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A Question of Morality


Soma2035

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For me it all depends, well not really now as I only DK with one mate since I learned how to do it.

 

 

 

If I have to leave early then I drop some Super Restores so he can stay longer. If he left early, I'd still give him a split of all good drops cause I'm like that (plus he'd do it too).

 

 

 

This is pretty much like saying that the guy who suicided for you should only get 10% of the kills he was there for. Though if it weren't for him there would be no trip. I'll pay any suicider their 10% of whole trip, or 100k if it was a bad one.

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In my eyes anyone who came on the trip deserves a share of the drop, even if they have to teleport out earlier, they still contributed to the trip.

 

 

 

My views may be different though, I am not someone who kills boss monsters for money; I do it for fun and any loot is a bonus. Those who's main method of making money is hunting such boss monsters might be less inclined to share their "profits" with others.

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Wellif I teleported out and 2 kills later at DK they get a good drop, I wouldn't really expect a share since I already left (assuming I wasn't returning and had thus "quit") for that time but if I tele'd out while fighting the npc that gave the drop then I would expect a share.

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You should get what you deserve.

 

 

 

If your only contribution is to open the doors, or suicide in for team members, your reward is only a low cut (if any) of the loot. If you help for the kills, help the team, you are supposed to get an equal share in the loot while you are in the room.

 

 

 

When you have to tele out, you have no value for the team anymore, nor can you do damage to the monsters to get a drop. Therefor, After you teleport, you are no longer helping, and are at the mercy of your friends willingness for a share. Sure, the last kill was with your help and you should get your share up and until then. All the work your team mates do after that is THEIR effors alone, so you are entitled to nothing.

 

 

 

NB: I have never been to DK or GWD, but this is how I would act.

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I kill Graador with my freind Ty, and we split drops even if one of us has to tele before the other. I wouldnt have gotten to the 3rd General without him, so if the 3rd gen drops something, I think its equally his.

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If you teleport out to restock, while the mage kills them solo, with no help whatsoever on the ones that he gets drop's from, why should you or any of the team that teleported to restock get a share of those drops?

 

 

 

That's almost to say that being part of the team I could kill 10, decide I was bored, teleport away for a bit and say I was restocking, do something IRL real quick, come back and try and lay claim to drops that they got with no help of me.

 

 

 

Each kill is a random drop. The more you kill has no effect on the % of what drop you can get, thus if you aren't there to help with any of the kill, there is no way you should get any share of the drop.

 

 

 

If you help kill it but have to teleport away mid fight, THAT monster, yes, you should get a share of that drop. NOT if you didn't do any help at all on the monster.

 

 

 

I hardly find that a morality issue, in fact...it isn't one.

 

 

 

I agree 100%, although there's a few scenarios where I'd share anyway.

 

 

 

Also, my policy is at DKs is that the Mage and the Hybrid drops are seperate. Hybrids share between themselves, mages or mage share between themselves. If you have one mage and two hybriders, you might get twice as many kills hybridding, but you have to split the drops. While the mage keeps the drops to themself.

 

 

 

Another point I'd like to bring up. Clues. When I go to DKs/GWD with one of my friends we agree that if we get something decent from clues (>1M or so) that we'll split the drops. This is mainly in the case of Third Age kites/Robins and other expensive items. You helped kill the monster that dropped the clue, don't you deserve part of the reward? A lot of people think it's strange that we split clues, although I don't think we've ever had anything worth splitting #-o

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I have never been Dag Hunting or to the GWD but i strongly beleive that anyone who has helped in killing the monster, deserves a share. The "In-room" policy sounds quite absurd Imo...Say one person has to tele as they have taken most of the hits, thus prventing their teamates dying and they don't get a share as they weren't there when it was dropped, but they helped insure their teamates stayed alive by taking the damage...Not much point in going with this policy i think.

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If you're their to help, but are forced to Teleport, that should still warrent you a share of the pay.

 

 

 

I'd get a little annoyed if I had to teleport, then the others received the big cash sum, and I was given nothing. :o

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When I DK, normally what we do is you split with people in your same position, for example hybridders split their drops and mages split theirs. If you only have one mage, you keep what you get.

 

 

 

For godwars, however, we normally say if you were helping us within 5 kills of the drop, you get a part of the drop (sometimes not as much as the people who were there, but they used more supplies)

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The problem is rare, lucky drops.

 

For steady, medium value drops, then an "in the room" split works fine.

 

 

 

Ig it's a rare drop that came down on the 10th kill and you left on the 9th, then you deserve a share of the proceeds, maybe a full share, or maybe 9/10 of a share - or at the very least, a firm "IOU" for the next one.

 

 

 

Rather than selling the item and splitting the proceeds, if the group is organized and trustworthy enough, "your turn next" for big items is another possibility.

 

 

 

 

 

Of course, if called away without much participation, then you don't deserve much, and if killed early, It's your partners duty to collect and return any valuable items, maybe regroup and resume.

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I think the whoever is in room policy is good as a general thing, since often u get a random team from a forum. No-one especially knowing each other etc then it is a fair and logical way to do it.

 

 

 

When it comes to clans and friends going as a team I think you need to agree BEFORE you go how you are going to split it.

 

 

 

If YOU personally don't like the rule, ask before hand if it can be split equally, don't go then whine and moan and beg that it be split different the normal way everyone assumed it would be.

 

 

 

Its like in my clan the clans rules are for pking and bosses monster trips ALL drops go to clan leaders then are split out evenly between thoose who attended the event. If me and some clan mates were to go of our own according or host an private event we would agree before hand how to deal with drops eg equal shares or in-room or whoever get it keeps it.

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Particularly of interest to me is the scenario where a lone mage is left behind and keeps 100% of all drops after the group leaves. I might be off here but I was under the impression a single person couldn't get there by themselves. If that's true, they owe it to the people who got them there. If these people you refer to would still argue against that then it's just greed.

 

 

 

100% Agree. The answer is you can't get to DK's on your own Solo. Therefore you wouldn't have been able to get all the drops if you didn't have a team-mate/suicider to help you get in there.

 

 

 

Notice no "higher powers" from GoF have posted yet defending their "policy", maybe they think it's stupid too but just can't admit it.

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When dk'ing i did a class split system so rangers split with other rangers and mages split with other mages. It worked well really as none of us got a drop :XD: . I'd say if you all wanted to try and kill the same monster but one person telied perhaps one kill before then they deserve a share but if you telied say about 1/4 of the way through the trip compared to everyone else and the drop came at the end then you don't really deserve it. It depends if the group would have been able to get as many kills in with you there or not.

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Weak people dont deserve a share if they wouldn't be able/didnt contribute to the drop. Sorry but if i spent my cash on pots/armour and they turn up, deal 2hp damage and expect the same as me i'll say no. Having said this if it was a friend of mine i'd 50/50 it because they're a friend. Otherwise nah.

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The "In-Room" policy is a decent one for teams which are formed from a forum or a monster hunting clan where everyone may not know eachother too well.

 

 

 

Roles that are essential to getting the kill(s), such as a suicider, or 'tanker' or whatever, definately deserve something.

 

 

 

At Dag Kings (haven't really taken a crack at the GWD yet), better stats, experience, and gear generally allow you to stay longer. If it's my effort, skill, and risk that allows me to roll the dice more often than someone else in a single trip, then I think that's just nifty ;D

 

 

 

Example: someone Maging Rex suited up in proselyte, taking Sharks and Prayer potions vs me taking Veracs, brews, and Super restores. Mr Proselyte didn't try very hard and he definately won't stay as long as I will. So when he leaves it's My Trip and not Our Trip. I think that's fair.

 

 

 

If I leave early, my trip is done. The team (and their drops) is no longer my concern and I can go on my merry way. Perhaps even getting ready to go back for another trip with another team.

 

 

 

Again, I think it's alright for a 'general rule.' With friends, come up with something everyone can agree to :P

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As far as Dagannoth King goes, I've had no problem with class splits as long as they were announced and understood by everyone before the trip began.

 

 

 

However, many of the mages I went with did not like this method, because for the most part, mages are hit and miss. Sometimes, you'll pull two dragon axes. Other times, you won't see a thing for five trips. For many mages, those five trips at the high expense pretty much tell them that there won't be a next trip... lack of runes.

 

 

 

However, the issue is when you consider the trip shared by everyone, and expect everyone to split their drops even with the other group (hybrids with mages, and vice versa.) In that scenario, I think it's basically implied that the purpose is for everyone to walk away with a fair split. If that's the case I don't see how it can be fair to exclude someone because he ran out of potions 2-3 kills early...

 

 

 

This applies especially to scenarios like hybrids and GWD, because in those cases, the one who teleports out early is usually the one who took the hits, hence expending more prayer and supplies than the others.

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Being a frequent DKer myself, I think the share-with-people-in-the-room method is the best. While it is true that your teammates couldn't have killed that Prim (for example), you teleported before that kill because you ran out of antis. This is entirely your fault. The same goes for dying. You die, we give your stuff back, but you didn't help with the kills after that. One day you will live while the other dies and get a good drop. As for the mage keeping the drops he got after the hybrids left, he has every right to do so. I only mage on 3 man trips to get a better chance at drops, not to get my [wagon] whooped by Supreme when Rex spawns bad.

 

To sum it up, I share with every teammate that was in the room when I got the drop. If you leave because I last an hour longer than you and demand a share from my zerker, I will tell you to mage next time and enjoy my 2m profit. If you insist on class shares, I will not come with you since I could as well solo mage.

 

 

 

Gj on making a good topic btw :) .

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Well, personally, I'd share with who I went with regardless if they were there or not, simply because they're friends.

 

 

 

They were there the intire time, making it possible for you personally to stay long enough to get a drop, so they deserve a part of ANY proceeds.

 

 

 

The capacity to share just needs to be exercised. Greed must be suppressed.

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the best argument i can think of for the "in-room" policy is this:

 

 

 

it's purely objective. simple. either you were in the room at the time of the drop, or you weren't. none of this "well, i helped get there, and you wouldnt have been able to kill that one without me" stuff. that's all a matter of opinion. maybe your team would have been fine without you, maybe not. there are no "2 sides" to splitting only among the people in the room at the time of the drop.

 

 

 

however, i'm not saying this system is perfect. i usually go with a few different teams, and we normally do something different each time. i've been on trips where we split among the people in the room and ive been on trips where we split evenly no matter what. each trip worked out well, because the people that went on the trips all agreed beforehand how we would split drops.

 

 

 

no matter what you do, it's most important to only go with people you know and trust, because there will always be people who will try to cheat you out of drops

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Oh yes, Saru, you're a member of GOF. I've been on trips with GOF members before, and they all followed this policy as well. I'm wondering, is that your clan policy in general?

 

 

 

For those who don't know, GOF is a Dagannoth Hunting clan.

 

 

 

 

 

Hnmm. I haven't DKed in ages... I wanna go back so bad, but not til my router is fixed. The last trip I went on. We did class seperate. I remeber cause me, Neccy and Urian (Wuv ya <3: ) Got owned by prime and had to tele. Then ApCrump0 and someone else, maybe Metal... They got an axe and an archer after we teled. ( They killed supreme really quick) And me, Nec face and Urian ( <3: ) only got money from the mud and archer we got. (While Ap and Metal got like 4m ea worth of drops. <.< )

 

 

 

Although, you would really have to ask Metal or Kirky.

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The "whoever is in the room" seems like an act of selfishness.

 

 

 

I believe that whoever participated AND put forth a sincere effort should get a part of the share. The reason I say AND is because someone just can't participate for a bit or just do nothing and expect a share. I realize that some positions of team fighting require few to leave earlier than the others, and thats okay. At least they putting forth the effort in their position.

 

 

 

I'd also like to add that some bosses just may not like you -.-. When I am participating in a team for god wars bosses, I usually take the most damage, despite the fact that I sometimes have more defence than my teammates. I don't know why bosses do not like me, but that's beside the point. It was conspicuous that I put forth a sincere effort so I got a share from my mates.

 

 

 

No offense to anyone this may apply to, but whoever abides by the "whoevers in the room policy at the time" policy seriously needs to reflect upon their morals.

 

 

 

If some random guy happens to pop up on your team or if you notice anyone not putting forth a sincere effort, exclude them by all means =;

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Well, as you know I'm with the who's in the room policy.

 

 

 

At god wars my team always gives food to the person with the least amount. I have yet to be on a trip where a person teles more than a kill before the other people. (And our friend teled that trip because he had to go.)

 

 

 

And at dagannoth kings, the mage spends the extra time and risks losing all his gear solo by staying there. He deserves the drop to himself. The rest didn't help. He could have easily gone by himself so saying that he wouldn't be there without his team isn't true.

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Well, as you know I'm with the who's in the room policy.

 

 

 

At god wars my team always gives food to the person with the least amount. I have yet to be on a trip where a person teles more than a kill before the other people. (And our friend teled that trip because he had to go.)

 

 

 

And at dagannoth kings, the mage spends the extra time and risks losing all his gear solo by staying there. He deserves the drop to himself. The rest didn't help. He could have easily gone by himself so saying that he wouldn't be there without his team isn't true.

 

 

 

Then perhaps I'm just accursed with an overabundance of understanding of how this game works.

 

 

 

Any computer game such as this is run on an algorithm. In other words, if you go to a trip, your drops are practically predetermined.

 

 

 

If a mage DOES choose to go alone, from personal experience, he does not last as long as he would last going with a team of hybrids, or with another mage helping him, etc.

 

 

 

Since your drops are literally predetermined, if your last trip was a dragon axe, that one extra kill extension was what it took to get the drop. Had you gone alone, you would have ended up with almost the exact same list of drops, and no dragon axe at the end assuming you fell 1 kill short.

 

 

 

And Time, I've seen multiple trips where one person gets pounded in one fight... and loses all their brews out of pure misfortune. Having seen it happen more than once, I still can't justify withholding that person's share because they had to leave a few kills earlier.

 

 

 

And again, in part I understand the mage at DKs argument, and I respect both arguments. But I still do not think it's that fair, because it still leaves too many unanswered situations.

 

 

 

Also, I don't know if you mage often at DKs, because from my experience, drops are very inconsistent. So yes, the hybrids DO help. Prime and Supreme drop more consistently, and that share helps keep the mages in action, because without the share of the ranger's loot, they may very well not be able to afford runes or such to keep doing trips. It's fairly depressing to return emptyhanded after 3 solo mage trips... but it's not nearly as disheartening if you have your runes covered in part by the rangers and hybrids. And really, if that's the case, you should be returning the favor.

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