cedriksky Posted July 16, 2011 Share Posted July 16, 2011 good idea ! +1 supports :D Drops : 3x zammy spear, 3x g maul, 1x d platelegs Link to comment Share on other sites More sharing options...
foofoomagoo Posted July 30, 2011 Share Posted July 30, 2011 It would be a fantastic idea to spice up skilling the way slayer does with combat. 26M Crafting XP Link to comment Share on other sites More sharing options...
pulli23 Posted August 1, 2011 Share Posted August 1, 2011 but the idea of making woodcutting fun is just ridiculous.Yeah cause a part of the game should be totally boring... ow wait.... First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Tec106 Posted August 5, 2011 Share Posted August 5, 2011 Sounds like a good plan to me :thumbsup: Why didn't anyone think of this before? The fact that nobody understands you doesn't mean you're an artist. Link to comment Share on other sites More sharing options...
levine1996 Posted August 9, 2011 Share Posted August 9, 2011 I feel like im spitting out all of the replies that I just read, but this is a great idea. It would break up the monotony of many skills considerably. You should definitely pursue the idea through some other medium; perhaps the RSOF. Follow my progress toward maxing in f2p here: http://forum.tip.it/topic/296111-levine1996-maxing-out-100-f2p/ Link to comment Share on other sites More sharing options...
eias Posted August 12, 2011 Share Posted August 12, 2011 I support! maybe exclusive woodcutting items or gear would be nice as well. Link to comment Share on other sites More sharing options...
Kaida23 Posted August 13, 2011 Share Posted August 13, 2011 Members already have Lumberjack clothing for woodcutting xp bonuses. Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
Crocefisso Posted August 14, 2011 Share Posted August 14, 2011 Good idea. As others have said, it could be used in other skills aside from w/c. I'd like to see a Cooking one, perhaps. "Imagine yourself surrounded by the most horrible cripples and maniacs it is possible to conceive, and you may understand a little of my feelings with these grotesque caricatures of humanity about me." - H.G. Wells, The Island of Doctor Moreau Link to comment Share on other sites More sharing options...
Trey Posted August 20, 2011 Share Posted August 20, 2011 Non combat slayer skill. tasks for non combat skills Link to comment Share on other sites More sharing options...
Jacks0n Posted August 20, 2011 Share Posted August 20, 2011 if trey approves then so do i ~[Blog]~[CrystalMathLabs]~[Last.fm]~ Link to comment Share on other sites More sharing options...
oliboli1992 Posted August 20, 2011 Share Posted August 20, 2011 But isn't this the purpose of the statue in Varrock museum, to try and make you train skills that you wouldn't normally? Or is this a way to break the monotomy of doing a singular skill at the same place. i.e. wcing at ivy? [spoiler=Sig] I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed. Link to comment Share on other sites More sharing options...
Fausty Posted August 20, 2011 Share Posted August 20, 2011 Brilliant. But to balance out the Bonus XP, you should have to go to to special trees, since Slayer generally has not-anyone-can-get-to places. Woodcutting pretty much allows anyone with a level to chop a tree, with many of the same tree throughout RS. Slayer monsters are usually in one place. Making it so only players on a WC Task chop these trees would be good, like Slayer's new limiting of Strykewyrms and other monsters than your task in Kuradel's. Link to comment Share on other sites More sharing options...
TTanT Posted August 20, 2011 Share Posted August 20, 2011 I love this. Support, support, support. The only difference between Hitler and the man next door who comes home and beats his kids every day is circumstance. The intent is the same-- to harm others.[hide=Tifers say the darndest things]I told her there was a secret method to doing it - and there is - but my once nimble and agile fingers were unable to perform because I was under the influence.I would laugh, not hate. I'm a male. :(Since when was Ireland an island...? :wall:I actually have a hobby of licking public toilet seats.[/hide] Link to comment Share on other sites More sharing options...
tyluke Posted August 27, 2011 Share Posted August 27, 2011 This is a simple but awesome idea! I support 100% until I get that damn 10k willow task LOL only 2 skills below level 50 :) Link to comment Share on other sites More sharing options...
Noxx Posted August 31, 2011 Share Posted August 31, 2011 It's only going to be cute until you realize how horribly inefficient it is. "Chop 200 Magic Logs", "Mine 200 Rune Ores", "Catch 200 Sharks" for example, would be horrible bad exp and money. By the time you finish it you could have gained tripple the amount of money and/or exp by doing something even slightly more efficient. Even things like Willows and Mahoganies and Yews, Mithril, Adamant, any form of Abyssal Runecrafting, Monks, Sharks, Lobsters, etc, etc, etc. are horrible compared to "modern" training methods (some of which don't even require your full attention). This will only be used by a minority who aren't capable of thinking logic. Only way to make something like this work is:a.) Offer large exp rewards to make up for time wasted doing bad tasks/assignments (relative to your level of course)b.) Offer large gp reward to make the slower exp rates a bit more worth while. Link to comment Share on other sites More sharing options...
Kaida23 Posted August 31, 2011 Share Posted August 31, 2011 Not everyone is in it for the fastest xp or the most gp/hr, but I have to agree that there would need to be extra rewards for completing the tasks. Personally, I'd welcome not only a way to break up the monotony of skilling but a reason to do it. Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
Powerfrog Posted September 12, 2011 Share Posted September 12, 2011 I actually like this idea a lot. The same could be done for almost any skill. And i have a little addition to this idea that might very well be excellent. Add a sub level to the skill. For example, you could have 99 woodcutting and level 27 lumberjacking*, and you level your lumberjacking by completing woodcutting tasks. Lumberjacking could unlock new equipment, trees, locations... You have 74 fishing and level 3 angling* You level your angling by completing fishing tasks. Angling could unlock new equipment, fish, locations... You have level 38 smithing and level 1 forging* You level your forging by completing smithing tasks. Forging could unlock new equipment, new armours to create, locations... etc. etc. The tasks will give a noticable main skill boost of xp, and an even larger sub level amount of xp.* I suck with names but you get the point. The unlockable things would require X main skill level and X sub-level, sub level should train quite a lot faster than main level, meaning you don't have to train 100% from tasks. Link to comment Share on other sites More sharing options...
SwreeTak Posted September 16, 2011 Share Posted September 16, 2011 A good idea. Perhaps it could get even better by including evil trees in the tasks? And you would get a special reward for completing those tasks? Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
MrClawz Posted September 17, 2011 Share Posted September 17, 2011 Amazin idea, there could also be bonus items, cosmetics, and stuff for completing maximum number of tasks,this could be spun into a minigame/skill (kinda like dungeoneering lol)Also it is true that there should be a balance between fun and power training but an exp bonus would make surethat gettin oaks at lv 80 wood cuttin wouldnt be 2 bad. Full support on this one =D Link to comment Share on other sites More sharing options...
Saladin643 Posted September 18, 2011 Share Posted September 18, 2011 100% Support.Excellent idea, it could unlock new equipment etc. Link to comment Share on other sites More sharing options...
asfcjfdyitfhglh Posted September 20, 2011 Share Posted September 20, 2011 I like this. I think all resource and collecting skills need a master. But here's what I suggest. Instead of bonus exp, completing tasks earns points respective to the skill trained. Points could then be used on equipment, exp, ect (much like slayer). For example: You Chopped 124 teaks as assigned by the wc master (lets pretend his name is woody). This was your 100th task done in a row, and from previous ones and this 100 streak, you are at 10000 points (idk what the values would be). Now you can buy wc exp - 100 for 10K, or 1M exp total, you can buy a blade sharpener or whatever that will once attacked to your hatchet increase exp by .08%, you can buy the ability to get twice as many logs, or maybe burn logs at a 1:2 ration when using an adze. Just random ideas but basically doing enough tasks could get you better gear. Also thieving could work as in pickpocket x from y and give it to the master and he'll trade you some exp or some new thing like the ability to make a new potion that will allow you 30 seconds of unfailable pickpocketing. Idk random ideas but I love this. I might play again if they did this, as I loved the quests most, and I can finish reqs now for the last few :) Link to comment Share on other sites More sharing options...
Huzzah Posted September 21, 2011 Share Posted September 21, 2011 I really like this idea. Could go a long way in mixing skilling up. :) Link to comment Share on other sites More sharing options...
aeternitatis Posted September 21, 2011 Share Posted September 21, 2011 Easy and interesting. Support. "Only by going too far can one find out how far one can go." T.S. Eliot Link to comment Share on other sites More sharing options...
sebas379 Posted September 24, 2011 Share Posted September 24, 2011 Sounds interesting indeed. Maybe this is even a way to frustrate the bot armada (being F2p I have no idea about wether they can do slayer etc or not but I would think this would make it a lot harder for em)And ofc it breaks up the monotone training of *I gotta burn 10k maples to get level X* You have my support [hide]First they came to fishing and I didn't speak out because I wasn't fishing; Then they came to the yews and I didn't speak out because I didn't cut yews; Then they came for the ores and I didn't speak out because I didn't collect ores; Then they came for me and there was no one left to speak out for me.[/hide] Link to comment Share on other sites More sharing options...
Caraway Posted October 15, 2011 Share Posted October 15, 2011 so much support :3 great idea Link to comment Share on other sites More sharing options...
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