Everything posted by Quyneax
- Hello, I'm the Doctor! Back and ready to be a noob again!
- JeRambo's Blog
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200M in all Skills
Suomi might be close as well, depending on what he's been doing lately.
- JeRambo's Blog
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~~~legoman's blog 200m thiev get~~~
Rouge is a powder you apply to your cheeks to get a 'blushy' look. Rogues are a kind of outlaw. They also sound nothing alike when spoken aloud. It's even worse than guilded altars dammit. === Good luck with your goals :).
- Hello, I'm the Doctor! Back and ready to be a noob again!
- Lolz - No More Fisho
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03-Jul-2013 - Vorago: High-Level Boss Fight
Eh yeah, but it still isn't how it is supposed to work, because there's this 2/3-1/3 divine between main hand and off-hand. It could make sense if you designed it that way, but since it wasn't, it doesn't.
- Lolz - No More Fisho
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itam's HC diy'er thread
I'd go for Barrows equipment rather than d chain... much stronger too.
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I would like to play again
Hosting item hunts works, there's quite often a few maul hunters out there, for ssb it's probably harder and you should just do a regular large occult. Poison is no longer employed by players.
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Q
That's pretty straightforward, except that minimum hits are maybe a bit wonky? I wonder how melee and magic work. Anyway, got a professional tacklebox and 4000 chompies :). Edit: Made a little spreadsheet here. It allows you to figure out a balance for a 2h > shield > dw > 2h triangle system.
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85-90 Thief
You still get Ibis pieces before SoG, not as many, but I think the rate is still good enough. Some people have full ibis and no SoG. About the aura, I don't know, but I believe urns do not count as pickpocketing - Ardougne cloaks don't work there.
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Post all RS Screenshots, Videos, and Sounds here!
I guess this means that dging for rapier is now 100% the most efficient thing ever, as they're 150m each :o.
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22-Jul-2013 - RuneScape 3!
Absolutely 100% agree. Luckily we have Livid Farm :D. *ahem* Maybe Temple Trekking is a better example. Anyone can cast Heal spells, but if you do some Trekking, it becomes a stronger spell. I can see a division between skills as broadly 'able to perform said action' and minigames as 'being actually experienced and skilled at that action'. A similar distinction to that between being 200 combat and being a 200 combat War-chief with curses, ancients and 500m in gear.
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22-Jul-2013 - RuneScape 3!
@Sydan I see potential for a combination of what you said ("They need new imaginative training methods, games, minigames, puzzles whatever - you mention it - to make training fun and adjust new content and rewards to come along with it." and what Scherzo said ("activities that are bound the certain skills, that are fun, and quite different to each other. Through these activities you could have rewards that is not game breaking, but rather show how much you like the activity, and perhaps give a boost to the skill it belongs to. This way people could still find their "preferred skill" if they want to be something else than all-rounders, while still letting all-rounders enjoy the game without extending the grind by 8x."). A good example, in my opinion, is Fish Flingers. A bad example is Runespan (because daaaamn it's boring). Not that Runespan couldn't be salvaged (integrating it with real runecrafting), but it sucks as-is. A lot of minigames are/were popular, but not many are dedicated to skills like Flingers is while maintaining decent rewards (and Flingers contains actual fishing as well!). These are the prime ways of releasing xp-boosting sets, unique cosmetics and unique convenience items & upgrades (thinking toolbelt additions here, and things like the high-tier upgrades) - scrap the sof sets and super-rare (ibis) or unrelated (construction set) and move them to dedicated, fun and unique minigames. Of course we all know how many tries it takes Jagex to make a fun minigame, but we already have a dead Trouble Brewing and Barbarian Assault for, say, cooking and slayer.
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Has anyone else been having a lot of problems with the game?
None.
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22-Jul-2013 - RuneScape 3!
A good reason why it shouldn't happen: because it wouldn't be fun. It would just be more of the same. If you stretch the game, it grows too thin. It's extremely unimaginative and boring. Maybe you like it, or the idea of it, but most people won't enjoy it. In short: I am saying that your suggesting is boring, and yes, you shouldn't suggest boring things. Two kinds of games: 1) Puzzles, the kind of game that makes you think - each time it's different. 2) Achievements, the kind of game you play to comp(l)ete. RS has elements of both types - type 1 is PvP, type 2 is comp caping. However RS type-2 gameplay usually has zero elements of type 1, which means it should be limited. Extending skills beyond 99 (because we have 99s, we're kinda stuck with it now) is just overdosing on grind. Again: you may enjoy it, but most people won't. If you want a game that is even grindier than RS, you should go for it, but I think RS should stay closer to mainstream grindiness. That doesn't mean I don't think skill usefulness balance in RS is lousy, top-tier content is lacking, there is no incentive to use many skills past 99, xp:level balance is also lousy, grind is present in all areas of the game including pvp etc. etc.. But slapping on 120 skills is just stretching the problem, not solving it.
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22-Jul-2013 - RuneScape 3!
@Sydan 1-99 is not the same as 1-120 and 80-99 is not the same as 99-120. The time-scales are quite different. There are no rewards at 120 because this game is for all-rounders, not specialists. It can't be a game for both and the choice has been made. If there's no content to play, you quit. If you don't like the end-game content that is there for you (pvp, minigames, bossing, xp milestones, trimming), you quit. I understand that RS is difficult to quit because it's been there for so long, but in the end you have to accept you finished the game as far as you care to. It's a part of gaming that games end. Sure, you can change the game so that 120 is the new 99, with proper skill balance, new content, higher xp rates. But if you do that, you might as well put everybody back ten levels and add new content from 90-99. Make everybody lose 1% of their xp every day? Reset all accounts every year? Those are even better solutions, they prolong the game's lifespan indefinitely... @Blyaunte: I don't know how much there is to say about RS3... there's no news.
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22-Jul-2013 - RuneScape 3!
I think it's a sign of misplaced nostalgia to want the world of 'smithers', 'crafters' and such back. That's just not going to come back. Look at 2007scape, which is now almost five months old (released February 22nd) and the highest total level is 2068/2277 and the shortest time to max is under 1k hours (according to this). Even in a 5-month old version of the game, with almost six years less power creep (notably no EoC power creep!) the hiscores will be about xp very soon, more than they are already. Do you want to go back even further? Or do you want to add 120 skills to 2007scape on a separate server, so you can have a hiscore-based competition there? If you want competition to be about levels and the game about specialization forever, you have to go up to level 200 (almost 72b xp, about 3000 days at 1m xp/h, current highest alog days is about half that, current highest xp/h is >1m but very costly) or something. And even that is stupid, because it'd mean that >99.9% of the people couldn't even compete, and the game would cease to be about skill in all ways. As I said before, maxing may be accessible to many people now, and comp capes aren't uncommon, but 120 in all stats is extremely rare. If you allow noobs to get decisive advantages just by grinding, you break the game. If you give people 120 magic, def and hp just for afking dags, they will have a huge advantage over the smart but time-limited player with 99s (who would totally kick the noobs ass, if they had another billion xp or so), and the 'good' players will be all about the long grind to 120. = Obviously, yes, I play this game and got a comp cape, so grinding isn't necessarily a problem. But instead of looking at increased benefits to grinding, we should look at increased benefits for skill and strategy. I don't think the kind of gamer who afks while playing [insert newest version of a better game here] or doing homework should have base stats to compete with 'real' players. And I don't want a system where new, talented players can't rise to the top because it takes thousands of hours to get decent base stats (on the other hand, if you add 120 skills without benefit, you might as well not add them imo).
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Q
Yep, claw would be 3.5% then. Totally worth the extra 50m tbh (compare Bandos when it was 50m, pre-eoc). Torva... not so much lol. I haven't checked up on slower weapons but Thai has some very interesting data on ranged abilities which call for more research into melee & mage as well. Maybe we should do an efficiencyprod research marathon or something. RS servers are crashing atm, seen as many as 20 offline at the same time, and most servers have less than 100, some less than 50 people on them.
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Help with the email confirmation.
I believe ArenaScape is no longer active, and hasn't been for several years now.
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11-Dec-2012 - Player-Owned Ports
I've been recruiting most crew and some captains to go for traits, and I'm past 85k steel now, but no chimes to buy any crew (199 :() :P.
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22-Jul-2013 - RuneScape 3!
Eh I think they would... and at least it'd look bad, to have useless empty levels. We already have useless empty xp. Let's put it another way: I see no problem with xp ending at level 99. Would that be a popular move? I don't think so, but I see no problem with it.
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Future Update Discussions
Maybe the Edicts are more the part that prevents them from returning, rather than banishing. Or it could be that the Edicts are an alarm system hooked up to Guthix - do not enter unless you want to face Sleepy Angry Butterfly Dude (who has more ancient artefacts than you ever had).