April 26, 201016 yr Author Someone mentioned using them for junk trading, well, pardon, but not all people junk trade/trade items that require junk or in the spirit of game try to stick to GE. Junk trading is not againts the spirit of the game. Please elaborate how it is. Junk trading is just like currency exchange. Nothing can be traded for more or less than what the G.E makes it. Trade price always reflects G.E price. [hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12
April 26, 201016 yr 1000 alches with nature staff900 natures x 274 gp = 246,600 GP5000 fires x 5 gp = 25,000 GPTotal = 271,600 GP 1000 alches with fire staff1000 natures x 274 gp = 274,000 GP0 fire runes = 0 GPTotal = 274,000 GP Difference = 2400 GP per 1000 alches = 2.4 GP per alch in favour of the nature staff 2.4 GP / 65 exp = .0369 gp/exp saved with nature staffSo if you alch from 80 - 99 (~11M exp) you will save 406,153 GP. 1000 super heats with nature staff900 natures x 274 = 246,600 GP4000 natures x 5 = 20,000 GPTotal = 266,600 GP 1000 super heats with fire staff1000 natures x 274 = 274,000 GP0 fire runes x 5 = 0 GPTotal = 274,000 GP Difference = 7,400 GP per 1000 casts = 7.4 GP per cast in favour of nature staff 7.4 GP / 53 exp = .140 gp/exp saved with nature staffSo if you superheat from 80 - 99 (~11M exp) you will save 1,535,849 GP. But how long does it take in hours to get the staff and how much gold is that time worth?
April 26, 201016 yr To be honest, I've got 30k fire runes and rising. Haven't bought a single fire rune since I started training slayer. I can never sell them and I can't sell 'em back to the Tzhaar...so... Bring on the fire rune wasting staff!You can use them for MA, umm, whats it called, credits? Investments? Something like that. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]
April 26, 201016 yr Math on page 2But how long does it take in hours to get the staff and how much gold is that time worth?The nature staff costs 10k tokens. At a rate of 40k exp/hour (accepted value for level 80) you will get ~4k tokens/hour. So it will take 2.5 hours to get the staff. So if you use it from 80 - 99, then you are valuing your time at: High alching:406k saved / 2.5 hours = 162k/hour Superheating:1,535k saved / 2.5 hours = 614k/hour Of course, this is considering you're level 80 d'eering, P2P, and are planning on using these spells to get 99. Now, if you, like me, are F2P and level 50(ish) then you're getting ~4k exp/hour. That works out to ~400 tokens/hour. So that's 25 hours to get the staff. Then, if you're using it from 80 - 99 then you're valuing your time at: High alching:406k / 25 hours = 16.2k/hour Superheating:1,535k / 25 hours = 61.4k/hour. So yeah... they're not really 'worth it' to go out and try to get them but if you like d'eering and are planning on high alching / superheating to 99, then it may be decent to use your tokens on. Of course, I think I'll be buying the staff just because it's going to be a decent status symbol and (even though I haven't seen it yet) I'm assuming it will look good.
April 26, 201016 yr Someone mentioned using them for junk trading, well, pardon, but not all people junk trade/trade items that require junk or in the spirit of game try to stick to GE. Junk trading is not againts the spirit of the game. Please elaborate how it is. Junk trading is just like currency exchange. Nothing can be traded for more or less than what the G.E makes it. Trade price always reflects G.E price.You ignore the game's given prices. You defeat the purpose of a part of the game.
April 26, 201016 yr I did not say there was nor probablity.I said there was no drop rate that they trend towards. ... by definition if there is a probability (say, 10%), then yes, there is a drop rate that they trend towards. that being 10%. your entirely semantics based argument doesn't make any sense. Someone mentioned using them for junk trading, well, pardon, but not all people junk trade/trade items that require junk or in the spirit of game try to stick to GE. Junk trading is not againts the spirit of the game. Please elaborate how it is. Junk trading is just like currency exchange. Nothing can be traded for more or less than what the G.E makes it. Trade price always reflects G.E price.You ignore the game's given prices. You defeat the purpose of a part of the game. Jagex has stated that they have no problem whatsoever with the junk market, citing that they are glad it gives the various junk items a use lol. Also, junk trading has absolutely nothing to do with defying the prices that jagex has assigned to items. It simply involves replacing some of the gold in a transaction with a less desirable item (junk) to make up for the fact that a player is buying an undesirable item. Or alternatively, trading gold for a highly desirable item, and making it fair by purchasing undesirable items as well.
April 27, 201016 yr to the people who says that law and nature staffs have 10% bonus on magic damage, can you proove this?because the gravite staff is higher lvl and only has 5% magic damage bonus. I don't think jagex would do that silly thing, of giving a lower lvl, "rune saver" and not-having-to-recharge staff.
April 27, 201016 yr Not really.A Drop rates implies the odds directly trend towards that rate. As with the 1/10 rune saved for nature staff.Monster drops never have any proven drop rates, just rough rates made up by players that never truely work. The 1/10 chance for the staff is NOT a rate either. If it was, you would get a free cast every 10 spells. The staff has a 10% probability of saving you your nature rune. You COULD save 2 runes in 10 casts. Making this no more of a rate than the monster drops. Need assistance in any of these skills? PM me in game, my private chat is always ON
April 27, 201016 yr Author Someone mentioned using them for junk trading, well, pardon, but not all people junk trade/trade items that require junk or in the spirit of game try to stick to GE. Junk trading is not againts the spirit of the game. Please elaborate how it is. Junk trading is just like currency exchange. Nothing can be traded for more or less than what the G.E makes it. Trade price always reflects G.E price.You ignore the game's given prices. You defeat the purpose of a part of the game. Like I said, trade price ALWAYS reflects G.E price. So you are in no way defying the G.E price. [hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12
April 27, 201016 yr My pile of Fire runes has been decreasing ever since I got 93 slayer. Just a thought.... Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^
April 27, 201016 yr My pile of Fire runes has been decreasing ever since I got 93 slayer. Just a thought.... Seriously, ever since the creation of Ice Strykewyrms, I've actually had to purchase fire runes. I hadn't before that point... pretty much ever. my youtube
April 27, 201016 yr You realize that if the staff "has a 10% chance of saving runes", that means the same thing as "saves 10% of runes" After 100,000 casts you will of saved about 10,000 natures...If you do 10 casts, you may or may not save 1. you may get lucky and save 2 or even 3. But the higher the number, the closer you will be to 10% of total casts saved. Seriously, are you people stupid? 10% is 10%. Every cast you have 1 our of 10 chances to save runes. Do it ten million times and you will have one million out of ten million chances to save runes = the same. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum
April 27, 201016 yr Indeed the staffs are sucky. But other rewards are good. Bonecrusher, the 2 prayers, the farming scroll and tome of frost and poison totem all have epic usesJust as an aside on the farming scroll. It has a 10% chance of giving back a seed if the plant dies. Plants die 10% of the time. So that means you're only getting the effect 1% of the time, which really isn't that exciting. That's the equivalent of shaving about 750 gp off of each snapdragon seed--not bad, but hardly epic. Anyway, on topic: it's worth noting that you do save inventory space with a law staff. If I'm training prayer at my gilded altar, I can use a law staff and dust runes to let me carry an extra set of dragon bones without spending extra money on teletabs. So that's something. And no, you do not get a 10% damage boost from either staff. Read my blog | Follow me on Twitter | Track my XP
April 27, 201016 yr I reported it but my scroll of life glitched. It seems to have a 10% chance of getting a seed from any allotment alive or dead. So for now it's a bit better deal. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19
April 27, 201016 yr Indeed the staffs are sucky. But other rewards are good. Bonecrusher, the 2 prayers, the farming scroll and tome of frost and poison totem all have epic usesJust as an aside on the farming scroll. It has a 10% chance of giving back a seed if the plant dies. Plants die 10% of the time. So that means you're only getting the effect 1% of the time, which really isn't that exciting. That's the equivalent of shaving about 750 gp off of each snapdragon seed--not bad, but hardly epic. Anyway, on topic: it's worth noting that you do save inventory space with a law staff. If I'm training prayer at my gilded altar, I can use a law staff and dust runes to let me carry an extra set of dragon bones without spending extra money on teletabs. So that's something. And no, you do not get a 10% damage boost from either staff. Ahh, but is it worth the time obtaining the points for the staff, how much does it save?
April 27, 201016 yr Ahh, but is it worth the time obtaining the points for the staffI'm gonna say no. Although admittedly it does look pretty cool. Read my blog | Follow me on Twitter | Track my XP
April 27, 201016 yr Ahh, but is it worth the time obtaining the points for the staffI'm gonna say no. Although admittedly it does look pretty cool.Hi, can you confirm that stats of the staff please? There seems to be some confusion on the forums. Also, could you tell me what the value of it is? (can be seen by going to the 'items on death' interface) And are the runes that are stored inside it also protected on death?
April 27, 201016 yr I suppose the Law Staff is worth it for the Inventory Space when training skills where you teleport a lot. Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8
April 27, 201016 yr I suppose the Law Staff is worth it for the Inventory Space when training skills where you teleport a lot.A law staff takes up one space. A Law rune takes up one space. Not much of a difference, since the only skill I can see you having to teleport around a lot for is farming, but even then you would probably have the magic secateurs (?) equiped. Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?!
April 27, 201016 yr A law staff takes up no spacesA law rune takes up 1 space You can store the law staff on your personYou can't store law runes on your personYour point is moot checkmate Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum
April 27, 201016 yr A law staff takes up no spacesA law rune takes up 1 space You can store the law staff on your personYou can't store law runes on your personYour point is moot checkmate Winnar! Hehe. Just had to do it. In regards to the staves: On average, I will lose money per 10 uses. I might save money with luck. I might lose money with luck. It can go either way. Reguardless, losing 10 gp per teleport on average is worth speeding up things, such as D Bone altering. That one bone over 20k bones will save ~800 trips, so I'm sure that the money lost while using it can be made up in the time saved. As for the nature staff... You can super heat one extra ore? That **** is just bad. The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome. Proud of who I am and what I am.
April 27, 201016 yr A law staff takes up no spacesA law rune takes up 1 space You can store the law staff on your personYou can't store law runes on your personYour point is moot checkmate Winnar! Hehe. Just had to do it. In regards to the staves: On average, I will lose money per 10 uses. I might save money with luck. I might lose money with luck. It can go either way. Reguardless, losing 10 gp per teleport on average is worth speeding up things, such as D Bone altering. That one bone over 20k bones will save ~800 trips, so I'm sure that the money lost while using it can be made up in the time saved. As for the nature staff... You can super heat one extra ore? That **** is just bad. If anything the Nature Staff is better for this. I can't site a specific example, but I'm fairly certain that while I was superheating Addy Ore I was a bit angry because one more inventory space would unlock another ore. Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8
April 27, 201016 yr What good is farming staff? You are wielding magic secaters anyway, so its just one more thing to grab from bank... [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]
April 27, 201016 yr A law staff takes up no spacesA law rune takes up 1 space You can store the law staff on your personYou can't store law runes on your personYour point is moot checkmate Winnar! Hehe. Just had to do it. In regards to the staves: On average, I will lose money per 10 uses. I might save money with luck. I might lose money with luck. It can go either way. Reguardless, losing 10 gp per teleport on average is worth speeding up things, such as D Bone altering. That one bone over 20k bones will save ~800 trips, so I'm sure that the money lost while using it can be made up in the time saved. As for the nature staff... You can super heat one extra ore? That **** is just bad. If anything the Nature Staff is better for this. I can't site a specific example, but I'm fairly certain that while I was super-heating Addy Ore I was a bit angry because one more inventory space would unlock another ore. 1 Addy ore + the 6 coal = 7 ore per bar. For 4 bars, you need 28 spaces, so you'd need 2 extra spaces to make it work. =p I assume you mean with the Coal bag, in which 1 more space will allow for 1 more bar. Still, the Nature staff doesn't have as many uses (in my eyes) as the Law staff would. The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome. Proud of who I am and what I am.
April 27, 201016 yr A law staff takes up no spacesA law rune takes up 1 space You can store the law staff on your personYou can't store law runes on your personYour point is moot checkmate In the majority of situation when you teleport, you are already wielding something. Therefore the staff takes up an inventory slot, or forces your weapon/tool to take up an inventory slot. You misread the board. (Albeit, I'm sure it has some use somewhere, but it seems extremely limited for P2P. And it's almost useless for law rune use.) Wait, could this make telegrab decent? The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.[hide=Tifers say the darndest things]I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.I would laugh, not hate. I'm a male. :(Since when was Ireland an island...? :wall:I actually have a hobby of licking public toilet seats.[/hide]
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