Jump to content

The Evolution of Combat: BETA discussion


Leon S

Recommended Posts

Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

Link to comment
Share on other sites

^

Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage.

 

Having low lp doesn't limit your healing potential.

 

That said I don't think you need more than freedom as a pure.

Link to comment
Share on other sites

^

Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage.

 

Having low lp doesn't limit your healing potential.

 

That said I don't think you need more than freedom as a pure.

 

But lower health means you're much more susceptible to getting KOed. It's not uncommon to hit multiple 1000+ hits in rapid succession. 1 defence vs 70 defence is about ~4k lifepoints difference. That's pretty huge.

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Link to comment
Share on other sites

^

Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage.

 

Having low lp doesn't limit your healing potential.

 

That said I don't think you need more than freedom as a pure.

 

didnt jagex say something about changing food to have a life point requirement in order for it to heal fully?

 

or did they scrap that idea?

michel555555.png

[spoiler=click you know you wanna]
Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

Link to comment
Share on other sites

Eh, maybe, but high level pures get 99 hp. The main thing pures avoid getting is def levels, and sometimes attack levels.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

Link to comment
Share on other sites

Zerkers still have a good health boost and they are equal to 72 allround stats (at 99 strength/45 def). Compared to the current game, they can even get 99 prayer and attack for free, where previously they'd stick at 80 attack/95 prayer. The jump from adamant to barrows isn't big enough to make up for the jump from 99 strength chaotics to 72 strength whips. And of course zerkers can get 50 def (from their current 42-45) to get runite.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Someone said that most pures are good, implying 1 def pures are also good. Seems reasonable that something like a Zerker pure could be very effective.

 

Also, GW gear should go back to 75 def requirements.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

Link to comment
Share on other sites

I believe the original point was that 1 defense mage pures were more viable now because staves confer all of the needed damage and accuracy. I'm not sure about how much ranged pures benefit, as I don't know if D'hide chaps/vambs still require no defense level. Even if D'hide does require defense, ranged pures are still on par with mage ones seeing as their weapons hold all of the accuracy too. All pures should benefit quite a bit from the LP change, though.

2dgucz6.png

Link to comment
Share on other sites

Will they be fixing the godawful faces?

Requiescat in pace, Shiva "Anarith" Kumar.
dea6a17b9c.png
351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 Agility
True friends are never separated by distance, for they are forever linked by their hearts.

Join the HYT CLAN![qfc]90-91-310-65710712[/qfc]

Link to comment
Share on other sites

Question for the live:

 

I know they want to make a lot of things work different like crush on specific monsters, so the damage output is higher. However why do this with range/mage? That makes it soo much harder to do these monsters as the costs to use these methods are still rather high. Especially with range as throwing weapons etc are not used a lot but still cost a ton.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

Will they be fixing the godawful faces?

Yes they will. It was posted a few pages back. ([qfc]15-16-716-63990373[/qfc])

 

f2punitedfcbanner_zpsf83da077.png

THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

Link to comment
Share on other sites

It was more of a, why have an action bar without abilities? Sure you can put pots and stuff but once the abilities are release the action bar will be used for them, so there's no point in getting used to having the bar filled with items when, in the end, it won't be L

_p3_minato_arisato_signature__by_x0sandylicious0x-d3hnk6v.png

Link to comment
Share on other sites

It was more of a, why have an action bar without abilities? Sure you can put pots and stuff but once the abilities are release the action bar will be used for them, so there's no point in getting used to having the bar filled with items when, in the end, it won't be L

 

Prayers, magic spells (teleports, combat spells, skilling spells), quick chat responses maybe, food and potions for boss hunting, familiar actions, etc. Not everyone will use it for combat.

wii_wheaton.png

[software Engineer] -

[Ability Bar Suggestion] - [Gaming Enthusiast]

Link to comment
Share on other sites

Auto attacks never cease to confuse me.

 

In the most recent version, melee auto attack "cooldown" seems to be interrupted every time you use an ability. So you can't time your abilities so you get auto attacks in between. However, it seems like magic still now has that capability, where in the previous version it didn't.

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Link to comment
Share on other sites

Dg as an entir

Question for the live:

 

I know they want to make a lot of things work different like crush on specific monsters, so the damage output is higher. However why do this with range/mage? That makes it soo much harder to do these monsters as the costs to use these methods are still rather high. Especially with range as throwing weapons etc are not used a lot but still cost a ton.

 

Well rune costs have been vastly reduced so mage is no longer expensive, as for ranged weapons the reason they are expensive atm is simple supply & demand. The supply or good arrows etc. is low because people don't want them so people leave drops on the ground or alch them once they are useful the supply should shift which would effect prices; plus in all the tweaking etc. Jagex could easily do several things such as lower ammo breakage, increased drops of assorted ammo items heck they could even introduce more 'magical infinite' ammo items

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Link to comment
Share on other sites

It was more of a, why have an action bar without abilities? Sure you can put pots and stuff but once the abilities are release the action bar will be used for them, so there's no point in getting used to having the bar filled with items when, in the end, it won't be L

 

Prayers, magic spells (teleports, combat spells, skilling spells), quick chat responses maybe, food and potions for boss hunting, familiar actions, etc. Not everyone will use it for combat.

 

Prayers = Combat

Combat Spells = Combat

Boss Hunting = Combat

Who the hell would waste a slot there for quickchat response?

Now, about skilling spells, that one can be used entirely for no combat, like herb runs and stuff

 

But imagine making your action bar when there are no abilities, in the case of boss hunting, ok you got potions, you got food, you got prayers, you got any equipment swap you may need. Now abilities come out, would you really keep the same bar? You'd have to revamp it to include the abilities

_p3_minato_arisato_signature__by_x0sandylicious0x-d3hnk6v.png

Link to comment
Share on other sites

I have a couple of questions for the live stream:

 

Will something be done about the ability mashing for PvM? There is no rotation or priority system of any sort. You just use whatever ability is off cooldown.

 

Can you take another look at the damage rates of weapons and spells? There is still quite a bit of imbalance. For example, dual casting does a lot less DPS than a staff. I think the difference is around 100%. It's pretty big.

 

Right now, potions and prayers make up for around 1% of our total damage in the EoC beta. They aren't worth using, really. A suggestion: make potions and prayers affect your level and weapon damage.

 

Can you increase the life points of monsters? I was doing a Slayer task a while ago, and I was one hitting nechryaels with Magic.

Link to comment
Share on other sites

As an aside why not just make pots and prayer effect weapon damage instead of levels.

 

That would be an excellent way to devalue skill level even more than it already is. The real fix is to make your skill level play much more of a role in your DPS...at least on par with weapon damage.

Have the courage to change the things you can, the patience to accept the things you can't, and the wisdom to know the difference.

[/Quote]

Link to comment
Share on other sites

As an aside why not just make pots and prayer effect weapon damage instead of levels.

 

That would be an excellent way to devalue skill level even more than it already is. The real fix is to make your skill level play much more of a role in your DPS...at least on par with weapon damage.

 

except you need levels to use weapons?

Archermanme.png
Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.