Mike_Ike111 Posted October 14, 2009 Share Posted October 14, 2009 fat klutz, People have been using the GE to merchant since the week it came out. Ever since it was released there have been items held waiting for a rise. However, never has there been such an increase of prices on every single item in the game. If you look at the charts for every traded item, there will be a general rise of prices. To top that off, the day the new PvP system was released was when prices started to rise. Link to comment Share on other sites More sharing options...
Turtles Posted October 14, 2009 Share Posted October 14, 2009 They need to remove the cash drops, but not replace with them a massive supply of rare items, which was the problem with the previous pvp system, though IMO, if they can only do one or the other, they should let players drop the rare items because if there's more then yes, the prices will fall(like they did last time), but more people get to buy them due to lower price so more people are happy :) Cabbage! (:< Link to comment Share on other sites More sharing options...
Xaninum Posted October 14, 2009 Share Posted October 14, 2009 I'm not convinced inflation is a problem. The problem is people who try to merchant items for gains. People jump onto items, hoard them, and never let go because they are afraid the price is going to jump up 10% right after they sold them and they are potentially going to miss out on that. Jagex needs to somehow make a system where bought items have to be used so it discourages people from buying items they aren't going to use and taking them from players that actually need them while simultaneously driving the price up. I think potentially spirit shields are a good example. I don't know (I don't think anyone does) what spirit shields are actually worth but the facts are they are probably worth less than what they are going for. The problem is the people who buy them trying to make money off of them instead of using them. And everybody is guilty. You always are hearing players complain about how such and such update made their X item drop 1m gold. It really shouldn't matter. You should be buying items to use them not for their monetary value. Merchanting isn't the cause of RuneScape's financial problems. Merchanting has been around since classic, and it has never caused problems like there are now in the game. Over the years, more and more money has been created in the game through gp handouts and item drops, and not enough money has been removed. Eventually, like now, this super positive cash flow has created so much wealth in the game, that ALL players, not just merchanters, have driven there prices up because they know that other people can afford to pay it. The only fix would be to either lower the positive cash flow, or raise the negative cash flow so that two become equal. A RuneScape Reference Blog. All you need to know, minus the boring stuff. Link to comment Share on other sites More sharing options...
1230abcz Posted October 14, 2009 Share Posted October 14, 2009 They could, but I'm going to assume Jagex likes to watch us writhe in pain as all of our raw materials shoot up in price, thus making it easier for us to make money and keep up with inflation. The sight is gut-wrenching. But getting on to the real point, I would hope they do. I want to see PvP drops nerfed like hell -- still waiting for that "bomb" to 76k-ing Jagex was talking about. I'm really tired of people 76k-ing and making more than people who GWD or double-nat. Link to comment Share on other sites More sharing options...
Xaninum Posted October 14, 2009 Share Posted October 14, 2009 They could, but I'm going to assume Jagex likes to watch us writhe in pain as all of our raw materials shoot up in price, thus making it easier for us to make money and keep up with inflation. The sight is gut-wrenching. But getting on to the real point, I would hope they do. I want to see PvP drops nerfed like hell -- still waiting for that "bomb" to 76k-ing Jagex was talking about. I'm really tired of people 76k-ing and making more than people who GWD or double-nat. I think raw materials are a different story when it comes to high prices. Unlike expensive single items, raw materials are almost a necessity, which means that more players are willing to pay high prices for then. As long as there are players willing to buy raw materials at high prices, most other players would rather sell their high prices to them instead of a lower price. A RuneScape Reference Blog. All you need to know, minus the boring stuff. Link to comment Share on other sites More sharing options...
fat_klutz Posted October 14, 2009 Share Posted October 14, 2009 Eventually, like now, this super positive cash flow has created so much wealth in the game, that ALL players, not just merchanters, have driven there prices up because they know that other people can afford to pay it. The only fix would be to either lower the positive cash flow, or raise the negative cash flow so that two become equal. For there to be inflation don't good have to become more expensive while gold remains at the same value? If more gold is coming into the economy and prices are going up too then it really isn't inflation. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. ^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
Xaninum Posted October 14, 2009 Share Posted October 14, 2009 Eventually, like now, this super positive cash flow has created so much wealth in the game, that ALL players, not just merchanters, have driven there prices up because they know that other people can afford to pay it. The only fix would be to either lower the positive cash flow, or raise the negative cash flow so that two become equal. For there to be inflation don't good have to become more expensive while gold remains at the same value? If more gold is coming into the economy and prices are going up too then it really isn't inflation. I don't think I ever called it inflation, and if I did I didn't mean to. Inflation is just a word people have tagged on to the problem. Yes, for inflation to happen gold has to be able to buy less, which means gold would stay the same and prices would go up. What's happening in RuneScape has is effected by two groups. The first group consists of wealthy players who are able to afford everything at high prices, and as long as they continue to do so, the prices of items will remain high. Which leaves the other group of lesser wealth players unable to afford the items. If money was taken out of the game some how, there would be less cash to go around, and therefore less money in players pockets, forcing prices to go down because nobody can afford them anymore. Think about it. When God Swords came out, who would be selling them for 100+ million gp if nobody could afford that amount? They sell for that amount because SOMEBODY, SOMEWHERE can afford it. It might only be 1,000 of RuneScape's players, leaving the other 30,000,000 without God Swords, but the point is there is a buyer somewhere. Its like saying why aren't God Swords selling for 100 billion gp right now? Its because nobody could afford them if they were. Yes, God Swords would have still been expensive when they first came out because the demand would have still been high, but the prices of them wouldn't have been so outragous because the top 10% of RuneScape's richest players would have less money. It's almost the opposite of inflation actually. The word for it escapes my mind though =/ A RuneScape Reference Blog. All you need to know, minus the boring stuff. Link to comment Share on other sites More sharing options...
BiJay Posted October 15, 2009 Share Posted October 15, 2009 Inflation is caused in all pvp, not simply 76king. Say you kill a player who loses a whip and a fury, worth around 6m. You get really lucky, and he drops an ancient statuette, worth 5m. You cash it in, and get 5,000,000 coins. Wait?! Where did the coins come from? They were simply created, thus leading to inflation. Yes, he lost a whip and fury, but the simple trading of a whip and fury does not entail the creation of gp like pvp does. neither of us do good!The irony... "well" instead of "good," my friend. I spose this is the case if you trade in pvp rewards. This is a valid arguement. However, if he bought the whip and fury, this would even out. And furthermore, if the person who died bought his stuff back, that's LESS money. Inflation has more to blame for money created from nowhere.The real problem is the creation of coins and not the value of the items. Alching and PvP are currently the main coin creators in the game. But who pks with coins? Nobody! Coins vanish mostly for skills like construction or summoning and other daily purchases in npc stores. But these don't cover the income caused by alching and pvp so more coins are coming into the game than before. That decreases the value of coins so prices of all items go up. Trading with other players or in the GE is irrelevant as the coins only change their owner but don't vanish. @the first guy with the tax idea:If there are taxes on gp only than nobody would want to have gp in first place. So they buy items instead causing prices to go up as nobody would really sell their items for gp. Wow, your method made the prices rise! [404] Signature not found. Link to comment Share on other sites More sharing options...
pulli23 Posted October 15, 2009 Share Posted October 15, 2009 Inflation is caused in all pvp, not simply 76king. Say you kill a player who loses a whip and a fury, worth around 6m. You get really lucky, and he drops an ancient statuette, worth 5m. You cash it in, and get 5,000,000 coins. Wait?! Where did the coins come from? They were simply created, thus leading to inflation. Yes, he lost a whip and fury, but the simple trading of a whip and fury does not entail the creation of gp like pvp does. neither of us do good!The irony... "well" instead of "good," my friend. I spose this is the case if you trade in pvp rewards. This is a valid arguement. However, if he bought the whip and fury, this would even out. And furthermore, if the person who died bought his stuff back, that's LESS money. Inflation has more to blame for money created from nowhere. Not really: to know why we have to look why inflation happens:it actually means that there is "more money versus items" - so "money is getting less scarce"..Now the only way inflation/deflation won't happen is if the same amount of money in total has left the game (from every player) as "value" in items has entered the game.. (Notice that when the value of items increases the value created by items also grows faster, so if the money entering the economy and the value by items entering the economy are both constant the inflation should cancel itself out someday).However a pker brings in money: even if he buys for that money a new item it doesn't cancel out inflation: it only cancels out inflation if earning the money takes the same time as earning his armour. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
stonewall337 Posted October 15, 2009 Share Posted October 15, 2009 Still no one has proved that the problem with that status quo is sufficiently problematic to warrant any major change. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Xaninum Posted October 15, 2009 Share Posted October 15, 2009 Still no one has proved that the problem with that status quo is sufficiently problematic to warrant any major change. The problem lies in the fact that most of the wealth created in the game stays in one player's possession for way too long. It doesn't change hands. There's no "consumer spending" as its called in the real world. Players horde their wealth by purchasing armor, weapons, rares, etc. These items don't need replacing for a long time, so what ends up happening is that a minority of players end up with all the gp (those who sell the armor weapons, rares, etc.). What do they do with all this gp? Well, they try to spend it on other armor, weapons, etc., but the supply of such items is low as many players don't want to sell their only whip. So how do the wealthier players get that whip that they want? They raise the price, and thus is created the problem of high prices. The problem is essentially that a small number of runescape players, say 20%, control over 80% of the Runescape market. The actual numbers I don't know, but I do it is a minority amount. This leaves the majority, those who have less wealth, unable to purchase such high priced items. This is actually just one problem. Runescape's economic crisis, if you want to call it that, is a result of many different errors. I believe it's impossible to just pin the crisis on one, single problem. A RuneScape Reference Blog. All you need to know, minus the boring stuff. Link to comment Share on other sites More sharing options...
stonewall337 Posted October 15, 2009 Share Posted October 15, 2009 Umm, then the less wealthy players gather resources, which are also worth more, and can then afford these higher priced items. Simply put, there is no problem. BS, raw materials, and other items have gone up as well. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
buffrichie Posted October 16, 2009 Share Posted October 16, 2009 ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz Link to comment Share on other sites More sharing options...
elucin8er Posted October 16, 2009 Share Posted October 16, 2009 ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz This is a good idea, however lower levels will suffer. Imo you should have to risk a certain amount depending on your combat lvl. This would make the lower lvls still able to pk, and the higher lvls no longer able to 76k. Although to be honest, you should just get whatever the person is wearing, seriously ppl are gonna RWT no matter what jagex do. Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats Link to comment Share on other sites More sharing options...
stonewall337 Posted October 16, 2009 Share Posted October 16, 2009 ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz I suggested this a long time ago, and it was shot down by the (then) 26k'ers. Granted, I still trick if I need a few M gp, and I have ep not used up PKing from using brawlers or w/e. I find nothing wrong with doing this occasionally, but continually? its just too much. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
jsboutin2 Posted October 16, 2009 Share Posted October 16, 2009 ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz This is a good idea, however lower levels will suffer. Imo you should have to risk a certain amount depending on your combat lvl. This would make the lower lvls still able to pk, and the higher lvls no longer able to 76k. Although to be honest, you should just get whatever the person is wearing, seriously ppl are gonna RWT no matter what jagex do. RWT is almost inexistant, now... Do you see much macros ingame? 'Cause I don't see any. Link to comment Share on other sites More sharing options...
Star_Fox Posted October 16, 2009 Author Share Posted October 16, 2009 ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz This is a good idea, however lower levels will suffer. Imo you should have to risk a certain amount depending on your combat lvl. This would make the lower lvls still able to pk, and the higher lvls no longer able to 76k. Although to be honest, you should just get whatever the person is wearing, seriously ppl are gonna RWT no matter what jagex do. agreed. to make the plan more convenient, you can only get drops depending on how much wealth you're carrying. so if you wear like a 800k outfit, you'll get drop(s) from the player that is at least 800k or lower. RWT is almost inexistant, now... Do you see much macros ingame? 'Cause I don't see any. that's not the case though. the macros are still lurking around, believe it or not. there are certain chinese gold farmers that offer a service of logging into your account, and making money while you sleep! although as risky as it sounds, i've hear NO accounts stolen as to this day. they've been doing this moments after free trade was taken away. my brother and his friends all used it before. they got EXACTLY what they bought. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted October 16, 2009 Share Posted October 16, 2009 ive never pvped and dont know much about the drop system but it seems as if you need to have 76k atleast to get the good drops.. why not just raise the minimum gp to like 250-300k rather than 76? the people who actually are pking are usually risking this much anywayz This is a good idea, however lower levels will suffer. Imo you should have to risk a certain amount depending on your combat lvl. This would make the lower lvls still able to pk, and the higher lvls no longer able to 76k. Although to be honest, you should just get whatever the person is wearing, seriously ppl are gonna RWT no matter what jagex do. The way I see it is, the current system is better for someone who was RWT'ing before. It used to be that you had to pay a certain price for 1m cash, but now all you have to do is sit around for an hour to gain 1m. Concidering the time it probably took to make a transaction between RWT'ers, I'd probably assume 76k'ing is better cash than the old free trade. Link to comment Share on other sites More sharing options...
hohto Posted October 20, 2009 Share Posted October 20, 2009 This is a good idea, however lower levels will suffer. Imo you should have to risk a certain amount depending on your combat lvl. This would make the lower lvls still able to pk, and the higher lvls no longer able to 76k. Although to be honest, you should just get whatever the person is wearing, seriously ppl are gonna RWT no matter what jagex do. I personally don't like the idea that you'd get "punished" for training. This would benefit people with low defece and prayer and thus just be unfair for people who have trained their combat skills allrounded. Same time the 200-300k risking (if it was a stable price) would just destroy low level (p2p) pkin, seeing that there's barely anything you could wear to reach that. I'd rather see slower and more dangerous ep gaining. Lets say if it was made as slow at hotzones as it currently is at at nonhotzones, it would limit the thing a lot. It would make it many times slower to gain those millions while it increases your chances to die. Same time if it was edited that you'd gain ep from steps (count some average walking time per 30 mins and the time suggestion would fit), afk epin would vanish totally. Also if upstairs were turned from hotzones to normal zones, finding epers would be easier. They'd just go to lvl 1 wildy? Just make it sure that after combat you'd need to wait 30 secs to get from lvl 1 wildy to safezone and we'd be fine. Same time pkin on all levels would still be interesting and beneficial. These would have the biggest affect on (afk) 76k's and would spare proper pkin. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
gspbeetle Posted October 21, 2009 Share Posted October 21, 2009 Players can fix it by doing more monster hunting, stop alching, give up 76king and train their construction up.It is the player's economy not jagex's... It is the players who are screwing themselves up anyway. I hope jagex should stop trying to fix it, at least not this:http://forum.tip.it/topic/248053-more-ge-fun/ Examine ChenGMT (level: 138) Link to comment Share on other sites More sharing options...
Youmu Posted October 21, 2009 Share Posted October 21, 2009 The major thing that is causing inflation is artifacts. They add massive amounts of GP into the game, hence prices of most items skyrocketed. I guess the only solution is to remove of the artifacts, and have people do more skilling and monster hunting, and they should realize that PvP is not worth it at all. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Riqualyn Posted October 21, 2009 Share Posted October 21, 2009 Well, RS is probably the only game in existence where PvP can actually generate money. Most games have it as a bit of a money sink (Equipment needing repairs, or market taxes when you replace whatever you lost). Link to comment Share on other sites More sharing options...
lagatag Posted October 21, 2009 Share Posted October 21, 2009 Jagex needs to change it so the max value of your drops in PVP is the lower of what your opponent is risking * EP% * XI don't know what X should be to be fair to real pkers, but it's an adjusting variable to the drop value obviously. This way legit pk'ers aren't hurt as normally they wouldn't be able to get more than this on average, but 76kers are ruined, and if they risk more items, they lose them so money inflow from them isn't way more than they risk. Link to comment Share on other sites More sharing options...
blackmetal Posted October 21, 2009 Share Posted October 21, 2009 Players can fix it by doing more monster hunting, stop alching, give up 76king and train their construction up.It is the player's economy not jagex's... It is the players who are screwing themselves up anyway. The problem with this argument becomes more evident as the situation becomes more extreme. Imagine there was an instantly respawning cash pile somewhere you could spam click to get 1M each time. You'd be right to say "There won't be a problem guys, as long as no one ever uses it." but you can't expect people to ignore it when someone could get an absurd amount of money more than them in the same time as whatever they're doing and they have an opportunity to get in on that same money. Clearly the responsibility falls on Jagex to remove the destructive money-making method as an option. Link to comment Share on other sites More sharing options...
Chippy_PK Posted October 21, 2009 Share Posted October 21, 2009 since its one of the most demanded change, i think so. but also, they don't look it as a legitimate problem...idk...i hope so. Member of 100+ Korrupted Fury Link to comment Share on other sites More sharing options...
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