Jump to content

Help put an end to junk trading


magzar

Recommended Posts

  • Replies 375
  • Created
  • Last Reply

Top Posters In This Topic

You all are making this too complicated. The way to end junk trading is to get rid of artificial price floors. Nothing more, nothing less.

 

 

 

If the system stops thinking unstrung maple bows are worth 158 gp and begins thinking they're worth 2 gp or less, then there is no more junk that can be traded.

 

 

 

To prevent abuse, just have a "best profit makers" list on the GE page listing items that have best profit from high alchemy and selling to stores. Prevents clans from messing with items for quick profits.

nukemarine.png

Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in Japanese
Stop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easy
Reach Elite Fitness - CrossFit

Link to comment
Share on other sites

If the system stops thinking unstrung maple bows are worth 158 gp and begins thinking they're worth 2 gp or less, then there is no more junk that can be traded.

 

 

 

 

So we can buy bowstring and fletch maple longbows for $$$?

 

 

 

I like your subtle way of thinking lad.

Zerker_jane.png
Link to comment
Share on other sites

[

 

it's the equivalent of going to a restaurant, ordering a salad, and being told you also have to buy the bowl, silverware, napkin, table cloth, your chair, the table, and 50 bendy straws otherwise you can go elsewhere

 

this practice would NEVER fly in the real world and any business who tried it would quickly go out of business

 

The difference is the restaurant can set the price for a salad whatever they want. As in Rs, you can't. If the government would say "all salads should cost $2", then either no restaurant would sell salads anymore, or they'd do something like your example.

When everything's been said and done, more has been said than done.

All skills 80+

angel2w.gif

Link to comment
Share on other sites

magzar your enter key hates you

 

i for one love junk trading and i make a killing off it after traing to 70 fletching i had all these u bows to sell guess who bought them? junk traders made over 750k from selling nearly 100k's worth of maple longbows will longbows and shorts so i can profit from the junk traders i will continue to do so

24b6j5h.jpg

YOU CAN'T KILL ME CAUSE I'M ALREADY INSIDE YOU!

Link to comment
Share on other sites

not exactly as that still places the prices far out of the reach of most players

 

which is precisely the goal of rare merchants/price gougers

 

by keeping rares out of the reach of conventional scapers they corner the market giving them a monopoly and allowing them to charge whatever they want

 

So? There are items that are supposed to be out of reach for most players.

 

You don't expect every person on Earth to be able to own a Rolls Royce, a personal island and a private jet, do you?

 

 

 

If Jagex was to set the prices of items to their real values, then the prices would eventually start to drop to some more sensible level because of easier trading, Coinshare etc..

 

 

 

Just to call people to stop junk trading is already a failure in its essence.

Cydoor.png
Link to comment
Share on other sites

Junk trading is annoying, but there are plenty of ways to remove it, Jagex simply hasn't changed them yet, but they may this year with the update updates.

 

 

 

Ways to Change the G.E. to be more efficient and Remove Junk Trading from being needed:

 

 

 

1) Make prices adjust by the offers in the G.E. NOT just the sales. If 10,000 people have an offer in for max, the price should go up a large amount, even if only 1 item sold per day. Basically the price should change at 1/2 the rate it normally would based on offers for items, in addition to the normal rate it goes up/down based on items being purchased. This allowed items which are "wrongly priced" to be adjusted much more quickly.

 

 

 

2) Any item over 10m has limits on it to prevent clans from exploiting prices to create "false demands". You may only purchase/sell 1 of each item over 10m. People don't need to buy 10 godswords a day. Over 10m? 1 of each item, every day. Thats it. Players can still merch with 1 item, but they wont cause mass scale price fluctuations cutting out the people that really want to buy the items to USE THEM.

 

 

 

3) Junk Collectors. Allow General stores to buy items from players at 10% of the G.E Low Value. This will remove alot of the un-sellable item junk from the game, and any leftovers in the G.E. will adjust. Since players buy general store items at MID price, RWT could not profit from this. The goal is to remove allot of the supply from the game which floods the markets.

 

 

 

4) Distraction and Diversion Minigames. Create a minigame/daily activity where you get xp by trading in unstrung longbows, javs, or willow logs. This will help remove alot of the junk while getting xp for it, which is why some of the junk is created in the 1st place.

 

 

 

If you get xp by trading in longbows, you:

 

dont over flood the game with extra gp

 

prevent more junk from entering the game, as with xp you need to make less junk

 

adjust demand accordingly because now you have more demand for the item as it gives xp.

 

 

 

Jagex needs to realize that solving the problem will not come from changing G.E. Prices. To solve the Junk problem, you simply need to make the junk more useful. Then its not junk anymore, and its like trading 10m gp and coal for something, intead of 10m gp and junk which isnt useful.

dawnsigblue-3.png
Link to comment
Share on other sites

Junk trading is annoying, but there are plenty of ways to remove it, Jagex simply hasn't changed them yet, but they may this year with the update updates.

 

 

 

Ways to Change the G.E. to be more efficient and Remove Junk Trading from being needed:

 

 

 

1) Make prices adjust by the offers in the G.E. NOT just the sales. If 10,000 people have an offer in for max, the price should go up a large amount, even if only 1 item sold per day. Basically the price should change at 1/2 the rate it normally would based on offers for items, in addition to the normal rate it goes up/down based on items being purchased. This allowed items which are "wrongly priced" to be adjusted much more quickly.

 

 

 

2) Any item over 10m has limits on it to prevent clans from exploiting prices to create "false demands". You may only purchase/sell 1 of each item over 10m. People don't need to buy 10 godswords a day. Over 10m? 1 of each item, every day. Thats it. Players can still merch with 1 item, but they wont cause mass scale price fluctuations cutting out the people that really want to buy the items to USE THEM.

 

 

 

3) Junk Collectors. Allow General stores to buy items from players at 10% of the G.E Low Value. This will remove alot of the un-sellable item junk from the game, and any leftovers in the G.E. will adjust. Since players buy general store items at MID price, RWT could not profit from this. The goal is to remove allot of the supply from the game which floods the markets.

 

 

 

4) Distraction and Diversion Minigames. Create a minigame/daily activity where you get xp by trading in unstrung longbows, javs, or willow logs. This will help remove alot of the junk while getting xp for it, which is why some of the junk is created in the 1st place.

 

 

 

If you get xp by trading in longbows, you:

 

dont over flood the game with extra gp

 

prevent more junk from entering the game, as with xp you need to make less junk

 

adjust demand accordingly because now you have more demand for the item as it gives xp.

 

 

 

Jagex needs to realize that solving the problem will not come from changing G.E. Prices. To solve the Junk problem, you simply need to make the junk more useful. Then its not junk anymore, and its like trading 10m gp and coal for something, intead of 10m gp and junk which isnt useful.

 

 

 

I agree. All Jagex need to do to fix every single G.E price is to base prices on uncompleted offers as well, not just completed.

So don't let anyone tell you you're not worth the earth,

These streets are your streets, this turf is your turf,

Don't let anyone tell you that you've got to give in,

Cos you can make a difference, you can change everything,

Just let your dreams be your pilot, your imagination your fuel,

Tear up the book and write your own damn rules,

Use all that heart, hope and soul that you've got,

And the love and the rage that you feel in your gut,

And realise that the other world that you're always looking for,

Lies right here in front of us, just outside this door,

And it's up to you to go out there and paint the canvas,

After all, you were put on the earth to do this,

So shine your light so bright that all can see,

Take pride in being whoever the [bleep] you want to be.

Link to comment
Share on other sites

what do you expect jaGex took away the right of selling items for the price WE wanted so there was going to be a time where we as a community found a loop whole in the system to bring it back.

 

 

 

jaGex made over a million people lose out when G.E prices came about, some 1 was going to find a way to bring it back.

 

 

 

Keep Junk Trade's I Say

koolcookie0.png

Goals: 15m Slayer xp | 85 Herblore | 75+ All Stats | Chaotic Rapier | 125k/200k Tokens

Link to comment
Share on other sites

Junk trading is annoying, but there are plenty of ways to remove it, Jagex simply hasn't changed them yet, but they may this year with the update updates.

 

 

 

Ways to Change the G.E. to be more efficient and Remove Junk Trading from being needed:

 

 

 

1) Make prices adjust by the offers in the G.E. NOT just the sales. If 10,000 people have an offer in for max, the price should go up a large amount, even if only 1 item sold per day. Basically the price should change at 1/2 the rate it normally would based on offers for items, in addition to the normal rate it goes up/down based on items being purchased. This allowed items which are "wrongly priced" to be adjusted much more quickly.

 

 

 

2) Any item over 10m has limits on it to prevent clans from exploiting prices to create "false demands". You may only purchase/sell 1 of each item over 10m. People don't need to buy 10 godswords a day. Over 10m? 1 of each item, every day. Thats it. Players can still merch with 1 item, but they wont cause mass scale price fluctuations cutting out the people that really want to buy the items to USE THEM.

 

 

 

4) Distraction and Diversion Minigames. Create a minigame/daily activity where you get xp by trading in unstrung longbows, javs, or willow logs. This will help remove alot of the junk while getting xp for it, which is why some of the junk is created in the 1st place.

 

 

 

 

 

 

I don't agree with you.

 

 

 

1) If that is that case, price manipulations can occur at a much more frequent place. (I cbf to explain)

 

2) Lets say i feel like pvping today, and i buy full bandos with godsword. Then i die, losing all my gear. Not discouraged, I want to pvp more, but *gasp* I can't rebuy my bandos.. OMG .. (get my point?)

 

4) Free XP? No way .. Highly doubt that that will happen ...

v7hblz.jpg

#3325 to 99 Smithing #4332 to 99 Herblore

Link to comment
Share on other sites

 

 

 

2) Any item over 10m has limits on it to prevent clans from exploiting prices to create "false demands". You may only purchase/sell 1 of each item over 10m. People don't need to buy 10 godswords a day. Over 10m? 1 of each item, every day. Thats it. Players can still merch with 1 item, but they wont cause mass scale price fluctuations cutting out the people that really want to buy the items to USE THEM.

 

 

 

 

 

 

2) Lets say i feel like pvping today, and i buy full bandos with godsword. Then i die, losing all my gear. Not discouraged, I want to pvp more, but *gasp* I can't rebuy my bandos.. OMG .. (get my point?)

 

 

 

 

Yes you can. You can buy 1 Bandos Godsword, 1 Bandos Tassets & 1 Bandos Top per day. Read the proposal properly.

Jammy2222.png
Link to comment
Share on other sites

I don't really see the point in junk trading except for maybe dragon claws because i wouldn't want to sell em on ge for 150k when they where just released.

 

But when it comes to things like 3rd age who decides what there worth?

 

If i where to get a 3rd age item i would just sell on ge even tho i could possibly sell for alot more.

 

The time it takes to make the junk isn't worth it imo and you could have made the same money in that time.

 

 

 

I might take the opportunity to clean out my bank tho.

Maffe_Dennis.png
Link to comment
Share on other sites

The only way to fix it would be for Jagex to adjust prices.

 

But then everyone gets mad because its not a "player driven economy"

 

We're only proving to Jagex that we cannot handle ourselves. We make threads about "Jagex fixing prices" when the prices we set are over inflated and the items won't ever rise.

blood_argon.gif

99 Crafting :: 39,750th || 99 Attack :: 1,775th

Link to comment
Share on other sites

People don't need to buy 10 godswords a day.

 

 

 

Why not? Who are you to decide how much of something someone needs to buy? I don't think many of you people understand economics at all. And you clearly want socialistic trade. The one thing I used to like about Runescape was the fact that the entire economy was driven by the players. Jagex did not tell players what to sell their expensive items for. Yes, it may seem like price gouging to raise the price of an item, but who owns the item? The one selling it of course. Who are you to tell him he has to part with it for a certain price when he wants more? Since it is his, he should get to decide how much he sells it for. Now however, that whole idea has gone out the window because of Jagex, and when some players try to rebel all the commies cry and whine that they can't afford it anymore. These are the same people who whine at the government when their welfare checks wont let them buy a mansion.

Link to comment
Share on other sites

Junk trading is annoying, but there are plenty of ways to remove it, Jagex simply hasn't changed them yet,

 

but they may this year with the update updates.

 

 

 

Ways to Change the G.E. to be more efficient and Remove Junk Trading from being needed:

 

 

 

1) Make prices adjust by the offers in the G.E. NOT just the sales. If 10,000 people have an offer in for max, the

 

price should go up a large amount, even if only 1 item sold per day. Basically the price should change at 1/2 the rate

 

it normally would based on offers for items, in addition to the normal rate it goes up/down based on items

 

being purchased. This allowed items which are "wrongly priced" to be adjusted much more quickly.

 

 

 

So lets say I put an offer of 100,000 fire rune on G.E. on max, by the time I buy them the price would have raised so

 

I just need to sell them and make a profit easily. In other words, this makes price manipulation too easy.

 

 

 

2) Any item over 10m has limits on it to prevent clans from exploiting prices to create "false demands". You may

 

only purchase/sell 1 of each item over 10m. People don't need to buy 10 godswords a day. Over 10m? 1 of each item, every day. Thats it. Players can still merch with 1 item, but they wont cause mass scale price fluctuations cutting out the people that really want to buy the items to USE THEM.

 

 

 

Eyetouch explained this well, if you are weraing something expensive, die with it and are unable to get it back because you were in a place with no graves or far away from your respawn point you would want to buy your equipment back, this would make this impossible on some cases,

 

 

 

3) Junk Collectors. Allow General stores to buy items from players at 10% of the G.E Low Value. This will remove alot of the un-sellable item junk from the game, and any leftovers in the G.E. will adjust. Since players buy general store items at MID price, RWT could not profit from this. The goal is to remove allot of the supply from the game which floods the markets.

 

 

 

People would still use junk because you they want to get the price they think is fair for thier rares, and thus they use junk. However this is a very good idea.

 

 

 

4) Distraction and Diversion Minigames. Create a minigame/daily activity where you get xp by trading in unstrung longbows, javs, or willow logs. This will help remove alot of the junk while getting xp for it, which is why some of the junk is created in the 1st place.

 

 

 

If you get xp by trading in longbows, you:

 

dont over flood the game with extra gp

 

prevent more junk from entering the game, as with xp you need to make less junk

 

adjust demand accordingly because now you have more demand for the item as it gives xp.

 

 

 

Interesting idea, however some people care more about oney than experience so this wont do anything to some junk trading. Besides it makes of skills like Fletching even more buyable and easy, making people who got 99 fletch before this complain.

 

 

 

Jagex needs to realize that solving the problem will not come from changing G.E. Prices. To solve the Junk problem, you simply need to make the junk more useful. Then its not junk anymore, and its like trading 10m gp and coal for something, intead of 10m gp and junk which isnt useful.

 

 

 

Junk trading is an effect from the removal of free trading. the player want to dictate the price they sell and buy things from so they came up with a way to do that: junk. The only way to surely remove junk trading is to give back free trade, orin other words, the give people the ability to dictate the prices.

 

 

 

Sure, the G.E. prices change based on the things that people sell, but Jagex sets the starting price, if people feel that that price is wrong, they wont start to sell their items to raise/lower the price, because they will fill that they are getting ripped off, instead they willuse junk trading , wich allows them to trade things for a price they feel is fairand in turn causes the G.E. prices to stagnate, unless Jagex changes them. that however would make people feel that Jagex wants to control what they do, even if they change the price for a fairer one.

 

 

 

Also you argue that under the current circumtance casual players will never be able to afford these items, however the items were made so the average player wouldn't be able to buy them, because they were meant to be a status symbol (exept for the rares but that wasen't Jagex intention in the first place).

Link to comment
Share on other sites

This "stop junk trade" S**T is getting older and older.

 

 

 

 

 

It cannot be stopped. Period. Junk trading will always be around as long as there are GE limits. There will always be a reason for 1 item or another to have a wrong GE price, and it will be junk traded. No matter how hard you try, you WILL NOT stop it, unless you take out all trading except the ge, in which will lead to the merchants doing the same thing they are now - Get the first offer in at GE update and hoard, you still dont have the item either way.

sgsagssighe6.jpg

 

the trick is to balance all of these methods to get 99 and either play real life or train another skill while farming.

 

635th to 99 Farming 12/16/07

Link to comment
Share on other sites

People don't need to buy 10 godswords a day.

 

 

 

Who are you to tell him he has to part with it for a certain price when he wants more? Since it is his, he should get to decide how much he sells it for.

 

 

 

2. Isnt it up to me what I do with my items & account?

 

 

 

No, the terms and conditions state that your character, account and items are, and remain, the property of Jagex.

 

 

 

Not his item, so Jagex can set the price whatever they want.

 

Remember this is a game, so you cant apply real world economics to it.

 

 

 

The reason I posted that suggestion is because of the problem with the G.E. price adjustments Let me explain in a little more detail so you see why I suggested it.

 

 

 

When a merchant clan buys out a large volume of an item, it will cause the price to rise, sometimes out of the normal demand for an item. If the demand stays to high, nobody wants it and it becomes "junk traded" because its stuck to high for anyone to do anything with. By limiting the number of "expensive" items a person can buy, it prevents against this issue of people pushing the limits where they shouldn't be on a massive scale. People can still merchant, just at a much reduced pace to what it is now. That keeps the price more steady so people who want the item can buy them for their use, not just to make money off of.

 

 

 

@ above:

 

 

 

So lets say I put an offer of 100,000 fire rune on G.E. on max, by the time I buy them the price would have raised so

 

I just need to sell them and make a profit easily. In other words, this makes price manipulation too easy.

 

 

 

limits would still apply to this rule, so they wouldn't be accounted for until the G.E. is updated. Since your max is 25k every 4 hours, if you already bought 25k in that 4 hours, the other 75k would be ignore in the equation until the next 4 hours. And since nobody knows when the G.E. updates, it would be impossible to manipulate. What I mean is if you put an offer for 100,000 fire runes on max, and buy 25k of them, the G.E. would ignore the remaining 75k influence on the price when they update because its blocked by the GE trade limit. When they update, they see how many offers are left unfilled on max and min (ignoring those offers which are blocked because of the G.E. limits), and then adjust the price accordingly.

 

 

 

Eyetouch explained this well, if you are weraing something expensive, die with it and are unable to get it back because you were in a place with no graves or far away from your respawn point you would want to buy your equipment back, this would make this impossible on some cases.

 

While 1 item may of been a tad overstatment, also remember its 1 of each item. 1 SGS, 1 AGS, 1 ZGS, ect.. not just 1 item over 10m per day. And it could be like 2-3, but not the 10-20 we have now.

 

 

 

Interesting idea, however some people care more about oney than experience so this wont do anything to some junk trading. Besides it makes of skills like Fletching even more buyable and easy, making people who got 99 fletch before this complain.

 

Ya alone, it wouldn't do much, its mainly designed to work with the other methods to eliminate all forms of junk trading. Which if they were all implemented, I think it would seriously make a dent in it.

 

 

 

As for 99's over time, the items would be bought up, and more skills like low level WC would benefit from this. In terms of making the skill easier, they make the junk anyways, so really it would just result in a similar profit/speed, just less junk made.

dawnsigblue-3.png
Link to comment
Share on other sites

What never ceases to amaze me is this; YOU ARE STILL SELLING YOUR ITEMS FOR THE SAME PRICE!!!

 

 

 

Though it may seem to a bunch of 13 year olds that selling an item that is set at 3m, along with 47m worth of junk is getting them 50 mil for the item, it isn't. They are still getting 3m for the item. The only difference at all is that they're offloading their junk in the process. This system could makes sense if not for the fact that the junk is totally useless. It cannot be used as currency outside of this kind of trading.

 

 

 

To the guy who said something about a $2 salad, the way that works is the same way min-med-max prices work in runescape. You have a realistic range at which such items are expected to be sold, and are able to choose your own price within that range. If you choose to operate outside that range either no one buys your product, or you are shut down for price gouging, which, in the real world, is illegal.

 

 

 

The way I see it, on the release of the G.E. Jagex set prices to what they saw as reasonable. This was their attempt to help those players who were not merchants be able to afford some of the better items in the game. Junk trading is the players way of saying a big [bleep] you to Jagex.

 

 

 

As far as reasonable prices go, let's look an example.

 

 

 

First and foremost, Dragon claws.

 

Let's look at this by comparison to its cousin the DDS.

 

DDS current price is just over 30k, which pretty much everyone agrees is very reasonable for a great spec plus the ability to poison. It can spec four times with the possibility of doing 32 damage each hit and poisoning the opponent. So that's a possibility of 8x32+poison which is 256+ damage. So not too shabby, and great for the price.

 

 

 

Now the dragon claws, currently 10m on the G.E. This is pretty reasonable to me considering it's a new rare item, but let's look at its spec also. It can spec twice for four hits each with the possibility of up to 45 damage per hit without poison.(i may be wrong here) So that's a possibility of 8x45 which is 360 damage. Now granted this can, in rare instances of a great spec one-hit KO an opponent, it is still only 70% better than the DDS without factoring in potential poison damage. However even at G.E. prices it is over 300 times the price, and that's just the G.E. price!

 

 

 

I would do more, but to be honest I don't know street values, and try as I might I can't find them listed anywhere.

 

So I'll leave off this post with this.

 

 

 

Say a very rich played decides to create his own market, and begins buying up rares en mass. He manages to amass so many that he has more than most other players combined.(I know this couldn't actually happen therefore please think hypothetically)

 

That player then decides he wants all 3rd age to be 300m per piece, Godswords to be 500m, spirit shields to be 1b each, and so on. Through the practice of junk trading this becomes plausible, although chances of it ever actually happening are slim to none. (though seeing it done by clans I think is not only possible, but in progress)

 

 

 

I have no problem with players wanting to have freedom to drive the market themselves, and I do believe Jagex got some things wrong, but looking at the potential for this to become absolutely horrible, I would rather have Jagex set prices than allow young greedy teenagers to.

[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

Link to comment
Share on other sites

Jagex needs to realize that solving the problem will not come from changing G.E. Prices. To solve the Junk problem, you simply need to make the junk more useful. Then its not junk anymore, and its like trading 10m gp and coal for something, intead of 10m gp and junk which isnt useful.

 

QFT. Consider that any item, such as whips, Barrows, or Godswords could be considered junk, but their usefulness doesn't allow it to be defined as such. Introduce some NPC that buys the real junk, like unstrung bows or Javelins at a decent price, and the real problem disappears.

 

 

 

If junk trading ended, the runescape economy would crash and that would lead to the GE being more screwed up then it already is.

 

 

 

No.

 

 

 

Don't you realize that using "junk trading" as a means to "escape" the trade limits is nothing more than a delusion? You're not escaping anything; you're burdening yourself or others with absolutely useless junk for them to get rid of.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
s1L0U.jpg
...Alright, the Elf City update lured me back to RS over a year ago.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.