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Cowman_133

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Akrisae IS NOT THERE?

 

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Ports should have a set effect.. But one would argue that because nex items include gloves and boots, ports should, too.

That said, it has been mentioned previously that tank armor in general should be better than power armor for.. tanking.

 

I want them to put back blue tetsu and the old style headband and death lotus, tbh.

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Can someone explain to me why POP armor needs to be useful? I just don't get it.

...Because people who have to spend a few months minimum to get a high level reward expect that reward to be worth the investment? It's honestly as simple as that.

 

Out of curiosity, can someone point me to a developer that's worse at balance than Jagex?

 

Bethesda

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Can someone explain to me why POP armor needs to be useful? I just don't get it.

...Because people who have to spend a few months minimum to get a high level reward expect that reward to be worth the investment? It's honestly as simple as that.

 

Out of curiosity, can someone point me to a developer that's worse at balance than Jagex?

 

Bethesda

 

 

Bethesda isn't too bad at balance, its bugs that are more their issue.

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Ports should have a set effect.. But one would argue that because nex items include gloves and boots, ports should, too.

Well, while not directly Tetsu/Death Lotus/Sea Singer's, there are the automaton gloves and the glacyte boots.

 

Besides, barrows didn't require boots/gloves for their set effects. :p

 

For ports armour, I suggest a damage soaking passive for when you're wearing the full set (and before someone points out that "even GWD armours can tank everything well enough," even with full superior tetsu + glacor boots/automaton gloves, drygores, soulsplit+turmoil, overloads and 99 attack/def, Graardor still sometimes ends up bringing me down to ~1/4 health simply due to strokes of bad luck.)

 

Make tank armour actually tank by actually reducing the damage taken instead of just reducing the enemies' accuracy and tank armour might become more useful.

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Make tank armour actually tank by actually reducing the damage taken instead of just reducing the enemies' accuracy and tank armour might become more useful.

I'd go as far as to say that one of the biggest problems with the game is that there's essentially no real reason to tank when you can focus entirely on damage and just heal off the damage with soul split/auras/blood spells. Why would you focus on defense when, outside of a few niche areas, offense is better at defense?

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Ports should have a set effect.. But one would argue that because nex items include gloves and boots, ports should, too.

Well, while not directly Tetsu/Death Lotus/Sea Singer's, there are the automaton gloves and the glacyte boots.

 

Besides, barrows didn't require boots/gloves for their set effects. :P

 

For ports armour, I suggest a damage soaking passive for when you're wearing the full set (and before someone points out that "even GWD armours can tank everything well enough," even with full superior tetsu + glacor boots/automaton gloves, drygores, soulsplit+turmoil, overloads and 99 attack/def, Graardor still sometimes ends up bringing me down to ~1/4 health simply due to strokes of bad luck.)

 

Make tank armour actually tank by actually reducing the damage taken instead of just reducing the enemies' accuracy and tank armour might become more useful.

 

 

 

Ports should have a set effect.. But one would argue that because nex items include gloves and boots, ports should, too.

Well, while not directly Tetsu/Death Lotus/Sea Singer's, there are the automaton gloves and the glacyte boots.

 

Besides, barrows didn't require boots/gloves for their set effects. :P

 

For ports armour, I suggest a damage soaking passive for when you're wearing the full set (and before someone points out that "even GWD armours can tank everything well enough," even with full superior tetsu + glacor boots/automaton gloves, drygores, soulsplit+turmoil, overloads and 99 attack/def, Graardor still sometimes ends up bringing me down to ~1/4 health simply due to strokes of bad luck.)

 

Make tank armour actually tank by actually reducing the damage taken instead of just reducing the enemies' accuracy and tank armour might become more useful.

 

So true. Tank armor should soak ALL damage.

 

Not just things like "damage over 1000", but ALL damage.

I must say, that when they added damage soak before EOC, it was useless 90% of the time

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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The old "soak" mechanic was laughable and stupid, it basically made soak ONLY good for large hits, which is bad.

 

raw% is better, but significantly better for higher  hits rather than lower hits.

 

flat damage soak value is better for small hits and significantly worse for high hits. I think this is the best type (or some combination). It makes sense that armor blocks more small hits than large hits, because a large hit usually is meant to be dodged, and small hits flat soak means that you can effectively become "invincible" to low level creatures and the like without having to rely on accuracy dropping to 0 (ie: them not being able to hit you anymore at all)

 

But you have to be careful how much flat rate you allow as too high prevents a lot of hits, but too low is useless.

 

Honestly, I would most prefer an inverse of the old soak system.. something like "% of the first X dmg, but no more"

 

Say, for example the soak is 40% of the first 1,000 damage.

 

This now means it will work *best* for hits at exactly 1k damage, and it will scale to the hit for all hits below 1,000 but for extremely large hits, it will do significantly less. Obviously the correct balance needs to be determined but...

 

This enables you to continually soak at least some damage for all hits, but not soak all the damage from the smaller hits (that is, you would not be able to fully stop damage from a hit ever, but you would also scale towards smaller hits more.)

 

This type of system would enable also a cap on the maximum damage that could ever be soaked from a hit at once enabling proper balance that raw% doesn't have, but still be % based for smaller hits.

 

The way jagex implented soak, basically made it useless except against scripted hits like Jad or Nomad.

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I call upon thee: Stev, thy mighty mathematician to calculate for us the ideal soak % for the numerous of ideas named here!

 

N.B. Ideal as in to be a decent rival of the Power Armour to a slightly bit above it... (Well that would be ideal in my opinion.)

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The system I have in mind is roughly the following:

 

Attack roll vs. Defence roll - If the attack roll is higher, the attack hits the target, which also connects special effects (like binds).

Strength roll vs. Soak roll - The soak roll is subtracted from the strength roll, then the result is subtracted from the target's health.

 

In a way you could say there is a similar opposition between hp (reservoir of defence) and adrenaline (reservoir of offence), which would be more obvious if adrenaline was styled as mana.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

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99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Tell us more Q!

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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That looks pretty nice, might one even suggest that the Brothers are working together?! That would be quite a special thing, RS-wise.

 

Tell us more Q!

Well I made this a while back. It's not finished because I couldn't get the math right ( :() but it outlines the system. The idea is that adding a shield makes your soak so high that the fast, low hits from dual wielding don't get through anymore, while two-handers can still break through. This does require that two-handers become slow and powerful as opposed to the current situation, in which all weapons are 3-tick. That is one of the worst parts of EoC - that all weapons are the same speed and damage. It's probably the first thing you should address, because too many interesting mechanics depend on speed. Kiting and flashing, for example, are much harder with 3-tick weapons, and with 5-tick weapons ability spam would be a little less annoying as well.

 

You're also welcome to read through this which I was intending to finish a while ago, but then I got caught up in uni work a bit :P. There's a bit more but that's not halfway readable yet, I'll go edit that now :P (yay afk div :/).

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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That looks pretty nice, might one even suggest that the Brothers are working together?! That would be quite a special thing, RS-wise.

 

Tell us more Q!

Well I made this a while back. It's not finished because I couldn't get the math right ( :() but it outlines the system. The idea is that adding a shield makes your soak so high that the fast, low hits from dual wielding don't get through anymore, while two-handers can still break through. This does require that two-handers become slow and powerful as opposed to the current situation, in which all weapons are 3-tick. That is one of the worst parts of EoC - that all weapons are the same speed and damage. It's probably the first thing you should address, because too many interesting mechanics depend on speed. Kiting and flashing, for example, are much harder with 3-tick weapons, and with 5-tick weapons ability spam would be a little less annoying as well.

 

You're also welcome to read through this which I was intending to finish a while ago, but then I got caught up in uni work a bit :P. There's a bit more but that's not halfway readable yet, I'll go edit that now :P (yay afk div :/).

 

 

Much appreciated =D! But just numbers is a bit, well mind-numbing. Could you make it easier for those of us that is not soo about just understanding some numbers? I mean for the first link...

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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Moltare just tweeted "Welp. All set for #runefest3. All set for VO recording of WE2 and moar next week. Just need to pack the fez and roll on out." So looks like World Event 2 is coming along.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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Moltare just tweeted "Welp. All set for #runefest3. All set for VO recording of WE2 and moar next week. Just need to pack the fez and roll on out." So looks like World Event 2 is coming along.

 

And he likes Doc. Who!!!

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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How come this isn't posted yet?

 

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... seriously? As if the mini-GWD bosses in OSRS weren't weird enough :P

 

"I BIND TO MYSELF THE SPIRIT OF AN ANCIENT WARRIOR WHO DIED IN THE CRUSADES INTO MORYTANIA!!! Who's a good bobblehead toy yes you are"

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Wahaha @ Gwyn ="d

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

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