Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Farming, the least popular skill!

Featured Replies

I could only agree with one thing in here: it is hard to get high lvl allotment seeds. It could be changed and monsters could be added that drops seeds fairly often. but thats it.

 

 

 

Slayer drops more herb seeds that you could ever plant in same time. I have friend that gets 50-70 high lvl herb seeds a day. can you plant that much seed? no you cannot. i trade him herbs to seeds and it works wonders for me. i make great profit from seeds he gives me, and he saves time and gets good amount of herbs for his needs. PC don't give seeds and it never will, fight variety monsters and gather as many seeds as you wish. Go to specters and by the time you run out of pray pots you will have more herbs and seeds that u ever dreamed.

 

 

 

As for improvement ... nothing. this skill makes me proud and i don't want

 

another cooking or fletching.

 

 

 

PS. my favorite skills are slayer->farming and construction.

1500+ total 89 cmb; 1600+ total and under 93 cmb.

02/04/07 reached all skills 60+ under lvl 90 cmb.

07/19/07 reached all skills 70+ at lvl 93 cmb.

Prayer is good for herbs
  • Replies 98
  • Views 4.8k
  • Created
  • Last Reply

Top Posters In This Topic

They absolutely need to double or triple the amount of specials patches (maybe except for calquats - spirits you can only have one atm anyways).

 

 

 

Example: I have over 350 belladonna seeds... max I possibly get planted per day is 2 a day - maybe 10 per week. (Sure, I can no-life and get 3 planted - and 20+ per week, but whatever.)

 

 

 

Any good slayer knows that you get belladonna seeds like the plague. I find it odd that on some tasks, I would get between 5-10 per task... way more than I can ever plant. What the heck is the harm in adding another plot for those, hmmm? (Same for mushrooms and cactus).

 

 

 

Did You Know? (Belladonna Farming Tip)[hide]If you have a ton of belladonnas, you can plant them and dig them up immediately without waiting for them to grow/mature. You lose the potential seed (and exp for picking), but you can get exp for planting each time. This is especially useful if you're only a few hundred to a few k away from a level.[/hide]

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

Don't forget that you can get watermelon seeds as a reward in the Temple Trekking mini-game. It's not a ton of seeds, but it is quasi-free.

o_knames.png

Maxed total levels

Remaining for Completionist Cape: Livid Farm spell (Borrowed Power)

too many different seeds

 

 

 

and more higher seed drops should be usefull

Account created:2/01/'08 Months Played: 11!!

Check out my guide on getting 13m Exp!

siggycopyjj5ml0.jpg

115 CB | 99 Fletch | 99 cook | 99 Ranged | 99 Fm | 99 Fish | 1800+ Total

Dragon drops: 2 Meds ;; 1 Skirt ;; 2 Legs ;; 1 Shield

Chikens lay strong eggs when they think a day counts 28 hours...

I love Farming, but there are still several changes that I wouldn't mind seeing:

 

More uses for the things you grow. Mostly you just grow items to use as payments for higher leveled plants.

 

 

 

The skill tops out too low. After level 85, the only incentive left is the Farming Cape. Higher levels should mean something (less/no disease, more things to grow).

 

 

 

Have a seed shop where you can only pay in produce or lower leveled seeds that you have no use for. I don't think this would corrupt the skill.

 

 

 

Have higher leveled Monsters drop tree seeds and/or birds nests.

 

 

 

When you are digging, have a chance to dig up a chest. The chest could have seeds, gems or even clue scrolls.

Berrakus.png

Dragon Drops - 10 Meds, 9 Legs, 5 Skirts, 2 Left Half

PM me to have any potions made or crafting done

  • Author
I love Farming, but there are still several changes that I wouldn't mind seeing:

 

More uses for the things you grow. Mostly you just grow items to use as payments for higher leveled plants.

 

 

 

The skill tops out too low. After level 85, the only incentive left is the Farming Cape. Higher levels should mean something (less/no disease, more things to grow).

 

 

 

Have a seed shop where you can only pay in produce or lower leveled seeds that you have no use for. I don't think this would corrupt the skill.

 

 

 

Have higher leveled Monsters drop tree seeds and/or birds nests.

 

 

 

When you are digging, have a chance to dig up a chest. The chest could have seeds, gems or even clue scrolls.

 

 

 

Digging idea is bad :P About the 'seed shop' for higher seeds. It could be usefull to use grown crops, which have low to 0 use, to buy new seeds. Maybe higher. But we can get massive low seeds, so trading those for a few high ones isn't a bad idea. As I can get HUGE amounts of patotoe seeds.

 

 

 

A thing which popped up. Does anyone remember the infamous Tuna Potatoe? Isn't it a pain to get the butter and tuna right? Wrong.. The hardest part is the sweetcorn.

 

 

 

Tuna --> Kingdom or F2P

 

Potatoe --> pick them, carry sacks to carry up to 271 potatoes in 1 load! :XD:

 

Butter --> Buy milk from RFD chest (50 at a time, also 10 butter!!) and churn at catherby. Bank --> Farming store (If i am not mistaking)

 

 

 

Just that ... sweetcorn. 8 patches producing 15 sweetcorn each.. every hour. Makes 120 sweetcorn an hour. In the meanwhile gather butter/milk and tunas and potatoes. To bad nobody buys them.. I would be willing to try make 500 of those, if someone payed me 1k ea.

34eyfbd.jpg9h43sp.jpg16m28ty.jpg

Yeah, actually I've sold sweetcorn before (over 3.5k of them) for about 300-500 ea before. :\

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

Would be good if:

 

 

 

1) They had a shop which has a good stock of lots of different seeds. Some can be quite annoying to obtain

 

2) They reduced the time things take to grow

 

3) Update Amulet of Nature to either let you bind it to multiple patches or make it tell you how long your crop has left to grow.

 

4) Introduce a few more patches/methods of farming

Tyrrell9.gif

I myself find farming awesome, though at a lower level not profitable at all. Too many people underappreciate it. There is a sort of farming minigame. Its called the "Sorcereses Garden" though very few people use it. It gives farming experience for picking the fruits or the herbs.

Forum Updates & Suggestions <------ Let your voice be heard!
Forum Games <------- Coolest place on Tip.It
Tip.It Forum Rules <------- Read them!

jagex should play harvest moon, then they would make farming fun :P

MSSW4TI.png

i find it peaceful, no beggers, sit and read while i wait, now if only i was that patient when i farm in real life :roll:

Popoto.~<3

I think a little too much credit is being given. How much planning does it really take? I mean if you really want to level fast plant watermelons, and trees and check your watermelons every 35 minutes and your trees every 7 or so hours for reg trees and 14 what not hours for fruit trees. That's planning? I would venture to guess that 85-90% of the 99 farmers didn't "plan" anything. They bought it and went the fastest route. We're not asking for 100 watermelon seeds per hour here but claiming to thieve the master farmer and get MAYBE 6 seeds per hour for an item that has 1 use thats worthwhile (payment for trees) is a tad silly. The slayer monsters do drop good seeds good "herb" seeds that's about it. Allotments are completely worthless besides watermelons so maybe add some new allotment plants as well. How about putting animals in farming, raising chickens, cows, pigs all that is included in true farming. Farmers make their living selling their crops to the public, while this wouldn't work in RS for selling to players they could make a market in the cities close to allotments that give you rewards for your crops. There are plenty of ideas that would improve farming without ruining it.

 

Strawberries and sweetcorn are useful allotments as well. Strawberries in a form of best healing food in a basket (heals 30) and payment for orange trees; Sweetcorn is used for making of tuna potato

 

 

 

Id like you to find me more then 10 people in all of runescape that use baskets of strawberries for food.

 

 

 

 

 

FARMING IS NOT TAXING ON THE BRAIN! :XD:

 

 

 

i use strawberrie basket to train agility and thieving. So count me in.

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

Duh.

 

 

 

In a pragmatic point of view, farming is useless. Sure you could make a little money growing herbs, making super compost, getting magic tree roots: but other money making methods are far better at making money than farming. So pragmatically talking (yay I invented a word) it's a waste of time.

 

 

 

 

 

Sure you could say skills like FM are useless and people still do it.. They do it for the achievement cape. But an achievement cape in farming, that's (example) 2 months for a very rich no-lifer (80m), 4 months for a poor no lifer (20m), 8 months for a no-money no-lifer, then 4 months for a rich lifer (80m), etc you get the idea. So why should people like it? Useless, and long; that's what I would call a waste of time.

 

Your point of view is totally wrong. Farming is in a way a support skill to herblore, like relationship between mining and smithing. Whoever said you only grow herbs to sell? Alot of other farming products also support herblore in terms of 2nds (limps, high lvl berries etc) and other activities. (hops for brewing, other essentials for cooking etc) Tree farming also helps you train wc indirectly. Some of the farming products used only for paying farmers can also be sold.

 

 

 

Like in last paragraph, people train farming to help train herblore with reduced costs. The basic concept of training farming is not to no-life it which distinguish it different from other skills. You can plant, logout, wait 1 hour, login, replant herbs which is not the "no-lifing" you know.

 

 

 

Would be good if:

 

 

 

1) They had a shop which has a good stock of lots of different seeds. Some can be quite annoying to obtain

 

2) They reduced the time things take to grow

 

3) Update Amulet of Nature to either let you bind it to multiple patches or make it tell you how long your crop has left to grow.

 

4) Introduce a few more patches/methods of farming

 

1)Attractive to merchants/autoers. Likely you still will not be able to get your seeds :|

 

2) Growing times are still okay, does not require changes

 

3) Sometimes farming times are inconsistant so may be actually hard to program the amulet of nature to check the remaining time needed

 

4) Agreed

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

Maybe monsters could drop MORE THAN 1 SEED at once. I mean, they could have 4-5 in their pockets or something. I think lower lvl seeds drop more than 1 at a time, but I mean maybe getting 5-6 watermelon seeds in one drop would be nice.

 

 

 

Correct me if I'm wrong, but I don't think (not 100% sure) that many monsters drop any more than 1 decent seed at a time.

Mamong.png

336489.jpg

[Tip.It Mod][Retired][Add your Steam name here!]

On strawberries:

 

I am no longer a player, but I also loved strawberries...as did at least 10 players on my list alone! Baskets are 5 or 6 ea for 25 to 30 heal. You can fill up for nothing and drop them if you don't need and get good drops. Half my inventory at cave horrors was strawberries and a few shark. Friends who liked sitting at abyssals loved my berries too, and many had me help them become farmers to save them $$ as they levelled slayer.

 

 

 

When you have aggressive, hard hitting monsters wear guthans, but to do low level assignments surely you would opt for a cheap alternative to fixing your armour more often?

 

 

 

On changing farming:

 

Seeds are one of the most frequent drops and readily available items through a plethora of avenues. The ogres and cave horrors drop the most watermelon. Get thieving gloves and thieve the master farmers. Mid level NPCS like farmers are where the gloves work best.

 

 

 

Farming has seen quite a few additions including an herb plot and a tree space. Compare that to FM which is boring and never changing. Whoever said farming isn't complex, ask any farmer how they do it and most will tell you a different method. Planning and being wise is necessary or you waste time and effort. Each player also styles the farming around their choice of $$ spent and made. I know some 90 +farmers who never bought a tree seed.

 

 

 

Qeltar is correct in saying it is too daunting for the average player. When players ask me how to farm I tell them a few hints then direct them to use the manual as a guide, and most say...what manual...when I tell them that they can access it beside the map...many are astounded that was even there...including high level players)

 

 

 

Players want it easy...PC style, so unless someone shows them how easy it can be most won't try. I showed many , many players and friends how to get to level 4o farm fast and they would never have started had I not sparked their interest.

 

 

 

Adding livestock would be a good idea and having a barn in the poh was a fabulous idea. There is a lot of wasted 'land' there! Farming is useful in so many ways and integrates with nearly every skill, but until players get high enough level to appreciate that, Jagex really should look at ways to heighten interest for this and any other less used skill.

 

 

 

Hint: for anyone wanting more xp at lower levels (although I planted every plot as long as i had seeds) make compost each visit to the allotment. You can use regular compost and super compost as well on each plot for a little added xp. Always use at least super compost at the very least. Planting 2 levels below what you are able lessens the chance of a crop dying. Lunar magic is the farmer's choice for the teleports , the super compost spell and to cook the watermelon in summer pies=)

People don't know how to farm effectively. You should plant seeds in like every patch then do something else and come back and redo that later. That's all i've been doing to raise it up. Though i dont have any more seeds.

Quit RuneScape :)

the people that think farmin is boring sit there and wait for their plants to grow... Lol Farming is an easy skill i don't see why people dislike it so much

 

 

 

I personally don't mind farming. I think it's entertaining for the most part. I hate getting seeds though ` ::'

i don't mind it either. Its not a bad skill at all.. One of the few skills where you can make money... I like the fact i can plant something go off and do something else and come back for exp lol

RSN: drgnslyer15

Drgnslyer15.png

15 skills 90+ - 10 skills 99 - 200m+ total exp

farming is one of the most easiest skills out there.

 

 

 

just costs a bit of money.

Bbc_3.gif

4000000657th to 99 cookin

555555406th to 99 flethcin

Effective farming costs in the millions.

 

 

 

No it doesn't. Manage Thy Kingdom pays for it and gives a profit on top, in the same way that it pays for Construction and, indeed, all other skills (provided you have the patience to give it the time.)

Why is 'common sense' so named, when there is so little of it about?

Welcome to puberty, we've been expecting you.

newsighq9.jpg

actually, I think herblore p00ns farming. In farming, there are just too many tools, problems, things to keep track of, etc.,etc. I mean, farming is a JOB. irl, people farm for a living. Now, maybe I'm different then you, but I don't play RS to do a job. I not saying that farming sucks, or anything, I'm just saying that most 'scapers have an attention span of 1.5 secs and farming takes a little more than 1.5 secs. :wink:

Join Epiphany!

Effective farming costs in the millions.

 

 

 

No it doesn't. Manage Thy Kingdom pays for it and gives a profit on top, in the same way that it pays for Construction and, indeed, all other skills (provided you have the patience to give it the time.)

 

 

 

I belive he means effective by getting alot of xp in a short ammount of time.

aquasig2lc8.png

^^Click For Monster Hunting Blog (180M+ in drops)^^

farming isnt skill to train its skill to relax btw i never seen any1 with farming skillcape

i think faming is good when i get rich again ill start to farm for herbs to train herblore

skillsyough0.png

2dtv0.png

actually, I think herblore p00ns farming. In farming, there are just too many tools, problems, things to keep track of, etc.,etc. I mean, farming is a JOB. irl, people farm for a living. Now, maybe I'm different then you, but I don't play RS to do a job. I not saying that farming sucks, or anything, I'm just saying that most 'scapers have an attention span of 1.5 secs and farming takes a little more than 1.5 secs. :wink:

 

Farming's relation to herblore is just like mining to smithing. You can train them both alone or used both of them to support each other so farming is like a support skill to herblore, you can also get most herbs and 2nds effectively from farming.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

Create an account or sign in to comment

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.