God Of Lego 162 Posted November 2, 2013 That would mean Zaros is an elder artifact himself? Possible link to his own power generation Share this post Link to post Share on other sites
Wkw 452 Posted November 2, 2013 That would be possible Runescape player since January 2005Ego Sum Deus Quo Malum Caligo et Barathum Share this post Link to post Share on other sites
cowmaster187 370 Posted November 2, 2013 But what is his use as an elder artifact, if every other elder artifact had a use to the elder gods in world building what was the use of zaros?~~~legoman187~~~ Clicky siggy for blogThanks Pendonub for fancy new sigThieving guide[WIP]Loyal player since May 2005 and member since November 2005 and Tifer for many years~~~legoman187~~~ Share this post Link to post Share on other sites
Kaur 331 Posted November 2, 2013 Any idea what the zaros concept art says? The only one I can make out is"when zaros speaks, his collar mask talks/moves" Share this post Link to post Share on other sites
strilmus 753 Posted November 2, 2013 it basically describes specific details about the big hole zamorak left in him, and the fact that it smoulders a bit cause its leaking, for the modeling staff's use Share this post Link to post Share on other sites
Quyneax 988 Posted November 2, 2013 But what is his use as an elder artifact, if every other elder artifact had a use to the elder gods in world building what was the use of zaros? ~~~legoman187~~~Zaros as god of Control would be terribly useful as, well, control... in a project the size of Gielinor, some things are bound to be forgotten, that's what you have bug checkers for :P. It's a really good backstory too, imo. The TokHaar are sentient as well, so that's no problem, and everyone knows a good AI is the best type of interface. Zaros' mask is undoubtedly Sliske's inspiration as well, that's a great connection to make. All of this looks excellent, I hope Inventing will be a nice skill to train as well. 2 Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Share this post Link to post Share on other sites
Howlin0001 67 Posted November 2, 2013 Is there anywhere that has a recap of all that was said/found out today? Share this post Link to post Share on other sites
Binary Mage 167 Posted November 2, 2013 LutRS over at the Runescape subreddit made a pretty comprehensive list here. Apparently they will be adding the last few pieces of information shortly. (More info about the Invention skill, details about the level 90 2h weapons, ports expansion, and apparently a non-combat (Skilling) based boss battle) The Fallen Diviner Share this post Link to post Share on other sites
Aiel 240 Posted November 2, 2013 "Runescape 2014 18+ months of content planned"....yeah that's because it has six months of this years content. 5 DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Share this post Link to post Share on other sites
Sy_Accursed 1554 Posted November 2, 2013 But what is his use as an elder artifact, if every other elder artifact had a use to the elder gods in world building what was the use of zaros?~~~legoman187~~~Zaros as god of Control would be terribly useful as, well, control... in a project the size of Gielinor, some things are bound to be forgotten, that's what you have bug checkers for :P. It's a really good backstory too, imo. The TokHaar are sentient as well, so that's no problem, and everyone knows a good AI is the best type of interface. Zaros' mask is undoubtedly Sliske's inspiration as well, that's a great connection to make. All of this looks excellent, I hope Inventing will be a nice skill to train as well. I dunno whether I'd assume he's an elder artefact just because the Elder gods made him.tThe Elder gods ARE the only ones bale to create life, they created every last plant and animal originally after all. On the basis that the gods left Gielinor empty I could imagine Zaros being something of an early 'experiment' in controlling life forms on other worlds whilst they were absent, that they decided didn't work. Rather than a literal artefact, especially as they recently said in podcast he has never had an elder artefact or been involved with them, it'd be a bit of a big lie to say that when he himself is one. It seems contradictory to me as well in terms of the Stone of Jas being the strongest elder artefact. For that to be true surely gods who used it, and mortals too, should've been boosted much more than we've seen happen. Plus the fact the Stone was obviously still around in the 2nd age and Zaros still dominated implies he has more power than it offers. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Share this post Link to post Share on other sites
Wkw 452 Posted November 2, 2013 It was more or less that Zaros knew that there were artiifacts out there, but didn't care to get them, or to use them. Runescape player since January 2005Ego Sum Deus Quo Malum Caligo et Barathum Share this post Link to post Share on other sites
HunterDexter 310 Posted November 2, 2013 New construction kit Armadyl overseeing World Event 2 Some of his warriors Brassica and Marimbo having fun Bandos Elder God Early work on Seren Priffdinas, grown out of Seren's heart (in the middle of the tree on the left) MMG saying awkward stuff (when asked why he has a tank) Divination quest 6th age Zaros Freneskae 3 Share this post Link to post Share on other sites
Binary Mage 167 Posted November 2, 2013 Rampant speculation: That Elder God is the Frenskae Creator-God, and the reason why Zamorak has so many weird spiky appendages on his head in his ascended form is because the Mahajarrat innately see spikes/horns as godly because of what their creator-god looks like. Also, that Prifddinas concept art has my heart thumping out of my chest. :D The Fallen Diviner Share this post Link to post Share on other sites
HunterDexter 310 Posted November 2, 2013 It could also be the elder god that awakens in april next year, who goes rampant when she sees what destruction has been done to her work. Share this post Link to post Share on other sites
Alg 2522 Posted November 2, 2013 Brassica and Marimbo having fun Please be real please be real please be real please be real 1 I painted some stuff and put it on tumblr Share this post Link to post Share on other sites
Aiel 240 Posted November 2, 2013 Brassica and Marimbo having fun Please dont be real please dont be real please dont be real please dont be real ftfy I wont let brassica prime become a thing 2 DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Share this post Link to post Share on other sites
God Of Lego 162 Posted November 2, 2013 That concept art was made as a joke. But they are making a possible world event where Marimbo and Barrasica play games with eachother. The fun concept art was not shown on screen. Share this post Link to post Share on other sites
Drazhor 587 Posted November 3, 2013 They said it'd probably end up something minigame-like, and they wouldn't be trying to kill each other, just partying.Regardless,BRASSICA PRIME SHOULDN'T BE A REAL THING. 1 Visit my blog! Click the madness for more madness! Share this post Link to post Share on other sites
Wkw 452 Posted November 3, 2013 ALL HAIL BRRRRRRRRRRRRASSICA PRIME!! 5 Runescape player since January 2005Ego Sum Deus Quo Malum Caligo et Barathum Share this post Link to post Share on other sites
chenw 451 Posted November 3, 2013 At the RF there was a set of 4 computers that allowed players to try out the new Barrows Deluxe in beta, and I must say I have never seen anything more painful to watch Basically the dungeon is in a hole south of the Burgh de Rott bank, enter the hole, and there is an arena at the end of tow narrow passage ways (I will say the purpose of these passages later), the team is made up of four people, two must take each passage, to reach the arena The arena itself is split into two halves that are seperated from each other. When the players are already, they speak to the portal in the middle that split the arenas, and 3 of each brother will spawn in each half of the arena. The halves always spawn the same set of brothers. The sets are: Ahrim, Verac and Guthan / Karil, Dharok and Torag Each brother has 50k health, and the triangle is strongly enforced (to the point where Drygores were not even touching Ahrim). Ahrim casts both Fire Surge and Bloodfire Barrage, while the other two melee's you. But each brother has few special attacks, here are the ones I have seen: Ahrim A: He will summon lightning that strikes the ground hitting and area of 5x5, and it will slowly move towards one of the players, striking I think 10 times. Each time you are hit it deals about 3k damage Ahrim B: He will teleport into a random location in the room and fire two stream of fire that is 4 squares in length, and he will slowly spin around on the spot, haven't seen the damage it is capable of doing. Guthan: he will randomly use the Runescape equivalent of diablo 3 whirlwind attack that deals damage every 2 ticks to anyone within its range. I think it does 3k damage per hit, and Guthan moves in your direction while whirlwinding. Karil: he will turn into a ball of fire that will explode and deal damage to anyone within I think 5x5 radius with him at the centre. That explosion deals 6k+ (i have seen 6.7k). I believe one of the brothers (I think its Karil) will randomly drop a mine in the arena that will deal 6k to anyone that steps on it. If one of the side wipes, the brothers remaining on the other side teleports to the other side. No idea if it will work vice versa. In short, unless everyone I have seen playing the barrows beta were inexperienced pvm'ers, I have not seen anyone getting close to even killing 1 brother (best I have seen is 33% damage against 1 brother). This is with both BIS DPS gear and BIS Tank gear (with arcane shield). One of the mods demonstrated the escape after you kill all brothers. You will have 30 seconds to escape the dungeon when all brothers are dead, and you will be blocked from teleporting. The long passage way doesn't give much leeway to the escape (which has, at most, seconds to spare). After that 30 seconds, it will start doing heavy damage to anyone inside, until they either escape or die. I am sorry if I didn't give a very description, since I was mostly preoccupied watching people dying without as much as putting a scratch on any brother. I have not seen Akrisae at all, not even when the Mod killed everything. But in a Nutshell: 1. Correct T90 weapons will most likely be very important, with Seismics being exceptionally so.2. They hurt, a lot.3. If any single person dies, there is a high chance of a wipe.4. The fight isn't over when everything is dead. Edit: For the record, if anyone saw the Q&A live stream, I was the second last person to post a question (regarding Bosses dropping untradeable stuff that will specifically benefit only the boss hunter) 1 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Share this post Link to post Share on other sites
Aiel 240 Posted November 3, 2013 lets hope they take feedback from runefest and fix it DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Share this post Link to post Share on other sites
God Of Lego 162 Posted November 3, 2013 That just makes it sound more of a pain in the ass than fun 1 Share this post Link to post Share on other sites
V O R K 191 Posted November 3, 2013 Ouch! Sounds like quite the challenge. Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Share this post Link to post Share on other sites
Yoko Kurama 801 Posted November 3, 2013 Sounds like an update targeted towards people who have Seismics and Ascensions; what a waste. Should have a made it clear that this month was only for billionaires. Share this post Link to post Share on other sites
Ammako 1770 Posted November 3, 2013 Lv. 90 Staff sounds like it's going to be extremely costly, just like Seismics. If I'm guessing right, we'll have to use the Inventing skill to merge a Virtus wand, a Grifolic wand, a Seismic wand, an Armadyl battlestaff and a Mystic orb together. Still cheaper than Seismic wand + orb, but... Still over 2.3b So far, it sounds like the Lv. 90 2h crossbow would be the cheapest to make. Zaryte bow, Royal crossbow, Magic shieldbow, Karil's crossbow, unless there's parts of the Assbows that I'm not seeing, but since both the staff and the 2h... axe... sword... thing seem to require the main hand version of their Lv. 90 dual wield weapons, it may be safe to assume it would require a main hand Ascension crossbow to make. (Also, Lv. 90 2h should have been a bow IMO.) [spoiler=The picture, if anyone is interested.] Share this post Link to post Share on other sites