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Cowman_133

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I truly do not understand why people are getting so mad. If you dont want to use it, don't use it. There are lots of people who want the old combat system for PvP/Pures/ect.

Plus the Q&A fleshed it out enough that it seem decent enough, it will NEVER be truly balanced, JAGEX ADMITTED THIS, then again what the hell is balanced in this game

No, but by allowing them to develop this will probably cost development resources on other updates that are already overdue.

...Damn it, I wanted to post that. :-(

 

If it really was "don't like it don't use it", I'd vote for this thing: choice is good. If there's even a chance that it'll cause some updates we've been waiting a couple of years for to be delayed, or if they end up being half-assed... Then what's the point, really? Is it really worth sacrificing features from the current game to pander to players who quit years ago or who are already playing it in OSRS? If they were going to do something like this, they should have done it during the EoC beta.

 

This is all assuming they would actually work on those updates. We know Jagex has a track record for neglecting updates people actually want. What im saying is this negativity is insane since the only people who are going to use it are.

1. People who want to afk more

2. PvPers

3. New players

 

 

1. People who want to afk more

They should just use momentum. AFKers are not an audience that needs pandering. They're an audience that needs a stern talking to. Momentum is more than generous enough for them.

 

2. PvPers

Correction: BAD PvPers. The only reason PvP used to be popular is because it used to be incredibly easy. It was like Call of Duty, point and click, get kills without any effort. Then once every few minutes you get a killstreak/special attack that gives you even more effortless kills. When these baddies say they want PvP "fixed" what they really mean is they want PvP dumbed down so they can be "good" at it again. The way to save PvP is make new interesting PvP minigames and scenarios, not to dumb it down for stubborn PK kiddies.

 

3. New players

No new player is going to click on "legacy mode". Even if they do, they'll quickly realize it's an outdated mess and they'll switch back to EoC. A brand new player to Runescape won't find themselves gravitating towards click-and-wait combat instead of faster paced combat involving a big list of dozens of interesting looking abilities. If someone really thinks a newbie is going to prefer two special attacks per 300 seconds vs. continuous combat feedback, they need to take their head out of their rose-tinted butt.

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I don't really see why it wouldn't be balanced for PvM except from Vorago/RotS/KK.

 

General PvM monsters can be done with just autoattacks currently, and they said they wanted to balance the damage output of autoattacks in Legacy mode to be closer to EoC while not being equal nor higher (IMO something around ~75k exp/hour less than EoC sounds fair to me.)

 

Besides, you'd be able to AFK in the same way as legacy mode with Revolution, letting you have exp rates very close to regular EoC.

 

Legacy mode definitely won't be lile RS was pre-EoC, as evidenced by the fact equipment stats, LP, dual-wielding, etc. will be inherited from EoC (meaning defenders, shields, etc still wouldn't be viable.)

 

edit later to finish this post

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So if legacy mode is going to be balanced to momentuming why can't people just y'know USE MOMENTUM.

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So if legacy mode is going to be balanced to momentuming why can't people just y'know USE MOMENTUM.

Because the vast majority of people voting for legacy will be the ones who have no idea how abilities work because rather than trying to learn how it works they just moaned about it until we got to this point.

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the only reason I want this legacy mode is for the old fixed screen interface. that's it. momentum+ should be this new, silly thing.

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I truly do not understand why people are getting so mad. If you dont want to use it, don't use it. There are lots of people who want the old combat system for PvP/Pures/ect.

Plus the Q&A fleshed it out enough that it seem decent enough, it will NEVER be truly balanced, JAGEX ADMITTED THIS, then again what the hell is balanced in this game

 

same reason why i voted against 07scape, which then was actually true later: they don't have enough staff to futz around on this stuff AND work on the game we have now without taking a hit in productivity AND since the demand was being misrepresented, they would both be making a feature that would end up getting underused, PLUS they'd be wasting that manpower even more

 

anybody who even breathes a word otherwise this time is just lying through their teeth or wishing for an after christmas miracle

 

it's shit like this that left the current system incomplete as it is now, with people [bleep]ing about things they don't understand, and then getting changes that completely undermine the point of everything else

 

pvp, i understand, but they were already working towards a solution, and i think autofiring basic attacks is probably going to be the standard

 

pures? why the hell should i care about a bunch of entitled butts who at one time considered themselves "superior" for an exploit in an unbalanced system? who do they think they are?

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Legacy mode is probably going to win and I'm very concerned on how this is going to work.

-Sobend

 

Proud to be free from the tyranny of pants. Hurrah!

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pures? why the hell should i care about a bunch of entitled butts who at one time considered themselves "superior" for an exploit in an unbalanced system? who do they think they are?

 

 

Because being a pure was superior (back in like 2004) since people would just wander into the wilderness for shits and giggles, underestimating their pure opponents. It wasn't unbalanced; people just didn't know how to counter pures at the time because not many people built special accounts specifically for PK'ing purposes.

 

Once pures became extremely popular and everyone made secondary accounts they were no longer superior. After they gave armor strength bonuses, only the idiots kept building 1 defense pures since rune pures and tanks were top of the food chain by then.

 

Meanwhile, Jagex probably benefited from that extra revenue from everybody's secondary accounts so they could fund some of the stuff that you enjoy. Hope you learned something. :P

 

 

Is it just me or were the high-risk pures/PK'ers/stakers basically the "jerks" of Runescape, and the skillers and PvMers were always the "nice guys" that finished last? :P

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Given that Jagex won't make any useful updates with the dev time they waste on Legacy, it doesn't matter what the vote does. It's useless one way or another. I just think that this legacy mode thing will be a far more interesting disaster than the alternative.

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The Legacy Combat is for PVP and clans.  They realized OSRS was being kept alive but PVP and clans and want to bring them back into RS3.  I'm personally excited but a little skeptic (because Jagex) since this could bring back one of the best things about Runescape (PVP Clanning).

All it takes is a few snipers to swap to EoC mode and they'll ruin the whole fight. Remember fighting crappy country clans who never followed the rules of a fight and eventually you just had to resort to the same dirty tactics to even get a postable win? If the thing they have to resort to is EoC combat, they'll never come back. They'll stay on OSRS, where they know that even though rulebreakers and crashers will mess up a fight, they at least won't have to worry about people switching to single-way and abusing AoEs.

 

All this will ensure is that clans stay on OSRS, not encourage the opposite.

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Vorago would work if they had a "provoke" item, or if vorago had a right click option to "taunt" to get his attention

 

Not really. Voking is the least of worries as far as fitting Vorago into Legacy is concerned. If it was just voking, that's easy and there's a bazillion different solutions (that's why I think KK can be fit into Legacy, though Vorago can't). The reason Vorago can't be fit into the old system is because he is specifically designed so everyone from the base, to the DPS, to the bomb, have to use specific abilities to deal damage in a certain way, or to heal themselves or to heal others. You could probably get the DPS aspect right into the old system, but what about bomb tank? How is he/she supposed to function without resonance, devotion, reflect, barricade, immortality, rejuvenate, etc etc? I suppose he could just use a TON of food, but you'd be lucky to get one kill per trip and everyone would probably constantly be dropping food for him.

 

The alternative is to nerf Vorago hard to make him easy enough for Legacy, and obviously they shouldn't do that.

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This might be me being a stickler, but I think all legacy discussion should be kept on the seperate topic created for it. This is one heck of a heated discussion. I wouldn't want it to drown out the rest of the cool stuff coming like the zarosian themed ultimates coming or the super secret minigame due out this february.



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Grand-master quest, "Heist" minigame, Abyssal wand+orb being brought to abby demons and other stuffs.
Alright I guess, finally have a quest

EDIT:
I brought you guys a present

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cya virtus wand :>:>:>:>:>

 

sounds like the t75 wand/orb will be task only drops though

Start the abyssal mask hate-train!

 

I ditched my wand of treachery in record speed.



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speaking of zaros themed abilities, it's sort of likely that everybody just picked the first option because they didn't actually read any of the descriptions, and these ultimates could fall into either the "not worth using" category or the "way too strong" category

 

would rather have more useful thresholds

 

either way, looking forward to endless shouting

 

"STOP RIGHT THERE CRIMINAL SCUM"

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speaking of zaros themed abilities, it's sort of likely that everybody just picked the first option because they didn't actually read any of the descriptions, and these ultimates could fall into either the "not worth using" category or the "way too strong" category

 

would rather have more useful thresholds

 

either way, looking forward to endless shouting

 

"STOP RIGHT THERE CRIMINAL SCUM"

Yeah that true. The majority of the community is "moar dee pee ess!" As seen by the poll. I mean frankly they should have given us the group buff ability without asking. I feel insulted the community went with the bland dps option.

 

Jagex needs to set a standard of letting The community pick an option and they thenselves picking one. Otherwise this is going to be junky.



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I think that the Health Sacrifice ability seemed the most interesting.

I liked that one too because I could see them doing something like sacrifice 10% overall lp for a 10% defense rating gane for 30 seconds.

 

I was hoping for a group ability because it woulf have encouraged more pvm cooperation for efficient kills.



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in fact, i'd go so far as to say that ultimates don't really have much of a role in most combat situations since they have pretty big cooldowns and fights always go on for too long or too short to make full use of them, or if you do need them, you also have to make a hard choice between being able to heal or toughing it out

 

i'd rather have something i can rely on at my side in most situations rather than another not really that great or situational killing blow move that i'm only going to use once per fight

 

isn't like pokemon where i can switch with somebody else after incurring a penalty

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People use ultimates other than zerk, sunshine, swiftness, baracade and the occasional butterfly for hp?

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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