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The Moon spells info


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I thought it'd be useful if everyone posted information and useful facts they've found to do with them.

 

 

 

Some I've found are:

 

 

 

-Cannot cast the share potion spell on all types of potions, I think it's just the normal ones. (Doesn't work on Zammy brew to attempt to kill others either)

 

 

 

-Runecrafting double Astrals is almost just as good money as Natures. In fact, it's so fast, it's basically the exact same. You just have to run to the alter, and you can actually teleport back close to the bank, you should be able to make about 200 per 1 minute. :shock: It might even be better money depending how much people buy them for, and if they're easy to sell. 100 per minute with below 82 Runecraft. (Must have all pouches)

 

 

 

-It also seems as though it's impossible to fail at casting these spells.

 

 

 

-Making Astrals also seems to be as fast, maybe faster than world 66 Law alter.

 

 

 

-Other players hear when you do the spells (Glitch?)

 

 

 

-Casting potion spells on others uses 1 dose of the potion per person.

 

 

 

-Cannot cast healing spells on others if they're not hurt or affected.

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- Contact NPC let's you get the sand shipped from Bert, lets you contact Ghrim to pick up materials, and lets you get new slayer tasks.

 

 

 

- If you have 4 people, runecrafting requires 1/4th as much laws - you can use the Lunar Group Teleport with an earth staff, and it takes the same amount of runes, and takes 3 people with you. Just take turns!

 

 

 

And how much are astrals worth?

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Jack of all trades, master of thieving. 259th to 99 thieving. All stats 75+

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- If you have 4 people, runecrafting requires 1/4th as much laws - you can use the Lunar Group Teleport with an earth staff, and it takes the same amount of runes, and takes 3 people with you. Just take turns!

 

 

 

Wow, that's actually really cool to know about! Maybe we'll get a runecrafting world for Astrals so people can utilize that :shock: !

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People MUST have accept aid on to be healed.

 

 

 

You can heal the other team in Castle wars.

 

 

 

Can't teleport people to the Lunar Island if they haven't already been there.

 

 

 

Ice plattau (spelling) is in level 53 wilderness, when you click on it, it gives you a wanring that you'll end up in high level wilderness. Teles you just west of Agility Arena.

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Other players hear when you do the spells (Glitch?)

 

If it is a glitch, then I think it's a pretty cool glitch! :D

 

Jagex seem to be adding more sounds that you can hear from other players.

No longer playing Runescape, I caught the WoW bug.

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wow no more super compost needed, no more balls of wool needed, dont have to run to shilo or lost city to get slayer this will change the game quite a bit

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one question: will astral runes be popular enough such that it will create a decent demand in them?

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one question: will astral runes be popular enough such that it will create a decent demand in them?

 

 

 

Right now, I just traded 250 astrals for 500 laws - let's see if those prices last.

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Jack of all trades, master of thieving. 259th to 99 thieving. All stats 75+

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Ice plattau (spelling) is in level 53 wilderness, when you click on it, it gives you a wanring that you'll end up in high level wilderness. Teles you just west of Agility Arena.

 

 

 

Ghorrok teleport from ancients anyone?

 

 

 

Do i suspect a follow-up in this storyline?

 

 

 

"When Ancients Meet Lunars"

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People MUST have accept aid on to be healed.

 

 

 

You can heal the other team in Castle wars.

 

 

 

Can't teleport people to the Lunar Island if they haven't already been there.

 

 

 

Ice plattau (spelling) is in level 53 wilderness, when you click on it, it gives you a wanring that you'll end up in high level wilderness. Teles you just west of Agility Arena.

 

 

 

Just "you'll end up in high lvl wilderness" is the warning? Do the people in the area get the warning too? And is there an "accept" button for it?

 

Sounds like a great way to get killed :o

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wow no more super compost needed, no more balls of wool needed, dont have to run to shilo or lost city to get slayer this will change the game quite a bit

 

 

 

Well I think that only High Leveled Mages who are not really interested in Magic Experience will be using this spell set. There are no offensive spells but it is so incredibly useful for all other skills! If I were to be using these skills I'd make sure I had a whole bunch of Home Tele-Tablets and all the portals in my house before I used this new spell set.

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-Quests are now easier for pures if they have a friend who can heal them.

 

 

 

-DUELING MAY POSSIBLY BE UNFAIR NOW! If they have accept aid on, and someone heals them :shock: (If it's possible)

 

 

 

-If Dharokers have accept aid on, you can annoy them by healing them :lol:

 

 

 

-Dming in wildy is changed because these new spells, people can help them by healing etc. if they have aid on.

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- Contact NPC let's you get the sand shipped from Bert, lets you contact Ghrim to pick up materials, and lets you get new slayer tasks.

 

 

 

 

 

Sweeeeeeeeeet. :D

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Two roads diverged in a wood, and I-

I took the one less traveled by,

And that has made all the difference.

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-Quests are now easier for pures if they have a friend who can heal them.

 

 

 

-DUELING MAY POSSIBLY BE UNFAIR NOW! If they have accept aid on, and someone heals them :shock: (If it's possible)

 

 

 

-If Dharokers have accept aid on, you can annoy them by healing them :lol:

 

 

 

-Dming in wildy is changed because these new spells, people can help them by healing etc. if they have aid on.

These spells seem to be very good for Dag kings, Teleport to Waterbirth, someone gets hurt, you can heal them, or if there near death :D, seems good for them, Just have the group that you going with stand on a one square radius and boom

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YEESS!! Now we can be lazy.

 

 

 

Sounds like Jagex wishes people to expliot all sorts of scams with this.

 

 

 

-Teleport Tons of merchants in world 2 to 53 wilderness, :lol:

 

 

 

-Help Distract an opponant fighting your friend with tele-other :thumbsup:

 

 

 

-Easily do quests that are undone, healing and curing yourself

 

 

 

-Clans are glad to have an Experienced mage in their clan, automatically healing most of your team, curing, teleporting. ::'

 

 

 

Overall, I like it. \'

I play World Of Warcraft.

(http://www.worldofwarcraft.com)

 

Draka [Alliance] Squeeky Mage

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-Quests are now easier for pures if they have a friend who can heal them.

 

 

 

-DUELING MAY POSSIBLY BE UNFAIR NOW! If they have accept aid on, and someone heals them :shock: (If it's possible)

 

 

 

-If Dharokers have accept aid on, you can annoy them by healing them :lol:

 

 

 

-Dming in wildy is changed because these new spells, people can help them by healing etc. if they have aid on.

 

 

 

im sure they thought of dueling....also you have to accept aid so you cant heal anyone without them accepting it

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Fast Snape Grass Collecting

 

-If you teleport to waterbirth there are snape grass spawns right near the tele spot. You can collect a full inventory then teleport back to a bank, rinse & repeat. (there are 6 snape grass spawns so it is VERY fast).

 

 

 

The main problem with the supercompost? You can't use the normal teleports to go to the patches with them Neutral

 

 

 

Well I don't know about tree/bush patches, but the fishing guild tele is right near the ardy herb patch, catherby tele is right near the catherby herb spot, and the other two are accessible via ectophial and glory amulet.

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new use of tele tablets(spell) =D>

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Hah Tip.It probaly knows more about Runescape then Jagex. :lol:

 

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The main problem with the supercompost? You can't use the normal teleports to go to the patches with them :|

 

 

 

 

 

dude glory ammy for draynor, cath for that one, ecto for port, and that karzid port for ardy, (lil run super energy ftw) if you are doing trees its rough, but house helps that as well as tele tabs.

 

 

 

this is a slay farmer spell update. its decent, specially since i've been doing those alot.

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The main problem with the supercompost? You can't use the normal teleports to go to the patches with them :|

 

 

 

 

 

dude glory ammy for draynor, cath for that one, ecto for port, and that karzid port for ardy, (lil run super energy ftw) if you are doing trees its rough, but house helps that as well as tele tabs.

 

 

 

this is a slay farmer spell update. its decent, specially since i've been doing those alot.

 

 

 

fish guild tele seems closer to ardy farm patches to me then khazard...

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




Check us out!
wildsig3.gif
clanmotif.png
==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==
CLICK IT!

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