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The one thing that deters me from doing Jad, despite having the gear and levels; is time. For me, it would take well over an hour and if I make one little slip, I have to start ALLLLLL over again, for a cape (that in today's standards isn't that great) and nothing more. It's like a punch in the dick.


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The one thing that deters me from doing Jad, despite having the gear and levels; is time. For me, it would take well over an hour and if I make one little slip, I have to start ALLLLLL over again, for a cape (that in today's standards isn't that great) and nothing more. It's like a punch in the dick.

For what it's worth, it's waaay easier now than it was when I first did it. And, as long as you aren't wearing terrible armor, it takes more than one slip to die at Jad. Grab a sign of life for your pocket slot and one or two portents of restoration, use ancients (ice and blood spells) and ganodermic or sea singer and an aura or two of your choice, and make liberal use of prayers and abilities to conserve supplies on your way there (Sacrifice, Guthix's Blessing, Regeneration, Soul Split - these all save you food. Just don't try to Soul Split while fighting Jad, heh.)

 

If you view it less as "my reward is a fire cape which is pretty meh" and more as "my reward is access to the Fight Kiln to get the best capes in the game", it's definitely better. (Fight Kiln is ezpz in comparison, seriously. You get to heal back to full between each wave thanks to safespots and Regeneration, you know where everything spawns, and you have the crystal buffs for the hard waves.)

 

All that being said, yeah, it's a pretty big time sink if you get to Jad and can't learn fast enough to keep up, and that's why I want to see Jad in any practice mode that gets released. Har-Aken I'd include just because there's no reason to include one and not the other, but honestly, Har-Aken is far, far, easier.


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there's also that one app for practicing prayer switching


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Realistically, with all the defensive abilities we have now, plus obsidian armor and how high DPS has gotten, you can easily do fight caves without ever switching your overhead prayer. I mean, i did fight caves without attacking the healers some 5-6 years ago using karils crossbow. Nowadays it's a pushover. And fight kiln is even more of a pushover.

 

As for being able to practice bosses, i'd really like for jagex to just keep a combat beta going endlessly. Really can't see the harm there.


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Realistically, with all the defensive abilities we have now, plus obsidian armor and how high DPS has gotten, you can easily do fight caves without ever switching your overhead prayer. I mean, i did fight caves without attacking the healers some 5-6 years ago using karils crossbow. Nowadays it's a pushover. And fight kiln is even more of a pushover.

You may want to try Jad as it currently is, I think. They buffed the hell out of the healers: they heal enough that two or more can outheal you, and distracting them like you would in ye olde days doesn't work.

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The one thing that deters me from doing Jad, despite having the gear and levels; is time. For me, it would take well over an hour and if I make one little slip, I have to start ALLLLLL over again, for a cape (that in today's standards isn't that great) and nothing more. It's like a punch in the dick.

 

Of course the catch 22 of not doing it because the cape isn't that great is that you can't get any of the better capes without doing it.

Best in slot for cape  in melee, ranged and magic are all via kiln needing the fire cape to do.

Only better choice is comp, but between the reaper title and karamja tasks again not possible without the fire cape.

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The only tips you need for fight kiln is this:

 

- Waves 10, 20, 30 stand north of middle rock.

- Wave 34 stand south of middle rock.

- Wave 35 stand north of middle rock.

- Wave 35 stand south of middle rock.

- Stand in a corner for wave 28, bring a pickaxe, dreadnips and kill the dills going around the outside.

- Use invulnerability crystal at the beginning of every jad wave mentioned above.

 

You should have no issues aside from wave 36 if you dont dps down both jads fast enough.

 

If you have prayer switching issues just safe spot at the beginning of the wave with protect range on. Have both protect range and mage set on your action bar. Start each jad fight telling yourself "if he raises up hit the key under finger X/number #." If he switches attacks then do what you told yourself for range prayer.

 

Side note:

 

Using full obsidian reduces damage by 55% making jad hit no higher than 5k. Make full use of the elite karamja fight cave death bonus and phoenix necklaces.

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The only tips you need for fight kiln is this:

 

- Waves 10, 20, 30 stand north of middle rock.

- Wave 34 stand south of middle rock.

- Wave 35 stand north of middle rock.

- Wave 35 stand south of middle rock.

- Stand in a corner for wave 28, bring a pickaxe, dreadnips and kill the dills going around the outside.

- Use invulnerability crystal at the beginning of every jad wave mentioned above.

 

You should have no issues aside from wave 36 if you dont dps down both jads fast enough.

 

If you have prayer switching issues just safe spot at the beginning of the wave with protect range on. Have both protect range and mage set on your action bar. Start each jad fight telling yourself "if he raises up hit the key under finger X/number #." If he switches attacks then do what you told yourself for range prayer.

 

Side note:

 

Using full obsidian reduces damage by 55% making jad hit no higher than 5k. Make full use of the elite karamja fight cave death bonus and phoenix necklaces.

Eh, I'd still recommend reading over a full guide before doing Kiln, especially as to how exactly the Dills work (it doesn't matter how much damage you'd do while breaking through their armor, it just matters how many times you hit them - each hit has a chance to crack the armor. So, Fury is your friend!) and what order you should kill things in. But yeah, the safe spotting, knowing where stuff spawns, and invulnerability crystals for Jad make it pretty easy.


Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
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Seriously, with a vague understanding of EOC and wearing obsidian armour, Urza's tips are more than enough. XD

Even I, someone who only does PVM when it's required for a comp cape, can do the Kiln in half an hour without using more than 5 rocktails.

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I'll be honest. Before eoc I couldn't do jad. Then when I came back, it was dead easy.

 

Def abilities can lower damage by so much.. You really can't get 1 hit if you use a shield and deff abilities at random


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I just have to share one thing that occured to me...

 

If we get a cut scene or series of dialogue within the elf city that heavily references the Frozen film I will probably bust out laughing.




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- Wave 34 stand south of middle rock.

- Wave 35 stand north of middle rock.

- Wave 35 stand south of middle rock.

What. Every one of these puts you in direct attack from the Jadz?

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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- Wave 34 stand south of middle rock.

- Wave 35 stand north of middle rock.

- Wave 35 stand south of middle rock.

What. Every one of these puts you in direct attack from the Jadz?
Oopz lol...

 

Wave 10 north face

Wave 20 north face

Wave 30 north face

Wave 34 north face

Wave 35 south face

Wave 36 north face

 

Also next ninja project is the divination dnd.

 

We've already started working away on our next ninja project - a new Divination Distraction and Diversion! You may remember earlier in the year we ran a Player Power poll to decide which skill to make a DnD for, and Divination came out on top!

 

The ninja team had a few things to get out of the way first - Soul Reaper was already on the cards, and we'd already done some work on expert skillcapes so we wanted to get both of those out of the door before focusing on the DnD, but now it can have our full attention!

 

There'll obviously be much more information in the coming weeks, but we wanted to start by sharing our aims for the DnD, to give you an idea on what to expect and a chance to give feedback!

 

The main aim is to add variation to the Divination training grind! With this in mind, it'll likely be something you can access from the Divination colony you are training at.

 

It should offer a good Divination XP reward.

 

More of a minor point, but there should be some incentive to work as a team with multiple players, however this should not be essential.

 

The DnD will be accessible across all levels, and we are aiming to work in advantages or additional interactivity as you become higher level in Divination.

It will only require Divination, no other skills.

 

We intend for this to be something to participate in relatively often, e.g. once per hour.

 

The DnD is planned to be a similar project size to Evil Trees, so relatively small.

 

As always, things are subject to change, especially taking on board all your feedback. We'd love to hear what you have to say, or speculation about what the design could be!

 

As an additional reminder, we will of course continue our general ninja improvements and fixes alongside the project :).

 

Thanks,

 

The Ninja Team

 

Crystal hatchet straw poll:

 

http://www.strawpoll.me/2536235

 

We plan to release a crystal hatchet and pickaxe in Batch 2 of Prifddinas. Which would you prefer: (Pick one)

 

1. A non-degrading crystal hatchet/pickaxe that replaces a dragon hatchet/pickaxe. (Can upgrade the dragon hatchet/pickaxe in your toolbelt.)

 

2. A degrading crystal hatchet/pickaxe that you can crystal sing from a tool seed, like other crystal tools. (You will not be able to add them to your toolbelt.)

 

Also a new view from the tower of of voices:

 

http://www.imgur.com/CPNlN39

 

Can someone fix this image so its not all janky. It keeps going to url.




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Lets just hope they listen to the poll instead of doing something stupid.

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Not everyone does warbands >.<

 

A degrading crystal Pickaxe/Hatchet would best fit the theme since all crystal objects revert back to a seed, though they'd want to make it actually last a long time since it'd be better then dragon. Say, 5k resources of that type, costs 2m to re-sing each?


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unless they can resolve the issue with the imcando pickaxe, they can't do the first one


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unless they can resolve the issue with the imcando pickaxe, they can't do the first one

 

There isn't an issue.

 

You were warned when you made it you were sacrificing the dragon pick never to be seen again.

If you were ever in the slightest worried about the future and the d pick value you shouldn't have made it.


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unless they can resolve the issue with the imcando pickaxe, they can't do the first one

 

There isn't an issue.

 

You were warned when you made it you were sacrificing the dragon pick never to be seen again.

If you were ever in the slightest worried about the future and the d pick value you shouldn't have made it.

 

 

Is this the "issue" he is referring to? Curious if there is some other problem.

 

But I do agree with Sy_Accursed here. What is done is done.

I think it was a horrible design decision to require a dragon pick to make when this is just an adze for mining and shouldn't need the dragon pick as the adze didn't need the dragon hatchet.

But again what is done is done.... :(


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jagex makes a mistake

 

it's the user's fault

 

they could have easily prevented it by not playing the game

 

they were just asking for it

 

it's impossible to fix now and we should never think about it again because that's how computer code works

 

 

OH FOR [bleep]'S SAKE

 

JUST CHANGE THE REQUIREMENT TO AN IMCANDO PICKAXE

 


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Having the crystal pickaxe require a dragon pickaxe splits the upgrade path into imcando and crystal pickaxes. This wouldn't be a big deal if the imcando pickaxe had its own effective niche, but it's going to be effectively worse than the crystal pickaxe anyway, because lol lava flow mine.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Dwarves deal with rocks and gems. Sirenic stones are like gems with the dark lords rock like corruption on them. Maaaybe the imcando pickaxe will act as a faster pickaxe for clearing the corruption from the invy like mining method using corrupted sirenic stones.

 

Yep problem solved (for afk miners dont wb [/disclaimer])




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jagex makes a mistake

 

it's the user's fault

 

they could have easily prevented it by not playing the game

 

they were just asking for it

 

it's impossible to fix now and we should never think about it again because that's how computer code works

 

 

OH FOR [bleep]'S SAKE

 

JUST CHANGE THE REQUIREMENT TO AN IMCANDO PICKAXE

 

 

It is the users fault if they want it back.

It wasn't a 'mistake' on Jagex part.

They decided to make the Imcando an upgrade on dragon pick and slapped a nice shiny warning on it that you can never get the dragon pick back.

 

Why should they back pedal on that just because a better pick has come a long and you suddenly regret using up a dpick to make imcando?

No-one forced you to make it and you were given clear warning that you would not be able to get it back - that is no-ones 'fault' but your own if you now want it back.

 

Sure the worth of imcando being a dpick upgrade is and always was debatable, but ultimately whether it was the right design choice or not it was implemented and ample warning was given that you would not be able to disassemble it. So there is no issue and no fault by Jagex that you suddenly what the d pick back, since its your own fault for using it in a can not taken apart upgrade when you might've wanted it back some day.

 

Plus it is rather short-sighted to not expect higher level tools to come out someday in due course - it's the nature of an mmorpg that until you have max level items there will always be new stuff coming out bit by bit and well before imcando was even a glimmer of a thought we had heard talk of t70, t80 and t90 smithing stuff including, at they very least in t70, pick and hatchet in concepts for rework. There was never a doubt that t70 tools would be coming and d pick/imcando would become outclassed.


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A level 71 tool isn't and shouldn't be higher levelled than a level 81 tool, though.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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http://www.imgur.com/CPNlN39

Can someone fix this image so its not all janky. It keeps going to url.

CPNlN39.jpg

[img=http://i.imgur.com/CPNlN39.jpg]

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