green9090 Posted November 19, 2010 Share Posted November 19, 2010 if there's 5 players, there's always 5 tier 8 items, all which sell for enough to buy a toolkit+1k log each. Not everyone mages anyways, you really should only need enough for 2 people at most.I'm not sure what planet you're from, but there's never enough on the table for everyone in my team to get a toolkit and enough ess for laws and cosmics, let alone a log too. Or do your teams not use gatestones? two of the people I dung with have laws bound, and I make ~5 alch spells to alch the tier 8s, I have more then enough for ess and logs. Because cutting one log is a waste of time but alching isn't?This. You're going to spend more time making alchs and alching table items than you would going into the first room, killing a monster for a stack of cash, AND chopping a grave branch. I really think you're underestimating how fast wc is. Getting a branch is hardly any time at all. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
TheAncient Posted November 19, 2010 Author Share Posted November 19, 2010 Question on thunderous: seeing as how mage DPS is comparable to melee DPS, is the run/gate method REALLY worth it? with a pro team that can cleanly run/gate, most likely yes. but on random teams people ALWAYS mess up. this makes thunderous a huge pain because he heals. in those cases, why not just pray mage and only mage him, for the people who have surgeboxes bound? Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 19, 2010 Share Posted November 19, 2010 Question on thunderous: seeing as how mage DPS is comparable to melee DPS, is the run/gate method REALLY worth it? with a pro team that can cleanly run/gate, most likely yes. but on random teams people ALWAYS mess up. this makes thunderous a huge pain because he heals. in those cases, why not just pray mage and only mage him, for the people who have surgeboxes bound?That's the strategy used during the early days of dungeoneering. And it works.Requires food since pro magic doesn't completely block his attacks.Also much slower. Link to comment Share on other sites More sharing options...
green9090 Posted November 19, 2010 Share Posted November 19, 2010 Question on thunderous: seeing as how mage DPS is comparable to melee DPS, is the run/gate method REALLY worth it? with a pro team that can cleanly run/gate, most likely yes. but on random teams people ALWAYS mess up. this makes thunderous a huge pain because he heals. in those cases, why not just pray mage and only mage him, for the people who have surgeboxes bound?I'm like 90% sure I remember hearing that his mage attack hits through prayer, either partially or fully. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Blutters Posted November 19, 2010 Share Posted November 19, 2010 Wait, Thunderous heals? How/when? Link to comment Share on other sites More sharing options...
Articultural Posted November 19, 2010 Share Posted November 19, 2010 He heals if any member of your team gets caught in his "Come Closer!" attack. Link to comment Share on other sites More sharing options...
stonewall337 Posted November 19, 2010 Share Posted November 19, 2010 I have SSH, Prom2h, and Platebody bound, as well as surgebox. Whether or not there is enough GP at the start doesn't matter; within 2 doors I have enough for a toolkit, Bspindle log, and 110 ess, 70 laws, 30 cosmic, and 10 astrals. Make the staff, and I'm back with the others within 30 seconds. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
SirIzenhime Posted November 19, 2010 Share Posted November 19, 2010 I really think you're underestimating how fast wc is. Getting a branch is hardly any time at all. Not really, it's a gamble when you think about it. Using a Novite Hatchet (or marmaros), you might only get 1 log from a tree, which is the last branch. Also alching the items quickly at the start could save time later if you need to gather coins for an altar later, because sometimes monsters are just greedy. I'm thinking we should just end this staff discussion, because we're honestly talking about seconds lost/saved here, it's not worth such a long discussion. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
stan18 Posted November 20, 2010 Share Posted November 20, 2010 Quick question - why are bloodragers so popular? I haven't seen them on w117 (nor do i use them) but it seems like they're a good fam to make, can someone explain why? Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 20, 2010 Share Posted November 20, 2010 Quick question - why are bloodragers so popular? I haven't seen them on w117 (nor do i use them) but it seems like they're a good fam to make, can someone explain why? The scroll lowers defense. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
CharlieBrown Posted November 20, 2010 Share Posted November 20, 2010 Quick question - why are bloodragers so popular? I haven't seen them on w117 (nor do i use them) but it seems like they're a good fam to make, can someone explain why? Lowers defence by a lotttttttttPeople on w 117 generally just don't know how to dungeoneer effectively (stereotype or not, it's mainly true) and hence, this is most likely the reason you are yet to see them yetMost high level groups make them to make the boss 68706704 times easier. Main Account - Max cape achieved 10th September 2011 Noob Account - 2300 total and climbing Link to comment Share on other sites More sharing options...
Youmu Posted November 20, 2010 Share Posted November 20, 2010 Does the defense effects stack? Like, you can lower defense with the scroll as many times as you want, until it has literally no defense at all. If so, damn, that's just overpowered :shock: BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 20, 2010 Share Posted November 20, 2010 I really think you're underestimating how fast wc is. Getting a branch is hardly any time at all. Not really, it's a gamble when you think about it. Using a Novite Hatchet (or marmaros), you might only get 1 log from a tree, which is the last branch. Also alching the items quickly at the start could save time later if you need to gather coins for an altar later, because sometimes monsters are just greedy. I'm thinking we should just end this staff discussion, because we're honestly talking about seconds lost/saved here, it's not worth such a long discussion.I've chopped gravecreepers before, and it definitely takes a looong time unless you get lucky off the first log (which is rarely the case).Alchemy is an interesting idea. I should keep it in mind if I ever find myself short on table loot, and there is a distinct lack of GDs near the smuggler.It'd definitely be better to spend some time alching, than to have to spend even more time home teleporting later on during the floor. but usually that isn't the case, and I can get a few thousand GPs from drops just from clearing the first few GDs. Link to comment Share on other sites More sharing options...
la la la Posted November 22, 2010 Share Posted November 22, 2010 Does the defense effects stack? Like, you can lower defense with the scroll as many times as you want, until it has literally no defense at all. If so, damn, that's just overpowered :shock:Yes but you can only get 3 scrolls off before running out of special, so you need multiple bloodragers to effectively kill the defence of a boss. Link to comment Share on other sites More sharing options...
green9090 Posted November 22, 2010 Share Posted November 22, 2010 Does the defense effects stack? Like, you can lower defense with the scroll as many times as you want, until it has literally no defense at all. If so, damn, that's just overpowered :shock:Yes but you can only get 3 scrolls off before running out of special, so you need multiple bloodragers to effectively kill the defence of a boss.Though just those 3 specs do make a pretty huge difference on most bosses. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Ermy Posted November 22, 2010 Share Posted November 22, 2010 Does the defense effects stack? Like, you can lower defense with the scroll as many times as you want, until it has literally no defense at all. If so, damn, that's just overpowered :shock:Yes but you can only get 3 scrolls off before running out of special, so you need multiple bloodragers to effectively kill the defence of a boss.Though just those 3 specs do make a pretty huge difference on most bosses. Bit pants if you're only managing to get 3 scrolls off, you can use one and wait for bar to get back to full while team mates are getting ready. Those with a little bit of knowledge are more dangerous than those with none. Link to comment Share on other sites More sharing options...
D Jay99 Posted November 22, 2010 Share Posted November 22, 2010 Also I noticed some kind of delay after each spec regardless of spec bar? So yeah I usually go in before boss 1-2 times and spec boss (use w148 so teammates are usually like wtf are you doing). Link to comment Share on other sites More sharing options...
SirIzenhime Posted November 22, 2010 Share Posted November 22, 2010 Also I noticed some kind of delay after each spec regardless of spec bar? So yeah I usually go in before boss 1-2 times and spec boss (use w148 so teammates are usually like wtf are you doing). It's not a delay, the way it works is similar the the steel titan, in that you use the scroll, see a nice animation. Then your familiars next attack will be the special attack. Unlike the Stormbringer and deathslingers, their specs go off right away. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
D Jay99 Posted November 22, 2010 Share Posted November 22, 2010 Oooh like that. Guess thats why spam clicking it doesnt work :P Link to comment Share on other sites More sharing options...
Youmu Posted November 23, 2010 Share Posted November 23, 2010 Just decided to do some calculations with primal rapier, longsword, and spear (all stab). This all takes into account if the person is using tier 10 berserker. Rapier: +109 str x +20% = +130.8 strAccuracy: +83 stabSpeed: 6 Longsword: +134 str x +0% (controlled) = +134 strAccuracy: +87 stabSpeed: 5 Spear: +145 str x +0% (controlled) = +145 strAccuracy: +132 stabSpeed: 5 Now, when adding together the totals, rapier still has very slightly lower bonuses than longsword, but is 1 tick faster, therefore it appears it is slightly better at stabbing. However, take into account of the spear. It has waaaaay more accuracy along with more str even without zerker, so it appears rapier might fall low in the stab region. This isn't even taking account into 2nd styles. Rapier has a +67 slash coupled with the +130.8 str, which the slash is significantly lower than longsword's +120, which can use berserker as well (+160.8 str). Even the primal spear has +70 slash, along with +113 crush (although neither can use berserker). With this taken into account, is rapier really THAT much better? Just wonderin'. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 23, 2010 Share Posted November 23, 2010 @ SonikkuDPS on defenseless targets: assuming tier 10 berserker for rapier, stabbing Rapier: 259,195Longsword: 236,887Spear: 249,881 DPS coefficient (Not DPS) on heavily armored targets (IE if you are missing more than 50% of the time with all 3 weapons)Rapier: 86,663Longsword: 101,646Spear: 138,554 nobody really uses the spear.A few people say that it works nice with the celestial surgebox.But yeah nobody I know actually uses this combo, even if it MIGHT work well in theory. Link to comment Share on other sites More sharing options...
xpx Posted November 23, 2010 Share Posted November 23, 2010 @ SonikkuDPS on defenseless targets: assuming tier 10 berserker for rapier, stabbing Rapier: 259,195Longsword: 236,887Spear: 249,881 DPS coefficient (Not DPS) on heavily armored targets (IE if you are missing more than 50% of the time with all 3 weapons)Rapier: 86,663Longsword: 101,646Spear: 138,554 nobody really uses the spear.A few people say that it works nice with the celestial surgebox.But yeah nobody I know actually uses this combo, even if it MIGHT work well in theory.Umm, as far as i can tell, rapier is always better than spear if don't need crush. The max hit for spear is about the same as rapier on berserker(~19%). For stab, rapier is alot less accurate but is 25% faster, if you use stab on stab-weak monsters, it's always better(up to ~25% better).For slash, the accuracy bonuses are very close where as rapier keeps it's speed advantage, rapier is always around 25% better. For crush, you'd use surgebox... First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted November 23, 2010 Share Posted November 23, 2010 @ SonikkuDPS on defenseless targets: assuming tier 10 berserker for rapier, stabbing Rapier: 259,195Longsword: 236,887Spear: 249,881 DPS coefficient (Not DPS) on heavily armored targets (IE if you are missing more than 50% of the time with all 3 weapons)Rapier: 86,663Longsword: 101,646Spear: 138,554 nobody really uses the spear.A few people say that it works nice with the celestial surgebox.But yeah nobody I know actually uses this combo, even if it MIGHT work well in theory.Umm, as far as i can tell, rapier is always better than spear if don't need crush. The max hit for spear is about the same as rapier on berserker(~19%). For stab, rapier is alot less accurate but is 25% faster, if you use stab on stab-weak monsters, it's always better(up to ~25% better).For slash, the accuracy bonuses are very close where as rapier keeps it's speed advantage, rapier is always around 25% better. For crush, you'd use surgebox...I'd still rather test it myself before I lay judgment, because not every weakness type is well known.I've used a promethium rapier on fire giants/hellhounds as well, and even if they're weak to stab, rapier isn't THAT accurate (it's still on the order of 50-70% accuracy)And that borders on being on being comparable to a spear.But maybe it's because it's promethium. Nobody's really using the box/rapier combo. I'd really like to see that before I cast personal judgment. Link to comment Share on other sites More sharing options...
Naraku893 Posted November 23, 2010 Share Posted November 23, 2010 I might try the box and rapier. Cba getting primal rapier atm though Link to comment Share on other sites More sharing options...
xpx Posted November 23, 2010 Share Posted November 23, 2010 I'd still rather test it myself before I lay judgment, because not every weakness type is well known.I've used a promethium rapier on fire giants/hellhounds as well, and even if they're weak to stab, rapier isn't THAT accurate (it's still on the order of 50-70% accuracy)And that borders on being on being comparable to a spear.But maybe it's because it's promethium. Nobody's really using the box/rapier combo. I'd really like to see that before I cast personal judgment.Well, in theory, if it's worth using spear, it'd definitely be worth using rapier, so that logic should still apply. As evidenced by your great DPS calcs, at infinite defense, rapier and spear are equal for stabbing, so it's really the best stabbing weapon in daemonheim. Add to that that it's always around 25% better for slashing(and the difference actually goes up with defense level, 23% at 0 def, 33% at infinite) and it just strengthens this theory. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
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