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As long as it's PROMISED, within a couple weeks of the cities release I'm okay

 

 

Hah.. Jagex promises...

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If they handwave the trigger for the city reactivating by saying it happened because Guthix died and removed the edict, I would be satisfied by that.

 

otherwise, i still think people are placing an equally unreasonable hope on either poll choice, since the poll makes it a choice...

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If they handwave the trigger for the city reactivating by saying it happened because Guthix died and removed the edict, I would be satisfied by that.

 

otherwise, i still think people are placing an equally unreasonable hope on either poll choice, since the poll makes it a choice...

 

Err wasn't the city shrunk for safety and nothing to do with the Edicts?

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If they handwave the trigger for the city reactivating by saying it happened because Guthix died and removed the edict, I would be satisfied by that.

 

otherwise, i still think people are placing an equally unreasonable hope on either poll choice, since the poll makes it a choice...

 

Err wasn't the city shrunk for safety and nothing to do with the Edicts?

 

Jagex suggested at RuneFest that Seren's heart may well be in the city so they could easily tie all that together, especially since she's supposedly involved in WE4.

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If they handwave the trigger for the city reactivating by saying it happened because Guthix died and removed the edict, I would be satisfied by that.

 

otherwise, i still think people are placing an equally unreasonable hope on either poll choice, since the poll makes it a choice...

 

Err wasn't the city shrunk for safety and nothing to do with the Edicts?

 

Jagex suggested at RuneFest that Seren's heart may well be in the city so they could easily tie all that together, especially since she's supposedly involved in WE4.

 

 

They could tie it together but it does not alter the fact the edicts having nothing to do with the city being reverted to seed.

 

When the edicts came Seren opted to shatter herself in to crystals to be with her people leaving only her heart whole within the crystal city.

In the time between the edicts falling and now the Iorweth clan (and maybe others given the way things sound like they are going) turned traitor to the other elf clans; part of which included locking Baxtorian and Glarial and their kingdom out of Isafdar. The elders of the city reverted it to seed in a last ditch empty to save the elves as a whole from the traitors by ensuring none of them could have the power.

 

Thus we land at status quo of the current playing field: Iorweth clan camped near the city refusing anyone entry while shipping their mourners out the west ardougne under the guise of plague in order to invade the Temple of Light and reach the under city where the seeds/elders sealed themselves away. Whilst the good rebel elvers of lleyta show us the truth of our actions after we seemingly kill Tyras so we can see how bad Lathas is and begin to work against the Iorweth clan.

 

About the only thing the edicts could influence upon is Seren begining to regain consciousness with the edicts lifted, something that is mildly hinted too by the recent emerging of crystal trees in the shape of a seren symbol. But since she is still rather shattered it'd be hard to see how she'd have a hand in rebuilding the city - though I could see the rebuilding of the city leading to the rebuilding of Seren.

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Seren won't be involved in the elf city update? That seems like a missed opportunity seeing as the grandmaster quest is supposed to culminate the entire elf storyline.  I guess future world events could take care of it though.

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I like Mod Dean and adore Mod Slayer (who reposted Mod Dean's post in HLF), but announcing this again was completely unnecessary. It has once again crashed several markets (just when they were stabilizing). Should have just sprung it on us next week.

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I think that every time they add new high level gear to the market it does something bad

 

Like I got the wand of treachery from a WB, but it's not worth much of anything now... (That's not really high level but you get the idea)

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Yay shield buff?

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Personally I don't think shields need a buff as such.

 

Rather we need some more damaging/attacking abilities specific too shield usage.

Like most dw abilities have a 2h equivalent there should be a shield equivalent, not necessarily as damaging but  part of shields issue atm is that you don't just ditch a chunk of dps from the weapon loss you also lose a lot of the best ability damage outputs as well.

I mean some could even make sense as it were like a 'close strike' of sorts where by sheltering under your shield you get in close to deal stab to a weak spot.

Snipe would've kinda been good in a similar vein - you are locked in for a while but shelter with a shield to line up a snipe shot.

Could have a similar 'big magic' type thing where you overcharge a spell sheltering behind a shield for a strong hit.

Could maybe have ones that do a chain of lower damage hits, but you take less damage as you dart from behind your shield kinda thing.

 

(In a similar vein, but unrelated, hp and def should gain some 2h and dw based abilities opposed to just shield ones; like maybe dual wields could 'parry' to block some damage)

 

Equally the problem isn't so much the shield usage itself its the lack of situations that need a shield; if you go up against high end monsters at lower levels shields offer a notable benefit in reducing food use. The trouble is the top end of slayer (and a good chunk of pvm too) the monsters are sort of t70-ish at best so once you have t70, t80 or t90 gear they are too weak to prove a major threat.

 

To me a shield buff that just looks at shields would be a waste of time as shields aren't the issue - they serve a purpose well as they are. The issue is they are too niche because of the lack of abilities surrounding them making them super impractical to fight with and the lack of monsters worthy of the added defence.

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To me that just looks like they are looking for false excuses, not to change core areas of EoC.

Or maybe they are trying to keep all styles of combat viable - which they should be.

 

I think all shields should carry a buff similar to the levi ring.

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Yay shield buff?

I bought an Arcane just for that (expecting that they'd buff shields in the near future.) :) Although tbh I would expect them to either nerf Spirit shields' passive (if not remove completely) or give loldg shields and Barrows shields a better damage reduction passive.

 

IMO, one thing they could do is make off-hands and 2h weapons give 25% more damage instead of 50%.

Because right now, let's say you hit 2000 with a one-handed weapon + shield.

Using Dual-Wield or 2h weapons would (approx.) push that to a hit of 3000. By using a shield, you lost 1000 damage for very little advantage (as shields aren't that useful)

 

However, if it only did 25%, then a hit of 2000 would have been 2500 with a 2h and dual-wield weapons.

DW and 2h would still be preferable for dealing the most DPS, but since you wouldn't be losing nearly as much DPS, shields would seem much more attractive, especially with the addition of more shield abilities that can deal damage.

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I ended up getting the merciless kiteshield for 74m when its med price is 93m. I'm also looking to get another 15m to to buy the malevolent kiteshield.



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I bought an Arcane just for that (expecting that they'd buff shields in the near future.) :) Although tbh I would expect them to either nerf Spirit shields' passive (if not remove completely) or give loldg shields and Barrows shields a better damage reduction passive.

 

IMO, one thing they could do is make off-hands and 2h weapons give 25% more damage instead of 50%.

Because right now, let's say you hit 2000 with a one-handed weapon + shield.

Using Dual-Wield or 2h weapons would (approx.) push that to a hit of 3000. By using a shield, you lost 1000 damage for very little advantage (as shields aren't that useful)

 

However, if it only did 25%, then a hit of 2000 would have been 2500 with a 2h and dual-wield weapons.

DW and 2h would still be preferable for dealing the most DPS, but since you wouldn't be losing nearly as much DPS, shields would seem much more attractive, especially with the addition of more shield abilities that can deal damage.

It'd make sense to use shields as blunt weapons, giving a certain amount (say 10-20%) extra damage, with off-hands at 20-40%). Since shield bashing is melee only, that'd give a little boost to melee tanks as currently magic and ranged have the advantage of being at a distance.

 

On the other hand, you could simply give shields another advantage. For example, hits blocked by your shield (e.g. attack rolls that exceed your defence roll without shield, but not your defence roll with shield) are 'glancing blows' and have no adverse effects, whereas other blocked hits drain your adrenaline by a small amount (say, 0,25% - 0.5% for successful hits?). Of course you'd want to reduce the highest ability adrenaline cost to 95% or so (barring some exceptional abilities), to prevent a single blocked hit from disabling all ultimate abilities.

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Yeah glancing blows would be ideal. I suggested something similar a while ago.

 

Shields could have a 25% chance to take a glancing blow reducing the damage by 50%.

 

Something to that effect would be interesting. The numbers could be changed, but the effect is good.



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