Jump to content

Long Term Effects of "Exp Weekend"


Aiel

Recommended Posts

Only when you make extreme potions, don't you lower your networth ? :)

Yeah, so what? The money you paid hasn't dissapeared. Nearly any secondary skill (smithing, construction, crafting) lowers your net worth because the produced product is worth less than the raw materials. Nothing new here.

Link to comment
Share on other sites

  • Replies 122
  • Created
  • Last Reply

Top Posters In This Topic

Only when you make extreme potions, don't you lower your networth ? :)

 

Networth has nothing to do with the definition of money sink...

 

A money sink is something that evacuate gold pieces, personnal wealth or global wealth is not an issue here, only the amount of GPs in the game.

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

Link to comment
Share on other sites

Exactly, In fact, extreme potions are even worse for the game in terms of inflation...

 

In most processing it goes like this

 

Suppl(y/ies) [worth x gp] --> Product(s) [worth y gp]

 

In most cases x > y meaning that the net worth of all non-gp items in the game has decreased, meaning, and here's the kicker, that the total gp value in the game increases relative to the amount of money...therefore processing causes inflation *gasps*. But in extreme pot making the product is for economic purposes worth 0gp...meaning that x gp worth of supplies of are removed from the market, and y=0 so there isn't even a countering y value...

Dark_Avorian.png
Link to comment
Share on other sites

All items used in skilling right now are going for outrageous prices making normal gameplay impossible to obtain. High level equipment is crashing in price, but this are only the short term effects on the economy.

 

Don't think that exp weekend will have a long term effect on the economy? Think again. Think of all the GP that would have been removed from circulation if people would have not been able to train summoning at half price. As they say; "A penny saved is a penny earned". In this case though, it's more like "A GP not removed from circulation, is a GP contributing to inflation".

 

The exp. weekend will cause even more inflation. Here's why: Where do you think all those plate bodys and d'hide bodys will go after there made during this update? So combine these two skills with magic trainings High-alchemy and you have loads of gold pouring into the already hyper-inflated economy. Summoning now costs half as much. meaning that it will only take out half as much gold from circulation then it normally would.

 

So all together we have production skills that make items to be high-alched pumping vast amounts of cash into the the economy, and our only real effective money sink is half as effective wile this happens.

 

Just mull that over wile you "save millions" in the up coming weekend.

 

 

It's just three days of boosted exp, that can't hurt right? Wrong. See, whether you like it or not, Runescape in a highly competitive game. only a few skills are not competitive in any way, you're going to be fighting other players if you like it or not.

 

 

Gathering Anything you sell with the idea of gaining money is competitive. So all gathering skills are competitive if you're trying to make money buy selling the goods, because the more item-X other players bring into the game, the cheaper you'll have to sell yours for. Higher level skillers will flood the market faster then you, devaluing your efforts even more.

  • Fishing: Selling
  • Woodcuting: Same thing with fishing, plus the more players on a wood cutting spot, the faster it disappears.
  • Mining: Only a few good ore spawns, and players who have higher mining have a better chance at getting the ore you're both swinging at.
  • Hunting: There are only a few hunter spots in the game, and far more hunters then places to hunt. The higher ones hunting level, the more traps they can lay, and the more control they have over a spot.
  • Thieving: Thieving is one of the few skills that competition does not play a very big role in. Mainly because it does not bring very many sought after unique items that can't be obtained in better ways.

Prodution Any buying you do is competitive, unless you have infinite gold to spend. If your answer is to gather your own resources, look at the corresponding gathering skill to see if it truly is not competitive.

  • Smithing: You need ore, see mining.
  • Farming: Buying seeds.
  • Fletching: You need wood. See Woodcutting
  • Runecrafting: This is not competitive unless you're buying your essence.
  • Construction: You need wood. See Woodcutting
  • Herblore: See Farming, and Combat.
  • Cooking: See Fishing.
  • Crafting: See Mining, Combat, Seaweed collecting is competitive because there are only so many seaweed spawns.
  • Magic: See combat. The only non-competitive way to train this is to make your own runes, then cast solely on training dummies.
  • Summoning: See combat, Mining, Smithing, Farming, Hunter, Woodcutting and Crafting.
  • Fire Making: See woodcuting. There are only so many banks that are good for Fire making. Though level means nothing here.

Misc

  • Prayer: See Combat. That or you buy the bones.
  • Agility: This skill in itself is not competitive.

Combat The skills of Strength, Attack, Defense, Range, Magic, Hit Points and Slayer all fall under this category.

This can be summed up by saying there are only so many NPC's to train on, and that the very idea of combat is to compete.

All resources gathered from this skill are fought over tooth and nail, where higher combat levels give players a big advantage.

 

 

So one can only truly avoid competing with other players in a few skills. Now that my point about Runescape being very competitive has been made. I can go on to say that levels give players a huge advantage over other players. Now what does all this have to do with the exp. weekend? Simple (so simple it took a wall of text): The level cap is 99. Players with 99 can not get any better, they have worked hard for their advantage over other players. Now Jagex is coming along and giving experience away to players.

 

What does this mean? Lower levels can now train extremely fast to get 99's. However, people already at 99 can not train any higher

They will lose that advantage that they worked very hard for. They will become equals, even though the previously lower level player did nothing to achieve this. Next time you're in GWD dungeon and a team of crashers come in all with Pack Yaks, and you know for certain that only one day before they had only 80 summoning, you can thank Jagex for their exp weekend.

 

But you say "new training methods come along ALL the time, making things easier and faster". Well yes that's true, but the thing is. At the end of the week this "new training method" will be gone. So if you missed it, or are a new player starting after the "event". you are a a bigger disadvantage then ever before. Now you have to compete with all these players who are a lot more powerful then they should be because they abused and advantage that you won't have.

 

"Bu-bu-but Jagex said tht if this goes well we'll have more in the future!"

Do you really want that? Merchants will start hording all resources all the time in anticipation for the next exp. weekend. Normal training will become impossible. Plus add in the fact that there would be no point on playing and other time then these exp. weekends.

 

 

Oh, what a bright future we have ahead of ourselves. 2010 surely is the year of change. If only I could say that change was for the better.

Prism_Swords.png
Link to comment
Share on other sites

Jagex has been careful of balancing updates like this in the past, like brawler gloves, which were only available for certain skills, and took time to obtain. To me, this seems like it is a ploy to get more players to get membership, is it is only available to members

 

The balance seems to be lacking in this update.

 

It does negate prior hard work and accomplishments by players. It's a slap in the face to those players who did it the hard way.

 

 

Jagex has been so careful in adding exp mulitpliers and frankly stingy for some rewards. For instance the Familarization charms updates has so many hoops and is limited to once a week. I also remember when metal dragons came out they drop bars and players requested that those bars be noted so it would be easier to keep in invent, but at that time Jagex decided that would 'overpower' the rewards too much. This free exp weekend update seems too hypocritical.

 

 

To just open the doors on a particular weekend to give free exp for nothing but just logging on seems unfair.

I also don't see why the double exp has to be so complicated it starts off at 2.7xp and then drops continuously til it's 1.1 xp 10 hours later.

 

Why not just simplify it and give 2x exp for the first 10 hours.

 

Also 10 hours overall seems to long. At least if it were only for 1-2 hours it wouldn't have had that much impact.

 

I view it as a blatant cash grab. To get more members. It's a shame.

 

 

 

 

The game has become easier over time, but with this 10 hour double exp weekend it's just reached a ridiculous level of easy.

 

 

 

It's like they dont' play their own game and have no idea what their players are like.

They came out and said this update would not affect prices, but it's clear to everyone that skilling items are increasing in price. It's inevitable and logical they would. There's a sudden spike in demand now.

 

 

I don't support this update, they are babying their players too much by offering up free exp.

 

Also if they have chosen this path they better go back and review all of their quest rewards.

It seems ironic that doing every quest and having a quest cape gives LESS reward exp than if you were to just play for 10 hours on the double exp weekend.

 

I wouldn't have thought it possible but 2010 'updates' are becoming worse than 2009.

Link to comment
Share on other sites

Jagex has been careful of balancing updates like this in the past, like brawler gloves, which were only available for certain skills, and took time to obtain. To me, this seems like it is a ploy to get more players to get membership, is it is only available to members

 

The balance seems to be lacking in this update.

 

It does negate prior hard work and accomplishments by players. It's a slap in the face to those players who did it the hard way.

 

 

Jagex has been so careful in adding exp mulitpliers and frankly stingy for some rewards. For instance the Familarization charms updates has so many hoops and is limited to once a week. I also remember when metal dragons came out they drop bars and players requested that those bars be noted so it would be easier to keep in invent, but at that time Jagex decided that would 'overpower' the rewards too much. This free exp weekend update seems too hypocritical.

 

 

To just open the doors on a particular weekend to give free exp for nothing but just logging on seems unfair.

I also don't see why the double exp has to be so complicated it starts off at 2.7xp and then drops continuously til it's 1.1 xp 10 hours later.

 

Why not just simplify it and give 2x exp for the first 10 hours.

 

Also 10 hours overall seems to long. At least if it were only for 1-2 hours it wouldn't have had that much impact.

 

I view it as a blatant cash grab. To get more members. It's a shame.

 

 

 

 

The game has become easier over time, but with this 10 hour double exp weekend it's just reached a ridiculous level of easy.

 

 

 

It's like they dont' play their own game and have no idea what their players are like.

They came out and said this update would not affect prices, but it's clear to everyone that skilling items are increasing in price. It's inevitable and logical they would. There's a sudden spike in demand now.

 

 

I don't support this update, they are babying their players too much by offering up free exp.

 

Also if they have chosen this path they better go back and review all of their quest rewards.

It seems ironic that doing every quest and having a quest cape gives LESS reward exp than if you were to just play for 10 hours on the double exp weekend.

 

I wouldn't have thought it possible but 2010 'updates' are becoming worse than 2009.

 

IMO, it gets so hard buying anything (seconds, etc.) that the advantage of it will not be that great. Except to the lcky ones (for exemple, me) who were able to buy it right after the announcement.

 

Too late to stop it, but I'd like it to be the last one. A once in a decade event.

WarBlastoise.png
Link to comment
Share on other sites

All items used in skilling right now are going for outrageous prices making normal gameplay impossible to obtain. High level equipment is crashing in price, but this are only the short term effects on the economy.

 

Don't think that exp weekend will have a long term effect on the economy? Think again. Think of all the GP that would have been removed from circulation if people would have not been able to train summoning at half price. As they say; "A penny saved is a penny earned". In this case though, it's more like "A GP not removed from circulation, is a GP contributing to inflation".

 

The exp. weekend will cause even more inflation. Here's why: Where do you think all those plate bodys and d'hide bodys will go after there made during this update? So combine these two skills with magic trainings High-alchemy and you have loads of gold pouring into the already hyper-inflated economy. Summoning now costs half as much. meaning that it will only take out half as much gold from circulation then it normally would.

 

So all together we have production skills that make items to be high-alched pumping vast amounts of cash into the the economy, and our only real effective money sink is half as effective wile this happens.

 

Just mull that over wile you "save millions" in the up coming weekend.

 

 

It's just three days of boosted exp, that can't hurt right? Wrong. See, whether you like it or not, Runescape in a highly competitive game. only a few skills are not competitive in any way, you're going to be fighting other players if you like it or not.

 

 

Gathering Anything you sell with the idea of gaining money is competitive. So all gathering skills are competitive if you're trying to make money buy selling the goods, because the more item-X other players bring into the game, the cheaper you'll have to sell yours for. Higher level skillers will flood the market faster then you, devaluing your efforts even more.

  • Fishing: Selling
  • Woodcuting: Same thing with fishing, plus the more players on a wood cutting spot, the faster it disappears.
  • Mining: Only a few good ore spawns, and players who have higher mining have a better chance at getting the ore you're both swinging at.
  • Hunting: There are only a few hunter spots in the game, and far more hunters then places to hunt. The higher ones hunting level, the more traps they can lay, and the more control they have over a spot.
  • Thieving: Thieving is one of the few skills that competition does not play a very big role in. Mainly because it does not bring very many sought after unique items that can't be obtained in better ways.

Prodution Any buying you do is competitive, unless you have infinite gold to spend. If your answer is to gather your own resources, look at the corresponding gathering skill to see if it truly is not competitive.

  • Smithing: You need ore, see mining.
  • Farming: Buying seeds.
  • Fletching: You need wood. See Woodcutting
  • Runecrafting: This is not competitive unless you're buying your essence.
  • Construction: You need wood. See Woodcutting
  • Herblore: See Farming, and Combat.
  • Cooking: See Fishing.
  • Crafting: See Mining, Combat, Seaweed collecting is competitive because there are only so many seaweed spawns.
  • Magic: See combat. The only non-competitive way to train this is to make your own runes, then cast solely on training dummies.
  • Summoning: See combat, Mining, Smithing, Farming, Hunter, Woodcutting and Crafting.
  • Fire Making: See woodcuting. There are only so many banks that are good for Fire making. Though level means nothing here.

Misc

  • Prayer: See Combat. That or you buy the bones.
  • Agility: This skill in itself is not competitive.

Combat The skills of Strength, Attack, Defense, Range, Magic, Hit Points and Slayer all fall under this category.

This can be summed up by saying there are only so many NPC's to train on, and that the very idea of combat is to compete.

All resources gathered from this skill are fought over tooth and nail, where higher combat levels give players a big advantage.

 

 

So one can only truly avoid competing with other players in a few skills. Now that my point about Runescape being very competitive has been made. I can go on to say that levels give players a huge advantage over other players. Now what does all this have to do with the exp. weekend? Simple (so simple it took a wall of text): The level cap is 99. Players with 99 can not get any better, they have worked hard for their advantage over other players. Now Jagex is coming along and giving experience away to players.

 

What does this mean? Lower levels can now train extremely fast to get 99's. However, people already at 99 can not train any higher

They will lose that advantage that they worked very hard for. They will become equals, even though the previously lower level player did nothing to achieve this. Next time you're in GWD dungeon and a team of crashers come in all with Pack Yaks, and you know for certain that only one day before they had only 80 summoning, you can thank Jagex for their exp weekend.

 

But you say "new training methods come along ALL the time, making things easier and faster". Well yes that's true, but the thing is. At the end of the week this "new training method" will be gone. So if you missed it, or are a new player starting after the "event". you are a a bigger disadvantage then ever before. Now you have to compete with all these players who are a lot more powerful then they should be because they abused and advantage that you won't have.

 

"Bu-bu-but Jagex said tht if this goes well we'll have more in the future!"

Do you really want that? Merchants will start hording all resources all the time in anticipation for the next exp. weekend. Normal training will become impossible. Plus add in the fact that there would be no point on playing and other time then these exp. weekends.

 

 

Oh, what a bright future we have ahead of ourselves. 2010 surely is the year of change. If only I could say that change was for the better.

 

Joe has 1k crimsons. Xp weekend comes, and he uses them. Now Joe doesnt reach 69 summoning, but 75 summoning. Same amount of cash has left the game.

 

About the alching, think about how there's no dhide bodies made during the 2 weeks before this, so nothing to alch, so less inflation. That's why I dont see any long term effects.

Link to comment
Share on other sites

I agree with you on the raw materials, but not on the GWD stuff. People may actually sell their armours to buy more materials.

Thats whats happening so far. good for me though, My herbs rise while farming, and I might finally afford Armadyl.

Popoto.~<3

Link to comment
Share on other sites

I think this is a fantastic idea for the game. Having a weekend event like this brings the entire RS community together. It reminds me a lot of BG weekends in WoW.

 

I think that the extra exp won't affect the economy too much, especially not as much as a lot of you all are making it out to be. The fact that Jagex announced that the bonus exp will only be for a maximum of 10 hours will mean that players will only be extra motivated for a maximum of 10 hours. And the diminishing returns on bonus exp further lessens the "cheap factor" of the weekend and makes it more about group fun in addition to extra exp. If Jagex didn't disclose the extent of the bonus exp, then it would have probably imbalanced the GE severely but thankfully, they were open about it.

 

I think this is going to be quite popular and I wouldn't be surprised if this becomes a regular, monthly event for members. Maybe even once or twice a year for free players.

Fellsig.jpg
Link to comment
Share on other sites

I think this is going to be quite popular and I wouldn't be surprised if this becomes a regular, monthly event for members. Maybe even once or twice a year for free players.

That would be horrible. There would be no training on the regular weeks and everyone would be hoarding items for the bonus. It might push players to be self-sufficient, but it would destroy an already convoluted market. If anything, the dates need to be arbitrarily chosen once or twice a year for members.

hopesolopatriot.jpg
Link to comment
Share on other sites

They should not have implemented this. it would stimulate the amount of 99s people would have. in addition,

many would simply wait until the exp weekend to skill and once thats over, they'll wait until the next exp weekend

and skill again. and thus, destroying the whole purpose of skilling by self sufficiency. all gone.

 

i'm at the verge of quitting this game. this is unbelievable...

after spending like 2/3rd of my bank for 99 con....i doubt it will be worth it

again.

 

i can sum up this poor excuse of an idea in three words: f*ck you, Jagex.

Link to comment
Share on other sites

I think this is going to be quite popular and I wouldn't be surprised if this becomes a regular, monthly event for members. Maybe even once or twice a year for free players.

That would be horrible. There would be no training on the regular weeks and everyone would be hoarding items for the bonus. It might push players to be self-sufficient, but it would destroy an already convoluted market. If anything, the dates need to be arbitrarily chosen once or twice a year for members.

I agree, if this happens more then once a year I will be extremely disappointed in jagex.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

Link to comment
Share on other sites

This was a stupid idea anyways, but it did promote skilling instead of "having lots of money makes you better."

It would be horrible if the weekends continued, killing the value of xp, rares, and skilling on weekdays.

It's bad that they even have the weekends now because the economy was just starting to stabilize.

Manitstinks.gif

lolud0.pnglol2ni3.png

Link to comment
Share on other sites

Joe has 1k crimsons. Xp weekend comes, and he uses them. Now Joe doesnt reach 69 summoning, but 75 summoning. Same amount of cash has left the game.

 

Soma has 3.5k crimsons and 400 blues. XP weekend comes, and he uses them. Now, Soma doesn't reach 96 summoning, but 99 summoning. The same amount of cash has left the game, but Soma no longer cares about summoning XP. He may make a few Steel Titans / Pack Yaks / Unicorn Stallions in the future, but since he has saved himself a few million experience points, he's not going to be camping charms and then buying shards next month, like he would have otherwise...

Link to comment
Share on other sites

Well I think this experiment of their has ultimately failed. Announcing two weeks prior only meant two weeks of everything being unbuyable. And the exp is really way too generous. They sure as hell better go through with it seeing as the damage to the economy has already been done, and at this point it would be kind of a [bleep] move to cancel it. But after this one they should never do it again. EVER.

Link to comment
Share on other sites

Hi, i'm a tipit skiller and I care about the economy.

 

I cry about updates before they occur because i'm a naysaying, whiny, economically-apocalyptic knowitall.

 

I should take it on the chin and stop moaning; adjust or quit - Like I so gleefully told pkers to do a year ago when their gamestyle was threatened.

 

I'm going to farm a lot of herbs on my new pure project and make a lot of money off you all.

 

brb got a targ

'Rock Hard' boss pure - 60/60 Attack | 99/99 Range | 1/1 Defence | 44/44 Prayer | 99/99 Strength | 99/99 Mage - level 79 combat EOC

 

## '07 Server ## "Best Runescape update ever: Removing 6 years of updates."

 

Rock_Hard.png

 

"Warning: If you are reading this then this warning is for you. Every word you read of this useless fine print is another second off your life. Don't you have other things to do? Is your life so empty that you honestly can't think of a better way to spend these moments? Or are you so impressed with authority that you give respect and credence to all that claim it? Do you read everything you're supposed to read? Do you think every thing you're supposed to think? Buy what you're told to want? Get out of your apartment. Meet a member of the opposite sex. Stop the excessive shopping and masturbation. Quit your job. Start a fight. Prove you're alive. If you don't claim your humanity you will become a statistic. You have been warned- Tyler"

Link to comment
Share on other sites

Joe has 1k crimsons. Xp weekend comes, and he uses them. Now Joe doesnt reach 69 summoning, but 75 summoning. Same amount of cash has left the game.

 

Soma has 3.5k crimsons and 400 blues. XP weekend comes, and he uses them. Now, Soma doesn't reach 96 summoning, but 99 summoning. The same amount of cash has left the game, but Soma no longer cares about summoning XP. He may make a few Steel Titans / Pack Yaks / Unicorn Stallions in the future, but since he has saved himself a few million experience points, he's not going to be camping charms and then buying shards next month, like he would have otherwise...

 

^LOL, and 'tis true, to some extent. (Note: I pk too.)

 

Stone has 4k crims and 800 blues and will try to get 99 before soma @@@. :P

 

Really, why is this a bad idea as far as making xp easier? In fact, herbs *may* go down after this, since more people will have the herb level they want for the time. But too many of these events, and the market is screwed. 1-3 a year at most.

 

TBH, I still train melee stats above 99, because I like to. I will probably do the same for summoning, and slayer. So I get 99 summoning a few weeks (At most) earlier. The only real difference is now I don't have to barrage in order to get steel titan in time to help with slayer.

 

Yes, I know people will train things like summoning, herblore, etc in the first few hours. But this still averages out to only slightly over 1.6x the xp for 10 hours. That isn't going to hurt the game in the long run.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

Hi, i'm a tipit skiller and I care about the economy.

 

I cry about updates before they occur because i'm a naysaying, whiny, economically-apocalyptic knowitall.

 

I should take it on the chin and stop moaning; adjust or quit - Like I so gleefully told pkers to do a year ago when their gamestyle was threatened.

 

I'm going to farm a lot of herbs on my new pure project and make a lot of money off you all.

 

brb got a targ

 

 

Not all skillers supported the changes to gameplay with removal of pk.

There was plenty of outcry by skillers about that change.

Let's not get into that old debate.

 

 

I don't understand how Jagex can think that this free xp weekend is a good idea. They are so out of touch with players sometimes.

 

 

 

 

If the only options players have is to 'adjust or quit' then no wonder they need to lure people to join members by offering free exp.

Link to comment
Share on other sites

Well it's not so much the easier exp that bothers me. I'm going to deeply enjoy getting 99 summoning (or close) for less than half the effort and cash.

 

It's that literally every raw material is unbuyable on GE. From herbs all the way down to crap like regular bones. And more annoyingly, super sets and prayer potions. I wouldn't even mind having to go through merchants except that to do that I'd have to have commodities or pay a hyper-inflated price for junk-added trades (which are actually uncommon, usually people don't have junk and ask for commodities).

Link to comment
Share on other sites

Well it's not so much the easier exp that bothers me. I'm going to deeply enjoy getting 99 summoning (or close) for less than half the effort and cash.

 

It's that literally every raw material is unbuyable on GE. From herbs all the way down to crap like regular bones. And more annoyingly, super sets and prayer potions. I wouldn't even mind having to go through merchants except that to do that I'd have to have commodities or pay a hyper-inflated price for junk-added trades (which are actually uncommon, usually people don't have junk and ask for commodities).

 

 

DIY you do have two weeks.

 

Also I woudln't blame the buy-out all on merchants.

It's normal players stocking up.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.