dandude5007 Posted September 3, 2007 Share Posted September 3, 2007 One of the effects that people don't realize about todays wild update is that it paves the way for summoning. Now the monster u summoned can fight alongside u. Since now in the wild you are able to be hit by both the monster u attacked, and a human opponent, logically it seems that summoning would work the same way: Player 1 summons a goblin which attacks player 2, and player 1 attacks player 2 as well. Now, with this update, player 2 has a choice over which to fight, but meanwhile, summoning is not hindered by the single combat zone. NOTE: IM NOT SAYING SUMMONINGSS COMING OUT TOMOROW! im just saying that Jagex is paving the way for it in a future update, just like theyve done before...(using a seamingly unrelated update and using it to later to help with another) Now they dont have to change this when summoning does come out...breaks the flaming in half lol (bc u know that summoning (along with any update ever) will get flamed) -Dan The PROUD owner of a fire cape. -- I Support Israel, the United States, England, and any other country that has been attacked by terrorists-----Any country attacked has a right to defend itself--- Link to comment Share on other sites More sharing options...
MasterSamus Posted September 3, 2007 Share Posted September 3, 2007 dude this is the wrong section of the forum post this in bugs and suggestions Woot! Got total lvl 900 in f2p! Link to comment Share on other sites More sharing options...
dandude5007 Posted September 3, 2007 Author Share Posted September 3, 2007 How in the world is this a bug or a suggestion?!? dont try to be a mod...if it was in the wrong forum a mod would move it. The PROUD owner of a fire cape. -- I Support Israel, the United States, England, and any other country that has been attacked by terrorists-----Any country attacked has a right to defend itself--- Link to comment Share on other sites More sharing options...
Nazgul740 Posted September 3, 2007 Share Posted September 3, 2007 dude this is the wrong section of the forum post this in bugs and suggestions No its in the right section... :wall: I would so neg rep you Anyway, I so missed this when I read that... It would be possible now to have monsters fight alongside you... Woots :D New sigzor^^ Link to comment Share on other sites More sharing options...
x1992x Posted September 3, 2007 Share Posted September 3, 2007 how?(nooby i know :P ) My private chat is always ON.Winner of The Tip.It Teamcape Outfit Contest!6 years. 1 dragon CS drop and some barrows, bad luck? Link to comment Share on other sites More sharing options...
jedislayer14 Posted September 3, 2007 Share Posted September 3, 2007 if u search runescape updates on google the first or second result is in the kb and is behind the sceans for 2004 saying they will relese summuning spells! 1 defence pure pvp vid 1: Proud to have achieved 97 cooking F2P Link to comment Share on other sites More sharing options...
Dharockslayer Posted September 3, 2007 Share Posted September 3, 2007 Hmm, thats what I thought when I red about the wildy update, but then the extreme humor hormone of green dragon autoers and abbys rcers getting screwed over took over any interrest in summoning. :lol: Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^lol one of the biggest pvp updates of the year, and tip it is discussing granite Link to comment Share on other sites More sharing options...
Aquriez Posted September 3, 2007 Share Posted September 3, 2007 Erm.. no. The update makes it possible for some-one to attack you when you are in combat with an NPC. It works like this: Player 1 is fighting skeleton. Player 2 attacks Player 1. Player 1 is now fighting Player 2. Skeleton wanders off. There is no fighting alongside a monster. Link to comment Share on other sites More sharing options...
assassin_696 Posted September 3, 2007 Share Posted September 3, 2007 To be honest, I don't think this belongs in Bugs and Suggestions at all, so this is probably the best place for this discussion. "Da mihi castitatem et continentam, sed noli modo" Link to comment Share on other sites More sharing options...
DRUMINATOR17 Posted September 3, 2007 Share Posted September 3, 2007 Erm.. no. The update makes it possible for some-one to attack you when you are in combat with an NPC. It works like this: Player 1 is fighting skeleton. Player 2 attacks Player 1. Player 1 is now fighting Player 2. Skeleton wanders off. There is no fighting alongside a monster. Thank you =D> Maybe, maybe...if it was in a multi combat area what the author is saying could work. But otherwise, no. Just no. CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/073 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.Dark Bows: (11) Dragon Boots: (50!)Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide] Link to comment Share on other sites More sharing options...
Made0f12une Posted September 3, 2007 Share Posted September 3, 2007 # A viking style area, including a new quest and town. Fremminiks! Hey never would of thought of that when I very first read this update in 2004 # A large 'frozen lands' area including penguins, mammoths, polar bears and more.Lunar/Penguin Area/God Dungeon # A pyramid quest in the desert full of traps, treasure and mummys .Desert Treasure # A barrows of the undead area to explore and find new equipment.Barrows - Duh # Some good training areas designed for rangers.MM? The Chinchompas Place :P New quests: # There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.Mournings End New items: # Enchantable rings.Yep, we got those # More rare weapons and armour - including weapons with impressive special moves.Dragon Dagger, Whip, Barrelchest Anchor, Etc. # Armoured boots.We got the whole set now # More clothing to help give your characters a unique look.Pleanty of those # Special prayer book items which can be wielded in the shield spot for prayer bonuses.Horror From the Deep New features & skills # Treasure hunt mini-game with a variety of rewards, including some new rare items.Treasure Trails # Summoning spells - summon skeletons, demons, etc...! Hmm.. not here yet? We have everything else # A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next. Sure is handy now that I think of it # More random events, to give more variety, and lots of chances to win unexpected rewards.Ugh.. don't remind us # More pets and followers with different properties and abilities.Haven't gotten these yet earlier. Maybe this is linked to the dog post in General Dissucssion.[/b] # Special organised game events on holidays.Yep we have those # Many new monsters such as Orcs, Lizardmen and more.We have plenty of new monsters. Not sure if Orcs and Lizardmen are in there though # In game versions of our boardgames such as chess and draughts.Burthope Gameroom (which is commonly forgotten) And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as: Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! This came, after awhile Clan support, to allow you to optionally form your own clans with your friends.Most recent of the updates Mutiplayer castle arena for massive team based wars!Castle Wars much? Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. [b]Haven't seen this yet either, I don't think. Unless you count impouts impulses but that hardly fits the description.[/b] So there's lots to look forward to! We think the next year will be very exciting. Not a guarentee. But Jagex has been quite faithful to their word these past 3 Years, maybe we'll see those last things on the list in the near future ^^ClicK^^"I backed my car into a cop car the other dayWell he just drove off sometimes life's ok...Alright already we'll all float onAlright don't worry we'll all float on" - Isaac BrockDays Hunting:4 - Kingly Imps Caught:2Money Earned: 4.5-5m Link to comment Share on other sites More sharing options...
x_bow80 Posted September 3, 2007 Share Posted September 3, 2007 [hide=List of Updates Jagex made + My post]# A viking style area, including a new quest and town. Fremminiks! Hey never would of thought of that when I very first read this update in 2004 # A large 'frozen lands' area including penguins, mammoths, polar bears and more.Lunar/Penguin Area/God Dungeon # A pyramid quest in the desert full of traps, treasure and mummys .Desert Treasure # A barrows of the undead area to explore and find new equipment.Barrows - Duh # Some good training areas designed for rangers.MM? The Chinchompas Place :P New quests: # There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.Mournings End New items: # Enchantable rings.Yep, we got those # More rare weapons and armour - including weapons with impressive special moves.Dragon Dagger, Whip, Barrelchest Anchor, Etc. # Armoured boots.We got the whole set now # More clothing to help give your characters a unique look.Pleanty of those # Special prayer book items which can be wielded in the shield spot for prayer bonuses.Horror From the Deep New features & skills # Treasure hunt mini-game with a variety of rewards, including some new rare items.Treasure Trails # Summoning spells - summon skeletons, demons, etc...! Hmm.. not here yet? We have everything else # A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next. Sure is handy now that I think of it # More random events, to give more variety, and lots of chances to win unexpected rewards.Ugh.. don't remind us # More pets and followers with different properties and abilities.Haven't gotten these yet earlier. Maybe this is linked to the dog post in General Dissucssion.[/b] # Special organised game events on holidays.Yep we have those # Many new monsters such as Orcs, Lizardmen and more.We have plenty of new monsters. Not sure if Orcs and Lizardmen are in there though # In game versions of our boardgames such as chess and draughts.Burthope Gameroom (which is commonly forgotten) And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as: Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! This came, after awhile Clan support, to allow you to optionally form your own clans with your friends.Most recent of the updates Mutiplayer castle arena for massive team based wars!Castle Wars much? Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. [b]Haven't seen this yet either, I don't think. Unless you count impouts impulses but that hardly fits the description.[/b] So there's lots to look forward to! We think the next year will be very exciting. [/hide] Not a guarentee. But Jagex has been quite faithful to their word these past 3 Years, maybe we'll see those last things on the list in the near future Its most likely still in the working. It takes a long long time to make a skill. EDIT: WTF!! Why does it hide my whole post?!?!? 99 Pics - Range, Defence, HP, Attack, Magic, Strength, Cooking Link to comment Share on other sites More sharing options...
SwreeTak Posted September 3, 2007 Share Posted September 3, 2007 I haven't thought about that. But you might be right in this one. IF they create summoning now, and I say IF, they won't need to change as much as they would have if they hadn't updated this now. It's just to wait and see what happens next, I guess... Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
dragon312 Posted September 3, 2007 Share Posted September 3, 2007 yez diz mus rly be summing it muzt be it rly Link to comment Share on other sites More sharing options...
tintin113 Posted September 3, 2007 Share Posted September 3, 2007 lol, omg, how can u think that this is summoning. there are 2 updates i can think of that u may have got confused with. 1.) god wars - if one monster is fighting another, u can attack the other and be fighting against it with the other monster. but this is only because it was already attacking it, and it is multi-combat, just like 2 ppl can attack 1 in the wildy. 2.) The new update of attacking people/monsters in the wildy - the monster doesn't fight along side you... yaeh, that's it, i don't mean to flame you, but i just seriously don't see how you can think that any of these new updates can "pave the way" for summoning. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
Made0f12une Posted September 3, 2007 Share Posted September 3, 2007 lol, omg, how can u think that this is summoning. there are 2 updates i can think of that u may have got confused with. 1.) god wars - if one monster is fighting another, u can attack the other and be fighting against it with the other monster. but this is only because it was already attacking it, and it is multi-combat, just like 2 ppl can attack 1 in the wildy. 2.) The new update of attacking people/monsters in the wildy - the monster doesn't fight along side you... yaeh, that's it, i don't mean to flame you, but i just seriously don't see how you can think that any of these new updates can "pave the way" for summoning. I can see that you didn't read the post/are having trouble understanding the post. Also, I don't see how your post disproves the topics post because your sentences are choppy and not very well developed so I can not understand what you're trying to say. ^^ClicK^^"I backed my car into a cop car the other dayWell he just drove off sometimes life's ok...Alright already we'll all float onAlright don't worry we'll all float on" - Isaac BrockDays Hunting:4 - Kingly Imps Caught:2Money Earned: 4.5-5m Link to comment Share on other sites More sharing options...
DarkDude Posted September 3, 2007 Share Posted September 3, 2007 The closest we have to summoning in game is nechs. That's how, in my opinion summoning will work. Except instead you being attacked twice the monster will be attacked twice. Nechs show that summoning is indeed possible within the game code for single combat zones. Link to comment Share on other sites More sharing options...
JimmyMcNabb Posted September 3, 2007 Share Posted September 3, 2007 Please can you realise that summoning would be the demise of runescape and there's enough of these topics. Summoning is not coming my dear people, please believe me on this one. Link to comment Share on other sites More sharing options...
Ezz Posted September 3, 2007 Share Posted September 3, 2007 Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. Haven't seen this yet either, I don't think. Unless you count impouts impulses but that hardly fits the description. Sounds like Temple Trekking/Burgh de Rott Ramble, except you can't do it with friends. [insert birds flying in a circle here]Yes, that sig was annoying. Link to comment Share on other sites More sharing options...
SupportMage Posted September 3, 2007 Share Posted September 3, 2007 # A viking style area, including a new quest and town. Fremminiks! Hey never would of thought of that when I very first read this update in 2004 # A large 'frozen lands' area including penguins, mammoths, polar bears and more.Lunar/Penguin Area/God Dungeon # A pyramid quest in the desert full of traps, treasure and mummys .Desert Treasure # A barrows of the undead area to explore and find new equipment.Barrows - Duh # Some good training areas designed for rangers.MM? The Chinchompas Place :P New quests: # There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.Mournings End New items: # Enchantable rings.Yep, we got those # More rare weapons and armour - including weapons with impressive special moves.Dragon Dagger, Whip, Barrelchest Anchor, Etc. # Armoured boots.We got the whole set now # More clothing to help give your characters a unique look.Pleanty of those # Special prayer book items which can be wielded in the shield spot for prayer bonuses.Horror From the Deep New features & skills # Treasure hunt mini-game with a variety of rewards, including some new rare items.Treasure Trails # Summoning spells - summon skeletons, demons, etc...! Hmm.. not here yet? We have everything else # A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next. Sure is handy now that I think of it # More random events, to give more variety, and lots of chances to win unexpected rewards.Ugh.. don't remind us # More pets and followers with different properties and abilities.Haven't gotten these yet earlier. Maybe this is linked to the dog post in General Dissucssion.[/b] # Special organised game events on holidays.Yep we have those # Many new monsters such as Orcs, Lizardmen and more.We have plenty of new monsters. Not sure if Orcs and Lizardmen are in there though # In game versions of our boardgames such as chess and draughts.Burthope Gameroom (which is commonly forgotten) And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as: Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! This came, after awhile Clan support, to allow you to optionally form your own clans with your friends.Most recent of the updates Mutiplayer castle arena for massive team based wars!Castle Wars much? Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. So there's lots to look forward to! We think the next year will be very exciting. Not a guarentee. But Jagex has been quite faithful to their word these past 3 Years, maybe we'll see those last things on the list in the near future Sound like temple trekking to me. Still alive, still alive. Link to comment Share on other sites More sharing options...
Tomboy1491 Posted September 3, 2007 Share Posted September 3, 2007 summoning would be a great thing to add to magic. jagex keeps updating melee and range and they can hit like 90+ now. mage can hit like a max of 30 if u even have 94 mage to do it. ̢̮â¬Å¡ÃâÃÂ»ÃÆÃ¢Ã¢ââ¬Å¡Ã¬ÃâÃÂ ÃÆÃ¢â¬Å¡ÃâämÃÆÃâÃâ¦ÃÂ¸ÃÆÃâÃâÃÂ¸ÃÆÃ¢â¬Å¡ÃâÃÂ¥ÃÆÃ¢â¬Å¡Ãâë ~Fisher for Life~Accomplished September 20, 2007 Link to comment Share on other sites More sharing options...
Nenga Posted September 3, 2007 Share Posted September 3, 2007 More dangerous wild = summoning? Explain that to me. Ponies! Link to comment Share on other sites More sharing options...
Numer0_un0 Posted September 3, 2007 Share Posted September 3, 2007 Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. Haven't seen this yet either, I don't think. Unless you count impouts impulses but that hardly fits the description. Sounds like Temple Trekking/Burgh de Rott Ramble, except you can't do it with friends. Oh, I know! WOM's quest for random items! Except that, also, is more of a one-player thing... :confused: Link to comment Share on other sites More sharing options...
ToBeContinued Posted September 3, 2007 Share Posted September 3, 2007 It would be possible now to have monsters fight alongside you... i LIKE it! :XD: .::W00tpecker::.|94 Attk|99 StrBarrows Drops: 6 Dragon Drops: 0 :( Link to comment Share on other sites More sharing options...
dandude5007 Posted September 3, 2007 Author Share Posted September 3, 2007 It would be possible now to have monsters fight alongside you... i LIKE it! :XD: yay someone got it..... Its pretty simple how this relates to summoning. with this update u can be atacked by a human and monster in a single combat zone simultaneously. (previously u cudnt) This paves the way for summoning, in which u summon a monster to help u fight. Now u and monster can fight alongside eachother against 1 opponent in a single combat zone, The PROUD owner of a fire cape. -- I Support Israel, the United States, England, and any other country that has been attacked by terrorists-----Any country attacked has a right to defend itself--- Link to comment Share on other sites More sharing options...
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