarosian flavour. Where should any such abilities' effects be focused? Damage Dealing:An ultimate for each combat style that has a mild, temporary negative effect for increased damage. Health Sacrifice:Two defensive abilities not specific to any style, which sacrifice health for positive effects (e.g. damage increase, damage over time, immunities). Group Abilities:Three abilities that can apply positive effects to groups of allied players. Health Regeneration:A Constitution ability that heals you greatly at the expense of your combat abilities' damage. Other:Choose this option if you do not want any of the above options, and would rather that we came up with others. ETA: April/May Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Ammako Posted January 31, 2014 Share Posted January 31, 2014 I'm usually really lax on things jagex does... but I can't tell you how nervous I am that they haven't mentioned a lockout mechanism for switching sides too many times.Why should there be a limit? ._. Link to comment Share on other sites More sharing options...
Yoko Kurama Posted January 31, 2014 Share Posted January 31, 2014 Ok I think if jagex can balance everything (you know those chances are grim) and put a soft lock on switching between legacy mode and eoc might the game might be ok. By a soft lock I mean players can only switch between modes once maybe every month. That's not the real issue, whether or not if people can change frequently. The real issue is how do you accommodate really complex bosses like KK or Vorago into the old system? What happens to voking, for instance? The answer is it's going to be an exceptionally hard thing to do even with a great balancing/developing team. Eventually they aren't going to be able to keep squaring bosses like that into the old system or they'll have to dumb the bosses down so they are simple enough so they can be shoehorned in. It's a tough spot. I undersand they are trying to get back some of the older players (I can appreciate their effort), but this is way too complicated and I can't see much good coming out of this. Link to comment Share on other sites More sharing options...
Ammako Posted January 31, 2014 Share Posted January 31, 2014 I hope they at least offer a way to have "half legacy mode" where you could choose to keep nis with old combat or EoC with old interface. Link to comment Share on other sites More sharing options...
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