Freshwacka Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Undead Alchemy Mage lv to use: 72 Runes: 1 Nature, 1 Death What it does: Transforms objects into certain amounts of bones/bigbones/dragonbones etc. why you would want to have it added: Sounds cool. 99 Crafting Blog Link to comment Share on other sites More sharing options...
Who Posted April 5, 2006 Share Posted April 5, 2006 Spell name: ? Mage lv to use: 99 Runes: 1 Mind, 1 Chaos, 1 Death, 1 Blood What it does: Uses a random spell why you would want to have it added: could add interest in duels The Complete MTA Handbook | Runecrafting Pouch Analysis | Mobilizing Armies Locator Index Link to comment Share on other sites More sharing options...
Pete_Beast Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Prayer Block Mage lv to use: 98 Runes: 3 Soul 5 Natures 5 Deaths What it does: Inmunes the player being attacked from praying for 10 seconds, can only be used (like Charge) every minute, regardless of if you hit of not. Why you would want to have it added: Because IM tired of missing whip kills at mage bank :) Link to comment Share on other sites More sharing options...
jwrm22 Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Un notetify Mage lvl: 62...so i can do it :D runes: 1 nature rune, 3 earth, 1 air wat it does: will make a noted item into an item. able to craft nats, 1,8mil ess, dust staff (not released jet, or 1,8mil air + earth staff), at the nature rune altar... free lvl 99 rc and 99 mage... (cost: 1800k x 20 + 1800k x 30 = 90000k) i sad free becuz you get natures x2 after lvl 91 so you'll still have about 900k natures left... bad idee isnt it? or make it 3 or 4 nats per spell and that you need: 3 earth, 5 water and 2 air... it would be more usefull if they put a note spell in the game... a note 1 2 or 3... but not a note all... becuz of power mining, woodcutting etc... Spell name: ? Mage lv to use: 99 Runes: 1 Mind, 1 Chaos, 1 Death, 1 Blood What it does: Uses a random spell why you would want to have it added: could add interest in duels oops... ive highalched my enemy... :lol: ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
Kill_Life Posted April 5, 2006 Share Posted April 5, 2006 Wrath of Kill Life Magic: 75 Max hit: 70 Cost: 200 Fires, 50 Deaths, 100 Chaoses, 1000 Airs. Nothing if your name is Kill Life. :D "A man's gotta do what a man's gotta do"[Currently playing: K1ll L1f3] Link to comment Share on other sites More sharing options...
Matticulous Posted April 5, 2006 Share Posted April 5, 2006 Spell name: River Jump Mage lv to use: 21 Runes:1 law 1 soul 5 waters What it does: Jumps you across a river to save walkin round 8) Link to comment Share on other sites More sharing options...
cyclonetwist Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Teleport from wilderness Mage lv to use: 70 Runes: 5 Laws 2 bloods 2 deaths Note: you must have a clue scroll in your inventory for it to work What it does: Teliports you to just outside of the wilderness why you would want to have it added: To escape from pkers while doing clues Agaisn't pures Link to comment Share on other sites More sharing options...
Cashguy1 Posted April 5, 2006 Share Posted April 5, 2006 Spell Name: Auto-Skull Mage lv to use:82 Runes:50 Bloods 10 deaths What it does: Skulls 3 item/ 4item noobs who run around yelling atkk me i want your stuff but you cant have mine :lol: fire cape 7-26-06 Link to comment Share on other sites More sharing options...
Adamskii Posted April 5, 2006 Share Posted April 5, 2006 Spell Name: Relleka Teleport Magic Lvl Required: 61 Runes: 2 Laws 2 Fires What it does: Teleports you to the market in Relleka Reason for having: Allows us to get rid of the lyra and allows more access around that area e.g. Slayer Dungeon, Waterbirth Island, Miscellenia e.t.c[/b] Link to comment Share on other sites More sharing options...
LordSoultar Posted April 5, 2006 Share Posted April 5, 2006 Spell: Tele-Tracker Magic Level: 80 Runes: 3 laws, 2 deaths, 2 airs Use: You cast it on your enemy and it will tracker where they teleport you. Then, once they teleport, you can click the spell button again and it will tele you to where they are. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted April 5, 2006 Share Posted April 5, 2006 Spell Name: Relleka Teleport Magic Lvl Required: 61 Runes: 2 Laws 2 Fires What it does: Teleports you to the market in Relleka Reason for having: Allows us to get rid of the lyra and allows more access around that area e.g. Slayer Dungeon, Waterbirth Island, Miscellenia e.t.c[/b] Theres already a tele spell which use 2 laws 2 fires, so it would have to be like 2 fire 2 earth or something [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
mini193 Posted April 5, 2006 Share Posted April 5, 2006 Spell name:super killamagig Mage lv to use:48( hey i have 48 mage!) Runes:1 air 1 blood What it does:kills everybody and everything except you that is on your minimap even in non-wilderness. 1 hit kill. only useable by mini193 why you would want to have it added:so i can kill everybody and not risk getting killed . I'll go to world 2 falaodr and use it. Wow free 5 bil and 20 sest of full dragon and 15 sets of full gutahns! Doing a little bit of everything Link to comment Share on other sites More sharing options...
X-Arcade-X Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Skill Boost Mage Level to use: Equal level to the skill you wish to boost Runes: 5 Blood, 8 Soul, 15 Body What it does: Boosts any skill except for prayer/hits by 15%. Cannot be cast multiple times when a previous skill boost is still in effect. When cast to a non-combat skill, the boost will wear off in (level of skill/4) seconds. RsN: Arcade Link to comment Share on other sites More sharing options...
scruffman Posted April 5, 2006 Share Posted April 5, 2006 charge, back to the way it was. Link to comment Share on other sites More sharing options...
yurpsie Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Speed teleport Mage Level to use: 61 Runes: 2 laws 5 airs What it does: Teleport to any area on the mini map that you want. click on spell, then click on map Reason for having:Easier to move around or Spell name: Random teleport Mage Level to use: 75 Runes: 1 law What it does: Teleport to any random area such as Varrock or Reason for having:Easier to escape in emergency Link to comment Share on other sites More sharing options...
Streetsoccer Posted April 5, 2006 Share Posted April 5, 2006 Spell name: curel Mage lv to use: 21 Runes: 1 Chaos rune and 5 airs What it does: heals betwean 5-9 depends mage level why you would want to have it added: Heal spel ftw Spell name: Jurgen Mage lv to use: 57 Runes: 2 chaos 10 airs What it does: heals betwean 7-13 depends mage level why you would want to have it added: Healing spells ftw Spell name: Nurse Mage lv to use: 78 Runes: 6 chaos 6 bloods 15 airs what it does: Heals between 13 and 22 depends mage level Why you would want to have it: Healing spels ffs Spell name: souldbind Mage lvl to use: 95(ancient) Runes: 10 deaths 15 bloods and 30 waters what it does: binds the item to the sould for 15mins why you would want to have it: Dunno :P I always tell the truth even when I lie Link to comment Share on other sites More sharing options...
jaklumen Posted April 5, 2006 Share Posted April 5, 2006 Thread cleaned by me. Link to comment Share on other sites More sharing options...
stanford Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Absorbtion Mage lvl to use: 90 Runes: 5 body, 5 soul What it does: When activated you absorb the runes needed for a foes magic attacks dealt to you for 30 seconds. You will only absorb the runes of the spells that hit you. why you would want to have it added: Notice all the high alchers? I want it added so people can train magic using COMBAT! Link to comment Share on other sites More sharing options...
Socc Posted April 5, 2006 Author Share Posted April 5, 2006 Heh? cleaned :shock: i must have missed something when i went to bed! These are pretty nice, i like the bank thing from biaf bf(i think it was you). The healing spels are also pretty nice.(Oh no3s N00b cl3r1c) i can see that starting to happen with those spells, Most of these are realistic and should be added into the game. Well, maybe.... Socc | 99 Magic | 95/99 Range | 99 Defence | 99 Hitpoints | 96/99 Summoning |Join SODB for some monster Slayin! | Link to comment Share on other sites More sharing options...
Pionex40 Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Return Teleport Mage lv to use: 95 + Runes: 10+ Laws, Air, Earth, Water, Fire What it does: Returns you to the exact location you last teleported FROM. why you would want to have it added: Would make it less an irritant to walk back to an area after banking. You only get one chance to live your life....But, endless opportunities to screw it up. Pio "But your honor, he deserved killin "Judge " Fair nuff, the defendant is free to go" Link to comment Share on other sites More sharing options...
Tommy213 Posted April 5, 2006 Share Posted April 5, 2006 Spell Name: Regenerate! (name could be better :lol: ) Mage level to use: 90 Runes: 100 fire, 200 air, 30 laws, 10 bloods *gasp* :shock: What it does: Before you die you have a chance to fully heal yourself yes fully heal yourself. Why you would want to have it added?: Dunno i guess it could come in handy But: *dun dun duuuun* yes theres a but if you cast the spell your mage and strengh level will drop 45% of what it was :twisted: (temporerilly of course) all though some people wont like it...... Link to comment Share on other sites More sharing options...
Blubber Posted April 5, 2006 Share Posted April 5, 2006 Nice ideas. Link to comment Share on other sites More sharing options...
kolko Posted April 5, 2006 Share Posted April 5, 2006 Name: Guild Teleport Mage Level: 66 Runes: 2 Laws, 1 fire, 1 water Teleports you to a guild (Choose on a map) Why: Because i want to teleport to the fishing guild faster :) Link to comment Share on other sites More sharing options...
kayoszee Posted April 5, 2006 Share Posted April 5, 2006 Spell name: Warp Portal Mage lv to use: 80 Runes: 5 laws, 2 Soul, 10 Body What it does: It creates a temporary portal to a location, specified by the caster. Requires some sort of token of the location to cast. It would last for about 10-15 seconds, allowing multiple people to teleport to one location easier. why you would want to have it added: You know how annoying it is to get large groups travelling to places in RuneScape. This is what the teleother spells should have been. 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
lagatag Posted April 5, 2006 Share Posted April 5, 2006 Teleport to Brugh De Rotts Mage level 72 Why- becuase I want to get to Barrows easier. Link to comment Share on other sites More sharing options...
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