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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Fight caves can be done as melee, but melee is kinda 'pro' mode because you subject yourself to all 3 of Jad's attacks and his melee one is harder to spot and prayer switch for. Equally it comes at a detriment as most of the mobs in fight caves are weak to water magic, making magic a clear advantage to use. Also in eoc in general being in the mindset of being "mainly focussed" to any one corner of the combat triangle is a fools errand. The entire system is built around re-enforcing the triangle and having tangible benefits to using all 3 styles in the right places. About the only time you can legitimately ignore styles and focus in on 1 alone is once you are rocking t90 weapons and have pretty much maxed stats so you can obliterate near everything regardless of weaknesses.
  2. In some ways I think the entire death mechanic is sorely out-dated. I mean other than 'hardcore' or 'survival' modes how many games actually penalise you for dying to any great extent? To me a logical step would be looking to make all wieldable safe-on-death and only subjecting other items (notes, food, potions etc) to potential loss. Heck you could even tie it in with the grave system Grave X makes it so you do not drop equipment up to value/level Y plus saves Z items from your inventory. Then the Dwarf King Grave can be saving like right up to lvl 99 gear plus say 20 inventory slots. If they want to maintain the idea of losing out a fair bit to death they could still keep it so dying makes degradable loses a portion of charge even when saved or move to a 'time to respawn' type mechanic where the time increases for consecutive deaths (e.g. die once and you are a ghost with a limited range around your grave for 1 min, die 2 times in a row and your stuck for 5 mins, die 5 times in a row and your stuck for 15 mins or something etc.) Could also use this to feed in to new mechanics e.g. revivals for team bossing in place of grave blessings.
  3. I think the point of the renaming of thread was to make the title reflect that the issue is not a current server outage and is instead of a discussion topic of the perceived actions, or inactions, of Jagex in regards to when server outages occur.
  4. They have their uses in bossing and a few high end mobs. e.g. some lik tank gear for airuts, tetsu is nice for qbd etc. Worth making sets for yourself at some point for sure.
  5. Doubt it, they specifically said only top end armours (nex, pop and the t90s) would have any lp bonuses. Superior void doesn't even come close to be that top end.
  6. Last I checked people cannot die in server crashes because if a server crashes everything immediately stops. No ongoing combat to die from. The odds of loosing items through a server crash are so slim, about the only way to lose stuff is IF they do a roll back you can lose a few drops or have a few trades reversed. And it's all very well getting angry about lack of staff overnight, but night staff are frigging expensive - it's understandable they can't have a lot of them and those they DO have are pretty much entirely customer service side of things because it doesn't make fiscal sense to have high end tech guys in overnight when 999/1000 times nothing happens. Besides I'm sure they have folks "on call" as it were just in case, but that does still leave a few hours for those guys to get up and get to the office to deal. Plus with server crashes its not all about Jagex staff - it's about staff at the remote facilities that host the servers. Jagex could have all the highly paid employees sitting around doing nothing you like on the night shift, it won't make a bit of difference in their server hoster doesn't have night staff.
  7. ^Oh wow yeah I derped on that a little bit o.O Though it still stands they are mostly weak to mage and you do best by maging them.
  8. http://forum.tip.it/uploads/gallery/album_493/gallery_220929_493_42967.png^the full size image url. http://forum.tip.it/uploads/gallery/album_493/sml_gallery_220929_493_42967.png^ the image url you used. You need to view the image fullsize and copy the url from that to get it to appear full size, I don't see how you could've got the wrong one tbh; but for future reference whilst viewing the desire image hit 'options' then 'share link' and the bbcode box supplies all you need to post it. Also tip.it gallery links are relatively easy to spot what size is: http://forum.tip.it/uploads/gallery/album_493/gallery_220929_493_42967.png^ this format is the basic one that will give the fullsize image. Then tip.it offers a thumbnail, small and medium size (if the image is big enough), which just ass a small bit of the link eg: http://forum.tip.it/uploads/gallery/album_493/sml_gallery_220929_493_42967.png^ small http://forum.tip.it/uploads/gallery/album_493/tn_gallery_220929_493_42967.png^ thumbnail http://forum.tip.it/uploads/gallery/album_493/med_gallery_220929_493_42967.png^ med (this one doesn't actually work because ur image isn't big enough and therefore doesn't have a med size generated) If you note all 4 links are identical, apart from the fact the sizes gain the 'sml_' 'tn_' or 'med_' part.
  9. This is not at all what 'normalised for weapon speed' results in. Different tiers of weapons will still hit dramatically different amounts and even within a tier there is some variance. All it does is multiplies speed out of the equation. Fast and fastest weapons have lower damage to balance their speed so in abilities it is multiplied to be higher to match average speed weapons. Slow and slowest weapons have higher damage to balance their speed, so in abilities it is multiplied downwards to match average speed. Average weps just do what they do.
  10. Not from what the blog in future updates said. That specified that they were reworking the game mechanics, rewards etc. and NOT the graphics. However it noted, that despite their rework budget lacking graphical budget, a graphics guy in there free time had re-modelled the pest control island some time ago and that would be included BUT it'd mean just the island gets a facelift and not the monsters.
  11. It adds a little bit of security. However if you always log out completely instead of going to the lobby and don't click the box for "trust for 30 days" or use a computer that no one else has access to, it's not really necessary. I'm keeping mine, since I'm very paranoid about security, but it's not all that necessary. The way I view a bank pin is that is always worthwhile. If the worst case happens you you do get hacked in spite of everything else protection wise and you don't have one thats it poof bye bye everything. If you do have one however you have 7 (or 3 if you like to set it less secure for no reason) days to secure your account before they can access anything other than your inventory and equipped gear.
  12. Mmm since Eoc fer ring boost does kinda blow. Was better off using normal rings inside kura's and slayer contracts > kura boost in terms of xp:hr for sure which makes slayer tower better for abbys and gargs. In terms of room layout Airut can be a pita in kuras too since you can't get decent space to stop them berserking without tagging others all the time. Good for the old hells, gr8rs, blues, irons, steels and dark beasts though. I dunno if wearing mory legs is worthwhile in tower though, bit of a hit to damage by dropping power armour legs and the lower def prob makes long trips notably harder if you're not right up there in max land.
  13. I would go as far as to say that whether it should be redesigned or not shouldn't even be polled. If the reward for hitting 99 in a skill clips badly with your default player model, it shouldn't even have left the beta. Sure, give us a say in what it should look like, but I honestly can't see any justification for keeping them the same anymore. It seems derpy to me as well when people have been crying out for them to be redesigned in greater numbers and further back than the idea of 120 capes ever cropped up - there is almost no need to poll it at all just do it! What concerns me though is that its being done AFTER the master capes - as they are higher logic would say they should look better than the normal capes and since I can't see jagex redesigning them so soon it leaves a predefined bar for normal skill capes on how good they can look. Personally I hope they make the capes more divergent then just a recoloured repeated model - like hunter could be made of animal pelts, farming could be made of flora, woodcutting could be wooden (akin to splitbark sort of thinking), mining could be splintered with veins of ore, smithing could be metallic plates, defence could be something chunky and tank like, agility could be very wispy and light looking etc. Just something more unique and worth aspiring for than yay I now have that cape in purple with a cooking pot on! I know this would be pushing it, but it'd also be nice to see at least some of the cape infused with a little perk utility tied to their skill just to give them that little edge and use. Nothing huge, just something little. Like maybe cooking could reduce burn rates a little for the top end foods, maybe the farm cape could reduce disease or maybe turned 'wilted' looking if a patch is diseased etc.
  14. I'd imagine its a slight technically limitation of how posting buttons work. The actual post button within the full writing screen is pushing entered data to the server with instructions to create a new post; it'd be tricky to prepend that with a check for time or push to an error message AND maintain the form data so all your typing efforts are not lost. Where as the button to enter the reply or post topic screen is just calling a new page from the server so it is easy for the server to push out an alternative page - the error - based on a timer. Could possibly be done, but hardly seems worth the effort since its rather rare to hit upon the time and if you do you always have the option of starting to write up what you want to say in notepad or w/e then copy and pasting. Also I'd question the 'convenience' it'd add - I'm one of the most prolific posters on these forums and I almost never hit the timer limit, so if it won't affect me much at all I can't see it affecting that many other users.
  15. Because skill capes don't really lock anyone out; yes they drove more people to get 99s but even if you are are awful at the game there is nothing to stop you getting a 99 - even the expensive or slow ones are perfectly doable by anyone given time. When it comes to exclusionary type content it relates to things like GWD and Firecape because they take away a big part of the emphasis on skilling by suppling complete top end gear skill free, but aren't accessible to all as you have to be somewhat skilful with combat to get there. Plus it marked a tipping point where skilling stopped being worthwhile for money, as the new hard to get drop items were common enough to be a sustainable income, but rare enough to out strip the value of any skilling. Firecape on the other hand marks the point at which people began being rewarded to be 'elite' players - only the best hardcore players could manage to get it (at the time) and for the first time in runescape history it, despite being the best cape in-game rather than just a cosmetic reward, was not open to more casual players as they just did not have the skills to beat the caves.
  16. The thing is gaming as a whole is actually a predominantly adult driven industry the "average" gaming being like 25 or something and generally rising as the 'gaming generation' (like 80s/90s ish kids) continue to get older. The notion games are for kids is not only stupid, its not even statistically accurate and I'd agree with the sentiment others mentioned - you do what you enjoy it doesn't matter your age, people who try and claim you're 'too old gaming' tend to be immature kids who think they know it all. I started playing Rs when I was 12, now I'm well enroute to 25 and I don't see myself quitting anytime soon; if anything I've become MORE of a gamer recently since I can (sometimes) afford consoles and games unlikely pocket money brats who can only drool or hope daddy pays for presents.
  17. Yeah time is a key factor for these authenticator things, they generally rely on the fact phones and computers can self-set the time these days so shouldn't ever be wrong.
  18. I'd imagine a big factor in not bothering is that the tool becomes largely redundant quite easily. After all what your going to have to do is manually search each item to add it to your 'bank' to get the value added on, so in terms of ease of use its functionality is going to be just the same as searching the GE centre page and taking a note of the values to add up yourself. The only thing it does is remove the small task of typing some numbers into a calculator yourself, which is next to nothing since most pcs have a calc app, most browsers can math via a google search box and most phones offer a calc that can be easily used to. Just seems like it'd be a lot of coding to make the system to store bank data to calculate value for what ultimately at the user side of thing only adds a very small function you can easily do by yourself.
  19. Well yes .6 of a second is a very narrow margin, then throw in all the clicks required to get through the menus for flatpacking and the fact people are doing this to be more afk and gf having any sort of consistency in hitting the right side of that .6 second window to not make you exit and re-enter the table.
  20. Good luck finding anything decent with PS/2 - that type of port is pretty much defunct, the vast majority of mobos haven't included them for many many years now and apart from highly specialised/unique/quirky keyboards USB ones work just find with BIOS, as long as they are in a usb port on the mobo and not an extension.
  21. Yes if they CAN access your email it doesn't do you any good. But if they CAN'T it does add extra security. It can prevent a simple keylogging getting in to your account (subject to when you discover it) or a simple brute forcing, based on common passwords, becomes impossible; equally anyone who might've found your password written down or tricked you into revealing it is blocked out by the 2nd step of authentication. Databases leaks are also mitigated by having a 2nd step of authentication in place, as even if they crack that data it doesn't give them the necessary codes. Yes in the grand scheme of your security you are only as strong as the weakest link and the email security is going to play a core role in that chain for most things; but it is absolutely wrong to claim adding a 2nd step of authentication to a runescape account does nothing for security. The only way it does nothing is if your email is so so so so poorly secured that you may as well not even have a password on anything; if there is even the slightest level of security on your email account a 2nd step of authentication on anything adds security as it stops people being able to directly attack that account - it forces them to try and discover and crack the email instead. Which if properly secured should not be something they can discover all that easily, let alone break in to. The simple fact is adding 2 step verification DOES add extra security and is not superfluous. At the very basic level it offers extra protection you from basic keyloggings, brute forcing of common passwords, database leaks, and friends guessing or discovering anything written down. With email being secured properly it does all of he above and adds extra in cases of more advanced keyloggers, plus it makes it harder for even competent hackers to get in to your account as they need to work out what the email on the account is and how to break that before they can even address the main account. Yes a poorly secured email will be the downfall if you do get hacked and will be the main target point for anyone seeking to hack you, but that does not mean the 2 step verification on the main account does not do anything - it blocks a number of basic means of compromising an account and will be the reason why the email is targeted in the first place. Plus equally based on JAG implementation and site messages Jagex aren't trying to pretend this fixes all ills - they specifically recommend you use a gmail account with a different password with 2 step authentication enabled to maximise security; what more can they do to make sure you secure your emails well? Send plans to sky write it outside your house everyday? Hire muscle men to travel the globe and force people to get gmail?
  22. Yeah its hardly underestimated when warped torts are a reasonably popular slayer task precisely because they drop a lot of shells which are valuable thanks to being a summoning secondary. I always find it kinda cute/funny when people think they have 'discovered' some unknown money source in content/items that have not been effected by an update in months or years. But alas Yu haven't, its been that way for years and if it is remotely decent to make money people know about it and have done since like 1 month max after the last update to have a major effect on it.
  23. Its hardly superfluous just because it reverts to emails - everything reverts to emails for reset purposes. If your email isn't secure, or uses the same login as whatever other service has been hacked, yes it is a weak spot - but that is utterly your fault and not a flaw of the 2 step verification offered. I mean a lock is only as secure as its keys - and if your dumb friend gives their copy of your door key away your lock is hardly secure anymore. But that doesn't render the lock superfluous or mean the lock isn't doing a good job - it means YOU made a mistake in not treating the keys securely enough by giving them to such a dumb flaky friend. This is the same in a digital context it is YOUR job to keep the 'key' (emails and authentication device) safe to ensure the 'lock' (runescape security) isn't compromised; if you fail to do so it is not a flaw in the system or the fault of Jagex and it does not render the entire thing superfluous.
  24. This is what makes revolution such a good option. :-) Eh, revolution only band-aids the problem by automatically triggering abilities for you, but the issue is that the system is designed such that you need to use abilities 100% of the time to be efficient, leaving pretty much no room for auto-attacks. Definitely agree with this. It should be a case that auto-attacks make up like 50% of combat. Basic abilities should be like auto-attack+ and account for maybe 30% of combat Thresholds should then account for like 15% And ults just the last 5% Also in this setup a few 'basics' should probably become 'utility' instead - a category that keeps the current usability of basics but has specific tactical uses eg stuns, vokes, regen.
  25. Step 1) If you wanna kill dagganoths use waterbirth, not lighthouse. Since eoc lighthouse is just far too deadly, where as waterbirth is much more survivable. Step 2) Do not try to melee a monster that is (mostly) weak to magic. It means they mostly use ranged and ranged pwns melee. Step 3) Do not use guthans set to train in, it blows and there are much better ways to heal/survive as well as better weapon choices etc. Step 4) Do not use dagganoths to camp xp, they aren't even that good.

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