Ambler Posted September 16, 2012 Share Posted September 16, 2012 Is there any chance of beta worlds without armour/weapon venders, so you don't just get people running around in Nex armours they can't afford in the real game, as this would give a wider variety of testing.Will we be given an option to have our Chaotic weaponry refunded, and/or will Goliaths be fixed to not make chaotic maul useless? Two main ones on my mind atm, might edit in more later. 1 ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Legionwizard Posted September 16, 2012 Share Posted September 16, 2012 Question for livestream: Any plans on retaining a prayer bonus for certain armors, considering the prayer drain is very high in the EoC? EDIT: I hear this has been fixed? Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes. Link to comment Share on other sites More sharing options...
Zerker_Jane Posted September 16, 2012 Share Posted September 16, 2012 Sorry for all the annoying questions, but I've just had another thought... if other armour no longer provides offensive bonuses and void/Barrows sets are keeping their effects, isn't Void strictly the best gear now unless you need the defense? In particular, void magic's 30% accuracy boost might be worth it for the loss of HP even compared to Virtus. Same might be true of void range to a lesser extent, although that's already amazing. Surely Mage/range armour will keep its offensive bonuses? 99 farm easy Link to comment Share on other sites More sharing options...
Estoc Posted September 16, 2012 Share Posted September 16, 2012 Sorry for all the annoying questions, but I've just had another thought... if other armour no longer provides offensive bonuses and void/Barrows sets are keeping their effects, isn't Void strictly the best gear now unless you need the defense? In particular, void magic's 30% accuracy boost might be worth it for the loss of HP even compared to Virtus. Same might be true of void range to a lesser extent, although that's already amazing.Pretty sure that would fall under the clause of "only works on auto attacks lul". Haven't done any testing but that's where I'd put my money. Sorry for all the annoying questions, but I've just had another thought... if other armour no longer provides offensive bonuses and void/Barrows sets are keeping their effects, isn't Void strictly the best gear now unless you need the defense? In particular, void magic's 30% accuracy boost might be worth it for the loss of HP even compared to Virtus. Same might be true of void range to a lesser extent, although that's already amazing. Surely Mage/range armour will keep its offensive bonuses?Weapons are the only items that give damage and accuracy far as I know, although rings, necklaces and capes can give crit bonus. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Zerker_Jane Posted September 16, 2012 Share Posted September 16, 2012 Sorry for all the annoying questions, but I've just had another thought... if other armour no longer provides offensive bonuses and void/Barrows sets are keeping their effects, isn't Void strictly the best gear now unless you need the defense? In particular, void magic's 30% accuracy boost might be worth it for the loss of HP even compared to Virtus. Same might be true of void range to a lesser extent, although that's already amazing. Surely Mage/range armour will keep its offensive bonuses?Weapons are the only items that give damage and accuracy far as I know, although rings, necklaces and capes can give crit bonus. So a 1 def account can hit as hard as a 99 def account? 99 farm easy Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 17, 2012 Share Posted September 17, 2012 Well, that was always the case. With melee basically all the bonuses came from the weapon. (Defenders, yeah yeah yeah...) Also, armour has never really given much if any damage bonus. (A few amulets without def reqs did.) Sure, with mage/range you'd lose out on a lot of accuracy because you couldn't wield the armour, but you could still use the weapon/spell and do max damage. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Estoc Posted September 17, 2012 Share Posted September 17, 2012 Max strength bonus gained from 99 def would be something like bcp/torva plate/torso +4 tassets/torva legs + 3, goliaths +6 (best 1 def glove for str bonus being regen?) berserker/neitz helm +3, dfs(lol)+7 or more likely +6 from dragon defender, and dragon/steadfast boots +4 for a total of 27/26 disregarding pvp gear. All of the offensive bonuses on these (save goliaths as they are becoming lvl 80 2h weapons) will be removed and defence shouldn't have any bearing on how much you can hit. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Platinum_Myr Posted September 17, 2012 Share Posted September 17, 2012 However, defense now has a huge meaning in how much you can take, so it is at least as important as your offensive power is. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
strilmus Posted September 17, 2012 Share Posted September 17, 2012 yeah, say for instance, you're in stealing creation if you aren't wearing something, chances are you'll die in one hit from the first attacker with a weapon Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted September 17, 2012 Share Posted September 17, 2012 They boosted Constitution to give 40LP per level now, so you'll die in one hit in the event that your Constitution is around 35 or lower. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Patch_umz Posted September 17, 2012 Share Posted September 17, 2012 They boosted Constitution to give 40LP per level now, so you'll die in one hit in the event that your Constitution is around 35 or lower.Depends on what you're being attacked with :). Potted Augury Wild Magic can still one shot you most likely. (at 99 constitution) El Psy Congroo. Link to comment Share on other sites More sharing options...
Estoc Posted September 17, 2012 Share Posted September 17, 2012 Yes, but that doesn't happen until late game when you're on a roll murdering everyone in sight, a much better situation than being able to 1 hit everyone at the c5 spot at 19 minutes. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Leon S Posted September 17, 2012 Author Share Posted September 17, 2012 Does anyone know by how much prayers boost your damage? Link to comment Share on other sites More sharing options...
Hedgehog Posted September 17, 2012 Share Posted September 17, 2012 Turm was 15% last I checked (so the same boost as ovls) Link to comment Share on other sites More sharing options...
Blutters Posted September 17, 2012 Share Posted September 17, 2012 Turm was 15% last I checked (so the same boost as ovls)Ah, very interesting (and hopefully intentional). Is it like that for all 3 styles now? Link to comment Share on other sites More sharing options...
Den Posted September 17, 2012 Share Posted September 17, 2012 Question for livestream: Any plans on retaining a prayer bonus for certain armors, considering the prayer drain is very high in the EoC? EDIT: I hear this has been fixed?Fixed a long time ago. Weapons are the only items that give damage and accuracy far as I know, although rings, necklaces and capes can give crit bonus. Void gives accuracy as well. It's the only armor to do so. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted September 17, 2012 Share Posted September 17, 2012 Apart from weapons, though, nothing gives a direct hit bonus or damage increase. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted September 17, 2012 Share Posted September 17, 2012 I am not sure if all armors give the same prayer bonuses as before though...? Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Zerker_Jane Posted September 17, 2012 Share Posted September 17, 2012 Well, that was always the case. With melee basically all the bonuses came from the weapon. (Defenders, yeah yeah yeah...) Also, armour has never really given much if any damage bonus. (A few amulets without def reqs did.) Sure, with mage/range you'd lose out on a lot of accuracy because you couldn't wield the armour, but you could still use the weapon/spell and do max damage. No it wasn't, armour gave a very big boost in damage. However, defense now has a huge meaning in how much you can take, so it is at least as important as your offensive power is. I don't think so, I'm 112 FTP combat in normal rs but 146 combat in beta, the same level as somebody who is 90 or so FTP combat in normal rs. I.E easy kills. 99 farm easy Link to comment Share on other sites More sharing options...
Leon S Posted September 17, 2012 Author Share Posted September 17, 2012 Turm was 15% last I checked (so the same boost as ovls) So Turmoil and Anguish boost damage by 15 and Torment by 30? What about Piety, Rigour and Augury? Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 17, 2012 Share Posted September 17, 2012 Well, that was always the case. With melee basically all the bonuses came from the weapon. (Defenders, yeah yeah yeah...) Also, armour has never really given much if any damage bonus. (A few amulets without def reqs did.) Sure, with mage/range you'd lose out on a lot of accuracy because you couldn't wield the armour, but you could still use the weapon/spell and do max damage. No it wasn't, armour gave a very big boost in damage. Excluding void, which I should have mentioned and defenders, there is very little in terms of armour that boosts your damage. Also, I'm ignoring amulets since I was talking about the offensive capabilities of a 1 def account vs a 99 def account. Other then void and defenders, all armour (with defense requirements) that give offensive boosts come almost exclusively from the godwars dungeon. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Cheefoo Posted September 17, 2012 Share Posted September 17, 2012 Well, that was always the case. With melee basically all the bonuses came from the weapon. (Defenders, yeah yeah yeah...) Also, armour has never really given much if any damage bonus. (A few amulets without def reqs did.) Sure, with mage/range you'd lose out on a lot of accuracy because you couldn't wield the armour, but you could still use the weapon/spell and do max damage. No it wasn't, armour gave a very big boost in damage. Excluding void, which I should have mentioned and defenders, there is very little in terms of armour that boosts your damage. Also, I'm ignoring amulets since I was talking about the offensive capabilities of a 1 def account vs a 99 def account. Other then void and defenders, all armour (with defense requirements) that give offensive boosts come almost exclusively from the godwars dungeon. Helm of Neitiznot +3 strBandos chestplate +4 strBandos tassets +2 strDragon boots +4 strDragon defender +6 strBarrows gloves +12 str That's a pretty significant boost to damage. Don't forget that accuracy is incredibly important. Mages and rangers are especially disadvantaged at a low defence level, as much of their attack bonuses come from armor. In the case of pure vs. pure, accuracy is much less important because they both have non-existent defences. But the whole idea of pures is to beat non-specialized "main accounts", making magic/range much less useful against them. I think the whole idea of pures is dumb. A balanced fighter should be able to outlast them in the long term, but it seems most PKing has degraded to "jump into Edgeville, try to kill someone within two attacks, run away to safety if food is depleted". Edgeville pking also reduces the usefulness of mages, as a good mage is supposed to trap the opponent, and wear them down with powerful, consistent spell damage. But when safety is two steps away in the low wilderness, the entire idea of PKing revolves around killing someone instantly with a lucky special. Long story short: I'm glad they're fixing this shitty combat system we have currently. 1 [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Zerker_Jane Posted September 17, 2012 Share Posted September 17, 2012 Well, that was always the case. With melee basically all the bonuses came from the weapon. (Defenders, yeah yeah yeah...) Also, armour has never really given much if any damage bonus. (A few amulets without def reqs did.) Sure, with mage/range you'd lose out on a lot of accuracy because you couldn't wield the armour, but you could still use the weapon/spell and do max damage. No it wasn't, armour gave a very big boost in damage. Excluding void, which I should have mentioned and defenders, there is very little in terms of armour that boosts your damage. Also, I'm ignoring amulets since I was talking about the offensive capabilities of a 1 def account vs a 99 def account. Other then void and defenders, all armour (with defense requirements) that give offensive boosts come almost exclusively from the godwars dungeon. Helm of Neitiznot +3 strBandos chestplate +4 strBandos tassets +2 strDragon boots +4 strDragon defender +6 strBarrows gloves +12 str That's a pretty significant boost to damage. Don't forget that accuracy is incredibly important. Mages and rangers are especially disadvantaged at a low defence level, as much of their attack bonuses come from armor. In the case of pure vs. pure, accuracy is much less important because they both have non-existent defences. But the whole idea of pures is to beat non-specialized "main accounts", making magic/range much less useful against them. I think the whole idea of pures is dumb. A balanced fighter should be able to outlast them in the long term, but it seems most PKing has degraded to "jump into Edgeville, try to kill someone within two attacks, run away to safety if food is depleted". Edgeville pking also reduces the usefulness of mages, as a good mage is supposed to trap the opponent, and wear them down with powerful, consistent spell damage. But when safety is two steps away in the low wilderness, the entire idea of PKing revolves around killing someone instantly with a lucky special. Long story short: I'm glad they're fixing this shitty combat system we have currently. Pures are stronger in the new combat system. And balanced fighters suck in PVP outside of clan wars/castle wars. 99 farm easy Link to comment Share on other sites More sharing options...
Platinum_Myr Posted September 17, 2012 Share Posted September 17, 2012 What type of pures, though? Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Zerker_Jane Posted September 17, 2012 Share Posted September 17, 2012 Most 99 farm easy Link to comment Share on other sites More sharing options...
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