Sir_Squab Posted September 17, 2012 Share Posted September 17, 2012 Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
brunokiller Posted September 17, 2012 Share Posted September 17, 2012 ^Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage. Having low lp doesn't limit your healing potential. That said I don't think you need more than freedom as a pure. My blog Link to comment Share on other sites More sharing options...
Cheefoo Posted September 17, 2012 Share Posted September 17, 2012 ^Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage. Having low lp doesn't limit your healing potential. That said I don't think you need more than freedom as a pure. But lower health means you're much more susceptible to getting KOed. It's not uncommon to hit multiple 1000+ hits in rapid succession. 1 defence vs 70 defence is about ~4k lifepoints difference. That's pretty huge. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
michel555555 Posted September 17, 2012 Share Posted September 17, 2012 ^Please explain or expand on that. Pures have significantly less health then those in armour. Like, half the health or less for 1 def pures. Kinda seems like a big disadvantage. Having low lp doesn't limit your healing potential. That said I don't think you need more than freedom as a pure. didnt jagex say something about changing food to have a life point requirement in order for it to heal fully? or did they scrap that idea? [spoiler=click you know you wanna]Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature! Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 17, 2012 Share Posted September 17, 2012 Eh, maybe, but high level pures get 99 hp. The main thing pures avoid getting is def levels, and sometimes attack levels. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Quyneax Posted September 17, 2012 Share Posted September 17, 2012 Zerkers still have a good health boost and they are equal to 72 allround stats (at 99 strength/45 def). Compared to the current game, they can even get 99 prayer and attack for free, where previously they'd stick at 80 attack/95 prayer. The jump from adamant to barrows isn't big enough to make up for the jump from 99 strength chaotics to 72 strength whips. And of course zerkers can get 50 def (from their current 42-45) to get runite. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Sir_Squab Posted September 17, 2012 Share Posted September 17, 2012 Someone said that most pures are good, implying 1 def pures are also good. Seems reasonable that something like a Zerker pure could be very effective. Also, GW gear should go back to 75 def requirements. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Blutters Posted September 17, 2012 Share Posted September 17, 2012 I believe the original point was that 1 defense mage pures were more viable now because staves confer all of the needed damage and accuracy. I'm not sure about how much ranged pures benefit, as I don't know if D'hide chaps/vambs still require no defense level. Even if D'hide does require defense, ranged pures are still on par with mage ones seeing as their weapons hold all of the accuracy too. All pures should benefit quite a bit from the LP change, though. Link to comment Share on other sites More sharing options...
Kimberly Posted September 18, 2012 Share Posted September 18, 2012 Sending off the questions tomorrow (wednesday). If you've got any more questions, please post them. Currently all we have are questions from ambler :P Link to comment Share on other sites More sharing options...
Naive Posted September 18, 2012 Share Posted September 18, 2012 Will they be fixing the godawful faces? Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc] Link to comment Share on other sites More sharing options...
Miss Lioness Posted September 18, 2012 Share Posted September 18, 2012 Question for the live: I know they want to make a lot of things work different like crush on specific monsters, so the damage output is higher. However why do this with range/mage? That makes it soo much harder to do these monsters as the costs to use these methods are still rather high. Especially with range as throwing weapons etc are not used a lot but still cost a ton. Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
Kaida23 Posted September 18, 2012 Share Posted September 18, 2012 Will they be fixing the godawful faces?Yes they will. It was posted a few pages back. ([qfc]15-16-716-63990373[/qfc]) Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
RSBDavid Posted September 18, 2012 Share Posted September 18, 2012 @Kimberly My question is:Will the update happen all at once or in stages. For example, will we possibly see the action bar, followed by the interface updates, then the abilities or will we see all of it at once? [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
J35u5_M4 Posted September 18, 2012 Share Posted September 18, 2012 I think the most logical thing would be to have it all happen at once Link to comment Share on other sites More sharing options...
Blyaunte Posted September 18, 2012 Share Posted September 18, 2012 I think the most logical thing would be to have it all happen at once Yeppers, just like a band-aid. Tear it off in one sudden (and terribly painful) ... :huh: :blink: Wait, I'm not sure I like this analogy! :unsure: Link to comment Share on other sites More sharing options...
J35u5_M4 Posted September 18, 2012 Share Posted September 18, 2012 It was more of a, why have an action bar without abilities? Sure you can put pots and stuff but once the abilities are release the action bar will be used for them, so there's no point in getting used to having the bar filled with items when, in the end, it won't be L Link to comment Share on other sites More sharing options...
J35u5_M4 Posted September 18, 2012 Share Posted September 18, 2012 Just came up with a question: When are they updating DG ring in beta? As far as I know they're still the old ones which don't adjust to the new system Link to comment Share on other sites More sharing options...
RSBDavid Posted September 18, 2012 Share Posted September 18, 2012 It was more of a, why have an action bar without abilities? Sure you can put pots and stuff but once the abilities are release the action bar will be used for them, so there's no point in getting used to having the bar filled with items when, in the end, it won't be L Prayers, magic spells (teleports, combat spells, skilling spells), quick chat responses maybe, food and potions for boss hunting, familiar actions, etc. Not everyone will use it for combat. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Cheefoo Posted September 18, 2012 Share Posted September 18, 2012 Auto attacks never cease to confuse me. In the most recent version, melee auto attack "cooldown" seems to be interrupted every time you use an ability. So you can't time your abilities so you get auto attacks in between. However, it seems like magic still now has that capability, where in the previous version it didn't. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 18, 2012 Share Posted September 18, 2012 Dg as an entirQuestion for the live: I know they want to make a lot of things work different like crush on specific monsters, so the damage output is higher. However why do this with range/mage? That makes it soo much harder to do these monsters as the costs to use these methods are still rather high. Especially with range as throwing weapons etc are not used a lot but still cost a ton. Well rune costs have been vastly reduced so mage is no longer expensive, as for ranged weapons the reason they are expensive atm is simple supply & demand. The supply or good arrows etc. is low because people don't want them so people leave drops on the ground or alch them once they are useful the supply should shift which would effect prices; plus in all the tweaking etc. Jagex could easily do several things such as lower ammo breakage, increased drops of assorted ammo items heck they could even introduce more 'magical infinite' ammo items Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
J35u5_M4 Posted September 18, 2012 Share Posted September 18, 2012 It was more of a, why have an action bar without abilities? Sure you can put pots and stuff but once the abilities are release the action bar will be used for them, so there's no point in getting used to having the bar filled with items when, in the end, it won't be L Prayers, magic spells (teleports, combat spells, skilling spells), quick chat responses maybe, food and potions for boss hunting, familiar actions, etc. Not everyone will use it for combat. Prayers = CombatCombat Spells = CombatBoss Hunting = CombatWho the hell would waste a slot there for quickchat response?Now, about skilling spells, that one can be used entirely for no combat, like herb runs and stuff But imagine making your action bar when there are no abilities, in the case of boss hunting, ok you got potions, you got food, you got prayers, you got any equipment swap you may need. Now abilities come out, would you really keep the same bar? You'd have to revamp it to include the abilities Link to comment Share on other sites More sharing options...
Leon S Posted September 18, 2012 Author Share Posted September 18, 2012 I have a couple of questions for the live stream: Will something be done about the ability mashing for PvM? There is no rotation or priority system of any sort. You just use whatever ability is off cooldown. Can you take another look at the damage rates of weapons and spells? There is still quite a bit of imbalance. For example, dual casting does a lot less DPS than a staff. I think the difference is around 100%. It's pretty big. Right now, potions and prayers make up for around 1% of our total damage in the EoC beta. They aren't worth using, really. A suggestion: make potions and prayers affect your level and weapon damage. Can you increase the life points of monsters? I was doing a Slayer task a while ago, and I was one hitting nechryaels with Magic. Link to comment Share on other sites More sharing options...
jayc3399 Posted September 18, 2012 Share Posted September 18, 2012 As an aside why not just make pots and prayer effect weapon damage instead of levels. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Failed Acct Posted September 18, 2012 Share Posted September 18, 2012 As an aside why not just make pots and prayer effect weapon damage instead of levels. That would be an excellent way to devalue skill level even more than it already is. The real fix is to make your skill level play much more of a role in your DPS...at least on par with weapon damage. Have the courage to change the things you can, the patience to accept the things you can't, and the wisdom to know the difference.[/Quote] Link to comment Share on other sites More sharing options...
jayc3399 Posted September 18, 2012 Share Posted September 18, 2012 As an aside why not just make pots and prayer effect weapon damage instead of levels. That would be an excellent way to devalue skill level even more than it already is. The real fix is to make your skill level play much more of a role in your DPS...at least on par with weapon damage. except you need levels to use weapons? Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
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