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Farming, the least popular skill!

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farming is a good skill, just make more things to grow.

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Farming is my favorite skill. It's the only skill that isn't plug-and-chug, it requires planning and management where other skills just require bulk time.

 

 

 

Farming should stay the way it is; 99 Farming is among one of my most respected achievements. Don't dumb it down.

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Well people out there here it comes:

 

most of runescapers do not think ahead or far.

 

Thieving is fastest in pyramid plunder and second fastest with knights in Ardy...

 

If you would thieve masterfarmers you could get 8+ rannar + herb seeds per hour and also 6 watermelon seeds and 10 strawberry seeds and so many other seeds...

 

So chose 40k exp per hour thief and plenty of farm and herb exp.

 

Or 100k+ thief exp per hour.

 

Try killing turoths or abberant specters or daganoths for 1 hour, then come back and plant your herb seeds...

 

You will never be able to plant them in time...

 

Even mossies and ogres drop a nice amount of seeds...

 

So what are you guys talking about?? Not enough seeds?

 

Ah but I understand you do pestcontrol for lvling combat.

 

Or maybe even waste your time killing crabs or experiments...

 

And you probably buy all your logs for firemaking and constrcution...

 

Ever thought about the insane amount of nests and tree seeds that you are missing?

 

Sjefderat,

 

expert farmer

 

master thief

2100+ total 3rd best skiller ever at 99 combat (maybe the best, highest total below 100 cb)

99 Cook 99 Fletch 99 Woodcut 99 Firemaking 99 Range 99 Mage 99 Thief 99 Fish 99 Agility 99 Mining 99 Runecrafting 99 Hp 99 Slayer 99 Smith 99 Hunt 99 Construction 99 Craft 99 Farming

I would like Jagex to give me 10,000 watermelon seeds. Seriously though make good seed drops more often. I can't remember the last time I got a watermelon seed drop. Fourteen hours for fruit trees seems kind of long to me. Maybe lower them a tad.

 

 

 

i agree with that and maybe more of a yeild out of the product like only 6 curry tree leafs come on i gotta pay 10 to the farmer for him to watch my watermelon seeds

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| 60 ATTACK | 81 STRENGTH | 72 HITPOINTS |

| 80 MAGIC | 13 PRAYER | 1 DEFENSE | 65 COMBAT |

It may take a long real time to train farming, but it certainly doesn't take a whole lot of effort. In fact, in terms of actual game time expended, farming is among the fastest skills.

 

 

 

The reason of its unpopularity is because its a skill that intrests older players, as younger players dont like the challenge.

 

 

 

I'm an 'older' player, and I like farming a lot. I think you are on to something.

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Maxed total levels

Remaining for Completionist Cape: Livid Farm spell (Borrowed Power)

Do not touch farming. It's not broken, don't try to fix. So far farming is the only skill that needs some brains to be efficient. Yes it is hard skill and i'm very proud of my lvl (72) and i will be getting it higher maybe to 99 with some time.

 

 

 

and no we don't need more seed drops. we have enough of them and if someone just lazy to collect them it's not my problem. i only bought 200 apple seeds and now my bank has over 200 tree sapling other than apple. i never bough herb or vegetable seed and i have hundreds of them. i agree with sjefderat: people are complaining about what they never did or try to do. best seed droppers aren't best cmb experience, but guess what you have to live with that. Keep at least one skill for smart players that like challenge because we already have PC.

1500+ total 89 cmb; 1600+ total and under 93 cmb.

02/04/07 reached all skills 60+ under lvl 90 cmb.

07/19/07 reached all skills 70+ at lvl 93 cmb.

Prayer is good for herbs
I dont think boring is the word that this skill needs, boring fits more with grinding skills like mining. Farming is tedious. Alot of attention needs to be payed, and alot of method is needed to pull it off well. This was what the skill was designed for, to give players much more difficult skill to train. The reason of its unpopularity is because its a skill that intrests older players, as younger players dont like the challenge.

 

Farming is not tedious at all. Instead it requires the least effort to raise. Plant one crop and leave it for a few hours and come back.. tedious? Not likely so. I myself practice the farming way which I don't ever come back to notice its growing progress until I'm sure it has fully grown and is ready for harvest. If it died, then so be it, a disadvantage that comes with farming accepted by me

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

  • Author
The poll below says, hardly anyone (1%) wants farming updated! So they find it boring, but do not want to change it?!

 

 

 

How does players not wanting a skill updated mean no one likes it? :-k

 

I would assume that if no one wanted a skill updated that means its perfect the way it is ::'

 

 

 

Only 1% of the players choses farming as their favorite skill. Statisticly shown, farming is the least favorite skill. A fact. But people do not want it to change. They do not wish to see 'improvements' to let it be more popular. That is.. odd.

 

 

 

Well, reading through the posts above, I notice the seed gathering is a pain. For Sjefderat.. I just bought 166 watermelon seeds and 50 irit seeds. These as they are money effective and decent experience. The time it would take me to gather 166 watermelon seeds.. :ohnoes: Or 50 irit seeds (or rannrs upwards) takes a hell of a lot of time. No, the allotment seed drops, the high ones, are bit of rubish. Unless you can show me you get over 300k worth of seeds, merchanters priced, at moss giants. Because I can easily use up that amount in a day.

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12pure34

 

 

 

You seem to be a dagannoth hunter, go to light house and kill daganoths for 1 hour.

 

Do you do slayer? I do, so when I am slayering, often I will not be farming.

 

The seeds from nechryaels, mossies, ogres, turoths, dagannoths, cave horrors and trolls pile up and after a while you can do some good farming.

 

Did you see the line about masterfarmer thieving?

 

I pickpocket on average 4 rannar seeds per hour, about 6 per farm round, these I do not have to farm, because I also pickpocket 4 avantoe+ seeds per farm round or more. I gave away to my bro and nephew several 100s of irits and toadflax seeds, they are so common that they are annoying. I drop all harra and lower.

 

I have 85 herblore and never bought any unids and also never went to kill herb droppers just for this purpose. It all comes from thief and slayer.

 

Before I was 99 thief (long ago) I was top 250 farming because of me leveling thief on masterfarmers.

 

But getting other skills left farm in the background for a year now (no more thieving of seeds).

 

So in that year I "only" got up from 85 farm to 91 on drops for slayer and also on tree seeds for getting oak logs for construction.

 

I am sure that whenever I reach slayer 99 and construction 99 that my farm will also be close to 99 without the need to buy any seeds.

 

 

 

So I multitask and I am patient...

 

If I wanted farm fast, I would just continue construction so as to have tree seeds, and pickpocket enough from those masterfarmers to continue farmrounds.

2100+ total 3rd best skiller ever at 99 combat (maybe the best, highest total below 100 cb)

99 Cook 99 Fletch 99 Woodcut 99 Firemaking 99 Range 99 Mage 99 Thief 99 Fish 99 Agility 99 Mining 99 Runecrafting 99 Hp 99 Slayer 99 Smith 99 Hunt 99 Construction 99 Craft 99 Farming

Or 50 irit seeds (or rannrs upwards) takes a hell of a lot of time.

 

 

 

Never :P I counted how many herbs I got per seed for over 1300 herb seeds, that took hell of a lot of time =P~

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Farming is fine and I agree with most that sjefderat said.

 

 

 

The skill goes hand in hand with slayer and herblore. 85 slayer got me 82 herblore and 88 farming. I never ever run out of seeds, really, with all the aberrant, dagannoth, nechryael, cave horror and troll tasks. Even the lowliest slayer creatures drop seeds and herbs like mad. At a decent thieving level, you'll find that thieving from the master farmer can gather you some good seeds in little time as well. He's unpopular because everybody trains on him at their still pathetic thieving levels. But once you hit high thieving, you'll rake in the seeds... And then there is manage thy kingdom, of course, a great source of cheap to free tree seeds.

 

 

 

The only thing that really needs changing are the failing rates. At very high farming, even the lowliest of herbs/plants can die on you. It's pathetic that a 93 farmer sees most of his limps die on him or that a 88 farmer can't plant a marrentill without certainty of success. Cooking has "no burn" levels, farming should have "no die" levels.

It's ok for farming to be unpopular, it adds some upper class distinction for people who have mastered the skill.

 

That's the best post i've read here.. :wink:

 

 

 

Sumpta &Sjefderat said almost all there is to say.. Dont change the skill, except maybe for failingrates related to lvl (especially calquat, my personal obsession, but that's another story..)

 

 

 

Adding 3 personal notes:

 

- If some crops would be added without making it easier (so no faster exp), it would be welcome.

 

- the effect of the merchants on the seedmarket seems to me not in 'the spirit of the game'. However, it seems inevitable that they control this market like many other markets.. so better make the best of it..

 

- in case people still dont understand that farming is a 'multitask'-skill as previously said: 89 herblore and 91 slayer go hand in hand with my high farminglvl..

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No-fail levels would be a good idea. Along the same line, why not make some farmer gloves (like the family crest gauntlets) to lower the no-fail level?

 

 

 

Another update could involve faster-easier travelling. I know, I have my own rounds as well, but getting a way to travel "directly" from plot-to-plot would be great. Maybe a quest-unlocked, air balloon kind of travelling ot farmer's patches?

 

 

 

Master farmer FTW!

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Other data was removed when acoount got hacked...

I generally like farming, but this is that kind of skill you get bored fast.

 

I have been developing it for some periods, I am able to grow things in a row for a week, and then I get tired for a month. Then I'll get this "farming mood" and I'll farm again for a week.

 

 

 

Yeah, well, majority of Runescape population is not very smart, and farming is a skill which requires planning and timing, not time.

 

Farming is one of the skills which don't take much of your actual time, but needs your full attention.

 

 

 

Slow exp and a lot of money is needed.

 

But usually, growing snapdragons compensates the costs of the tree seeds.

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Well... farming is not my favourite skill, but I like it ! :thumbsup: And a farming update would be really nice!! Something like a new sort of patch or more seed drops....

 

 

 

Herblore is one of my favourite skills and I would really like to see that updated ::' new potions or something....

99 ranged/99 hunter/99 mage/99 cook/99 constitution

99 woodcutting/99 firemaking/99 farming

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99 herblore achieved on 7/10/2008

99 agility achieved 7/2/2010

I haven't trained farming alot, 17 farming atm. but I like it anyway, just haven't got patient to train it. But I bet that I'm going to train it more soon.

 

 

 

And as Hohto said, it is VERY slow,but isn't herb farming rewarding too?

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I think a little too much credit is being given. How much planning does it really take? I mean if you really want to level fast plant watermelons, and trees and check your watermelons every 35 minutes and your trees every 7 or so hours for reg trees and 14 what not hours for fruit trees. That's planning? I would venture to guess that 85-90% of the 99 farmers didn't "plan" anything. They bought it and went the fastest route. We're not asking for 100 watermelon seeds per hour here but claiming to thieve the master farmer and get MAYBE 6 seeds per hour for an item that has 1 use thats worthwhile (payment for trees) is a tad silly. The slayer monsters do drop good seeds good "herb" seeds that's about it. Allotments are completely worthless besides watermelons so maybe add some new allotment plants as well. How about putting animals in farming, raising chickens, cows, pigs all that is included in true farming. Farmers make their living selling their crops to the public, while this wouldn't work in RS for selling to players they could make a market in the cities close to allotments that give you rewards for your crops. There are plenty of ideas that would improve farming without ruining it.

I think a little too much credit is being given. How much planning does it really take? I mean if you really want to level fast plant watermelons, and trees and check your watermelons every 35 minutes and your trees every 7 or so hours for reg trees and 14 what not hours for fruit trees. That's planning? I would venture to guess that 85-90% of the 99 farmers didn't "plan" anything. They bought it and went the fastest route. We're not asking for 100 watermelon seeds per hour here but claiming to thieve the master farmer and get MAYBE 6 seeds per hour for an item that has 1 use thats worthwhile (payment for trees) is a tad silly. The slayer monsters do drop good seeds good "herb" seeds that's about it. Allotments are completely worthless besides watermelons so maybe add some new allotment plants as well. How about putting animals in farming, raising chickens, cows, pigs all that is included in true farming. Farmers make their living selling their crops to the public, while this wouldn't work in RS for selling to players they could make a market in the cities close to allotments that give you rewards for your crops. There are plenty of ideas that would improve farming without ruining it.

 

Strawberries and sweetcorn are useful allotments as well. Strawberries in a form of best healing food in a basket (heals 30) and payment for orange trees; Sweetcorn is used for making of tuna potato

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

If you think farming is too hard then don't do it. It's obviously far too taxing for your brain and maybe you should try something like lego bricks instead. =;

 

 

 

If you think farming is too slow then don't do it. If you want to stand there watching your pixel plants doing nothing, please don't spam about it. You need to have patience when growing stuff and this is no different in RL. <.<

 

 

 

Farming, as already stated goes hand-in-hand with thieving, slayer, herblore etc. and it's only those amongst you that want to get to 99 yesterday that miss this point. :shame:

 

 

 

There's nothing wrong with buying seeds to train farming faster, but don't allow your farming to become dependant on this - use the other skills to help.

 

 

 

The farming skill is fine as it is, but getting seeds at random while harvesting (as you do when pulling up potatoes) would be a nice treat. \'

 

 

 

I also like the idea of farming livestock. Like the Blast Furnace, we could have a new Abbatoir minigame...

 

 

 

Farming 82... :-w

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Farming is a truly excellent skill. With regards to the poll, I voted for slayer as it is my fave skill, but farming would probably have come second. It is a very useful skill and getting it into the 70's is no mean feat. This skill should definitely stay as it is, I have more respect for the 80+ slayers and farmers that I will ever have for the 99 cookers with an untrimmed cape.

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I think a little too much credit is being given. How much planning does it really take? I mean if you really want to level fast plant watermelons, and trees and check your watermelons every 35 minutes and your trees every 7 or so hours for reg trees and 14 what not hours for fruit trees. That's planning? I would venture to guess that 85-90% of the 99 farmers didn't "plan" anything. They bought it and went the fastest route. We're not asking for 100 watermelon seeds per hour here but claiming to thieve the master farmer and get MAYBE 6 seeds per hour for an item that has 1 use thats worthwhile (payment for trees) is a tad silly. The slayer monsters do drop good seeds good "herb" seeds that's about it. Allotments are completely worthless besides watermelons so maybe add some new allotment plants as well. How about putting animals in farming, raising chickens, cows, pigs all that is included in true farming. Farmers make their living selling their crops to the public, while this wouldn't work in RS for selling to players they could make a market in the cities close to allotments that give you rewards for your crops. There are plenty of ideas that would improve farming without ruining it.

 

Strawberries and sweetcorn are useful allotments as well. Strawberries in a form of best healing food in a basket (heals 30) and payment for orange trees; Sweetcorn is used for making of tuna potato

 

 

 

Id like you to find me more then 10 people in all of runescape that use baskets of strawberries for food.

 

 

 

FARMING IS NOT TAXING ON THE BRAIN! :XD:

I think that Farming has become alot more like Gardening, but to be honest, I dont think the name will ever be changed.

 

Maybe there should be an update, where you can raise X amount of Animals in a coop/barn, around runescape or in your POH, These animals could range from chickens, cows and sheep to ducks, bears or even unicorns, whatever they are i do think that this would be a very interesting update for fdarming.

 

One thing though, if they did make this, the 99 farmers would be able to do all of this, and not be able to level anything, be able to access all animals etc straight away.

 

Maybe a farming minigame?

 

Where you raise livestock, gain points for raising and feeding them well, and then possibly exchange the points for xp (farming) or seeds/special farming equipment/clothes.

 

 

 

Thats my idea.

Im back =]

Farming alone is rather boring, but if you log out or train another skill after you farm the 5 herb patches, you will not only earn loads of money but also rather easy exp.

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