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What is up with all the usual money making methods going dry?

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Rcing used to be good money, but slow exp, now it is just ok money and slow exp

 

Slayer used to be steady good income, now it is just ehhh, mostly cause of whips dropping.

 

It seems like all the usual consistently good money makers are drying up.

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No, those were never great money makers unless you count the when they were released.

 

Tds, frosts and nex are still great for money, so are cleaning herbs and possibly even gwd.

No 1 money maker ever stays good permanently.

 

Once it id "discovered" more and more people start doing it, which means the supply rises but with no change in demand. Which causes prices to fall; thus making it a worse money maker.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Two good, consistent moneymakers for lower levels are collecting mort myre fungi and green dragons. There's a good fungi guide somewhere in the AOW and a great green dragons guide on Grimy's forum.

 

EDIT: For reference, fungi is at least a few hundred k more gp/h than runecrafting while green dragons are potentially double gp/h of rc.

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To put it bluntly, [bleep] off.

Whips are only a tiny part of slayer profits. Especially for a powerslayer who doesn't care too much about money, abyssals are barely worth doing. They were a good profit task when whips were 4m, sure, but that's a while ago.

 

Slayer profits are much more dependant on bones, ashes, alchables, rune drops and herb drops, unless you don't have a yak. If you don't have a yak you will severely compromise your slayer xp to bank stuff like that, so yeah, then whips may be relevant.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

  • Author

thanks, but I am not a low level player....

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Even the best money making in the game (Frosts) will become obsolete (maybe not as much as RC/Slayer just because most people don't get 85+ dung) but it won't always be 20K a bone. The more time people have to do something the less it makes. Supply/Demand

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Rcing used to be good money, but slow exp, now it is just ok money and slow exp

 

Slayer used to be steady good income, now it is just ehhh, mostly cause of whips dropping.

 

It seems like all the usual consistently good money makers are drying up.

Mostly results of rs deinflating

It's pretty easily explained:

 

More people have gotten worth-it runecrafting levels over time though effgies and the such. Not to mention that new ways to get to the nature altar have slowly lowered the prices of natures. Limiting x2 natures runecrafting's profits.

 

As for slaying, it used to be moderate cash(Only because it took so freaking long to train and the cash just builds up >.>) due to whips and other unique drops. However, upon the dawn of free trade returning and the old/new wild, whips were no longer lost on death. Thus causing the price to drop. And once the price dropped, more people started risking them. Causing the price to drop more.

 

Good money makers right now are things like Nex(Reserved for elites with maxed levels and gear, though) Frosts, and TDs(The more stable incomes) and other bosshunting. Which aren't as predictable as far as income goes.

 

And notice that all these money makers make over and above what the old "best moneymaker" was(x2 natures). Causing some inflation.

 

Times change. Most money making methods are combat-based these days. And the other ones that are good money, don't even give any exp(Making unfins, collecting fungus/ect).

 

I remember when my friend was rich because she constantly cut yews. She bought me some Guthix armor for my birthday with her overflowing monument of cash(By overflowing, i mean 5M).

 

Oh those were the days. </endnostalgia>

Hexiled Razz. Player since March 8th, 2005.

  • Author

I am very high combat, but I dont make that much money. All those that you gave are mostly team dependent and mostly on luck of a possible high level drop, like claws. Arent there any good solo steady profit methods left?

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I am very high combat, but I dont make that much money. All those that you gave are mostly team dependent and mostly on luck of a possible high level drop, like claws. Arent there any good solo steady profit methods left?

 

 

Profit from frost dragons isn't dependent on luck. The main profit there is from the bones, but you need 85 dunj for them.

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

  • Author

yup and I am working on it, but the exp is unbelievably slow. I finally have learned the basics and have 2 binds, but I am told you cant do dgs until you have 70 dg and have done some W117, or else you will get kicked for doing something innocent like killing monsters in a non guardian door. It sounds like Dging keyers are mostly these crazy efficiency people who only care about what is the most exp/hour and forget that the game is all about fun, not efficiency and I dont want to get kicked by some stupid kid for an innocent mistake like killing monsters in a non Guardian door or going into a dead end.

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Generally, if you don't have at least 85 Dungeoneering, you're considered low level nowadays. That's not meant as an insult. It's just a general measure of how you stack up with other players. These days, your combat level isn't so representative of how good you are at combat. Dungeoneering, Herblore, Prayer and Summoning are all critical. However, Dungeoneering and Herblore aren't represented in combat, and Prayer/Summoning are given disproportionally low representation, not to mention there are significant breakpoints (96 Summoning is dramatically more important than 94, and the difference is only 0.25 of a level. 95 Prayer is a huge difference from 94, and there is NO combat level change there).

yup and I am working on it, but the exp is unbelievably slow. I finally have learned the basics and have 2 binds, but I am told you cant do dgs until you have 70 dg and have done some W117, or else you will get kicked for doing something innocent like killing monsters in a non guardian door. It sounds like Dging keyers are mostly these crazy efficiency people who only care about what is the most exp/hour and forget that the game is all about fun, not efficiency and I dont want to get kicked by some stupid kid for an innocent mistake like killing monsters in a non Guardian door or going into a dead end.

 

Either you've been told about DGS by someone who is bitter towards them, or DGS has taken a turn for the worst :blink:

 

It's true that you best get 70 dungoneering before going in there, because the keyers won't go out of their way to do floors that you have open. Rather they state what floors they doing, and take whoever can do them. And in the 70s is where their "worth it" floors begin. And they do advise doing some W117 keying to get some general knowledge about how Dungoneering works, but the clan was originally established to help people understand the finer points of Dungoneering and become somewhat efficient themselves. I'm sure there is a limit to how much they can take with players not listening/doing the wrong things. But if you just listen to the keyer and do as they say, you should be fine.

 

Oh, and a lot of the keyers at DGS are efficiency-crazed people. That's why we love em' :wink:

Hexiled Razz. Player since March 8th, 2005.

  • Author

It was meant to help people, but from what I have heard, they wont take anyone less then 70, which really sucks, cause getting to 70 soloing, which is the slowest thing ever - I get like 10K exp per hour soloing c1, or W117, where I hear half the time you dont even finish cause people log off or rage quit.

 

Also I heard that the DGS keyers are all efficient crazed nuts that will kick you for going into a dead end floor or kililng monsters in a non guardian door, which doesnt hurt anyone and who cares? It isn't all about efficiency, it is all about fun.

 

No matter what RS activity I do, I am NEVER paying 100% attention, at most, I am paying 75% attention, so I might kill every monster I see guardian door or not and I might go in ever door that I havent been in, and to get kicked for that is [developmentally delayed]ed.

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Well firstly, you should probably not join dgs with that attitude... if you don't pay 100% attention, dungeoneering is not for you.

 

Secondly, you are not very high combat in my book. You don't have turmoil, you don't have a yak, you don't have chaotics, you don't have your magic or ranged levels up anywhere good.

 

Thirdly, DGS keyers are efficient (when dungeoneering anyway), and they may be crazy, but they won't kick you for going into a dead end floor :rolleyes:.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

It was meant to help people, but from what I have heard, they wont take anyone less then 70, which really sucks, cause getting to 70 soloing, which is the slowest thing ever - I get like 10K exp per hour soloing c1, or W117, where I hear half the time you dont even finish cause people log off or rage quit.

 

Also I heard that the DGS keyers are all efficient crazed nuts that will kick you for going into a dead end floor or kililng monsters in a non guardian door, which doesnt hurt anyone and who cares? It isn't all about efficiency, it is all about fun.

 

No matter what RS activity I do, I am NEVER paying 100% attention, at most, I am paying 75% attention, so I might kill every monster I see guardian door or not and I might go in ever door that I havent been in, and to get kicked for that is [developmentally delayed]ed.

 

For DGS it's about efficiency. We're actually pretty lucky that they're even around. If they weren't, we'd be stuck at W117 or doing it with friends. The least we can do is play by their rules.

 

And dungeoneering is a very 100% attention skill. So i don't know what to tell you about that.

Hexiled Razz. Player since March 8th, 2005.

  • Author

Well firstly, you should probably not join dgs with that attitude... if you don't pay 100% attention, dungeoneering is not for you.

 

Secondly, you are not very high combat in my book. You don't have turmoil, you don't have a yak, you don't have chaotics, you don't have your magic or ranged levels up anywhere good.

 

Thirdly, DGS keyers are efficient (when dungeoneering anyway), and they may be crazy, but they won't kick you for going into a dead end floor :rolleyes:.

 

I already joined DGS, but the attitude should not be that these are the rules and if you cant pay 100% attention and might make small mistakes that you will be kicked. The group was meant to help people, but I hear that it is all about effciency and rules, and you have to be a certain level and have so many binds. That doesnt sound very helpful, more of a dictatorship to me. I am more then happy to learn, but this doesnt sound helpful, it sounds like a dictatorship that says it is my way or the highway, which is contradictory to the reason it was created.

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Pretty much answered it yourself in the question;

 

What is up with all the usual money making methods going dry?

 

Supply increases from everyone doing these things, and it makes the prices drop. :P

Hi if you're reading this you are amazing and I love you.

Maybe they'll release a bugless update for April Fools. That'd sure be a joke

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Well firstly, you should probably not join dgs with that attitude... if you don't pay 100% attention, dungeoneering is not for you.

 

Secondly, you are not very high combat in my book. You don't have turmoil, you don't have a yak, you don't have chaotics, you don't have your magic or ranged levels up anywhere good.

 

Thirdly, DGS keyers are efficient (when dungeoneering anyway), and they may be crazy, but they won't kick you for going into a dead end floor :rolleyes:.

 

I already joined DGS, but the attitude should not be that these are the rules and if you cant pay 100% attention and might make small mistakes that you will be kicked. The group was meant to help people, but I hear that it is all about effciency and rules, and you have to be a certain level and have so many binds. That doesnt sound very helpful, more of a dictatorship to me. I am more then happy to learn, but this doesnt sound helpful, it sounds like a dictatorship that says it is my way or the highway, which is contradictory to the reason it was created.

No, it's not. Dungeoneering is done most efficiently by listening to the keyer. DGS was created to help people dungeoneer efficiently & to learn people to dungeoneer efficiently. Not to just help them get their chaotics.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Too bad frost bones are down 3k since I last was there.... It's still not a bad moneymaker.

 

Also making bloods and deaths aren't too bad if you have the quests done.

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99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

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I already joined DGS, but the attitude should not be that these are the rules and if you cant pay 100% attention and might make small mistakes that you will be kicked. The group was meant to help people, but I hear that it is all about effciency and rules, and you have to be a certain level and have so many binds. That doesnt sound very helpful, more of a dictatorship to me. I am more then happy to learn, but this doesnt sound helpful, it sounds like a dictatorship that says it is my way or the highway, which is contradictory to the reason it was created.

I don't think you quite grasp the notion of helping people. Firstly, DGS is meant to teach people to become great dungeoneers and go further than 100 dg, thus they don't cater for people looking to get chaotics/frosts as you can't teach people in such a short while and it would require alot of sacrifice from the keyers.

 

As for what is wrong with your attitude, it's ok to make mistakes in a dungeon, we all do that, but what dgs is about is getting better, so if you make mistakes but show that you are willing to learn and get better, you won't have problems dging with dgs. Ofcource dgs is about efficiency, as if they weren't they might aswell solo dungeons, but it really isn't too much to ask to pay 100% attention for 30 minutes at a time- remember, particularly for lower levels, keyers are sacrificing their time by taking you instead of someone with 100 times the experience, so you should atleast show some respect.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Well firstly, you should probably not join dgs with that attitude... if you don't pay 100% attention, dungeoneering is not for you.

 

Secondly, you are not very high combat in my book. You don't have turmoil, you don't have a yak, you don't have chaotics, you don't have your magic or ranged levels up anywhere good.

 

Thirdly, DGS keyers are efficient (when dungeoneering anyway), and they may be crazy, but they won't kick you for going into a dead end floor :rolleyes:.

 

I already joined DGS, but the attitude should not be that these are the rules and if you cant pay 100% attention and might make small mistakes that you will be kicked. The group was meant to help people, but I hear that it is all about effciency and rules, and you have to be a certain level and have so many binds. That doesnt sound very helpful, more of a dictatorship to me. I am more then happy to learn, but this doesnt sound helpful, it sounds like a dictatorship that says it is my way or the highway, which is contradictory to the reason it was created.

 

until you actually start doing dungeons with them...kindly shut up.

You really don't know what you're talking about.

There is NO level requirement for the clan, the only thing being higher level does is help you get into more floors. Very few people in the CC will do furnished and under larges, simply because it's a waste of time for them to do it at their levels. But Abandoned floors are done very often.

"Have so many binds" - If you're level 50+ dungoeneering, you better have 2 binds lol. There's no "clan rule" about that, it's just common sense. The only thing DGS does is tell you WHAT to bind, and for good reason...because what they tell you to bind is efficient to bind (shock, horror!!!@!@)

 

Yes the clan is about efficiency....their mission statement is, directly quoted.

 

The purpose of the clan chat is twofold:

To teach serious dungeoneers the various tactics and methods that allow for faster and more efficient floors.

To provide a place for fast, efficient dungeoneers to find floors with other likeminded players.

 

what did you think that meant? "Join here and not pay attention in dungeons!!!"? No, it doesn't. If you aren't going to DGS to learn how to do it efficiently, then they don't want you there, because that isn't why they're there.

 

You won't get kicked for making simple mistakes, you will get told you are making them, and if they continue, without you showing signs of at least trying to improve, you get banned from the CC. They don't random say "Hey look, he's in a gd killing that shade!!!!!!, KICKCK@#@@@#@#@#"

no....

You should probably actually TRY doing dungeons there, instead of making assumptions, based on inexperience.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

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Sounds to me like he wants a non-rush dungeon clan because his idea of "fun" is killing dead end monsters. Nothing wrong with that, I've worked with that kind of folk before, but an outlook like that wouldn't fit the DGS clan. Seems like they're more focused on completing floors as fast as possible because to them it is fun. I'll bet more than a few get an adrenaline rush from finishing a floor below 20min. Heh.

 

Unfortunately, the kind of people he's looking for are scarce. Unless you consider w117. A place like that is every person for themselves and damn everything else.

 

DGS wouldn't be the place for you Brad, unless you decide to reconsider your idea of fun.

Prepare to Die! Path of Exile RPG

 

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"Think where man's glory most begins and ends, and say my glory was I had such friends." Yeats

how bout talking about moneymaking methods rather than dungeoneering efficiency?

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Go Chicago Bears!

 

"Look, if you had one shot, or one opportunity

To seize everything you ever wanted-One moment

Would you capture it or just let it slip?"

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