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lionesshunt

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Very short quest. The max f2p qp is 43 now, right? Just trying to make sure I didn't miss one. Also, the drops are not bad for low-leveled monsters I suppose.

 

I thought this too!

You can kill them pretty quickly and they drop 200-300gp at times I think, which can generate a good bit of money per hour along with the XP

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For some reason, I just love to kill monsters in the new dungeon, even though they are low-level. This is probably due to the drops and the respawn rate.

 

Also, anyone noticed that talismans don't sell very well now?

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For some reason, I just love to kill monsters in the new dungeon, even though they are low-level. This is probably due to the drops and the respawn rate.

 

Also, anyone noticed that talismans don't sell very well now?

The main use of talismans is during summoning and since the bonus experience weekend was announced, talismans such as fire, water, air and earth all sky rocketed. Now that the weekend is over, there is bound to be a huge crash. Talismans are junk so try to get rid of all your tallies before they crash further.

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For some reason, I just love to kill monsters in the new dungeon, even though they are low-level. This is probably due to the drops and the respawn rate.

 

Also, anyone noticed that talismans don't sell very well now?

The main use of talismans is during summoning and since the bonus experience weekend was announced, talismans such as fire, water, air and earth all sky rocketed. Now that the weekend is over, there is bound to be a huge crash. Talismans are junk so try to get rid of all your tallies before they crash further.

 

Or you can just wait until they rebound considering the price before the exp weekend was announced is there normal price.

 

@ Imxset, I wonder where I know you from ;)

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

 

Depending on your levels and methods some may be more profitable than others just due to when the next level multiple for the particular rune happens to fall upon. However that being said.. Air's, Waters, and Earths are generally looking at profits.

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

 

Depending on your levels and methods some may be more profitable than others just due to when the next level multiple for the particular rune happens to fall upon. However that being said.. Air's, Waters, and Earths are generally looking at profits.

 

Well thank you for the insight. I guess I will have to try some more calculations before my next big runecrafting push.

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

Airs = fast exp with good profit

Waters = semi-slow exp with excellent profit

Earths = slightly faster exp with ok profit

 

It's really your choice, though I would still do airs for the best balance.

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120s: Dungeoneering | Invention

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

Go for efficiency. Get air runecrafting gloves from FoG (75 tokens, 8-10 winning games). Teleport to varrock, bank, run to air altar. Rest when you need to. Make sure you're using the lumbridge explorer's ring...

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

Go for efficiency. Get air runecrafting gloves from FoG (75 tokens, 8-10 winning games). Teleport to varrock, bank, run to air altar. Rest when you need to. Make sure you're using the lumbridge explorer's ring...

As far as I can tell, I believe the distance from Varrock center to the bank is further than the distance from the altar. Even if not, I don't think it's worth the 2 spaces sacrificed every trip, along with the fact that you also have the musician on the way back from the altar, potentially speeding up your run.

 

On another note....Adamant arrows are capped at 172 ea now >.>...*raging*

~Dan

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I personally am looking into water runes from 88-90 Runecrafting.

 

Do you know the exp/hr with the air rune method? :o

From Sonic's F2P Runecrafting Guide:

 

 

5.1: Air

Altar Location & Landmarks:

i2vejb.png

Exp per essence: 5, 10 (with air gloves)

Exp per inventory: 140-185, 280-325 (with air gloves)

 

Varrock West Bank

This is an excellent route to the air altar, and, as a fun fact, the closest route out of all the altars! What's more is that you only have to listen to the musician once every 2 trips in this route. This is recommended for lower levels, if you're a high level, use Varrock teleports.

 

Average time per trip: 58 seconds (no musician), 1 min 20 sec (with musician)

Trips per hour: 52

Exp per hour: 7280-9620, 12280-14620 (with air gloves)

 

Note: At the 36th trip with air gloves, only 20 of the essence gets double exp, and after that, all essence return to normal exp. My exp/hour will figure in this.

 

Varrock West Bank + Varrock Teleport

To make things even more faster, let's add in the Varrock teleport! In this method, you will be using a fire staff instead of an air staff, so you can take 27 essence with you instead of 26. It cuts down profit a little, but it's negligible. Oh, and you only have to rest at the musician once every 3 times.

 

Average time per trip: 40 seconds (no musician), 1 min 14 sec (with musician)

Trips per hour: 70

Exp per hour: 9450-12950, 14450-17600 (with air gloves)

 

Note: On the 38th trip, only 1 essence will have double exp. After that, it is as if you crafted without using gloves.

 

Prices of air runes can be found here.

 

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^ Blog.

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Yeah. I did some of the ess with the Varrock teleport and it was definately faster. And btw, any tips for FoG? I would like to get the gloves, but I've never done it before. Will I automatically get paired up with someone close to my combat level? I'm not big on combat if you couldn't tell lol.

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Yeah. I did some of the ess with the Varrock teleport and it was definately faster. And btw, any tips for FoG? I would like to get the gloves, but I've never done it before. Will I automatically get paired up with someone close to my combat level? I'm not big on combat if you couldn't tell lol.

 

Everyone's stats will be reduced, big time. If you're hunting first, you have an advantage - you know how much you have to run when hunted in order to win. If you're hunted first, I'd advice you to run 1/2 way around on the outside, then walk slowly to the center first, to see who your opponent is. If they're a lower level, tank in the middle. If they're higher, you can either continue to run and hide, or just tank in the middle.

There's a guide on FoG floating around here somewhere, would be an excellent place to start.

 

The fastest way to kill your opponent is with range / melee... everyone usually expects that you'll use magic.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Everyone's stats will be reduced, big time. If you're hunting first, you have an advantage - you know how much you have to run when hunted in order to win. If you're hunted first, I'd advice you to run 1/2 way around on the outside, then walk slowly to the center first, to see who your opponent is. If they're a lower level, tank in the middle. If they're higher, you can either continue to run and hide, or just tank in the middle.

There's a guide on FoG floating around here somewhere, would be an excellent place to start.

 

The fastest way to kill your opponent is with range / melee... everyone usually expects that you'll use magic.

And as a side note, if your opponent is ranging/maging, try to run AROUND the rocks, in an attempt to get them stuck. They cannot attack over the rocks, so use that to your advantage.

 

I personally know a really good spot to trap my opponents. It's in the 15-point area.

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120s: Dungeoneering | Invention

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Well thanks for the help guys. And I'm sorry but I'm loaded with questions. I am now planning on mining iron. I wish to bank it so that I can raise smithing in the future. Would it be faster to mine at the mine South-East of Varrock and bank at East Varrock or to mine at the Rimmington Mine and bank at the deposit box on the docks in Port Sarim? Thanks for any more advice.

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Oh and bring natures and a fire staff.

 

Current prices means you can PROFIT from iron bars if you buy your natures.

 

This gives you good smithing xp too. :)

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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

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So I recently got myself from 50 to 60 fishing. I sold my ~2k lobs and bought 10k rune essence. From previous research, I thought air runes would be my best bet for money, so i crafted airs. I have now finished crafting those as well, raising my runecrafting to 46. This got me thinking. What other profitable methods are there for f2p rune crafting, or are airs our only choice?

Go for efficiency. Get air runecrafting gloves from FoG (75 tokens, 8-10 winning games). Teleport to varrock, bank, run to air altar. Rest when you need to. Make sure you're using the lumbridge explorer's ring...

If you would go for efficiency earths with gloves are the better way.

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Sonic or Pink, if any of you can help me make a decision, that would be great.

I might experiment with ~5k essence of each rune BUT I'd rather not.

 

 

Now, with varrock teleport and air gloves, apparently that's 17k exp an hour? :o

Did you factor in the time it takes to get the air gloves? So it would be 8.5k exp per hour? :o

 

Just based on calculation, without experimenting, I found that making water runes with water globes/water tabs are 8k exp an hour?

I think the reason that it's significantly lower is because the time spending getting water tablets for quicker trips, where as for air, your don't even need tablets for fast trips.

 

Now, earth, I have no clue about them, so aha, help me decide :o

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Sonic or Pink, if any of you can help me make a decision, that would be great.

I might experiment with ~5k essence of each rune BUT I'd rather not.

 

 

Now, with varrock teleport and air gloves, apparently that's 17k exp an hour? :o

Did you factor in the time it takes to get the air gloves? So it would be 8.5k exp per hour? :o

 

Just based on calculation, without experimenting, I found that making water runes with water globes/water tabs are 8k exp an hour?

I think the reason that it's significantly lower is because the time spending getting water tablets for quicker trips, where as for air, your don't even need tablets for fast trips.

 

Now, earth, I have no clue about them, so aha, help me decide :o

 

I enjoy playing FoG and GOP, but I dislike the time spent running, for runecrafting experience.

I think I've crafted around 10K essence into air runes, might be more or less.

 

I'm going to play with numbers here, bear with me.

To me, it seems to me like it takes less time getting FoG gloves than it does crafting 1k essence. From sonic's guide, 70 trips per hour doing air runes, is about 50 seconds per run. 25/26 essence per run, that's 40 runs for 1k essence. That takes 34 minutes to get 1k experience. Figure it takes 5 minutes to run to FoG, that leaves ~29 minutes to get 75 tokens. As long as you average 2.6 tokens per minute, its better to use gloves than it is to just run.

I would suggest that you get 225 tokens, then get air, water, and earth runecrafting gloves. That way, you're only making 1 trip per 3k essence.

 

 

Whether to use tabs or not:

When using tablets to do air runes -

I was able to do 18 full runs before running out of run energy - air tablet, teleport to falador, run to bank. It took me on average under 30 seconds to do a run; it would probably be very close to 26 seconds per run if you're really paying attention (I was semi-distracted).

When using tablets to do water runes -

I was able to do 12 full runs before running out of run energy - water tablet, teleport to falador, run to bank. It took me on average 30 seconds to do a run; it would probably be very close to 28 seconds per run if you're paying attention.

 

For air runes, the time savings is about 1/2. To do 1k ess, you need 40 tablets, which is 1200 tokens. If you're good enough to win every match, it takes about 40 minutes to get 1500 tokens. You also get bonus experience, which will be about 1-2k experience.

18 minutes to craft 1k ess, 40 minutes to get 40 teletabs and 2k experience for a total of about 12k xp per hour, versus the 14.5-17k / hour without tabbing

 

For water runes, the time savings is much much greater, and amounts to about 14k xp per hour.

I haven't tried earth runes, but I'd estimate it to be around 13k xp per hour with teletabs.

 

 

The reason I prefer tabs is that I enjoy the time it takes to get them more, but to each his own.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Some numbers you want to know:

 

You can craft ~1740 essences to airs per hour with tele + musician (video:

).

You can craft ~1300 essences to earths per hour with tele + musician (video:

).

You can get ~150 tokens per hour by winning every game in FoG.

 

Easy maths show airs are better than earths without gloves and earths are better than airs with gloves exp-wise (and I think money-wise earths are always better). Additionaly tabs are not worth the time spent on, except for water (escpecially when crafting water tiaras).

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Some numbers you want to know:

 

You can craft ~1740 essences to airs per hour with tele + musician (video:

).

You can craft ~1300 essences to earths per hour with tele + musician (video:

).

You can get ~150 tokens per hour by winning every game in FoG.

 

Easy maths show airs are better than earths without gloves and earths are better than airs with gloves exp-wise (and I think money-wise earths are always better). Additionaly tabs are not worth the time spent on, except for water (escpecially when crafting water tiaras).

 

Alrighty, thank you very much.

Personally, I feel that FOG is more fun than running so I would do Earths > Airs.

However, I'm still not sure if Gloves + Tablets + Waters = better exp OVERALL than Earths.

Waters are calculated to be 8k exp per hour, minigames included, 2k tokens an hour in GOP, about 125 in FOG.

 

Does anyone have the calculations of RC exp per hour of Earths factoring in FOG gloves and tablets (if the exp is better)?

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I would say that Earth profit beats Airs to a point until another RC lvl is reached where you can make more airs per trip that evens out earth's multiplier of 4 (higher than 8, or 9). I never really make earth runes except one time for the fun of it. Simply said even with tablets and gloves, the time factor would even out acquiring both items in both mini games. I don't know if any one actually did a calculation of doing all the mini games and rc to factoring all the times, vs making earth runes alone.

 

That being said, if you are merchant or runite mine or both to fund body talisman binding. I think that would yield the most xp? Since I am not sure if anyone still uses RC to help supplement their prayer anymore. On another note, the new low lvl dungeon new monsters drop alot of talisman, maybe it will bring down prices of talisman in the future?

a happy Runescaper

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