thrash-boy Posted March 8, 2006 Share Posted March 8, 2006 do u have 2100 mill? my god, do u think u could donate to me. Ima very porr lvl 90 with like 50k cash, and a party hat set would do me great! Jes.., ide even fly over to england and get hagex to increase cap! Link to comment Share on other sites More sharing options...
jessy87 Posted March 8, 2006 Share Posted March 8, 2006 I guess you hate Bill Gates IRL too? every1 hates bill gates, as he is devil incarnate and rips off legitimate companies. and on topic, raise the xp cap too bill gates(+Paul Allen i think) is like the single most reason why your even reading this forum... so i think you owe him a debt of gratitude. i use aol (not microsoft), and he didnt invent the internet, http,html or anything. he stole alot of it though.... bill gates, ripped of apple in the begining years bill gates ran with apples computer design til i think 88 or something, apple ripped him off and designed a better computer, then bill gates blew them away with windows interface... basically bill gates was the reason your posting now. Link to comment Share on other sites More sharing options...
sheepdean Posted March 8, 2006 Share Posted March 8, 2006 shall we agree that all computer comapnies are backstabbing theives and get back to the topic at hand? Back by popular demand!And I guess I just wanted to tell you, as the light starts to fade, that you aree the reason, that I am not afraid, and I guess I just wanted to mention, as the heavens will fall, that we will be together soon if we will be anything at all. Link to comment Share on other sites More sharing options...
henk333 Posted March 8, 2006 Share Posted March 8, 2006 Wonder, you are definitely right in the sense that inflation is running rampant in Runescape, but I believe the fix lies in creating new money sinks, to balance the GP entering the game. There are plenty of oppurtunities for Jagex to make a serious hit on inflation with their much anticipated skill, Carpentry. Now, sure, you've heard it all before when it comes to Carpentry, but realistically I'd say Jagex has to have this out sometime this year, as there are no other Skills they have mentioned working on. With Carpentry, players would be willing to dish out loads of their wealth to enhance their P.o.H., and one option, which I think would really be popular with the community, would be to rent out several public land plots. You see, although the regular P.o.H. would be unviewable by the public (and would be in the same area as everyone else's house, quite like farming patches), there could be 100-200 land plots that are rented out every week, which would allow players to publicly display their construction. At the beginning of every update, there would be a day long auction, where players bid in GP, to become a weekly owner of a land plot. Now, not only would this remove MASSIVE amounts of GP from the game (as a land plot would probably cost 20-50M for the first few months), but it would allow players to create shops, which other players could visit without much trouble. Assuming a 35M average price for 100 plots, paid every week, that would be 3500M exitting the economy WEEKLY. Another minor tweak that could be implemented would be a %'age chance to fail when casting high alchemy. For example, at level 55, 25% of the time you press High Alchemy on an item, the item will be destroyed, but you will receive no experience or gold from the cast. This percentage could go hand in hand with Mage level, and would not only decrease the amount of gold coming into the game, but also deter some players from using the spell at low levels (55-70), which make up a large portion of the players casting High Alch. By level 80, there would be only a small chance of failing (4-5%), and by 90 there would be no failure in casting High Alchemy. These two changes would greatly increase the balance between gold entering and exitting the game, without affecting gameplay too greatly. Are you serious with those estimates about renting a POH patch? It might just be a personal thing but I would never bid more then 10k for showing my house to the rest of runescape. I also don't see how setting up a shop in a 20+ million patch of land would ever happen or be profitable to anyone unless they would get a weeks monopoly on their product (like that would ever happen :wink: ) I completely agree with you on the subject of money drains, but this topic actually presents the biggest, although completely unintentional, moneydrain. 2.1B gp cash removed from the economy instantly, that's probably more then all barrows armor and crystal equipment has removed in total. Another possible moneydrain which I have been thinking about for a while is a sort of auction house in which sellers can put their product up for sale for a certain amount of time. You would need to pay an amount of money to put it up for sale, which could be related to the general store price (phats and santas would pose a problem with this I guess) and you could enter a minimum price you would like to sell the item for. When the auction is over the money is put directly into your bank or, if nobody made the minimum bid, your item is returned to either your bank or you need to go and pick it up at the auction house. Buyers could place a bid on the item and from this a percentage could be taken aswell, but only from the winning bidder. When you place a bid the cash, including the percentage, would be taken from your inventory and when someone outbids you it could be returned to your bank. I realize that merchants would not like this very much because the margins on sales would become smaller, but an auction like this would never completely eliminate person to person trade. It would just be a solution for people that do not want or do not have the time to sell or buy their items. I'm not so sure about your solution with the level based percentage high alchemy failure. I think more and more people would switch to teleporting to camelot untill they reach a magic level at which they are satisfied with the amount of failure. The 0% failure should be placed at a very high lvl preferably around 92. People at this level usually have sufficient money to not stand around for days alching. One problem with the solution we are thinking up to change the high alchemy spell is that it is now a very important part of the mage training area. The goal of the arena is to let low level mages train by using different kinds of spells with xp and outfit rewards. If the alchemists area was affected by the level based failure, low level mages would have a pretty hard time getting their alchemy points. Haven't played RuneScape since 12 january 2007 and it feels great :) Link to comment Share on other sites More sharing options...
jessy87 Posted March 8, 2006 Share Posted March 8, 2006 shall we agree that all computer comapnies are backstabbing theives and get back to the topic at hand? no, because IBM was legit. and, i agree inflation is RADICALLY out of hand. and i do not think the 2.1bil turns "negative" as to say it totally disappears. then again, their luck when they go over 2100mil that the whole GP in game doesnt disappear because it will cause an "infiite loop" on the varialbe which defines GP. Link to comment Share on other sites More sharing options...
Duke_Freedom Posted March 8, 2006 Share Posted March 8, 2006 and, i agree inflation is RADICALLY out of hand. and i do not think the 2.1bil turns "negative" as to say it totally disappears. then again, their luck when they go over 2100mil that the whole GP in game doesnt disappear because it will cause an "infiite loop" on the varialbe which defines GP. It goes negative. When will you people just read my posts instead of guessing.. :P A friend of me had it happen to him over half a year ago and I've seen the evidence. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+. Link to comment Share on other sites More sharing options...
jessy87 Posted March 8, 2006 Share Posted March 8, 2006 and, i agree inflation is RADICALLY out of hand. and i do not think the 2.1bil turns "negative" as to say it totally disappears. then again, their luck when they go over 2100mil that the whole GP in game doesnt disappear because it will cause an "infiite loop" on the varialbe which defines GP. It goes negative. When will you people just read my posts instead of guessing.. :P A friend of me had it happen to him over half a year ago and I've seen the evidence. it goes negative, okay yes. but can you still offer positive $? and im not really guessing, ive made programs where the variable broke out of its holding capacity, and the whole program crashes, some times it even freezes your computer up. Link to comment Share on other sites More sharing options...
xpx Posted March 8, 2006 Share Posted March 8, 2006 Since the beginning of Runescape 2, the game has evolved greatly. Sure, 2100M was more than anyone could even fathom at the beginning of RS2, but today there are hundreds of players who have more than 2100M (the current gold cap on Runescape). It's time to increase this amount to something like 50-100 Bil, as it causes many players difficulties when they are unable to surpass the 2100M mark. This really would not be very hard to implement, and if it were only effective on P2P, it would give an added incentive for extremely rich players to maintain their membership, as they would be unable to acquire anymore gold pieces on F2P.rather reduceing everyones money 10, 100 or 1000 times would be easyer- money would be worth more.- ofcource it would make problems with alching and getting money from drops though... First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
r2-pleasent Posted March 9, 2006 Author Share Posted March 9, 2006 Are you serious with those estimates about renting a POH patch? It might just be a personal thing but I would never bid more then 10k for showing my house to the rest of runescape. I also don't see how setting up a shop in a 20+ million patch of land would ever happen or be profitable to anyone unless they would get a weeks monopoly on their product (like that would ever happen :wink: ) I think a land plot could be extremely profittable, even at prices of 20-30M a week. I can make up to 20-30M in a good day of merchanting, and with a public shop owned and controlled by me, I'm sure i could double my sales. For big merchants, even an increase of 20-30% in profits is a huge difference. Link to comment Share on other sites More sharing options...
coollegolas Posted March 9, 2006 Share Posted March 9, 2006 Heya R2, and duke.. seeing as i havent quite come anywhere near that, on myself or my noob staker/ merchant... more merchant now, diabloarrow... I can't say for sure as to what I'd think. But being as well known and respected by those of us who know how hard it is to do what you do.. Just buy runescape with your pixel money :D or maybe post on rs forums suggestions... If you dont want to, I'll gladly do it and take the flaming from it :P Link to comment Share on other sites More sharing options...
paulo490foreal Posted March 9, 2006 Share Posted March 9, 2006 just a queston errm this is the first iv heard of the cap and im not a noob.. 0o0h well learn somthing new every day? any who i saw a video of this dude in rsc that dropped 2.1b n just didnt pick it up off a lvl 3. Im just wondering if he had sum 1 log in n grab the cash n log out any who.. 2.1b was the cap was there or is there sum program? script that gives u max gps? just asking Link to comment Share on other sites More sharing options...
cp223 Posted March 9, 2006 Share Posted March 9, 2006 The problem, like I have said before, lies in those uninformed about the cap. Any player who is unfortunate enough to go over the cap will lose ALL his GP, and as this post shows, barely anybody even knows this cap exists. Now, I agree, there's really no reason to be holding 2100M at the moment (but there are some cases where it does make sense). However, in the very near future, Party Hat Sets will be worth well over a Billion GP. I wouldn't be surprised to see Sets go over the cap by next year, assuming no major changes take place in the economy. If this rings true, then we are likely to see HUGE problems with players losing BILLIONS just because of some cap. Well... looks to me like people are becoming informed. I look at it this way. Jagex shouldn't bend over and give into people for the simple fact that they want more. There is a point where the line should be drawn. Fact is, and its been said countless times, there is way too much GP in the game to begin with. Obviously the cap is there for a reason. And its there for reasons that Jagex probably didn't even realize, but are for the good anyways. Point being... if there is a cap... items wont be able to be worth more then that cap for the simple fact that there is a cap. Rares shouldn't even be tradable in my opinion. So yous are lucky to even be able to trade them if you ask me. If you run into a price cap, then thats just tough luck. This cap is something that shouldn't be changed. And I don't see Jagex making a change just because a bunch of players want to buy and sell rares for insanely high prices. The items weren't brought in for that reason anyways (as others have already probably said). So why you think they would change the cap is beyond me. Go splurge a little and your problem is solved, until you hit the cap again. Rinse and repeat. Thats right... its that simple. EDIT: Incase I didn't make it clear... I don't see a silly system being implemented that allows more money into banks either. That would defeat the purpose of a price cap now wouldn't it? Y2G, this cap has nothing to do with gameplay, it is simply technical. I am not a programmer, so I can't say how easy or difficult it would be to raise the cap, but I can say with the utmost certainty that this cap has no effect on Rare prices. All this cap will do is rob a few players of billions of hard-earned GP, most likely players that had no idea of this hidden cap. So long as Blues are worth less than 2100M, there will be no problem buying and selling Party Hats, and prices will continue to rise (and trust me, Blues have quite a few years to go before coming anywhere near that price). This is not a solution for Rare prices by any means, and it affects not only Merchants, but all players who have enough to hit the cap. sorry to say it r2, i have dabbled in programming, after all day trying to remember my VB teachers website i found it(ct.wacc.cc) i have found the actual variable paramater of which you speak of, it is defined a as "long" Type, ID, Stores Memory, required Range of Values (commas added to clarify) Long, Ing, Integers 4 bytes, +/- 2 billion this explains why your $ turns to negative after 2.1bil. more info on variables to solve this if your seriously concerned id suggest you actually look at the site, read over the definitions and ATTACK jagex with questions why they arent using this or that variable and how the feel on the cap...[/url] Sorry jessy but the website you quoted is talking about data types used in Visual Basic, but Runescape is written in Java. The following link describes the Integer class data type used in Java: http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Integer.html BUT notice that the Integer class data type is not the primitive int data type. But the Integer class data type is used to simulate the primitive int data type so they share the same range limit, which is from -2^31 to (2^31)-1. As for the situation where the amount becomes negative after the cap, this is an effect called overflow. This is introduced by the way that computers use to handle and represent numbers in binary format. You can imagine if all numbers are placed on a wheel in ascending order. Thus the next slot equals to current slot + 1. But since the wheel is circular, if the current slot is the maximum value, then the next slot will be the minumum value. Thus you get negative value if you go past the maximum positive value. This effect is unchangeable as of now, but it can be avoided. For example, a message saying "You can't bank anymore!" can be added to stop you from getting past the cap, thus avoiding the overflow effect. In order to increase the cap, a different data type must be used. There are data types that have a larger range, but they require more memory. Moreover, a technique called high precision arithmatics allow you to handle numbers as large as storage space allows. This involves breaking down the large number into partitions and perform actions on each partition. This technique, in theory, can handles numbers of any size. In practice, it is often restricted by storage space limit. This is a tedious process and requires large amount of storage and run time. My final words are: This is Jagex's decision to change it or not and how to change it. In the mean time you may use items as currency. Link to comment Share on other sites More sharing options...
farcry2 Posted March 13, 2006 Share Posted March 13, 2006 the ultimate solution. if you have more then 2000m... then keep even 1mil quantity's stored in a second item space. So if you have 2,011,103,104gp total... then it be distributed like this 2,000,103,104 and have 11M in the seperate inventory spot This methedology works because as long as the second inventory spot is using even 1mil ammounts, it only requires 2 digits to record 11mil. The ultimate strategy for allowing this to work is, when you withdraw say 5mil it is immediatly balanced. 2,000,103,104 and 6mil then if you add 3.5mil then it becomes 2,000,603,104 and 9mil then if you subtract 1.8mil 2,000,803,104 and 7mil so the second inventory space's units are in millions thus the actual size is increased substantially. thus the total size is actually enormous 2,000,000,000 and 2,100,000,000mil a simple tactic to make the number 1million times bigger _______________Excuisador 90 att 46 def 99 str @ 100.89cbAr--edhel 84 def 85 hp 93 range 92 magic @93FarCry - retiredAr-edhel 99 att 99 str 99 hp 99 range 97 magic @117 Link to comment Share on other sites More sharing options...
jessy87 Posted March 13, 2006 Share Posted March 13, 2006 Sorry jessy but the website you quoted is talking about data types used in Visual Basic, but Runescape is written in Java. java and VB are very different... runescapes not even written in java if you look tho the definition of a long variable matches the description 2.1bil(+ or -)... im just offering information on how things work and since they both use programming language they must have some ancesstry back from hexidecimal or binarary. my point being, its slightly related with variable boundaries. + $ certs would be better. put the ceters back in the game! goto draynor, cert your $ into 1mil certs and your fine. their would be just like 1 small ticket resting in your bank with a white retangular background saying "1M" which represents 1mil coins, can be cashed out as a mil coins or saved and added back to the rest of your mil certs Link to comment Share on other sites More sharing options...
Suzanne_Vega Posted March 13, 2006 Share Posted March 13, 2006 Jagex needs to just have an item that is always exactly the same price no matter where you buy or sell it. Call it whatever, who cares? Just make it worth exactly 1m always to buy or sell at any general or specialty store. It would make storing huge fortunes and trading large sums of money a lot easier. Another possibility would be to have a few different "denominations", something lile this: Purple Trade Crystal 10m White Trade Crystal 100k Suzanne Vegatokin rite wurx gud! Link to comment Share on other sites More sharing options...
kingkong118 Posted May 6, 2006 Share Posted May 6, 2006 It wouldnt be hard to change the cap of the gp, its a 5 minute job. Link to comment Share on other sites More sharing options...
aussy4321 Posted May 6, 2006 Share Posted May 6, 2006 It wouldnt be hard to change the cap of the gp, its a 5 minute job. Looks like someone had some fun digging through the threads made months ago, wasn't that deep though Mods lock :lol: Link to comment Share on other sites More sharing options...
malo2 Posted May 6, 2006 Share Posted May 6, 2006 where did you get the idea theres a gp cap? Ive heard this before and i doubt there is...this is how rumors spread. Lastfm Link to comment Share on other sites More sharing options...
getoutofit Posted May 6, 2006 Share Posted May 6, 2006 Sounds like A good idea...I Agree Link to comment Share on other sites More sharing options...
swampjedi Posted May 6, 2006 Share Posted May 6, 2006 I have YET to see anyone other than cp who honestly understands what's going on behind the scenes, in the programming. This is kind of a quick and dirty explanation. A Java long primitive is well big enough to hold tons of gp. 64 bits, unsigned. The PROBLEM is surely within the database that stores the user records. GP is stored as a 32bit signed int (2.1B = 2^31 - 1). The concern isn't space. We could possibly convert the signed int into an unsigned 32 bit int, doubling the cap. But, this really isn't a good fix. The solution is a 64 bit number. The problem is size of the dataset. Millions records will have to be reorganized - and since they're probably optimized on disk to the extreme, I expect all records will have to be rewritten totally on disk. Modifying tables with data isn't done lightly. Heck, it's not good to do at all. When you add in millions of records, there's a huge downtime involved. Then there is an issue with speed. Doing arithmetic on 64 bit values, for the most part, is slower than 32 bit values. This is because most processor registers are 32 bits, so you can't do the work all at once. So, we have AT LEAST two times the instructions necessary for addition and subtraction, and more for division and multiplication. In the end, it's a huge pain in the butt, and it doesn't affect many people. Let me be totally, brutally honest. Even if everyone with 2.1b gp quit, Jagex wouldn't even notice. It's not worth the pain to swap data types to satisfy <5 people. So, my money is on the "don't expect this to change" side. My Goals and Achievements Link to comment Share on other sites More sharing options...
00 Quanta Posted May 6, 2006 Share Posted May 6, 2006 phat prices will raise like hell, whips will either stay, drop or raise. Phats are the main cause of the gp cap because their prices keep going up when they use to be so dam low. Its all going to turn into bs basicly... Link to comment Share on other sites More sharing options...
weasel Posted May 6, 2006 Share Posted May 6, 2006 what really is the point of having more than 2100 mil, you could buy more than you could ever want/need with it, if i had that much, i would have just stopped ages ago. sure rare prices will probably go above that, but that's not really too much of a problem, when they get that high, you can start using dragon items as currency agreeds, if you want to earn more money, just spend the money you've got, and if you can't spend it then whats the point of having more? :wink: -= weasel =- rsname: moosewalker ~ top 10000 player :Dfull qp - always willing to chat add me... Link to comment Share on other sites More sharing options...
c_shark Posted May 6, 2006 Share Posted May 6, 2006 Would not inflation become yet a bigger problem if the cap was raised? Link to comment Share on other sites More sharing options...
Greedom1 Posted May 6, 2006 Share Posted May 6, 2006 em ... maybe 2100 mil is enough for you to have? never thougth about that posibility? SOme people's goal in rs is to be incredibly rich. So they shouldn't have a cap on the money because some want to be the richest. It's just a goal like having 99 in a skill or something. No offense, but judging by the fact you were the first post after rune2pleasants post --and-- your post count, suggests to me you're obviously aware of the gp cap. If you're going to tag-team a post, just do it explicitly as opposed to trying to make it appear you're an impartial contributor. Flame if you want, but I don't think there's much argument here. RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer Values? What do they mean? Link to comment Share on other sites More sharing options...
Jimmy_Kak Posted May 6, 2006 Share Posted May 6, 2006 Would not inflation become yet a bigger problem if the cap was raised? simple answer ... no currently smithing Link to comment Share on other sites More sharing options...
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