Forum.Tip.It: 20-Oct-2009 - Ardougne Achievement Diary - Forum.Tip.It

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20-Oct-2009 - Ardougne Achievement Diary : (plus Patch Notes)

#361 User is offline   Serephurus Icon

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Posted 24 October 2009 - 09:38 PM

Some idiot on the RSOF is trying to get Jagex to nerf the Monastery teleports to like one teleport every 10 minutes or some crap like that. To make it even worse, a J-mod commented on the thread and said "I agree with some things on here, but not on other things."

Let's hope that he didn't agree with the unlimited teleports being nerfed.
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#362 User is offline   GaVaTi Icon

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Posted 24 October 2009 - 11:21 PM

View PostSerephurus, on 24 October 2009 - 04:38 PM, said:

Some idiot on the RSOF is trying to get Jagex to nerf the Monastery teleports to like one teleport every 10 minutes or some crap like that. To make it even worse, a J-mod commented on the thread and said "I agree with some things on here, but not on other things."

Let's hope that he didn't agree with the unlimited teleports being nerfed.

I don't get it... What's the point? It didn't even seem that helpful or worthwhile in the first place...
QFC please? Maybe he's got a list of valid-or-other reasons...
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#363 User is offline   djshinra Icon

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Posted 25 October 2009 - 12:55 AM

View PostGaVaTi, on 25 October 2009 - 11:21 AM, said:

View PostSerephurus, on 24 October 2009 - 04:38 PM, said:

Some idiot on the RSOF is trying to get Jagex to nerf the Monastery teleports to like one teleport every 10 minutes or some crap like that. To make it even worse, a J-mod commented on the thread and said "I agree with some things on here, but not on other things."

Let's hope that he didn't agree with the unlimited teleports being nerfed.

I don't get it... What's the point? It didn't even seem that helpful or worthwhile in the first place...
QFC please? Maybe he's got a list of valid-or-other reasons...

I only use it when I plant Poison Ivy, but you could use it for a quick prayer altar and possibly use it for mining the rocks just outside

#364 User is offline   Serephurus Icon

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Posted 25 October 2009 - 01:34 AM

View PostGaVaTi, on 24 October 2009 - 06:21 PM, said:

View PostSerephurus, on 24 October 2009 - 04:38 PM, said:

Some idiot on the RSOF is trying to get Jagex to nerf the Monastery teleports to like one teleport every 10 minutes or some crap like that. To make it even worse, a J-mod commented on the thread and said "I agree with some things on here, but not on other things."

Let's hope that he didn't agree with the unlimited teleports being nerfed.

I don't get it... What's the point? It didn't even seem that helpful or worthwhile in the first place...
QFC please? Maybe he's got a list of valid-or-other reasons...


QFC: 15-16-821-59766359

Quote

I was a little disappointed that, even with the Ardougne Cloak 3, players would still only be able to teleport to the allotment patch once per day. Though, I know this is to prevent making Farming too easy and the rewards to great, so I did some balancing out. I would change this to:

Ardougne Cloak 1: 1 free teleport to allotment field per day, unlimited Monastery teleports at 30 minute intervals

Ardougne Cloak 2: 2 teleports to the allotment field per day, the second teleporting the player to a random location slightly further away and requires being repaired with a dark kebbit fur, unlimited Monastery teleports at 20 minute intervals.

Ardougne Cloak 3: 3 teleports to the allotment field per day, the second same as above, the third teleporting the player to a random location far away and requires being repaired with a dark kebbit fur, unlimited Monastery teleports at 10 minute intervals.

After Elite Tasks: Unlimited teleports to the allotment field, unlimited teleports to the Monastery.

Update: It's been pointed out the 30/20/10 minute waiting period might be too big a nerf on the cape. I've come up with possibly "recharging" the cape after every teleport to balance.
Cloak 1 - Recharge with Brother Cedric (south of zoo)
Cloak 2 - Recharge with Brother Torrell (at bush patch)
Cloak 3 - Recharge with Brother Omad (in Monastery)
After Elite Tasks - No recharge


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Thank you for a very constructive and well thought out post. It's clear that you've put a lot of thought into it! Whilst some of your reasoning and opinions I don't agree with, others I do find make sense. Thank you for your view, it is appreciated.

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#365 User is offline   Sk8erfreak Icon

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Posted 25 October 2009 - 06:16 AM

A 10 minute delay seems reasonable, since it is a bit unfair that something you obtain for easily and for free teleports you directly to a mining spot with a surplus of both coal and iron. Makes areas like the mining guild obsolete. A 10 minute delay wouldn't make a difference for recharging prayer after, say, a slayer task for example.. Or teleporting to check on your farming patch. Even an 30min to an hour would be fine.
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#366 User is offline   flyingjj Icon

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Posted 25 October 2009 - 01:52 PM

View PostSk8erfreak, on 25 October 2009 - 01:16 AM, said:

A 10 minute delay seems reasonable, since it is a bit unfair that something you obtain for easily and for free teleports you directly to a mining spot with a surplus of both coal and iron. Makes areas like the mining guild obsolete. A 10 minute delay wouldn't make a difference for recharging prayer after, say, a slayer task for example.. Or teleporting to check on your farming patch. Even an 30min to an hour would be fine.

Compare that to, say, the karamja gloves. It teleports you directly to a huge stock of gem rocks and is a direct teleport to an otherwise somewhat hard to reach place. It is also unlimited. I think it's fine the way it is.
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#367 User is offline   D Jay99 Icon

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Posted 25 October 2009 - 02:07 PM

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Meh, I'll take a break and try again when I feel like it. No I'm not getting 86 smithing, it's just stupid you can go 500 stews and 34 +5 boosts without a +6 boost.
Started with 300 dwarven stouts :razz:
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#368 User is online   Paw_Claw Icon

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Posted 25 October 2009 - 02:08 PM

View Postflyingjj, on 25 October 2009 - 01:52 PM, said:

View PostSk8erfreak, on 25 October 2009 - 01:16 AM, said:

A 10 minute delay seems reasonable, since it is a bit unfair that something you obtain for easily and for free teleports you directly to a mining spot with a surplus of both coal and iron. Makes areas like the mining guild obsolete. A 10 minute delay wouldn't make a difference for recharging prayer after, say, a slayer task for example.. Or teleporting to check on your farming patch. Even an 30min to an hour would be fine.

Compare that to, say, the karamja gloves. It teleports you directly to a huge stock of gem rocks and is a direct teleport to an otherwise somewhat hard to reach place. It is also unlimited. I think it's fine the way it is.


Yeah its fine the way it is.

I suspect the ONLY reason he suggested giving it a delay etc was to give it parallels to the Ardougne farming patch teleport and to legitimise his desire to get to use that tele more than once a day without the stats for elite; which he did by shifting the other teleport reward to be less rewarding, so the one he wnats can be mopre rewarding
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#369 User is offline   krimi Icon

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Posted 25 October 2009 - 07:10 PM

Four coal rocks isn't exactly a surplus is it?

#370 User is offline   EpicWin Icon

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Posted 25 October 2009 - 08:08 PM

Got to wait another 24 hours after Jade Vine :/.

#371 User is offline   Draconic Icon

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Posted 25 October 2009 - 08:29 PM

View PostSk8erfreak, on 25 October 2009 - 01:16 AM, said:

A 10 minute delay seems reasonable, since it is a bit unfair that something you obtain for easily and for free teleports you directly to a mining spot with a surplus of both coal and iron. Makes areas like the mining guild obsolete. A 10 minute delay wouldn't make a difference for recharging prayer after, say, a slayer task for example.. Or teleporting to check on your farming patch. Even an 30min to an hour would be fine.


4 coal rocks isn;t exactly a surplus, and a faster way than Kyatt Iron Mining is nothing special.

There's just no point to a delay. Karm Gloves and Explorer Ring (the latter being especially easy) both give infinite teleports that can be considered far more valuable than Ardy Cape...

If you look carefully at the post, he wants the Monestary teleport to get nerfed so the Farming Patch tele can get more uses, preumably because he wants it with no work -.-
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#372 User is offline   Sk8erfreak Icon

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Posted 25 October 2009 - 09:21 PM

You have to remember though, you only need Ardy Cloak 1 for monastary teleport.. you can't really compare that to needing Karamja 3 for shilo. Same with kyatt, 50ish summoning vs needing a highest skill of what, 16 thieving to finish ardy easy tasks?

I never read his post, I was just pointing out a few things. 4 coal rocks isn't much, yes, but there is plenty of iron.

Tbh I think its fine the way it is too, I was just pointing out how it wouldn't be that unreasonable if jagex were to change it. That and I dislike when updates make other areas somewhat pointless to train in. Cloak 1 is so easy to obtain, why mine iron anywhere else?
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#373 User is offline   lordkafei Icon

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Posted 25 October 2009 - 09:33 PM

View Postdjshinra, on 24 October 2009 - 07:55 PM, said:

View PostGaVaTi, on 25 October 2009 - 11:21 AM, said:

View PostSerephurus, on 24 October 2009 - 04:38 PM, said:

Some idiot on the RSOF is trying to get Jagex to nerf the Monastery teleports to like one teleport every 10 minutes or some crap like that. To make it even worse, a J-mod commented on the thread and said "I agree with some things on here, but not on other things."

Let's hope that he didn't agree with the unlimited teleports being nerfed.

I don't get it... What's the point? It didn't even seem that helpful or worthwhile in the first place...
QFC please? Maybe he's got a list of valid-or-other reasons...

I only use it when I plant Poison Ivy, but you could use it for a quick prayer altar and possibly use it for mining the rocks just outside


It would be great for mining, and anything that encourages people to actually mine ores instead of chasing stars all day is a Good Thing.
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#374 User is offline   peacely Icon

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Posted 26 October 2009 - 01:00 PM

View PostPaw_Claw, on 24 October 2009 - 11:20 AM, said:

View Postpeacely, on 24 October 2009 - 05:10 PM, said:

kk so..... how do u "Kill something on the Khazard Battlefield" i did fight arena and now cannot get into the fight arena even w the helm and pl8 now what how do i get this "easy" task now??????? cannot find any info anywhere on how to over come this!


By paying attention:

Fight Arena is the fight Arena

Khazard Battlefield is the Khazard Battlefield.

2 utterly different palces.

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#375 User is offline   peacely Icon

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Posted 26 October 2009 - 01:03 PM

kk so give me a duh then but am confused so just where is the battlefield if not in khazard??? it is not then where u have to go through the jail to get in??? where is it then?
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#376 User is offline   Dancingman Icon

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Posted 26 October 2009 - 01:59 PM

View Postpeacely, on 26 October 2009 - 01:03 PM, said:

kk so give me a duh then but am confused so just where is the battlefield if not in khazard??? it is not then where u have to go through the jail to get in??? where is it then?


Well, Prehaps If... You know, actually glanced at the world map, maybe you would know. It's not like it's clearly labelled and right underneath ardougne, with about 30 or so NPC's duking it out, and a spirit tree destination being there.
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#377 User is online   Paw_Claw Icon

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Posted 26 October 2009 - 02:34 PM

View PostDancingman, on 26 October 2009 - 01:59 PM, said:

View Postpeacely, on 26 October 2009 - 01:03 PM, said:

kk so give me a duh then but am confused so just where is the battlefield if not in khazard??? it is not then where u have to go through the jail to get in??? where is it then?


Well, Prehaps If... You know, actually glanced at the world map, maybe you would know. It's not like it's clearly labelled and right underneath ardougne, with about 30 or so NPC's duking it out, and a spirit tree destination being there.


This quote speaks the truth.

Its the place labelled on the world map as "Battlefield of Khazard"
You know the same palce with the spirit tree labelled as battlefield of khazard
and all the khazard troops battling with the gnomes.

As I said in my original post you we're being rather dumb.

Yes General Khazard does fight you at the Fight Arena, but at no point is the fight arena called anything but the fight arena. So to randomly assume its the Battlefield of Khazard based on a fleeting meeting with an npc is crazy
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