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When did it happen?

Featured Replies

Before I quit when rs2 was released. Skilling made you money. What ever it be, herblaw, cooking (At least broke even trading raw certs for cooked certs at draynor), Smithing, the lot of it. Would all make you money. (FM yeah, ya did lose money but not near as many people trained it like they do now).

 

 

 

I came back and not interested in skilling, did my combat skills on a new account, now I'm starting to do skilling again and I find everything you do (besides, fish/mining/woodcutting, ect) all lose you money. If you don't go collect everything you need that is.

 

 

 

So yeah, my simple question is when did this happen? With the release of Skill Capes? Or what was it that changed the market from;

 

 

 

Taking time to do skilling = Made you money>

 

To Taking time to do skilling = Lost you money.

 

 

 

 

 

I don't acturally have a problem with it, I accept change. But I was just wondered WHY and WHEN this happen?

 

 

 

 

 

Have a good new year. :thumbsup:

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
K_O_N_K_A_R.png

R.I.P.
K R I S K
Krisk Jr
RSC, Lives on in all of us

THis happened when the amount of players in RS started to rise past the 1M mark. The more players there are the more suplies cost. In theory there should be the same increase in suply as demand, but it seems that most people are more concerned with killing and buying their skills then training the slow moneymaking ones.

There's a lot of skills that can still make you money if you use them right(farming for instance). But for the most part the reason some skills no longer make money is indeed because of the release of skillcapes in the huge surge of people who are determined to get 99s as fast as possible. They buy all the raw materials so the demand increases, and then flood the market with the finished products reducing the prices. Prime examples of this are raw vs. cooked fish and the price of logs vs. the price of finished bows.

 

 

 

The only way to still make money is to gather the raw materials yourself, but by making them into the finished product you end up making less money than you would have if you sold the raw materials. I think it's a shame that when I'm looking to make some money and not just experience, I have to decide if the extra experience is worth losing some GP by transferring my raw materials into finished products. At the moment my bank account is kind of low value so I'm selling raw materials although I'd rather be getting the extra experience(which I'll get another time).

 

 

 

But, that's just the way the game has changed. Even without the release of skillcapes I think that this would have happened anyway as there would be some time when more people were going for 99s as efficiently as possible.

Pirate Rosetta stone. Learn a language while you scape.

Sounds interesting, but these days how many people really speak Pirate?

Most skills have not been profitable for many years... even some in rsc.

More players now, skills are easier in Rs2, the game is older. Young games with small communities don't have much high leveled people, so whichever items produced out of high lvl abilities are rarer and consequently worth more.

2480+ total

this happened when the ge came out and made it easier to buy skills, caused a lot of inflation. it actually started before that but ge was the nail in the coffin

Dragon Drops: 5 medium helmet, 3 left shield half

Obby: Maul 1, Cape 1, Shield 1

herblore used to be profitable before ge

 

fletching had better profits also

 

 

 

Herblore wasnt profitable before the GE trust me, I got 80 quite a while before it. If it ever was profitable, it was a looong time ago.

 

 

 

Anyway, the oldest skill I remember training to a decent lvl, was 70 crafting. Was in the top 2k back then (was not long after rsc changed to rs2). And trust me, I did loose money by doing it (silver bars).

 

 

 

But for some skills, I think the change has come with the skillcapes. I dont really remember, but I think cooking and fletching were all profitable before the skillcapes. And if it already was unprofitable took cook before skillcapes, then it will only have gotten worse cause of them. But like bauke said, it goes gradually.

I know, I really hate that so many skills make you lose money now... like what's the point in training them then? just to get a 99 cape? yeah... ok have fun with that :roll:

 

 

 

I like that the SC tools cut back about 2X money lost though :thumbup:

Kuja_Cocoa.png
herblore used to be profitable before ge

 

fletching had better profits also

 

 

 

Herblore wasnt profitable before the GE trust me, I got 80 quite a while before it. If it ever was profitable, it was a looong time ago.

 

 

 

Anyway, the oldest skill I remember training to a decent lvl, was 70 crafting. Was in the top 2k back then (was not long after rsc changed to rs2). And trust me, I did loose money by doing it (silver bars).

 

 

 

But for some skills, I think the change has come with the skillcapes. I dont really remember, but I think cooking and fletching were all profitable before the skillcapes. And if it already was unprofitable took cook before skillcapes, then it will only have gotten worse cause of them. But like bauke said, it goes gradually.

 

 

 

well it was profitable when pking in wild was still around

foukouei.png

Im pretty sure smithing was a profit skill some time ago.

 

A mix of the Skill Capes and the GE was probably what made everything like it is now.

 

 

 

Its still possible to make cash of some of the skills people say you loose cash on, but you have to think of a way that "Fast Exp People" wouldnt think of themselves.

 

 

 

Smithing can be profitable, but you can also loose loads on 99 if you do what many others do to get 99.

 

 

 

What im trying to say is, think outside of the box when a skill seems to cost more then it rewards. ::'

  • Author
herblore used to be profitable before ge

 

fletching had better profits also

 

 

 

Herblore wasnt profitable before the GE trust me, I got 80 quite a while before it. If it ever was profitable, it was a looong time ago.

 

 

 

Anyway, the oldest skill I remember training to a decent lvl, was 70 crafting. Was in the top 2k back then (was not long after rsc changed to rs2). And trust me, I did loose money by doing it (silver bars).

 

 

 

But for some skills, I think the change has come with the skillcapes. I dont really remember, but I think cooking and fletching were all profitable before the skillcapes. And if it already was unprofitable took cook before skillcapes, then it will only have gotten worse cause of them. But like bauke said, it goes gradually.

 

Herblaw, once and still is my 'fav' skill to do (besides combat based stuff) and I used to make a fair bit out of it, buying what I needed ect an then selling the made pots. Duelers would buy super sets for 20k+ as well as pkers if they needed there an then or shortly an nobody around selling.

 

 

 

 

 

 

 

I am getting an idea of what happened now, enjoying reading peoples thoughts though, so with any luck I will get to here more. :)

 

 

 

 

 

1. Gradual period of increased players

 

2. GE; making everything easyer to buy

 

3. Skill capes

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
K_O_N_K_A_R.png

R.I.P.
K R I S K
Krisk Jr
RSC, Lives on in all of us

It seemed to start when skillcapes came out, and then it just got worse.

ubermage2000.pngubermage2000.png

ubermage2000.png[ubermage2000.png

ubermage2000.png

 

-Barrows Drops- 1 Dharok's Helm,1 Ahrim's Robetop,1 Torag's Hammers, 1 Dragon Med

 

-GWD Drops- 1 Shard

 

-DK Drops- 7 Dragon Axes, 7 Berserker Rings, 7 Warrior Rings, 2 Archer Rings, 1 Dragon Med

I think it's mainly because people have goals to advance all their skills the quickest way possible. This means powermining/wcing/etc. for the raw material AND simply buying raw materials to levels the secondary skills. Therefore there is a surplus of secondary items when there's a HUGE demand on raw materials.

 

 

 

So if you don't want to lose money skilling, I suggest going through the whole process: fishing and cooking, wcing and fletching/fming, mining and smithing, etc. It is rare to be able to make money doing the secondary skills when people are just after the exp.

Runescape grew in popularity.

 

More people in f2p = more f2p slaves to gather raw materials for members. Also, rise in autoers in late 2005 helped bring raw materials down.

 

Low prices on raw materials make p2p skillers want to skill to earn more profit.

 

Lots of p2p skillers making finished products = drop in price of finished products.

 

Demand of combat items (most made by skillers) also dropped in late 2007 (December 10).

 

Price of raw materials shot up in early 2008 because of the sudden drop in autoers.

 

Drop in price of finished products sent high level p2pers in early 2008 to either kill bosses or merchant for big money.

 

Rise in popularity of merchanting in early 2008 and summer 2008 brought tons of merchants to GE.

 

New wave of merchants together formed groups and abused the stability of the GE, thus making skilling even more unpopular with uncontrollable prices of finished products and raw materials dropping and rising suddenly.

dangsig.png

By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

It happened when people had newer ways of showing off other than combat level and rares.

this happened when the ge came out and made it easier to buy skills, caused a lot of inflation. it actually started before that but ge was the nail in the coffin

 

 

 

i agree with this guy ge did it

Pit_Guardian.png

Gamertag: EFs Predator.

Games I play: Halo 3, Halo wars.

it started the day they decided to make skills in rs so hard to level up.

 

because of that, there's a massive demand for raw materials, and a massive amount of the finished product out there, which is most of the time, pretty useless, for example, maple longbows, iron-addy plates etc.

 

since the game is based around gaining those levels, people are always going to be after the raw materials to pump out hundred of thousands of essentially useless items, turning a skill that theoretically is supposed to make money, into a massive money drain, speaking of smithing.

nudist hippy vegan elves who inexplicably wear leather.

Cooking pies, smithing cannonballs, most of the skills still have a profitable* way, its just hell of a slower and not so great profit, well I enjoyed making some normal food for 2-3 days (pies , cakes , stews etc ...) but it wasnt fast exp or great money ... still it was hell of a fun ^^

 

 

 

cooking - pies, pizzas ...

 

smithing - cannon balls (may be the lower arrow/bolt tips are still kind of profitable (last time I tried was like an year ago with 90k iron arrow tips :D)

 

herblore - clearing avantoes is profitable and gives exp ... still - not so good exp and not much money ... stil is + :lol:

 

crafting - I'm not sure , but glass making should be still profitable

 

fletching - I think the lower leveled arrows are profitable

 

 

 

you have to think outside of the box .. heck even agility can win you money (brimhaven agility arena => tickets => you can buy herbs => profit ..)

 

 

 

*profitable way of training - you end up with more exp (duh) then you started , and have more money then you started with.

Skilling is still profitable.

 

 

 

Buying a skill isn't profitable (any more).

 

 

 

That's why it is called 'buying a skill'.

 

 

 

 

 

What may have changed is that usually activities related to combat skill are more profitable than 'skilling' skills such as woodcutting/cooking.

 

 

 

Example: can you make a profit with cooking? Easily. Just collected all ingredients yourself. Then cook. Then sell. 100% profit.

 

 

 

Still, it would have been more profitable to do aviansies. So people do that.

spuriousmonk.png

spuriousmonk.png

I blame the people who find out new ways to get money and 'share' it around :P

 

Everyone ends up doing it and it doesn't get enough money anymore.

 

 

 

An example is Graahks, before they were used Nats were 300 ea but after people discovered the best way to use them everyone with 44 RuneCraft and 57 Summoning started using them and now Nats are around 220 ea.

 

 

 

Then again (being my hypocritical self) I'm using Graahks as I type :lol: but then again I'm after the bones to peach spell so I need alot of them ;)

Zaroterasu.png
Example: can you make a profit with cooking? Easily. Just collected all ingredients yourself. Then cook. Then sell. 100% profit.

 

Problem is, gathering the ingredients isn't part of cooking. You'd make more money by selling the ingredients than by selling the finished product.

2dvjurb.png
  • Author

Next question (hypertheticly) ; will it ever change? (In your opinions) or only get more expensive?

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
K_O_N_K_A_R.png

R.I.P.
K R I S K
Krisk Jr
RSC, Lives on in all of us

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