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Cowman_133

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Lets just hope they listen to the poll instead of doing something stupid.

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Not everyone does warbands >.<

 

A degrading crystal Pickaxe/Hatchet would best fit the theme since all crystal objects revert back to a seed, though they'd want to make it actually last a long time since it'd be better then dragon. Say, 5k resources of that type, costs 2m to re-sing each?

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unless they can resolve the issue with the imcando pickaxe, they can't do the first one

 

There isn't an issue.

 

You were warned when you made it you were sacrificing the dragon pick never to be seen again.

If you were ever in the slightest worried about the future and the d pick value you shouldn't have made it.

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unless they can resolve the issue with the imcando pickaxe, they can't do the first one

 

There isn't an issue.

 

You were warned when you made it you were sacrificing the dragon pick never to be seen again.

If you were ever in the slightest worried about the future and the d pick value you shouldn't have made it.

 

 

Is this the "issue" he is referring to? Curious if there is some other problem.

 

But I do agree with Sy_Accursed here. What is done is done.

I think it was a horrible design decision to require a dragon pick to make when this is just an adze for mining and shouldn't need the dragon pick as the adze didn't need the dragon hatchet.

But again what is done is done.... :(

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jagex makes a mistake

 

it's the user's fault

 

they could have easily prevented it by not playing the game

 

they were just asking for it

 

it's impossible to fix now and we should never think about it again because that's how computer code works

 

 

OH FOR [bleep]'S SAKE

 

JUST CHANGE THE REQUIREMENT TO AN IMCANDO PICKAXE

 

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Having the crystal pickaxe require a dragon pickaxe splits the upgrade path into imcando and crystal pickaxes. This wouldn't be a big deal if the imcando pickaxe had its own effective niche, but it's going to be effectively worse than the crystal pickaxe anyway, because lol lava flow mine.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Dwarves deal with rocks and gems. Sirenic stones are like gems with the dark lords rock like corruption on them. Maaaybe the imcando pickaxe will act as a faster pickaxe for clearing the corruption from the invy like mining method using corrupted sirenic stones.

 

Yep problem solved (for afk miners dont wb [/disclaimer])



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jagex makes a mistake

 

it's the user's fault

 

they could have easily prevented it by not playing the game

 

they were just asking for it

 

it's impossible to fix now and we should never think about it again because that's how computer code works

 

 

OH FOR [bleep]'S SAKE

 

JUST CHANGE THE REQUIREMENT TO AN IMCANDO PICKAXE

 

 

It is the users fault if they want it back.

It wasn't a 'mistake' on Jagex part.

They decided to make the Imcando an upgrade on dragon pick and slapped a nice shiny warning on it that you can never get the dragon pick back.

 

Why should they back pedal on that just because a better pick has come a long and you suddenly regret using up a dpick to make imcando?

No-one forced you to make it and you were given clear warning that you would not be able to get it back - that is no-ones 'fault' but your own if you now want it back.

 

Sure the worth of imcando being a dpick upgrade is and always was debatable, but ultimately whether it was the right design choice or not it was implemented and ample warning was given that you would not be able to disassemble it. So there is no issue and no fault by Jagex that you suddenly what the d pick back, since its your own fault for using it in a can not taken apart upgrade when you might've wanted it back some day.

 

Plus it is rather short-sighted to not expect higher level tools to come out someday in due course - it's the nature of an mmorpg that until you have max level items there will always be new stuff coming out bit by bit and well before imcando was even a glimmer of a thought we had heard talk of t70, t80 and t90 smithing stuff including, at they very least in t70, pick and hatchet in concepts for rework. There was never a doubt that t70 tools would be coming and d pick/imcando would become outclassed.

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http://www.imgur.com/CPNlN39

Can someone fix this image so its not all janky. It keeps going to url.

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More cystal pickaxe and hatchet info:

 

Restrictions:

 

* Require a dragon hatchet/pickaxe, to inherit rarity and keep it valuable.

* Can be stored in the toolbelt - won't degrade.

* Tools can’t be removed from the toolbelt.

* We only have time to do a crystal hatchet and pickaxe - no imcando/gilded crystal.

 

 

Getting it:

 

* Give Lady Ithell a dragon hatchet/pickaxe to get the crystal version. (Thematically "upgrading" this tool to a crystal hatchet/pickaxe.)

* You'll also need to give her a large quantity of harmonic dust, once for the crystal hatchet and once for the crystal pickaxe. This cannot be reclaimed.

* Unlike most crystal tools, the crystal hatchet/pickaxe won't degrade. You'll be able to store it in your toolbelt.

* You'll be able to replace a dragon hatchet/pickaxe already in your toolbelt with a crystal hatchet/pickaxe. If it’s a gilded dragon pickaxe, it’ll be replaced with a crystal pickaxe.

* Note if you put a dragon or crystal pickaxe in your toolbelt, you will not be able to withdraw it to create an imcando pickaxe.

* Only the dragon hatchet and dragon pickaxe can be exchanged for a crystal hatchet/pickaxe.

 

 

Additional services:

 

* Disassemble an imcando pickaxe and give you back its component parts: Imcando pickaxe fragment 1-4, gilded dragon pickaxe, 1m coins, empty pie dish. (Thurgo ate the redberry pie.)

* Remove the gilding from a gilded dragon pickaxe (just like Foreman Jaak).

* Revert the crystal hatchet/pickaxe to a dragon hatchet/pickaxe (including if it’s in your toolbelt). If you upgraded a gilded pick, it'll revert to one.

 

 

Crystal hatchet bonuses:

 

* Small increase in Woodcutting rate over the dragon hatchet (no more than the difference between rune and dragon).

* x2 chance of getting shattered heart and golden shattered heart rocks.

 

 

Crystal pickaxe bonuses:

 

* A small increase in Mining rate over the dragon pickaxe (no more than the difference between rune and dragon).

* x2 chance of getting shattered heart and golden shattered heart rocks.

 



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Well it appears they smothered it with a great big coating of 'we will give no-one a single reason to complain for once so stfu' cream on the whole concept. Hopefully that will appease all the potential whinings.

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Divination dnd dev blog update:

 

- Update 16/09/14

 

Firstly, thank you all for your feedback on our initial post. It has been really helpful! Here are some of the major changes we have made based on it:

 

We have put some thought into how the DnD rewards can also cater for those who already have 99 Divination. Our current ideas are to give a boost to crafting Divination items or a boost to divine locations, as well as some kind of physical object, but we would welcome all of your ideas!

 

We have adjusted the frequency of the DnD to spawn every 3 hours instead of every hour. We refrained from making it random as we felt that could be frustrating if you miss it, whereas if it's regular you can plan when you want to do it.

 

To start revealing a bit more information, we've decided to give you an outline of the theme we've chosen for the content. The DnD will take place in areas known as 'Guthix caches'. These are areas which were hidden by Guthix, and are now being revealed as his power drains. When a cache spawns, the energy rifts at the Divination training areas will react, and players will be able to enter the DnD by jumping into the rift! The cache will not be instanced, and there will be one open at a time per world - so we're hoping they'll be fairly busy! The interaction inside the cache will be suitably themed around Guthix and Divination, but we'll leave you guessing for now :)!

 

Finally, there were a few questions in the feedback we wanted to answer:

 

"Will there be different levels of DnD or will the XP be scaled?"

We are planning to scale your XP reward to your level to ensure the D&D is suitably rewarding for everyone.

 

"Will the DnD use items?"

We are not planning to force players to carry DnD specific items as we appreciate inventory space is important when training Divination.

 

"pick another skill pls."

Well, that's why we did a poll, and Divination won :).

 

[about fixes]

 

"They all get lower priority because the Ninja Team is busy with Non-Ninja work."

This isn't true at all! We are still putting the same amount of effort into ninja improvements as ever. You may have noticed they have been fewer in number recently as we have been working on suggestions that require a larger amount of dev time but are still popular and have a big impact. You saw some of these in yesterday’s patch notes (e.g. adding hoods to capes and toggling the login/out message were both larger than usual in terms of development time and effort) and there’ll be more to come! Quality > quantity ;).

 

Thanks for reading, and we look forward to hearing your reward ideas!

 

-

 

The information above is subject to change during development.

 

Mods Ana, Asherz, Ryan, Stu O and Aob

 



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I'm not sure if I like the idea of Guthix having 'caches' hidden around - seems kinda at odds with the idea that he tried to be forgotten and hide away and was asleep for the majority of his time here.

 

Though of the other hand they could be a good way to throw in some 1st age lore - world mostly empty wouldnt be to hard to hide stuff and tht was when guthix was active.

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I'm not sure if I like the idea of Guthix having 'caches' hidden around - seems kinda at odds with the idea that he tried to be forgotten and hide away and was asleep for the majority of his time here.

 

Though of the other hand they could be a good way to throw in some 1st age lore - world mostly empty wouldnt be to hard to hide stuff and tht was when guthix was active.

That and compound on the use of the spell used to initially hide the stone of jas after the world wakes. Further more they could touch on how sliske got the stone via a guthix cache despite never explicitly saying it was a cache in the first place.



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Right, Guthix was super active as a new god, but as he saw what happened afterwards, he stuck all of his crap into hiding and shattered the sword before going into hibernation. Given the crazy amount of power he accumulated over the years, this situation isn't that implausible.

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Right, Guthix was super active as a new god, but as he saw what happened afterwards, he stuck all of his crap into hiding and shattered the sword before going into hibernation. Given the crazy amount of power he accumulated over the years, this situation isn't that implausible.

 

Sword shattering pertains to 3rd age and the slumber 2.0 - you dam kids will get outta my world, not the 1st age slumber 1.0 - ugh they are worshipping me #fail.

 

Not a 100% fact, but all evidence would suggest it:

Sword location: entrance to slumber 2.0 location.

Sword power: portals between worlds = bad when you are trying to seal a world off.

Sword of edicts: Seems likely the sword of edicts is some how linked with the elder sword given the sheer power and the closeness of their functions.

Lack of care for elder artefacts in slumber 1.0: When Guthix arrived on Gielinor the staff, horn and stone were here and known to him. He left them lying around whilst he slumber so that mortals found the stone and got magic, armadyl found the staff and claimed it and the horn (seemingly) went off world to ascend Marimbo and then came back again to be obtained by Quinn. Also he didn't even explore enough to find the Kiln.

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I'm not sure if I like the idea of Guthix having 'caches' hidden around - seems kinda at odds with the idea that he tried to be forgotten and hide away and was asleep for the majority of his time here.

 

Though of the other hand they could be a good way to throw in some 1st age lore - world mostly empty wouldnt be to hard to hide stuff and tht was when guthix was active.

That and compound on the use of the spell used to initially hide the stone of jas after the world wakes. Further more they could touch on how sliske got the stone via a guthix cache despite never explicitly saying it was a cache in the first place.

 

Sliske got the stone via looking for it using the Dragonkin he captured. It's revealed in Missing Presumed Death.  It could be in one of a few locations depending on where you sent it at the end of RotM.

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Farming better be one of 3 in the ports update. I mean agility? seriously? "you must help navigate an acrobatics circus from ..... being plundered"

 

Agility could be a penguin or monkey explorer.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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