X3EN Posted October 13, 2009 Share Posted October 13, 2009 Runescape is slowly turning into a single player game, and will continue to do so the more Jagex add to it. Yes, the GE and trade limits really made RS a lot like a single player game. Money sinks do not fix inflation, they are more like a temporary solution. Also, the people who have billions just buy the skill (even summoning) and then turn back to warped money making methods (76king). Everyone who doesn't manage to finish training the money sinking skill before the "buyers" massively turn back to moneymaking, do get to enjoy the anti-inflation measures temporarily. Then the inflation gets back and the poorest people are still poor and with extra low money_sink_skill level, while billionaires who actually cause prices to go up buying stuff for max just because they can are still rich[er] and have maxed/high money_sink_skill level. Noone wins. R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.Good to be gone :) Link to comment Share on other sites More sharing options...
Xaninum Posted October 13, 2009 Share Posted October 13, 2009 If you cause those who have money to lose it, the prices of every item will rapidly decline because nobody can afford them anymore, especially higher prices items. Once this happens, players will lose incentives to battle high-level monsters, as their drops are no longer worth substantial amounts of money, making those who already own the items so much more powerful because they have virtually "priceless" items. It wouldn't fix inflation, it would just cause a bigger gap as richer players turn their gp into items that hold their value, while poorer players who can't afford such items lose money. There is one way to fix inflation.... Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea. A RuneScape Reference Blog. All you need to know, minus the boring stuff. Link to comment Share on other sites More sharing options...
Mazhar Posted October 13, 2009 Share Posted October 13, 2009 Adding items lost in PVP to the GE could help lower it.If someone was to die with bandos plates/tassets in PVP now and the drop for the other was a seren, the supply of items would be lowered (1 less plate/tasset in the game) and 1m would be added to the game. If they did add it to the GE, the game would still have an extra 1m, but atleast the supply of items wouldnt go down. Link to comment Share on other sites More sharing options...
hohto Posted October 13, 2009 Share Posted October 13, 2009 Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea. You would just cause more problems with this... Gp is just a method to do trades and measure the items' worth. If you remove the ability to hold money, people will just keep their wealth in other things. Taxing raw materials is still quite easy (like in your model remove 10% of coal) but what about stuff like godswords? This update would just increase the demand of other things: in other words gp's value would sunk while the value of the goods would rise. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
Laura Posted October 13, 2009 Share Posted October 13, 2009 Tax 1% of every item purchase (but only items in the top 100, to prevent this from hurting the sale of seeds, runes, etc) through the G.E. to stimulate player-to-player trade. Because items can only be traded for medium price, it is far less likely for an item to rise/drop. It does not affect players that buy one or two items, but rather the merchants who buy hundreds of these items. This update would just increase the demand of other things: in other words gp's value would sunk while the value of the goods would rise.Mmm...perhaps not, then. <_< Link to comment Share on other sites More sharing options...
Dirkmetal Posted October 14, 2009 Share Posted October 14, 2009 Alright you guys are right.Your basically saying: "When the excise man comes they will hide there real wealth with off shore banking." So it seems that the only real fix is to remove all gp drop from PvP. Some players would quite, but meh if you follow the PKer stereotypes (they're egotistic jerks) then that won't be a big loss community wise. However it's bad business to screw over a part of your customer base. Oh wait, didn't Nintendo leave out a large part of their customer base, but they gained many more new customers? So Jagex could just start catering to other types of gamers, and ditch the PvP crowd. Jagex has dug themselves quite the nice hole haven't they? The only ways out will hurt part of their player base. Link to comment Share on other sites More sharing options...
sees_all1 Posted October 14, 2009 Share Posted October 14, 2009 First of all, the rising prices hit really hard certain parts of the game. Rather than quote everything, and nitpick over parts, I'd like to make sure that I understand what you've said.You've told me that unstable prices of raw materials affect game play in a negative way. I agree with this, but I would not call that inflation. I would say that is the market adjusting, and perhaps at times over correcting because of external influences (merchanting clans, general panic amongst players), but I would certainly not call it inflation. You've also told me that increases in price levels of certain fighting materials (food, potions perhaps) is also bad for the game. I disagree with this, because I believe it allows room for new players to grow and enjoy the game ("wow, I can actually sell my lobsters now at a decent price," or "I can't wait until I can fish swordfish") But that's my opinion, don't flame me for it. Last thing was that you disagreed with my idea about deflation. I didn't put a lot of thought into this, and it was added (fairly) hastily at the end. But I would like you to consider the following scenario: Every player has 100% earned potential, grabs 76k and kills someone with 25k, then grabs 25k and dies to someone with 76k. The items that everyone loots would be worth so much more than the 25k per person lost. Some of it might be money or statues, some of it might be items, but I'd be willing to bet that most of the drops are rune items. 75% of my drops usually contain a battle axe, scimitar or 2h. If this was the case for everyone else, then these items would be worth less than they are now. However, this scenario does hold many things constant, and I understand in game its different. I'd like to say "who cares" if every item's price increased at a rate of 3% per year - its not like many people lose from that. I don't think Jagex cares either, and they wouldn't do anything to *correct* it. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
Fools_Taco Posted October 14, 2009 Share Posted October 14, 2009 I dont care what they do they just need to do something. They need to stop the 76k trick. Maby they should make it the longer you sit on your [wagon] gaining EP the higher your PvP combat level rose. That way people could PK the lower 76kers... i would love to spend a few hours gankng them. If you put the items people lost from PvP on the GE that would be perfect, because once they sold the cash is removed from the game. If jagax can really develop software that can detect sophisticated bot software then they can come up with a way to tell who is a 76ker and give them nothing for drops. Link to comment Share on other sites More sharing options...
stonewall337 Posted October 14, 2009 Share Posted October 14, 2009 If you cause those who have money to lose it, the prices of every item will rapidly decline because nobody can afford them anymore, especially higher prices items. Once this happens, players will lose incentives to battle high-level monsters, as their drops are no longer worth substantial amounts of money, making those who already own the items so much more powerful because they have virtually "priceless" items. It wouldn't fix inflation, it would just cause a bigger gap as richer players turn their gp into items that hold their value, while poorer players who can't afford such items lose money. There is one way to fix inflation.... Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea.Ye! Lets go socialistic! I get good grades in school, you don't. Lets take my grades and share them with you so neither of us do good! Ye! The rich suffer cause they work for what they have! The poor lazy [wagon] hardly lose a thing! Idiot suggestion. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
sa121 Posted October 14, 2009 Share Posted October 14, 2009 here's a simple suggestion; remove all PvP statues, and replace them with more (different kinds) of PvP-equipment type items and boost the drop rate of the original PvP items slightly. Should amount to ~the same amount of profit, maybe a tad less, and no more inflation.. That's of course assuming any new items they implemented are worth buying and using. R.I.P Shiva and The Old NiteVisit My Huge Goals!!! <---- Click ThisMy Pk GalleryGWD: 3x Saradomin Sword, 2x Saradomin Hilt, 2X B Boots, 1x Tasset, 2X B Plate, 2X Shard, 1X D MedTDs: 3x Solo Claws, 1x Solo Armour Piece99 Untrimmed HP, 0% Pc'd and before Soul Wars -- Trimmed July 1, 2009First Untrimmed HP Cape to 96 summon, top 300 to 96 summonProud owner of the strength, magic, range, and hitpoints capes.Spa_Ins/LOLCANADA on IRC. Link to comment Share on other sites More sharing options...
Ralph Posted October 14, 2009 Share Posted October 14, 2009 Make a lottery where 10% of everyones money goes for 5 years. Then in 5 years whoever they pick out of a hat wins all the money. I have lived my life to the best of my ability, but I have not been able to escape fate, anger, or pain. Bring me the answers, and the road that leads to truth, reveal to me once and for all, how all of this will end.Shadows cannot exist without the light. But without the shadows, the light has no meaning.[Downfall Forums][Downfall YouTube] Link to comment Share on other sites More sharing options...
la la la Posted October 14, 2009 Share Posted October 14, 2009 Inflation is caused in all pvp, not simply 76king. Say you kill a player who loses a whip and a fury, worth around 6m. You get really lucky, and he drops an ancient statuette, worth 5m. You cash it in, and get 5,000,000 coins. Wait?! Where did the coins come from? They were simply created, thus leading to inflation. Yes, he lost a whip and fury, but the simple trading of a whip and fury does not entail the creation of gp like pvp does. neither of us do good!The irony... "well" instead of "good," my friend. Link to comment Share on other sites More sharing options...
elucin8er Posted October 14, 2009 Share Posted October 14, 2009 Inflation is caused in all pvp, not simply 76king. Say you kill a player who loses a whip and a fury, worth around 6m. You get really lucky, and he drops an ancient statuette, worth 5m. You cash it in, and get 5,000,000 coins. Wait?! Where did the coins come from? They were simply created, thus leading to inflation. Yes, he lost a whip and fury, but the simple trading of a whip and fury does not entail the creation of gp like pvp does. neither of us do good!The irony... "well" instead of "good," my friend. I spose this is the case if you trade in pvp rewards. This is a valid arguement. However, if he bought the whip and fury, this would even out. And furthermore, if the person who died bought his stuff back, that's LESS money. Inflation has more to blame for money created from nowhere. Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats Link to comment Share on other sites More sharing options...
hohto Posted October 14, 2009 Share Posted October 14, 2009 I agree with this, but I would not call that inflation. Neither would I. I personally disagree with the concept of inflation in RS in general and that's why this is the first time on this thread I say that word ;) In my point of view, the prices are generally too stable for that: if it was just an inflation, basically most of the items wouldn't have an equilibrium or surf between 20-30% margins up to down. I'm now simplyfying things a bit in that thought, there's the thing in a nutshell. I disagree with this, because I believe it allows room for new players to grow and enjoy the game ("wow, I can actually sell my lobsters now at a decent price," or "I can't wait until I can fish swordfish") But that's my opinion, don't flame me for it. I agree that it's sometimes helpful, like when selling lobbies while they are on their peak. However with these margins the chances for a bad trade are really high and what benefits one, is a loss to another. I personally believe inrelatively free markets (I don't support the highest levels of realistic freedom, but that's not part of this thread's idea ;P) due the belief that they have the habit of getting towards the equilibrium. I personally believe that stability is good for the markets: if it means an annual price growth of X, that's fine for me. 75% of my drops usually contain a battle axe, scimitar or 2h. If this was the case for everyone else, then these items would be worth less than they are now. Runite items are already so close to high alchemy prices that if they now skydived, high alch demand would just pull them up. Rune swords for example are alched for almost 12,5k and their ge mid price is atm 12,2k. There's not a lot of margin to drop anymore. Runite bars are currently a bit under 17k, meaning that smithing scimitars(as they are 30,6k mid)isn't exactly rational anymore. This cuts down the supply and I'm relatively sure there's enough demand for them due pkin; I for example have atm few thousands of them, bought mainly from ge (in a long run I lose more of them than gain from pkin) and I'm not the only one who buys them for their own use in masses. Not to mention that due this update, a lot of pkin rune sets are lost. Talking about numbers on those is pretty much a waste (we can only give assumptions) but in a few hour between two top 15 clans around 100-200 people. That means a lot of rune armours. Because of this, the most common pkin weapons have been really stable, infact surprisinly stable: scimitar and 2h had a jump after the pk update, that of course was followed by a crash and after that they stabilized. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
i_D_r Posted October 14, 2009 Share Posted October 14, 2009 It will stop, kinda. 76kers will at least die off more and more as other activities become more lucrative. Link to comment Share on other sites More sharing options...
mlclm Posted October 14, 2009 Share Posted October 14, 2009 Tax 1% of every item purchase (but only items in the top 100, to prevent this from hurting the sale of seeds, runes, etc) through the G.E. to stimulate player-to-player trade. Because items can only be traded for medium price, it is far less likely for an item to rise/drop. It does not affect players that buy one or two items, but rather the merchants who buy hundreds of these items.Agreed. The GE should charge some sort of convenience fee (a certain percentage of the final value of the item) that should be paid by both the seller and buyer. Even if it was a small percent (<1%) , it would still make a difference because of the volume of trades that go through the GE. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted October 14, 2009 Share Posted October 14, 2009 Tax 1% of every item purchase (but only items in the top 100, to prevent this from hurting the sale of seeds, runes, etc) through the G.E. to stimulate player-to-player trade. Because items can only be traded for medium price, it is far less likely for an item to rise/drop. It does not affect players that buy one or two items, but rather the merchants who buy hundreds of these items.Agreed. The GE should charge some sort of convenience fee (a certain percentage of the final value of the item) that should be paid by both the seller and buyer. Even if it was a small percent (<1%) , it would still make a difference because of the volume of trades that go through the GE. Is that before or after the PvP drops are changed to not bring in as much pure cash each kill? Because with the current system, 1% on each item will not do a single thing. Link to comment Share on other sites More sharing options...
Xaninum Posted October 14, 2009 Share Posted October 14, 2009 Tax 1% of every item purchase (but only items in the top 100, to prevent this from hurting the sale of seeds, runes, etc) through the G.E. to stimulate player-to-player trade. Because items can only be traded for medium price, it is far less likely for an item to rise/drop. It does not affect players that buy one or two items, but rather the merchants who buy hundreds of these items.Agreed. The GE should charge some sort of convenience fee (a certain percentage of the final value of the item) that should be paid by both the seller and buyer. Even if it was a small percent (<1%) , it would still make a difference because of the volume of trades that go through the GE. Is that before or after the PvP drops are changed to not bring in as much pure cash each kill? Because with the current system, 1% on each item will not do a single thing. Actually, 1% will do more than you think. Take for example, raw monkfish. Currently, there are 3.6m raw monkfish traded on the Grand Exchange. The raw monkfish fetch an average price of 589gp each. If a 1% Grand Exchange commission was charged per monkfish, that would bring the price down to ~583gp (589 x 0.99) each. This amounts to 5.89gp removed per raw monkfish, for a total of 21,204,000gp. That's 21 million gp removed from the game for just one item that is only mediumly traded. Multiply that number by thousands of other items, and you may begin to see the magnitude of such a commission. Oh, and by the way this happens each and every day. I personally think 1% is too much, but the commission rate shouldn't be set by personal opinion. Instead, it should be set to closely match the percent rate that money is being created in the game. This way, the money flow is being kept close to equilibrium. The only way this could be done however, is if Jagex used statistics to analyze the percente rate that money is being created, and the chances of them actually spending the money and effort to do this is a whole other story... A RuneScape Reference Blog. All you need to know, minus the boring stuff. Link to comment Share on other sites More sharing options...
Punitive_D Posted October 14, 2009 Share Posted October 14, 2009 If a lot of people still are "tricking," I'd imagine Jagex will nerf it again and will keep nerfing it until the trick no longer is worthwhile. That would slow down inflation a great deal. Very little money is brought into the game through legitimate pking -- it's just too hard to do, and very few are all that good at it. Of course, there's still alching, but I don't see Jagex doing anything about that. Link to comment Share on other sites More sharing options...
swampjedi Posted October 14, 2009 Share Posted October 14, 2009 Let rares vary more than 1% a day. They've historically absorbed most of the brunt of inflation, but the way they're limited in the GE won't let them meet that role. My Goals and Achievements Link to comment Share on other sites More sharing options...
Cantristenon Posted October 14, 2009 Share Posted October 14, 2009 They should probably add more moneysinks that are useful for moneymaking from the point of players. A good example is Manage your Kingdom. Something where you can use coins to gain items that are worth more than the coins you use to get them. Or something like barrows armour repair cost. Useful degrading items that require continuos cash flow in case you decide to use them. Probably untradable degrading items you can buy from shops (or minigames where you can use coins instead of items to get investment credits (think about Mobilizing Armies). I wouldn't mind GE clerks taking some percentage cash out of each trade for their own benefit like people have suggested. Hey, they are basically merchanters that provide convenience for us without gaining anything ;) It would be just plain right to add some cost into using GE! Link to comment Share on other sites More sharing options...
Silver_Corner Posted October 14, 2009 Share Posted October 14, 2009 I think Jagex needs to take suit in what other games have started to do. In that PvP drops should be a supplier for PvP.We have already seen certain items like abyssal whips, dark bows, barrows armor, ect.. as being problems as drops. But who says drops NEED to be armor previously in the game, as demonstrated with PvP armor. A simple solution is to remove statues, and replace them with new armor and weapons. Instead of getting an ancient statue, you get 5m in PvP armor and equipment. I'm talking about tons of new armor and weapons for all PvP levels. Level 1-90 defense equipment. This would1) Allow Pkers to use own equipment they produce, but equipment made by skillers will not be totally useless as it does not degrade. So someone useing PvP armor would not be able to do so long-term boss hunting, they would need to rely on skillers equipment for that.2) Removes all inflation caused by PvP as no GP is being introduced into the game.3) Keeps PvP inside PVP, and even produce for some skillers. Some people who like to solo bosses such as Bandos can get their hands on some PvP equipment if they so chose, and take the risk of degrading equipment for better preformance. This way not only are the skillers providers for PvP'ers, but Pvpers are suppliers for some skillers. Link to comment Share on other sites More sharing options...
Obtaurian Posted October 14, 2009 Share Posted October 14, 2009 I think Jagex needs to take suit in what other games have started to do. In that PvP drops should be a supplier for PvP.We have already seen certain items like abyssal whips, dark bows, barrows armor, ect.. as being problems as drops. But who says drops NEED to be armor previously in the game, as demonstrated with PvP armor. A simple solution is to remove statues, and replace them with new armor and weapons. Instead of getting an ancient statue, you get 5m in PvP armor and equipment. I'm talking about tons of new armor and weapons for all PvP levels. Level 1-90 defense equipment. This would1) Allow Pkers to use own equipment they produce, but equipment made by skillers will not be totally useless as it does not degrade. So someone useing PvP armor would not be able to do so long-term boss hunting, they would need to rely on skillers equipment for that.2) Removes all inflation caused by PvP as no GP is being introduced into the game.3) Keeps PvP inside PVP, and even produce for some skillers. Some people who like to solo bosses such as Bandos can get their hands on some PvP equipment if they so chose, and take the risk of degrading equipment for better preformance. This way not only are the skillers providers for PvP'ers, but Pvpers are suppliers for some skillers. I like that idea. Vaguely reminds of WoW, where I believe they need PVP ranks and points to get new armor and weapons. I think. All of my friends play WoW. :geek: To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
fat_klutz Posted October 14, 2009 Share Posted October 14, 2009 I'm not convinced inflation is a problem. The problem is people who try to merchant items for gains. People jump onto items, hoard them, and never let go because they are afraid the price is going to jump up 10% right after they sold them and they are potentially going to miss out on that. Jagex needs to somehow make a system where bought items have to be used so it discourages people from buying items they aren't going to use and taking them from players that actually need them while simultaneously driving the price up. I think potentially spirit shields are a good example. I don't know (I don't think anyone does) what spirit shields are actually worth but the facts are they are probably worth less than what they are going for. The problem is the people who buy them trying to make money off of them instead of using them. And everybody is guilty. You always are hearing players complain about how such and such update made their X item drop 1m gold. It really shouldn't matter. You should be buying items to use them not for their monetary value. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. ^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
swampjedi Posted October 14, 2009 Share Posted October 14, 2009 Merchants can't drive prices up if there isn't money to buy the more expensive items. My Goals and Achievements Link to comment Share on other sites More sharing options...
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