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Cowman_133

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That looks like a brighter version of any number of JRPG locations. They should have put the final battle of Plague's End there. sFwNzfq.gif

 

Clearly you understand the part of the lore where the entire city is inside that seed and doesn't exist at the time of the final battle. =P

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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That looks like a brighter version of any number of JRPG locations. They should have put the final battle of Plague's End there. sFwNzfq.gif

 

Clearly you understand the part of the lore where the entire city is inside that seed and doesn't exist at the time of the final battle. =P

 

Make it so that the arena is an area of significance in Lord Iorwerth/the Dark Lord's memory! (cough ooak cough)

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Having all roles lvl 5 is already a comp req, so if they did add Penance Slayer title to trim it'd simply be a case of doing 1 game wave 1-10 in hard mode.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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inb4 the 5th role is leecher/trimmer

 

Would be interesting if 5th role was random. So each wave you need to play whatever role you're given.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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5th role is stand at the horn of glory and sort out the calls for all the noobs who cannot comprehend 'call the one that it says at the top of the screen'

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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5th role is stand at the horn of glory and sort out the calls for all the noobs who cannot comprehend 'call the one that it says at the top of the screen'

You're giving me bad flashbacks of my time as 5th role, especially after the horn gets blocked once the Queen arrives -.-

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I could never really find an organized group to go with. Everyone either didnt know what to do, or expected perfection..

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Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Purple bomb hype.

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The latest Dukes dev blog:

 

The Dukes Team Blog

 

 

The Team – All hail the Dukes!

 

Within RuneScape we are split into smaller teams of content developers, graphics artists, designers and QA testers. You are probably already aware of one such group, the Ninja Team. Well this developer blog is about the Dukes! Our goal is to continue the fun by providing quality medium-to-large sized updates.

 

Previous Projects -

 

In the past year we’ve developed updates like Demons’ drop table rework, Bank Presets, The Mighty Fall and Pest Control improvements. Since the last Dukes dev blog our team released the Barbarian Assault rework & Hard Mode!

 

Current Projects – Spooky stuff and Bonuses for the brave and bloodthirsty!

 

Hallowe'en Quest

 

As noted in the last Dukes Dev Blog, our team is assigned to work on Hallowe'en this year. You may remember that we teased you with some concept art for our upcoming Hallowe'en quest, which will remain in the game forever.

 

The quest is members only with no other requirements. It's set in its own area and, while it widens some existing lore, is largely a standalone story. The quest itself will be instanced throughout and we'll be introducing lots of new immersive mechanics to really try to draw you in to provide an experience that will be unnerving and sometimes scary >=3 There are various ways in which this will be very different when compared to other quests, although I'll leave the details to Mod Ollie, who will be covering the quest’s unique features in more detail in a future post.

 

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What you won't know is that we're also working on a more traditional Hallowe'en event on top of this, available in the f2p game! While the time we can invest in the quest is much larger, the event is promising to be a fun daily-play event. An army of vengeful ghosts made up of the dead of Crandor have invaded Death's mansion, sent by the insane necromancer Melzar the Mad in the vain hope of having his people revived. As Death can only deal with the living, he requires help from the player to drive them out. The most terrifying and demonic of these souls will require teamwork from your fellow adventurers in order to dismiss effectively. You can expect to earn rewards like the Ghost Hunter armour, which will provide various bonuses when defeating ghostly creatures, and the ability to cremate the remains of your foes on bonefires for increased Prayer XP.

 

 

 

JMods will be getting in on the action too! You voted in a recent poll for them to be able to turn players into ghosts! This means you'll be working against them to bring your peers back to life for bonus points, while the mods try to turn more and more of you >=3 Don't be too frightened though, you won't actually die or lose your items ;) Watch out for a multitude of other powers too!

 

Wilderness Improvements

 

We have been discussing within the team, as well as with the Combat specialists and with you, the players in this thread, for ways to significantly increase traffic through the deserted Wilderness. We've gathered tons and tons of ideas and are now in the process of whittling them down into the best among them and, most importantly, the most likely to be used by players.

 

We're looking to encourage Player-killers, PvMers and Skillers alike to head out into the ruined lands of Forinthry and aim to cater for all of these play styles by reworking existing content, such as drop tables and loot spawns as well as adding new content for you to hunt down and harvest, or loot from those that aren't fleet-footed enough to escape your grip!

 

As we're still at a design stage and taking feedback I can't give you any solid information on the content yet, but watch this space!

 

 

Until Next Time…

 

-Please let us know your thoughts on the above projects and what else you'd like to see in future blogs!

-Throw your ideas into the melting pot that is the Wildy Improvements Discussion thread

 

 

-Thanks

 

Mod Chaose and The Dukes

Also next ninja dev blog due out next week:

 

Hi all!

 

With expert capes soon to be released, we've just started work on our next project. All will be revealed next week with a dev blog!

 

In the mean time, I'd like to hear your ideas for small, quickly-completable and self-contained puzzles or challenges. For example:

 

- Standing on squares in the right order

- Small maze

- Collecting x number of items from around the room

- Matching up objects

 

Basically any small activity that could be completed in one area :).

 



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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