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Cheefoo

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Everything posted by Cheefoo

  1. He still need 95 prayer to use turmoil. If he needed only smithing levels, that would be another story. With herblore, and extreme potions, there's absolutely no way of telling before, during or after a fight if they were used.
  2. Without these trade guidelines, all hell would break loose. I think transitioning for restricted trade to free trade could be chaotic if there isn't some kind of price reference.
  3. I think shadowsilk hood needs some nerfing. Right now, it's something you absolutely must bind. If you're on a team where most party members have hoods but you, you'll be taking a lot of damage from the monsters that are affected by the hood, because they're all focusing on you. I can't find a shadowsilk hood for the life of me, and when I go on a team with hoods on every head but mine, it makes it very difficult to survive. I don't really want to dungeoneer much anymore because I know it'll be so much harder for me until I find a hood.
  4. The dungeon underneath the Burthrope slayer master's house isn't new. It's for some uninteresting slayer challenge released last April.
  5. Not blessing it. If they come running back to see me waiting patiently for their grave to crumble, so be it. If I were to bless the grave when I knew you couldn't make it back in time otherwise, I'd miss out on your loot. I'd be the one losing something. Sorry.
  6. Hell no, Guthan's isn't needed for slayer. Just a bunyip should suffice, or bring along an enhanced excalibur too, and you shouldn't have much problems with managing your health. You could always bring a few fish along if you need even more healing. Guthan's is outdated, there are much better ways to heal nowadays.
  7. At your level, you should have no problem. Just go with any basic inventory with brews, super restores, prayer potions, and whatnot; void shouldn't really change your inventory too much. I finished it easily on my first try with only about ~80 range and with potions to spare. Bring more prayer restoration than health, as you shouldn't be taking much damage if you do it right.
  8. I don't get how people came to the conclusion that 67 nature runes, 100 silver ore, and other such drops are counted on the "rare drops wheel". Just curious...
  9. Now we don't even need to kill players to brings tons of cash into the game' date=' just wimpy little ghosts. I hope revenants are [b']WAY[/b] more powerful to balance this out. The balancing factor is that the dungeon is PvP-enabled, so what is likely is that you'll have Revenants attacking you along with clans of PKers. Unless a clan of players band together to kill the revenants instead of eachother. Jagex usually underestimates the power of players working together when it comes to game balance. Look at Mobilising Armies, Conquest, Stealing Creation, Soul Wars etc. Where players are expected to be pit against eachother, often they may work together for more efficient xp/h.
  10. I was hoping the removal of PvP/BH worlds would help reduce inflation until... Now we don't even need to kill players to brings tons of cash into the game' date=' just wimpy little ghosts. I hope revenants are [b']WAY[/b] more powerful to balance this out.
  11. Make a dragon.
  12. After 1350,000 hours in development, hopefully it's been worth the wait.
  13. Cheefoo replied to R_2_H's topic in Help and Advice
    Slayer. It may not be the absolute fastest way to train melee, but it keeps things interesting.
  14. So we lose 14400 gp? NO DEAL
  15. Cheefoo replied to Synthox's topic in Rants
    Same here. I don't know how else to pronounce it, but at least I can spell it unlike some other people. I lol at the people thinking Jagex is trying to make some real world allusions to the Haiti earthquake.
  16. Cheefoo replied to oshmannj's topic in Rants
    5 hours? Thats 10 kills an hour? Something seems off. Oshmannj, you should probably just go with magic. Fire bolt with chaos gauntlets would probably be better than trying to range them with 60 range. If you don't have chaos gauntlets, I'm not sure though. As long as you have an anti-dragon shield and an antifire potion active, their firebreath can't hurt you if you stay at a distance, so it shouldn't be too dangerous. If you want, you can always skip the task, using slayer points or just going to the Burthrope slayer master.
  17. Someone tell me how you make 1m an hour. I don't doubt that its possible, I'm just terrible at making money, and would really like some advice. 3.5m per 10 hours to recharge the armor sounds fair. If you have 99 smithing, its more like 1.75m/10hrs, which is 175k an hour. That's 10 hours of combat, so it probably won't even cost that much.
  18. It really depends on who you'll be dungeoneering with, and how good you are at it. It's hard to give a difinitive answer.
  19. Somebody is selling a banana for 3$ and someone else for 8$. What would you do? I'd buy the cheaper one, obviously. But three bucks is still a lot for a banana... Oh, and about buying membership from some weird website, don't do it. It's obviously a scam. You may save a few bucks, but you may have your credit card stolen, or worse, your Runescape account banned.
  20. Go with the best dragonhide you can wear, and try looking into getting elemental/body/mind shields and helms. The quests for them are pretty easy.
  21. Magic and ranged should affect combat level more. Someone with level 99 magic and 99 range is equal in combat level to someone with 75 strength and 75 attack, or something like that. If extremes were allowed to be used in dangerous PvP, I think herblore would have to affect combat level. Maybe make extreme potions/overloads increase your combat level if you're under their affects or they're in your inventory, like summoning pouches in PvP/BH worlds. Or, the higher your herblore level is, the more effects you gain from any potions, so herblore would always be counted as part of your combat level, not just because of extremes and other untradable potions.
  22. I don't get it? Number of theving ranks gained from 1 lv Desert Treasure, buncha lazy pures.
  23. Have you been reading RSWiki again?
  24. I think degrading high level armor isn't a very effective way to counterbalance their high stats. At this point, it's more of a nuisance. Taking a few thousand gp off of your hourly profits while using barrows really doesn't make it any more "balanced". Unless the way to recharge the equipment was more based on skill levels or other accomplishments, it seems like a superficial nuisance. Perhaps smithing level could have more of an impact on repairing items. Right now, it only reduces cost of barrows equipment slightly. I'd like to see the ability to reinforce barrows armor to last much longer without needing repair, or even to not degrade at all with high smithing levels. As for Torva, Pernix, and Virtus armor, I can't really say much, seeing as I have no idea how much they cost to repair. However, it's probably more "artificial game balance" to quiet some newbies who think it's "so b0rken".

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