Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Skills that are not useful anymore

Featured Replies

Runescape is a fascinating game full of leveling and interaction between players. when u do skils u get xp and when u get xp u gain levels. certain levels open up new activities u can do in that skill. now runescape has been up for a long time and i believe that some skills need to be reworked. sure u get that skill and say i got a 99 but some of these skills rnt useful at all or not as useful as it used to be.

 

 

 

skills that need to be reworked (f2p)

 

 

 

1)firemaking - wat can i use this for? useless? i hope jagex does something about it

 

 

 

2) smithing - yes u can make that rune stuff. but getting to the 90s in a skill is difficult. and it just feels that u dont really make much profit. buying reunite is more expensive so i dont even think u can make that big of a profit. needs to be reworked

 

 

 

im a rs noob so i dont know much but post if u agree or disagree and wat other skills need to be reworked. because some skills deserve much more updates to and more attention on. maybe even new content to give the game more variety.

Yes, fire making I agree with... and smithing, I guess it's not use anymore either..

josh181830.png

Basically any skill where you lose money on everything and can just instead buy whatever the finished product is for a smaller price on the GE. Herblore comes to mind. Herblore is pretty much pointless after 57 or whatever it was for the quest.

[insert birds flying in a circle here]

Yes, that sig was annoying.

Firemaking is key to the All Fired Up quest and the minigame you unlock afterwards. After lighting all 14 beacons, you obtain the Inferno Adze. This speeds up woodcutting considerably, as it incinerates a random amount of logs you cut, allowing you to cut for longer periods of time. It also cuts at the same speed as a dragon axe.

 

 

 

Smithing is used to supply RuneScape with higher leveled armor and weapons in F2P. Not many F2P monsters drop rune platebodies, so someone had to make them in the first place. Of course, nowadays rune platebodies are plentiful so this part of the skill is in a way obselete. But then again, the minigame Blast Furnace requires at least one skilled smith, so smithing is still not completely useless. Plus, smithing steel bars or cannonballs makes a bit of profit.

r2kuft.gif

Click Here for my RSOF 99 Construction G&A thread! Post your support!

I would have said Fletching, but after the crossbow update that seems a bit wrong to call it useless.

 

 

 

Every skill has its own uses, some more than others. Even if you lose money making products such as in herblore, as one poster said, those potions have to come from somewhere, and they're used for most monster hunting and pvp.

  • Author
I would have said Fletching, but after the crossbow update that seems a bit wrong to call it useless.

 

 

 

Every skill has its own uses, some more than others. Even if you lose money making products such as in herblore, as one poster said, those potions have to come from somewhere, and they're used for most monster hunting and pvp.

 

 

 

this is why im making this guide discussing how some skills r now more useful than others. and this could be fixed. all jagex has to do is make a few updates in those less useful skills to make them more useful. smithing is now useless because there is plenty of rune stuff and u cant make profit off this. having 99 smithing is really not that great. and the time it takes u to get it is also a factor. jagex needs to maybe make rune armor making at level 85. and at 90s make dragon idk. but it seems logical. and put dragon ores. idk but runescape definetly needs more work on skills.

I would have said Fletching, but after the crossbow update that seems a bit wrong to call it useless.

 

 

 

Every skill has its own uses, some more than others. Even if you lose money making products such as in herblore, as one poster said, those potions have to come from somewhere, and they're used for most monster hunting and pvp.

 

 

 

this is why im making this guide discussing how some skills r now more useful than others. and this could be fixed. all jagex has to do is make a few updates in those less useful skills to make them more useful. smithing is now useless because there is plenty of rune stuff and u cant make profit off this. having 99 smithing is really not that great. and the time it takes u to get it is also a factor. jagex needs to maybe make rune armor making at level 85. and at 90s make dragon idk. but it seems logical. and put dragon ores. idk but runescape definetly needs more work on skills.

 

 

 

I dont think it is really fair to say that smithing is useless since at 90+ it isnt worth it because there is VERY FEW skills that go past 90. Smithing gives F2p'er alchs (steel plates), provides all the bolts for high level boss hunting (72-88 addy bolts are recommended).

 

 

 

Just to compare to some other stats and where they end:

 

Fletching: 90

 

Firemaking: 85 (or 92 for adze)

 

Slayer: 90

 

Agility: 85

 

Herblore: 85

 

Hunter: 83

 

Mining: 85

 

Runecraft: 91

 

Thieving: 85

 

 

 

Smithing and Construction are the only stats that actually give you something at 99.

Firemaking is basicly a total level enhancer.

 

 

 

As for smithing, i'm pretty sure you can make a profit buying rune ore, and mining your own coal making rune sets. Armour sets (Kite, Platebody, Legs/skirt, Full helm) Use 13 bars so that would equal 13 rune ores = (13 * 11.6k (min price)) 150.8k - cost of full rune at max (155.7k) = 4.9k profit possible. Not much, and not very likely, but still possible.

Levon.png Bladewing.png

 

It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

Firemaking is basicly a total level enhancer.

 

 

 

As for smithing, i'm pretty sure you can make a profit buying rune ore, and mining your own coal making rune sets. Armour sets (Kite, Platebody, Legs/skirt, Full helm) Use 13 bars so that would equal 13 rune ores = (13 * 11.6k (min price)) 150.8k - cost of full rune at max (155.7k) = 4.9k profit possible. Not much, and not very likely, but still possible.

 

The profit actually comes from the smelting and the mining, not the actual smithing of the rune items.

Firemaking is key to the All Fired Up quest and the minigame you unlock afterwards. After lighting all 14 beacons, you obtain the Inferno Adze. This speeds up woodcutting considerably, as it incinerates a random amount of logs you cut, allowing you to cut for longer periods of time. It also cuts at the same speed as a dragon axe.

 

Let's imagine that jagex adds a "bank sitting" skill. The longer you sit in banks doing nothing, the higher level it is. Then jagex adds a minigame that requires a certain bank sitting level. Is the bank sitting skill suddenly useful? No. It's just as useless as before, but jagex tried some dumb-[wagon] desperate idea to make it "useful". Now replace everything I said with firemaking.

 

 

 

Smithing is used to supply RuneScape with higher leveled armor and weapons in F2P. Not many F2P monsters drop rune platebodies, so someone had to make them in the first place. Of course, nowadays rune platebodies are plentiful so this part of the skill is in a way obselete. But then again, the minigame Blast Furnace requires at least one skilled smith, so smithing is still not completely useless. Plus, smithing steel bars or cannonballs makes a bit of profit.

 

Smithing is useless except for usables. Meaning 99% of smithing is useless.

 

 

 

Fletching is useless except for usables.

 

Crafting is useless for the most part.

 

Firemaking is lol

 

Theiving is useless

 

Construction past a certain lvl

 

 

 

Then there's all those dumb skills that give almost no income. Technically not useless, financially yes.

 

Woodcuting, monny pliz

 

Fishing monnyz pliz

 

Slayer is "fun" (and inefficient)

 

Runecraft moar autoers pliz

2480+ total

Firemaking is key to the All Fired Up quest and the minigame you unlock afterwards. After lighting all 14 beacons, you obtain the Inferno Adze. This speeds up woodcutting considerably, as it incinerates a random amount of logs you cut, allowing you to cut for longer periods of time. It also cuts at the same speed as a dragon axe.

 

Let's imagine that jagex adds a "bank sitting" skill. The longer you sit in banks doing nothing, the higher level it is. Then jagex adds a minigame that requires a certain bank sitting level. Is the bank sitting skill suddenly useful? No. It's just as useless as before, but jagex tried some dumb-[wagon] desperate idea to make it "useful". Now replace everything I said with firemaking.

 

 

 

Smithing is used to supply RuneScape with higher leveled armor and weapons in F2P. Not many F2P monsters drop rune platebodies, so someone had to make them in the first place. Of course, nowadays rune platebodies are plentiful so this part of the skill is in a way obselete. But then again, the minigame Blast Furnace requires at least one skilled smith, so smithing is still not completely useless. Plus, smithing steel bars or cannonballs makes a bit of profit.

 

Smithing is useless except for usables. Meaning 99% of smithing is useless.

 

 

 

Fletching is useless except for usables.

 

Crafting is useless for the most part.

 

Firemaking is lol

 

Theiving is useless

 

Construction past a certain lvl

 

 

 

Then there's all those dumb skills that give almost no income. Technically not useless, financially yes.

 

Woodcuting, monny pliz

 

Fishing monnyz pliz

 

Slayer is "fun" (and inefficient)

 

Runecraft moar autoers pliz

 

 

 

I agree with what you said about firemaking and smithing.

 

 

 

Woodcutting is useless profit-wise.

 

Fishing is OK, depending on what fish you are doing.

 

Slayer can be very profitable. Many high level slayer monsters drop rare items worth millions.

 

Runecrafting can get you over 250k profit an hour.

dangsig.png

By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

Very low drop rates on whips/dbows, and they're not worth much anymore.

2480+ total

Smithing and firemaking.

 

Smithing: Waste of money (or time) all you do is mine stuff then make it into junk.

 

Firemaking: (Copyed from the noob from beacon quest) WHAT COULD BE BETTER THEN LIGHTING LONG LINES OF FIRES!!! Simple not lighting long lines of fires and wasting your time on other things. Its only use is to cook things.

My username is jamesrules90 NOT jimmyjames227.

897093.gif

Click here to feed me!

A nice undieable one!!!

First off, Firemaking is not as pointless as some of you say it is. You need a decent firemaking level to light a lantern, so that you can survive in the Lumbridge Swamp Dungeon and Caves. It builds on Slayer, not even mentioning the Misthalin Beacons.

 

 

 

Secondly, Smithing doesn't have a chance to die, it's 100% a waste of money to get it to 99 because there are no opprotunities for Rune Smiths because they became so plentiful and now Rune Armor and Axes are so *bleep* plentiful.

 

 

 

Also, Thieving has never been a skill for getting lots of stuff or money, it's only good for padding your bank. Even if you do Paladins, you can never make nearly as much as even a G.E. Merchant will in 1/4 the time.

Kisfvo.png

Kisfvo.png

Not as good as they could be, but I'm working on it.

  • 2 weeks later...

Its all about supplying the community. Someone has to do it 8-)

SIG.jpg

 

RealOne.png

Other than looking cool these are skills i think are useless (or have very little use)

 

 

 

 

 

 

 

Smithing: No matter where you are in your smithing level, your always better off selling the bars than making the item. So in other words, whats the point of smithing. (Thanks to mighty grand exchange)

 

 

 

 

 

 

 

Cooking: Your better off selling the raw fish and buying cooked fish (Yes grand exchange thank you) than actually cooking it yourself.

 

 

 

 

 

 

 

Fletching: I'm sure theres a use for it, i just haven't found it yet. Again, your better off selling logs/ores/arrowheads/bowstrings than making stuff with it. I think the only half profitable thing might be dragon arrows, correct me if I'm wrong. Oh, wait no dragon arrow heads cost more than the arrows! Ain't that realistic. (again, i thank the grand exchange.

 

 

 

 

 

 

 

Herblore: (cough grand exchange) Yes, the ingredients cost more than the potions, Again, do i see the point in this skill.

 

 

 

 

 

 

 

Anyway, all of this is thanks to the grand exchange, before the grand exchange skills were actually useful. Goodbye.

Firemaking is fairly useless, yes.

 

 

 

 

 

 

 

 

 

 

 

The smithing issue is an interesting one.

 

 

 

 

 

 

 

When the Skill was originally released, it was huge. It was the skill to have, because it was pretty much the ONLY way to get armour and weapons. As time went on, however, monsters started to drop armour and weapons and since smithing did not receive any update, it became obsolete.

 

 

 

 

 

 

 

A friend of mine made a suggestion on the RSOF on how to possibly fix this problem.

 

 

 

 

 

 

 

Basically he said that there should be two types of armour and weapons. Normal, and quality(such as Rune Platebody(q))

 

 

 

 

 

 

 

Only smithers would be able to make the quality items, and they would have slightly increased stats over the normal items. The higher your smithing level, the higher possiblity of making a quality instead of normal item.

 

 

 

 

 

 

 

This is just a very basic summary of his idea, but I do think it would re-energize the smithing skill so to speak.

 

 

 

 

 

 

 

Credit goes to someguy89 for this idea.

polvCwJ.gif
"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

I hate to admit it but yeah, Firemaking is pretty useless and Smithing is dying out but:

 

 

 

 

 

 

 

Firemaking is fairly useless, yes.

 

 

 

A friend of mine made a suggestion on the RSOF on how to possibly fix this problem.

 

 

 

 

 

 

 

Basically he said that there should be two types of armour and weapons. Normal, and quality(such as Rune Platebody(q))

 

 

 

 

 

 

 

Only smithers would be able to make the quality items, and they would have slightly increased stats over the normal items. The higher your smithing level, the higher possiblity of making a quality instead of normal item.

 

 

 

 

 

 

 

This is just a very basic summary of his idea, but I do think it would re-energize the smithing skill so to speak.

 

 

 

 

 

 

 

Credit goes to someguy89 for this idea.

 

 

 

 

 

 

 

This idea is actually really interesting, I could see something like this working well and could help to bring more people back to smithing. Someone call Jagex :D

 

 

 

 

 

 

 

 

 

 

 

I don't see how Fletching is useless though, if you're a ranger it'd be easier making your own bows and arrows than buying them. The thing is with this, skills don't mean anything if you have money. For us that don't have millions in the bank we cook our own food on our own fires, mine and smith our own armour for our own use ect. The Grand Exchange has changed this quite a bit but it's still this way for many people.

umilambdaberncgsig.jpg

I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

 

 

I would have said Fletching, but after the crossbow update that seems a bit wrong to call it useless.

 

 

 

 

 

 

 

Every skill has its own uses, some more than others. Even if you lose money making products such as in herblore, as one poster said, those potions have to come from somewhere, and they're used for most monster hunting and pvp.

 

 

 

 

 

 

 

this is why im making this guide discussing how some skills r now more useful than others. and this could be fixed. all jagex has to do is make a few updates in those less useful skills to make them more useful. smithing is now useless because there is plenty of rune stuff and u cant make profit off this. having 99 smithing is really not that great. and the time it takes u to get it is also a factor. jagex needs to maybe make rune armor making at level 85. and at 90s make dragon idk. but it seems logical. and put dragon ores. idk but runescape definetly needs more work on skills.

 

 

 

 

 

 

 

I dont think it is really fair to say that smithing is useless since at 90+ it isnt worth it because there is VERY FEW skills that go past 90. Smithing gives F2p'er alchs (steel plates), provides all the bolts for high level boss hunting (72-88 addy bolts are recommended).

 

 

 

 

 

 

 

Just to compare to some other stats and where they end:

 

 

 

Fletching: 90 - 95 for dragon darts

 

 

 

Firemaking: 85 (or 92 for adze)

 

 

 

Slayer: 90

 

 

 

Agility: 85

 

 

 

Herblore: 85

 

 

 

Hunter: 83

 

 

 

Mining: 85 - 90 for stars

 

 

 

Runecraft: 91 - 99 for 10 airs

 

 

 

Thieving: 85 - 91 for pyramid plunder

 

 

 

 

 

 

 

Smithing and Construction are the only stats that actually give you something at 99.

 

 

 

I think they should make some rewards at 80+ that are untradable.

2dvjurb.png

Someone said crafting is useless, but then again, where does the teleportation items (games neck, ring of duelling, digsite pendant, glory ammy) and useful items like ring of forging come from?

 

 

 

And every agility level is useful, because it makes run energy recharge faster while not running. Yes, it isn't significant, but still you can't say it's useless. It can save your life.

savormix.gif
R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

smithing is useful because the high u r, the cheaper your barrows repairs become

All skills besides Combat, Farming, Agility, Construction, and Smithing (barrow repairs), is technically useless.

 

 

 

GWD for cash all the way, what's the point in doing anything slower, right?

 

 

 

Why do skills when you could just buy all your food and pots?

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • 2 weeks later...
  • Author
All skills besides Combat, Farming, Agility, Construction, and Smithing (barrow repairs), is technically useless.

 

 

 

GWD for cash all the way, what's the point in doing anything slower, right?

 

 

 

Why do skills when you could just buy all your food and pots?

 

 

 

i actually dont agree. fishing is useful it gets u food for health which is for training. and if u want to sell it it can give nice money becaus nobody wants to fish cuz they are all lazy and just buy from GE.

All skills besides Combat, Farming, Agility, Construction, and Smithing (barrow repairs), is technically useless.

 

 

 

GWD for cash all the way, what's the point in doing anything slower, right?

 

 

 

Why do skills when you could just buy all your food and pots?

 

 

 

i actually dont agree. fishing is useful it gets u food for health which is for training. and if u want to sell it it can give nice money becaus nobody wants to fish cuz they are all lazy and just buy from GE.

 

 

 

Yeah, or I could make a good 10m from GWD, and buy it. And STILL make money.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

Create an account or sign in to comment

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.