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RuneScape Q&A � Further Answers 05-Mar-2009


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Today we are posting the latest installment of our answers to your RuneScape questions

 

 

 

Following on from Mod MMG and Andrew's Q&A posts, Paul, Mod Mark and Mod Roderick answer some more of your questions.

 

 

 

Q) Mainiac97 - You should put maps for caves and such on the world map.

 

A)Paul - I agree.

 

 

 

 

 

Q) Da usc90 - My concern is that this blurb would make it seem that Jagex is shifting its concerns to the free-to-play population (FTP), rather than paying members. If you continue to upgrade FTP, then what use is there to being a member?

 

 

 

A) Paul - I wouldn't say the focus is free-to-play rather than members. I'd say the focus is free-to-play AS WELL as members. Don't worry: it'll continue to be more than worthwhile being a member. Members already have a lot more content than free players and we will be continuing to release lots of members-only content.

 

 

 

Mod_Roderick - Attracting more free players to the game can also be an advantage for members. For example, my main skills are Fishing and Cooking, so the more people I have to sell lobsters to, the better.

 

 

 

Mod Mark Its easy to forget that most of us started as a free player. The free game needs lots of attention, but it doesnt mean that we will stop making members content far from it.

 

 

 

 

 

Q) Dark armor14 - Are you planning on making any more changes to Summoning? I would really like to see more popular combat places like the lesser pit in Karamja Volcano, Brimhaven Dungeon and other single-way combat areas open to familiars, as I feel the combat aspect of the skill is grossly neglected.

 

 

 

A) Paul - I'd also love to see the combat familiars able to be used in more areas. Allowing familiars to fight in a single-way area has some technical difficulties, though. Switching some areas from single-way combat to multicombat is a possibility, but would have a bunch of other gameplay side-effects such as making the areas more dangerous.

 

Since Summoning, most of the new monster training areas are multicombat training areas that are suitable for bringing familiars. We plan to continue in this vein and add more such training areas.

 

 

 

Mod Mark That will also include adding new and interesting ways of getting charms, like the recent Soul Wars minigame.

 

 

 

 

 

Q) Acejesse13 - Most of the skills end at lower levels than 99, and there is not really any point to raise them any higher.

 

 

 

A) Paul - We do plan to fill in the gaps for higher level skills over time

 

 

 

Mod Mark Pauls right we all dream of a day where every time I go up a level I get something new and exciting I can do, rather than just doing something better.

 

 

 

 

 

Q)Lalala7324 - Now, for the community tournaments mentioned, will those be combat-based like the Duel Tournaments, or will they be more minigame-based such as Trouble Brewing, Stealing Creation, etc?

 

A) Paul - I'm sure we will aim to do a variety of community events. Feedback on the sorts of things you would like to see on this front would be great.

 

 

 

Some of them could be competitive tournaments, some could be other things. Some of what we do could be staff-hosted, while we could also be adding items and features to help players run their own events.

 

 

 

Tell us what you'd like!

 

 

 

 

 

Q) Nokama889 - I think that you should release an Achievement Diary cape.

 

 

 

A) Mod Mark The plan with Achievement Diaries is to eventually release a full set of equipment, making up the Achievement Diary set. Similar to the Barrows gear, the full set will give you access to some special abilities. It may well be that the final piece of equipment is a cape. So, yes, there will be an Achievement Diary cape but it wont be like the level 99 capes.

 

 

 

Paul I would prefer to keep our options open for now. If we ever wanted to put a "very hard level" of achievements into a diary, that could be a much more sudden jump in level requirements than the smoothly increasing level requirements we have on the quest cape.

 

 

 

 

 

Q) Eirikjoh - Will there be new skills by the end of 2010 and are you working on one at the moment?

 

 

 

A) Paul -Yes

 

 

 

 

 

Q)Kiwi Bahamut - Players like skills. That's what we do in order to do quests or prepare ourselves for pking, etc. Is it possible for the development and programming team to even release a new skill annually? From a player's perspective, it's hard to know how easy or difficult it is to implement a new skill into the game. So is it too much to ask for a new skill every year or so?

 

 

 

A) Paul -New skills are a lot of work to develop. Recent skills like Summoning and Construction have had more work put into them than any other project. They're the last type of project I'd like to constrain ourselves to a regular release schedule for, as they're important to get right. I feel that Summoning actually got a little rushed to be released for a specific date. Then we spent 3 very hectic months after release trying to get it to be the skill we wanted it to be. Not Ideal!

 

 

 

We will continue to release new skills, but releasing a skill every year seems too often to me right now, when there is still quite a lot we can do to improve many of the existing skills.

 

We could probably get some skills with a low number of features out in a short time period, but wouldn't players be disappointed if we released another Firemaking-type skill?

 

 

 

Mod Roderick - Its worth pointing out that with every update RuneScape becomes a bit more complex. This means that the technical and balancing challenges get harder with each skill that gets added, as well as player expectations increasing.

 

 

 

 

 

Q)Matbob20 - Many over the past year have suggested new guilds like fletching and woodcutting by the Ranging Guild, and a farming guild has at least 500 supporters. What are you going to do about the guilds and how often do you look at our ideas?

 

 

 

A) Paul - I think the immediate focus guild-wise may be on making some of the older guilds useful again. We already have a Ranging Guild, but it's not the most popular of guilds at the moment. If there are ideas floating around to improve it, they could be interesting.

 

 

 

That's not to say that we won't think about doing a new guild, too. So, yes, player suggestion threads on those topics are of interest to us.

 

 

 

We've always looked at player ideas quite a lot, but just recently we've ramped that up even more.

 

 

 

 

 

Q)Blackkingx - How long will Wilderness Tag be put on hold?

 

 

 

A) Paul I would consider the beacon lighting game you can play once you have completed the quest "All Fired Up" to be the evolution of Wilderness Tag. All the original Wilderness Tag really involved was running around the Wilderness lighting beacons!

 

 

 

 

 

Q) Drews Might - One thing that would also be nice to make it so that players receive experience while playing Stealing Creation. That really ruins the game for many players.

 

Tenn Hunter - Since Stealing Creations creation it has massively affected the game and the skills. This leads me to believe skills must be upgraded, or within 1-2 years high skills will be meaningless and not rewarding anymore, making RuneScape useless except for PvP and minigames."

 

 

 

 

 

A) Mod Roderick - One reason Stealing Creation doesn't give XP inside the minigame is to prevent unbalanced XP gain which, as Tenn Hunter points out, would make it too easy to reach a high level. Giving XP through reward items allows a much more balanced XP bonus. The idea is that the XP boost from the reward compensates you for the time spent playing Stealing Creation. This should allow levelling in RuneScape to be more fun.

 

Mod Mark Minigames like Stealing Creation are designed to be an alternative to your normal everyday training. Hopefully people enjoy them AND gain a decent amount of XP for doing so. Thats certainly the aim when we build them.

 

 

 

 

 

Q) Sir Kilot95 - Could you graphically update parts of RuneScape that just don't fit in with places like Varrock? Draynor, for example.

 

 

 

A) Mod Roderick - Although we're continually improving the graphics, RuneScape is so large it can take time to update the entire world. You'll usually find that as content is adjusted or improved the associated graphics will also be reworked. When designing new content we consider using existing areas to allow such improvements to be made more often.

 

 

 

 

 

Q) Pyro Bond - It would be wonderful if you could make an official clan database not just a "clan chat", because they just fall apart after a few weeks.

 

Q)Kingrandy0 - What kind of future plans are in store for Clans?

 

Q)Digory Barns - I would also like to see more updates in the Clan Community, such as POCs and POEs (Player Owned Cities; Player Owned Empire). A new rank in the chat would be nice.

 

Q)Lordjay82 - Make stuff for Clans. Clans need stuff to symbolize their status.

 

 

 

A) Mod Roderick - I'd like more features for both combat- and skill-based clans. Part of the Stealing Creation design was based on the idea that skill clans could ally with combat clans, and the alliance system there allows six clans to enter a game. That's 600 players in a game!

 

 

 

You're right, though, Pyro Bond. As far as the game knows, clans are little more than a chat channel. This means that technically we're still quite limited in what we can do with clans. It would require significant work to be able to have Player Owned Cities or similar clan facilities, although it would certainly add an interesting aspect to the game and be well worth the technical challenge.

 

 

 

 

 

Q) Xeniel6 - There is a lot of mystery and intrigue surrounding the different gods of RuneScape. Perhaps you might know a bit about them?

 

 

 

A) Paul - As you complete quests you may well start to realise that, with RuneScape gods, all is not as it first seems. I wont spoil the storylines by explaining the gods here, but I can mention Im working on a quest involving the Mahjarrat, who take gods rather seriously.

 

 

 

 

 

Q) Shaneekwa27 - Do you (as a company) plan on going on suggestions threads more often and actually giving us feedback on our ideas?

 

 

 

A) Mod Roderick - As a Content Developer I often read the forums, but giving specific feedback can become tricky. If a JMod supports an idea people often assume that it is going to be implemented. The next thing you know the forums are full of threads wondering why the idea hasn't been used yet, when Jagex "promised" to do it!

 

 

 

Mod Mark I personally wish I could answer every single good suggestion on the forum but then there would be no time left to put any of them into the game!

 

 

 

Paul - I do want to comment on suggestions a little more, but it's actually more time consuming for us than you might think. As Rod says we have to be careful that people don't get the wrong idea about what we have written. I've certainly fallen foul of being misinterpreted in the past.

 

 

 

Another example is that if we point out flaws in a suggestion, some people can get offended that Jagex has dismissed their entire point of view out of hand, when in fact we are not always dismissing the entire idea, just asking people to consider taking into account various issues to improve their suggestion.

 

 

 

 

 

Q) Callum2a - What is your stand on players making RuneScape videos? Do you believe that it is a good way for players to express their creativity and individuality? And do you think it brings the RuneScape Community closer together?

 

 

 

A) Mod Roderick - I love watching player-made RuneScape videos. Some are very amusing, and show RuneScape player culture in a way we can't express in the game without breaking the "fourth wall".

 

 

 

It's certainly nice to see player's interpretations of the RuneScape world, particularly with obscure subjects.

 

 

 

As a Content Developer, videos can also be a great resource. They allow you to look back in time to when an update was launched, and see exactly how players responded to new content. Its especially useful for assessing content which no longer exists, such as holiday events.

 

 

 

 

 

Q) Johnnyharris1 - Do you write the script and story line for the game as you go along or is it all planned out?

 

 

 

A) Mod Roderick - There's a lot of back-story and RuneScape history which is not yet revealed in the game, but there's still freedom to create individual storylines for each quest series. The actual dialogue tends to be written while a quest is being made, though sometimes short sections of chat will be written earlier to help the developer get a better understanding of the characters involved.

 

 

 

Mod Mark There are parts of storylines that Paul wrote years ago, before I was even with the company (wow, thats 6 years now!), that were not even close to talking about yet. Plotlines like the Stone of Jas have been talked about ever since I started here, and it was only in While Guthix Sleeps that we started to talk about it seriously. Of course, several people noticed the spoilers that existed in the game beforehand, but there was nothing established as fact until the launch of that quest. Then, of course, theres the big Z...

 

 

 

 

 

Q) Onionhead02 - Is there any chance of a RuneScape train and railway system?

 

 

 

A) Mod Roderick - Dwarves, being experts in technical things, do have something similar to trains: steam-powered mine carts.

 

 

 

Mod Mark In fact, they did build a train with the goblins!

 

 

 

 

 

Q) Wilmslow - What high level are you working on?

 

 

 

A) Mod Roderick - I'm currently planning an update to Prayer. As you can imagine, anything which has an impact on combat has to be very carefully considered. It can't be created in haste, so this is at a very early stage of development.

 

 

 

 

 

Q) Wilmslow - Are you working on other ways to make accounts unique such as races/classes/tribes or such?

 

 

 

A) Mod Mark - No, not at the moment. Experiencing life as a monkey or a goblin or even a penguin tends to be restricted to specific quests and areas RuneScape wasnt really built with other races in mind, and its technically difficult to do with the tools we have available. We have been considering special minigame environments where you could play different beasts or creatures, though, so its not an impossibility in the future. I would certainly love to be able to play a bear. Bears rule.

 

 

 

 

 

Q) Fitzcairn - Zaros's return has been hinted at for a long time now. Will it be achieved this year?

 

 

 

A) Mod Mark - Zaros likes to remain mysterious about such things, and isnt likely to let even us know when he intends to return. However, a select team of developers led by Paul is trying to find out

 

 

 

 

 

Q) Freak Nerd01 - Can we make a dragon pickaxe?

 

 

 

A) Mod Mark - Dragon pickaxes will be released in the future. I cant really say anything more than that, but it did come up in discussion this week, so we havent forgotten about it and we DO have a plan.

 

 

 

 

 

Q) Heavenlyevil - How often do you intend on releasing Development Diaries?

 

 

 

A) Mod Mark - Whenever the developers feel like they have something to say. Think of them like a blog youd post on a blog if you felt like you had something you wanted to share. DDs will be the same.

 

 

 

 

 

Q) Darth Stefan - Will there be a second God Wars?

 

 

 

A) Mod Mark - We have strong ideas for another high level dungeon, but its not likely to be another God Wars...ah, hang on...are you asking me if there will be another actual war of the gods? Id say that was very likely, especially with the return of Z being talked about so much and Guthix still fast asleep. They do like to take matters into their own hands.

 

 

 

 

 

Q) Fitzcairn - Could we please tie up some loose ends on quest story lines before we start whole new story lines?

 

 

 

A) Mod Mark - Yes, and we are doing so. You may have noticed that more quests focus on unresolved issues rather than starting new ones. We will still be producing new storylines, but not as frequently as we did before. Even the matter of how Vargas got turned into a yeti will be revealed this year!

 

 

 

 

 

Q) Amaradicana - The physical size of your character should increase slightly according to max level.

 

 

 

A) Mod Mark - Nice idea but tough to do. In RuneScape, everything is modelled on a standard human frame, both male and female. If you started to play around with that frame to allow for things like an expanding belly or bigger muscles, the work changing ALL the worn objects in the game would be astronomical. Id prefer to use our resources to produce new quality content that everyone would enjoy. I cant deny that it would be fun to see and use, but in terms of the bigger picture, there are many other things I would rather do with our time.

 

 

 

 

 

Q) Freemason13 - I would also like to know if Jagex has any intention of increasing the number of inventory spaces in current use.

 

 

 

A) Mod Mark - We just did via the Summoning skill.

 

 

 

 

 

Q) Manblood222- Can you change the environment to suit seasons?

 

 

 

A) Mod Mark - We would love to! Many areas of the game use snow/desert effects, so weather and seasons are a possibility for the future.

 

 

 

 

 

Q) The Taunter2 - Will you bring back Tales from the Tavern?

 

 

 

A) Mod Mark - We always intended to allow players to submit stories to us. We replaced the Tales from the Tavern with aspects like the role-playing forums, the Postbag to the Hedge and the Gallery pages. All those aspects seem quite popular and are well used by our players (we certainly still receive lots of submissions) and we enjoy reading them. Quite a few end up being emailed around the team for us to read and be inspired by.

 

 

 

 

 

Q) Tyky95 - How much better is a dragon axe compared to rune? Is the dragon axe really worth having?

 

 

 

A) Mod Mark - Yes! I chatted to our balancing department about this today and learnt the following:

 

 

 

Dragon axes are approximately 5 to 10% better than rune axes. This depends entirely on what sort of tree you are hitting and what your current Woodcutting level is, but its roughly 5-10% better. Having a better axe means more logs and therefore more xp. The nice thing about dragon axes is that they are rare enough to hold their trade values this means you can be relatively safe in the knowledge that you can buy one and resell it. Any extra logs you did get from using it would more than pay for any money you might lose from a shifting resell price, assuming you used it efficiently while you were trying it out.

 

 

 

Mod Roderick Even if you only notice a small difference between two tools, over time the difference will really add up. It's always pleasing to find threads which discuss such issues, where people take the effort to test items and publish their findings on the forums.

 

 

 

 

 

 

 

Q) Byzantine279 - will you be updating combat magic to be more in line with the power of the rest of the combat skills, or "downdating" them, or neither?

 

 

 

A) Mod Mark - Its an interesting comment, that one. Many people think its both overpowered AND underpowered at the same time! The forums are full of this argument. Its a very tricky subject, given the shifting cost of runes after the introduction of infinite supplies in the store, the creation of the blood rune altar and, of course, the ability to hit multiple targets at once. Mages do on average spend more on their attacks, but they can often attack from range, incurring little costs on things like potions and food that melee users rely on. Rangers can often pick their ammunition up again, which of course mages cannot do, so its not all about the damage per minute arguments that tend to dominate many discussions. Combat Magic often has uses in multiplayer games that melee users or rangers simply cannot do. We know that tactics and uses for spells can change, and so it is not out of the question to make changes in the future. Were also aware that we havent released any new Magic gear or spells for a while, and so we certainly want to.

 

 

 

 

 

Q) Owenus - The museum boss: he talks about an expedition to Morytania. Then there is the barge that the digsite workers are building. I hope that you do something with these.

 

 

 

A) Mod Mark Yes, we will! The plans for that particular expansion have been discussed again recently. Its quite a big project that will need lots of work, so we just need to find the right time to do it.

 

 

 

 

 

Q) G0dz Pe Ka - Can you make a minigame or a new combat style in which skill of the person playing the character and not the character itself is taken into effect, like you implement the key board into the game, where you can block or something.

 

 

 

A) Mod Mark Ive been thinking about that sort of content for a while we even considered a sort of Rune Olympics where players could compete against each other. Some events would be based on your characters skills, some on your own skills. Its a possibility, thats for sure.

 

 

 

Mod Roderick - While using the keyboard for "twitch" gameplay is enjoyable, it's important that players aren't disadvantaged by technical issues such as lag. It would be awesome to have a more direct effect on the results of combat; for someone who's concentrating on the game to perform better than someone who's also watching TV. We would need to ensure that this didn't make the game unfair, though, and telling the difference between an unresponsive player and lag is rather tricky.

 

 

 

 

 

Q) Winning444 - Are there any plans for the elven city of Prifddinas?

 

 

 

A) Mod Mark - Ah, the elf storyline. This one is a personal favourite of mine, but the quests have become so big that the next one would likely be near the size of the recent While Guthix Sleeps quest. We tried to release a smaller elf quest (Roving Elves) in the past, but the response was overwhelmingly negative purely because it wasnt big enough. So we wont do another elf quest until we have the resources to do it. But we will do one. Honestly.

 

 

 

 

 

Q) Pepper Coco - Can you change the amount of xp needed to get to 99 by lowering it?

 

A) Mod Mark No, sorry, we cant do that. Naturally, as the game progresses you might find that things get easier to train (it wasnt that long ago that Prayer had no Ectofuntus or player altars for people to use, and it was *much* slower), so maybe youll get there a little faster, but certainly we wouldnt change the xp you need to get there.

 

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Q) Johnnyharris1 - Do you write the script and story line for the game as you go along or is it all planned out?

 

 

 

...

 

 

 

Mod Mark There are parts of storylines that Paul wrote years ago, before I was even with the company (wow, thats 6 years now!), that were not even close to talking about yet. Plotlines like the Stone of Jas have been talked about ever since I started here, and it was only in While Guthix Sleeps that we started to talk about it seriously. Of course, several people noticed the spoilers that existed in the game beforehand, but there was nothing established as fact until the launch of that quest. Then, of course, theres the big Z...

 

 

 

...WHAT!?

 

Edit: Oh, wait. Nevermind. He's just talking about Zaros.. I thought it was something a little more interesting.

 

 

 

 

 

Quick summary of the main points in the Q&A:

 

 

 

  • [*:2he6k15y]There will likely be an Achievement Diary Cape, but it will not be similar to the Quest Cape/Skill Capes.
     
    [*:2he6k15y]There either will be a new skill released by the end of 2010 OR they will have simply began work on it by then.
     
    [*:2he6k15y]Wilderness tag is a dead horse, and seems as though we already have a version of it in-game already (All Fired Up)
     
    [*:2he6k15y]There is an update to Prayer in early development.
     
    [*:2he6k15y]The Dragon Pickaxe has been confirmed and planned for release in the future.
     
    [*:2he6k15y]The Dragon Axe is 5-10% better than the Rune Axe, dependant on what tree you are using it on.
     
    [*:2he6k15y]It doesn't seeem as though there is any updates to Magic currently in development. Jagex do not seem to see the skill as being as underpowered as users say it is.
     
    [*:2he6k15y]It appears as though Varrock Musuem's new island is not in development yet. Neither is an expansion to the Elf storyline.

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Not a lot was revealed really, but was still interesting to read.

 

 

 

I know Mod Mark is heavily involved with a lot of quests so it was interesting to see what he had to say about a couple of questions relating to that.

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I saw something about prayer being the next update but cba to go up and get the quote.

 

Something tells me dbones are about to rise today... some merchers are gonna read that and go OMG PRAY PPL UES DA DRUGEN BONZ ON DA ALTER BYE DEM OUT@. What they probably won't read is the fact that its in early development, though..

 

 

 

Interesting questions answered, this was a good read that I needed. Suppose it replaces the BTS a bit...

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Hopefully we'll get really big quests this year, looking forward to that. Oh and a new skill! (Guess how many people are thinking of sailing)

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i like how they've kept some things hidden, but still shown us that things are in development, nice to know the next elf quest will be a biggie, andf that they haven't forgotten about other quest storylines.

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Q) Freak Nerd01 - Can we make a dragon pickaxe?

 

 

 

A) Mod Mark - Dragon pickaxes will be released in the future. I cant really say anything more than that, but it did come up in discussion this week, so we havent forgotten about it and we DO have a plan.

 

 

 

...Yeeea...er.. 5 more years that means? Its kinda disappointing that they dont just release it even without a decent storyline behind it. Favour woodcutting much.. :?

 

 

 

 

Q) Pepper Coco - Can you change the amount of xp needed to get to 99 by lowering it?

 

A) Mod Mark No, sorry, we cant do that. Naturally, as the game progresses you might find that things get easier to train (it wasnt that long ago that Prayer had no Ectofuntus or player altars for people to use, and it was *much* slower), so maybe youll get there a little faster, but certainly we wouldnt change the xp you need to get there.

 

 

 

:D \:D/

 

 

 

-

 

 

 

Btw awesome questions this week. Perhaps many unanswered important questions remaining but thats a pretty good effort. Other questions relating to high level content I guess they get tired of answering "no" to. I mean always "thinking about it" and "developing" with a couple of handouts a year.

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I like these. They need to be more specific, though. I don't like the vague answers that don't actually tell us anything.

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I like these. They need to be more specific, though. I don't like the vague answers that don't actually tell us anything.

 

The thing which bugged me the most is that a lot of these things can actually turn out in another construction (but a bit less extreme).

When everything's been said and done, more has been said than done.

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I'm deffo liking these answers.

 

 

 

In particualr its nice to hear that the are working on the story lines being ended, alongside confirmation the next/last part of elf quest line will feature priffindas and be epic as well as the hints that some people are working on Zaros return and a 2nd godwar.

 

 

 

Also liking the direction achievement diaries are going, a set effect sounds nice indeed, though I should hope the set effect will have 3 tiers and the effect you get is governed by the lowest piece you have

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said all along the last piece of the achievement gear would be a cape, and then they can bring out plate 4-6 or bring out new torsos to go with it, seems reasonable though

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Q) Wilmslow - What high level are you working on?

 

 

 

A) Mod Roderick - I'm currently planning an update to Prayer. As you can imagine, anything which has an impact on combat has to be very carefully considered. It can't be created in haste, so this is at a very early stage of development.

 

 

 

might get my prayer up earlier then planned :P :thumbup:

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Update to prayer sounds promising and the dragon pick made me hope it's untradable and a rare monster drop or a quest item because merchant will just suck them all up like they did with d claws.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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I'm deffo liking these answers.

 

 

 

In particualr its nice to hear that the are working on the story lines being ended, alongside confirmation the next/last part of elf quest line will feature priffindas and be epic as well as the hints that some people are working on Zaros return and a 2nd godwar.

 

 

 

Also liking the direction achievement diaries are going, a set effect sounds nice indeed, though I should hope the set effect will have 3 tiers and the effect you get is governed by the lowest piece you have

 

 

 

Don't forget that it needs to change the look of the set too, its all well having good effects, but if it just looks terrible as it currently does with random colours/shapes it won't be as good.

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I can't say there's something that specifically catches my eye besides dragon pic maybe, otherwise just some fairly interesting questions answered. Vague, but if they were too specific then you'd get people whining when they didn't do EXACTLY as they said.

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I'm deffo liking these answers.

 

 

 

In particualr its nice to hear that the are working on the story lines being ended, alongside confirmation the next/last part of elf quest line will feature priffindas and be epic as well as the hints that some people are working on Zaros return and a 2nd godwar.

 

 

 

Also liking the direction achievement diaries are going, a set effect sounds nice indeed, though I should hope the set effect will have 3 tiers and the effect you get is governed by the lowest piece you have

 

 

 

Don't forget that it needs to change the look of the set too, its all well having good effects, but if it just looks terrible as it currently does with random colours/shapes it won't be as good.

 

 

 

I'm guessin git will develop further.

 

 

 

Consider the slots we have left are Weapon, amulet, legs, cape

 

 

 

Places we (currently) have that are diaryless include:

 

Keldagrim

 

Canafis (and all other morytanina areas)

 

Elf lands

 

Orge Lands

 

Gnome Lands (probably includes ape atoll)

 

ALL the pirate islands

 

Ardougne

 

Yanille

 

Penguins

 

 

 

now some of these i doubt will get a diary anytime soon, but the fact there more palces than equipment slots would imply either each itme slot will have time items that mount up if used in double

 

 

 

Eg ardougne plate and varrock plate might combine to make 4 5 6 stages or perhaps only can be combined when both are lvl 3

 

 

 

Or perhaps the obvious human places will fill the last 4 slots then more obscure outland diaries will offer potions/scrolls or require completion of other diaries

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[*]There either will be a new skill released by the end of 2010 OR they will have simply began work on it by then.

 

 

 

 

Q) Eirikjoh - Will there be new skills by the end of 2010 and are you working on one at the moment?

 

 

 

A) Paul -Yes

 

 

 

There will be "new skills" <-- More then one skill and they are currently working on atleast one of them at the moment.

Whatpulse!

 

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[*]There either will be a new skill released by the end of 2010 OR they will have simply began work on it by then.

 

 

 

 

Q) Eirikjoh - Will there be new skills by the end of 2010 and are you working on one at the moment?

 

 

 

A) Paul -Yes

 

 

 

There will be "new skills" <-- More then one skill and they are currently working on atleast one of them at the moment.

 

 

 

Theres 2 new skills scheduled for this year It's been said for over 6 months now I know i've been saying it around the boards for a very long time.

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Theres 2 new skills scheduled for this year It's been said for over 6 months now I know i've been saying it around the boards for a very long time.
Where does it say TWO skills, and where does it say THIS year?

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Theres 2 new skills scheduled for this year It's been said for over 6 months now I know i've been saying it around the boards for a very long time.
Where does it say TWO skills, and where does it say THIS year?

 

Indeed, more than one skill though... but last I checked its 2009, not 2010. So thats two years for more than 1 skill.

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