Blutters Posted January 3, 2009 Share Posted January 3, 2009 Also - smoke spells are cheaper than ice spells now... their max hits are only 3 lower but they poison for like 8 damage so it's best to use smoke burst and smoke barrage now Smoke Barrage only does 4 poison damage unfortunately. Link to comment Share on other sites More sharing options...
muggiwhplar Posted January 3, 2009 Share Posted January 3, 2009 Also - smoke spells are cheaper than ice spells now... their max hits are only 3 lower but they poison for like 8 damage so it's best to use smoke burst and smoke barrage now Smoke Barrage only does 4 poison damage unfortunately. Either way - still should be more efficient Link to comment Share on other sites More sharing options...
Subway Posted January 3, 2009 Share Posted January 3, 2009 IF i bursted 86-99, Aprox how much would it cost? :o Link to comment Share on other sites More sharing options...
bedman Posted January 3, 2009 Share Posted January 3, 2009 IF i bursted 86-99, Aprox how much would it cost? :o Do the math. This thread has every info you need. Typical question of a 99 cook/fletcher... A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
andylax38 Posted January 3, 2009 Author Share Posted January 3, 2009 IF i bursted 86-99, Aprox how much would it cost? :o It's about 10m exp and would take about 54k casts, which using the prices from 7/7/08 that I have in the guide would cost about 58m gp. No one said bursting was cheap. :P ~>~Check Out My Bursting Guide~<~Current goals - 99 Slayer, 99 Summoning, 85 DungeoneeringAchieved goals - Quest Cape, 99 Strength, 85 Slayer, 99 Range, 88 Summoning, 90 Slayer, 99 Magic, 99 Farming Link to comment Share on other sites More sharing options...
Snippety Posted January 3, 2009 Share Posted January 3, 2009 very nice guide :thumbsup: im def. going to use it for 94 mage, if not 99 lol Link to comment Share on other sites More sharing options...
nightshade53 Posted January 4, 2009 Share Posted January 4, 2009 ty, first trip (5k bursts): Link to comment Share on other sites More sharing options...
andylax38 Posted January 4, 2009 Author Share Posted January 4, 2009 Very nice I added it to the statistics and gave you credit for it, if you don't want it on there just let me know and I'll take it down. Need all the statistics I can get to make the data more reliable so if anyone else wants to post a after trip screenshot such as the one above feel free. ~>~Check Out My Bursting Guide~<~Current goals - 99 Slayer, 99 Summoning, 85 DungeoneeringAchieved goals - Quest Cape, 99 Strength, 85 Slayer, 99 Range, 88 Summoning, 90 Slayer, 99 Magic, 99 Farming Link to comment Share on other sites More sharing options...
berserking1 Posted January 9, 2009 Share Posted January 9, 2009 used around 3.2k barrages i guess didn't bring pray boosting gear so kind of a short trip got 88 summon on this method though \ Link to comment Share on other sites More sharing options...
sa121 Posted January 9, 2009 Share Posted January 9, 2009 Nice guide, it made it very clear how to do the method, but it makes it sound much more harder than it really is. Planning on using this for 99 mage. R.I.P Shiva and The Old NiteVisit My Huge Goals!!! <---- Click ThisMy Pk GalleryGWD: 3x Saradomin Sword, 2x Saradomin Hilt, 2X B Boots, 1x Tasset, 2X B Plate, 2X Shard, 1X D MedTDs: 3x Solo Claws, 1x Solo Armour Piece99 Untrimmed HP, 0% Pc'd and before Soul Wars -- Trimmed July 1, 2009First Untrimmed HP Cape to 96 summon, top 300 to 96 summonProud owner of the strength, magic, range, and hitpoints capes.Spa_Ins/LOLCANADA on IRC. Link to comment Share on other sites More sharing options...
nightshade53 Posted January 10, 2009 Share Posted January 10, 2009 Nice guide, it made it very clear how to do the method, but it makes it sound much more harder than it really is. Planning on using this for 99 mage. Makes people concentrate till they get comfortable then, better this way round : Link to comment Share on other sites More sharing options...
stan18 Posted January 14, 2009 Share Posted January 14, 2009 Theres definitely something wrong with your barraging stats. I definitely do not get 474 crimsons per 1k casts, and the pictures i see on this thread agree. its more like ~350 You don't need that much magic att bonus... I've made several trips to the lobs now, both with full void mage and prayer-boosting, weight-reducing gear. My friend also compared full mage-boosting gear to the lesser gear... the results were the same... When it comes to comparing the costs of things at the lobsters, you wanna calculate it in terms of average amount of spells per roundup. Like, when ice barraging - most of the time it takes 13 barrages to destroy a roundup (9 lobsters). When using all 3 different styles (void/max mage att/lightweight-pray), the average amount of barrages was always 13, proving that magic att bonus is insignificant. I wear... God mitre God stole Ahrim top Ahrim bottom Zammy book Mystic water staff (saves like 96gp per cast + autocast loses its edge after about 8 spells every roundup) Spottier cape Penance gloves Boots of lightness Ring of life So this leaves me with a whopping +20 prayer bonus, only 6kg of weight, and the same magic power as the highest possible magic att bonus setup. Plus, there's no need to switch any armor while running around to conserve prayer. I also bring a bunyip with me and forget about blood spells (mostly cuz they make me lose track of ice barrage average calculations). since raw lobsters are a 100% drop and bunyips let you eat raw food, you don't need to worry about healing after each roundup if the bunyip's being too slow. plus the bunyip never strays and attacks lobsters unlike the other familiars. also you can pick up and use all 9 raw lobsters on the bunyip to convert them into water runes while you wait for lobsters to respawn and you wait for energy to go back up. Since I only carry 6kg of weight, I'm always at 100% energy before the next roundup. Also, I get about 3.5k water runes per trip from doing that (I can only tolerate 1k barrages per trip). I also use up 6.5 prayer pots per 1k barrages but the cost of prayer pots compared to barrages is negligible. more info (where I learned about the different equipment setup): your setup is almost exactly like mine, with one difference - i use infinity bottom. ahrim's robebottom weighs 10.5kg, infinity robebottom weighs 2kg. small sacrifice in magic att makes up for the 8.5kg, i think. I'm always near 100% Link to comment Share on other sites More sharing options...
muggiwhplar Posted January 14, 2009 Share Posted January 14, 2009 Theres definitely something wrong with your barraging stats. I definitely do not get 474 crimsons per 1k casts, and the pictures i see on this thread agree. its more like ~350 You don't need that much magic att bonus... I've made several trips to the lobs now, both with full void mage and prayer-boosting, weight-reducing gear. My friend also compared full mage-boosting gear to the lesser gear... the results were the same... When it comes to comparing the costs of things at the lobsters, you wanna calculate it in terms of average amount of spells per roundup. Like, when ice barraging - most of the time it takes 13 barrages to destroy a roundup (9 lobsters). When using all 3 different styles (void/max mage att/lightweight-pray), the average amount of barrages was always 13, proving that magic att bonus is insignificant. I wear... God mitre God stole Ahrim top Ahrim bottom Zammy book Mystic water staff (saves like 96gp per cast + autocast loses its edge after about 8 spells every roundup) Spottier cape Penance gloves Boots of lightness Ring of life So this leaves me with a whopping +20 prayer bonus, only 6kg of weight, and the same magic power as the highest possible magic att bonus setup. Plus, there's no need to switch any armor while running around to conserve prayer. I also bring a bunyip with me and forget about blood spells (mostly cuz they make me lose track of ice barrage average calculations). since raw lobsters are a 100% drop and bunyips let you eat raw food, you don't need to worry about healing after each roundup if the bunyip's being too slow. plus the bunyip never strays and attacks lobsters unlike the other familiars. also you can pick up and use all 9 raw lobsters on the bunyip to convert them into water runes while you wait for lobsters to respawn and you wait for energy to go back up. Since I only carry 6kg of weight, I'm always at 100% energy before the next roundup. Also, I get about 3.5k water runes per trip from doing that (I can only tolerate 1k barrages per trip). I also use up 6.5 prayer pots per 1k barrages but the cost of prayer pots compared to barrages is negligible. more info (where I learned about the different equipment setup): your setup is almost exactly like mine, with one difference - i use infinity bottom. ahrim's robebottom weighs 10.5kg, infinity robebottom weighs 2kg. small sacrifice in magic att makes up for the 8.5kg, i think. I'm always near 100% That's a very good idea - and yeah, I average 350 crimsons per 1k barrages as well I'll start using infinity bottoms in the future :D Link to comment Share on other sites More sharing options...
totalpwnage Posted January 16, 2009 Share Posted January 16, 2009 I swear magic bonus does affect it.. I get usually like 310 crimsons per 1k bursts and like 380+ crimsons per 1k barrage (from what I remember) and thats in full ahrims, fury, ancient staff, mages book, god cape, inf boots, seers ring... and if i remember right, i was getting like 210k mage exp per 1k bursts... don't remember the barrage. There is no way you're getting 494 crimsons per 1k barrage... thats just insanely high. You gotta look into that a little >.> Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
bedman Posted January 16, 2009 Share Posted January 16, 2009 I swear magic bonus does affect it.. I get usually like 310 crimsons per 1k bursts and like 380+ crimsons per 1k barrage (from what I remember) and thats in full ahrims, fury, ancient staff, mages book, god cape, inf boots, seers ring... and if i remember right, i was getting like 210k mage exp per 1k bursts... don't remember the barrage. There is no way you're getting 494 crimsons per 1k barrage... thats just insanely high. You gotta look into that a little >.> Your crimson numbers / lob are also high. Doing over 15k bursts, my average was like 270 crimsons per 1k bursts. I dunno how big your samples were but it seems a bit strange. I was wearing around 105 mage bonus btw. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
totalpwnage Posted January 16, 2009 Share Posted January 16, 2009 I swear magic bonus does affect it.. I get usually like 310 crimsons per 1k bursts and like 380+ crimsons per 1k barrage (from what I remember) and thats in full ahrims, fury, ancient staff, mages book, god cape, inf boots, seers ring... and if i remember right, i was getting like 210k mage exp per 1k bursts... don't remember the barrage. There is no way you're getting 494 crimsons per 1k barrage... thats just insanely high. You gotta look into that a little >.> Your crimson numbers / lob are also high. Doing over 15k bursts, my average was like 270 crimsons per 1k bursts. I dunno how big your samples were but it seems a bit strange. I was wearing around 105 mage bonus btw. I was in +123 mage bonus. Then again, I think a major difference was I tended to melee/rush/blitz the last lobster (they're weak to crush so ancient staff works well) quite often... but I don't think that should improve it by 40 crimson by itself. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
andylax38 Posted January 16, 2009 Author Share Posted January 16, 2009 I swear magic bonus does affect it.. I get usually like 310 crimsons per 1k bursts and like 380+ crimsons per 1k barrage (from what I remember) and thats in full ahrims, fury, ancient staff, mages book, god cape, inf boots, seers ring... and if i remember right, i was getting like 210k mage exp per 1k bursts... don't remember the barrage. There is no way you're getting 494 crimsons per 1k barrage... thats just insanely high. You gotta look into that a little >.> I'm aware of how off the crimson for barraging data is... I wasn't given a vast amount of data for it and none of it so far is my own. I'm in the middle of getting 99 mage barraging there, finished one trip and averaged 360 crims per 1k barrages which I think is about right. I'll probably get two more trips in before 99 mage so once I add those to the current data it should look a lot better. The reason it is so off right now is because the sample size for the barraging data is very small and the trips that were done vary greatly in the number of casts used which causes it to be skewed. When I add my 3 trips of 2k barrages to the data it should greatly improve the statistics. As far as mage bonus having an affect I'm still not sure, my last trip I did using muggi's setup and averaged 360 crim per 1k barrages. Think I'll do the next one with max mage bonus and see how they compare. My guess is they'll be very similar which would make using the weight reducing setup more beneficial. ~>~Check Out My Bursting Guide~<~Current goals - 99 Slayer, 99 Summoning, 85 DungeoneeringAchieved goals - Quest Cape, 99 Strength, 85 Slayer, 99 Range, 88 Summoning, 90 Slayer, 99 Magic, 99 Farming Link to comment Share on other sites More sharing options...
Inuashakent Posted January 18, 2009 Share Posted January 18, 2009 I love how much the discussion helped me :thumbup: So I'm wondering, should I use a Bunyip? Or Blood spells... I've been hearing mixed opinions... [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
bedman Posted January 19, 2009 Share Posted January 19, 2009 I love how much the discussion helped me :thumbup: So I'm wondering, should I use a Bunyip? Or Blood spells... I've been hearing mixed opinions... I'd say blood spells. The costs are high enough that the difference of using 2 bloods every few lures is very neglible. I did bring a bunyip myself sometimes though. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Inuashakent Posted January 19, 2009 Share Posted January 19, 2009 If I use a 9 spot, should I bring Proselyte legs or Monk legs? They have equal Prayer bonuses, yet one weighs a lot more then another. I bring Proselyte for the prayer, though. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
D Jay99 Posted January 19, 2009 Share Posted January 19, 2009 If I use a 9 spot, should I bring Proselyte legs or Monk legs? They have equal Prayer bonuses, yet one weighs a lot more then another. I bring Proselyte for the prayer, though. I went there yesterday for the first time and brought verac's skirt for luring, extra range defence too. Went quite well once I figured out I shouldn't lure that 10th lobster, but had to tele after 500 bursts. I was trapping the dagganoths, and all of a sudden I was down to 13 hp after the range daggs/wallasalki owned me. Am I just unlucky that they suddenly hit me so high or is there a way to prevent this (I was at around 75 hp when I started the lure, and I still had melee pray on when I appeared in my house :?)? Link to comment Share on other sites More sharing options...
andylax38 Posted January 19, 2009 Author Share Posted January 19, 2009 If I use a 9 spot, should I bring Proselyte legs or Monk legs? They have equal Prayer bonuses, yet one weighs a lot more then another. I bring Proselyte for the prayer, though. I went there yesterday for the first time and brought verac's skirt for luring, extra range defence too. Went quite well once I figured out I shouldn't lure that 10th lobster, but had to tele after 500 bursts. I was trapping the dagganoths, and all of a sudden I was down to 13 hp after the range daggs/wallasalki owned me. Am I just unlucky that they suddenly hit me so high or is there a way to prevent this (I was at around 75 hp when I started the lure, and I still had melee pray on when I appeared in my house :?)? You might be spending too much time standing in the trap spot by the torch, once you get the rhythm down to the lure its possible to only use 3 prayer points per lure so if your using a lot more then that you might just want to keep working on the technique. Other then that you might have just gotten unlucky, why I suggest bringing a ROL, the wallasalki and range daggs have the potential to hit you high and quickly. ~>~Check Out My Bursting Guide~<~Current goals - 99 Slayer, 99 Summoning, 85 DungeoneeringAchieved goals - Quest Cape, 99 Strength, 85 Slayer, 99 Range, 88 Summoning, 90 Slayer, 99 Magic, 99 Farming Link to comment Share on other sites More sharing options...
totalpwnage Posted January 21, 2009 Share Posted January 21, 2009 If I use a 9 spot, should I bring Proselyte legs or Monk legs? They have equal Prayer bonuses, yet one weighs a lot more then another. I bring Proselyte for the prayer, though. I brought monk robe bottom and that helped me stay higher energy a lot. However, a better alternative is a mitre -- you'll have more melee def (so you can no pray the first 3 lobs... then when they stack up outrun them) and mage def for the wallasalkis. Range def will be the same. And I still had proselyte body. Gl with the results andy :P I got 99 mage mostly there too ^^ Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
stan18 Posted January 22, 2009 Share Posted January 22, 2009 I love how much the discussion helped me :thumbup: So I'm wondering, should I use a Bunyip? Or Blood spells... I've been hearing mixed opinions... You could try both - both of them can't heal you instantly, but bunyip isn't guaranteed to heal you to a safe level after you finish off the lobsters. Of course, you could bring both; i don't know much much on bloods that would save but it might save a bit, at the cost of prayer potions And for the comment between monk robes and veracs, i would use veracs until you get the hang of it; with my low def setup i still have leftover prayer pots from my trips (of ~1k+ crimsons) Link to comment Share on other sites More sharing options...
n00bfiterpk6 Posted January 23, 2009 Share Posted January 23, 2009 Might want to add that an arcane spirit shield is better then a mage's book. It gives 20 mage bonus, 5 more then the book, and a heap of defence and prayer bonus. Link to comment Share on other sites More sharing options...
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