Each clue scroll casket will offer at least one item that is unique to treasure trails, but you may also find normal items, like ore and herbs,
in your casket at the end of a trail. Also, the more difficult your clue, the greater your reward!
This short sentence raises 2 questions:
What's behind "the more difficult your clue" ?
What's behind "the greater your reward" ?
Is it just about the clue level? well,in this case they could just simply say:" the higher your clue level is the greater the rewards".
So, what if not?
what if there is some sort of algorithm to calclulate trail difficulty and rewards?
Implementing such an algorithm isn't a big deal.
A simple approach can be: more steps = more difficult.
A more complicated approach can divide clue types into catergories(coordinates,emote,puzzels and so on..) where each class has
"difficulty points" which will be summed in the end of the trail.
Another approach can assign each and every clue "difficulty points" which, again, will be summed at the end of the trail.
There are many other ways to do it, the question is: is it there?
and what's behind "the greater your reward" ?
Is it just about rewards slots - the more difficult is your clue the more rewards you'll get.
Or maybe the rewards are also divided into categories (like third age items are) where the trial difficulty increases the chance of getting a high level class item.
Again, there are plenty of ways to do it, the question remains, is it there?
Did they bother to implement it or they simply rely solely on the pseudo-random number generator to do its thing.
My long TT experience suggests the later.
And still,if it is not there, why not implement it?
What do you think?