Hakaan Posted June 15, 2012 Share Posted June 15, 2012 I'm not bothered that it's been a long time since the last skill, what I am bothered about is that they don't even seem to have come up with a proper concept for a new skill, yet still took all this time to "improve" all the skills which were seriously out-dated. Runecrafting probably being the only one to see an actual improvement over the last couple of years and Combat in my view seeing too many too fast, so what do we get this year? A combat re-work. Don't get me wrong I'm not saying it's a bad thing, combat in it's current system is at it's end, it can't go any further without something drastic being done, which gladly is. BUT, we've seen barely any improvements for our existing skills that serve real purpose. Is it really that hard to come up with a few ideas to make certain skills more worthwhile and rewarding again?What are you talking about? Almost every skill has seen some improvement in the past few yearrs. Combat: Chaotics, Overloads, new armor (Nex, Gano), Curses, massive overhaul in like 3 monthsRunecrafting: RunespanConstruction: Not much, construction garb I guessAgility: Advanced courses, Flash powder factory (was later nerfed)Herblore: Overloads, prayer renewalsThieving: Monkey knife fightersCrafting: Royal Dhides (new tier of dragonhide)Fletching: Not muchHunter: Herblore habitatMining: Living rock caverns, Lava flowSmithing: Artisan's workshopFishing: Living rock caverns, c2 fishing, fish flingersCooking: Rocktails/cavefishFiremaking: Curly roots, bonfiresWoodcutting: Not muchFarming: A few new crops (morchella mushrooms), Herblore habitatSummoning: Not much A few skills haven't been massively updated, but I'd say the majority of them have received their share of updates.I only read through the first page of posts, but let it be noted that woodcutting also got ivy/sawmill some time in the last few years. Just thought I'd add that. Come support my max total goal here. Briobe122's 10-step guide to staking:1. Get cleaned2. Vow to never stake ever again! (very important)3. welfare tds and get claws4. kill glacors til i get boots5. bandos ffa or more tds til i have around 50m6. realize that it is far too hard to rebuild using steps 3, 4, and 57. give up the vow to never stake again8. go back staking and make your bank back9. if you failed at step #8, Go back to step #110. if you succeed at step #8, you will eventually feel the need to make money for rich people stuff, have a bad day of staking, then get cleaned anywaysPain is just weakness leaving the body. Link to comment Share on other sites More sharing options...
asfcjfdyitfhglh Posted June 15, 2012 Share Posted June 15, 2012 Of the proposed skill ideas I've heard, and my own, I think: Music would be a great skill.Sailing would be meh, interesting to say the least.Engineering has potential I guess, not sure atm though.Art is another idea that has a lot of potential, and could be great, or absolutely terrible Link to comment Share on other sites More sharing options...
Estoc Posted June 15, 2012 Share Posted June 15, 2012 I have a feeling it's going to be something totally out there like Dungeoneering. There's only so many medieval/fantasy professions we can turn into skills. Most of the suggestions I've seen are either too niche (music) or already neatly fit into other skills (engineering being combination of smithing crafting and construction). From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Alg Posted June 15, 2012 Share Posted June 15, 2012 Most of the suggestions I've seen are either too niche (music)It works well enough that there's an entire bard class dedicated to it. :razz: Rework it into something like "Charisma", you could have it make magic more effective and also and use it to buff/debuff allies/enemies in multicombat. Outside of combat, have it so that you could perform for money, with better results at higher levels. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Sorator Posted June 16, 2012 Share Posted June 16, 2012 Most of the suggestions I've seen are either too niche (music)It works well enough that there's an entire bard class dedicated to it. :razz:Which was never good enough at any one thing to justify putting in a four-player party. >.> Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape. Link to comment Share on other sites More sharing options...
Alg Posted June 16, 2012 Share Posted June 16, 2012 Which was never good enough at any one thing to justify putting in a four-player party. >.>Touche. It's just something that might be interesting depending on how the combat rework goes. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
asfcjfdyitfhglh Posted June 16, 2012 Share Posted June 16, 2012 I think there was a music cape in the database, but that may have been planned for getting all the songs or something. Regardless music would be an awesome skill. You could have various instruments that you could use to say, rest anywhere to your own music, or charm monsters, similar to the Ring of Charos. Major locations across RS could have symphony halls where you could play once a week (like the circus) to npc's for xp and gp. It could be good for hunter for luring animals. It could also be used to call monsters to fight for you (e.g. In wild you could have a chaos dwarf attack another player). Link to comment Share on other sites More sharing options...
Estoc Posted June 17, 2012 Share Posted June 17, 2012 I think there was a music cape in the database, but that may have been planned for getting all the songs or something. Regardless music would be an awesome skill. You could have various instruments that you could use to say, rest anywhere to your own music, or charm monsters, similar to the Ring of Charos. Major locations across RS could have symphony halls where you could play once a week (like the circus) to npc's for xp and gp. It could be good for hunter for luring animals. It could also be used to call monsters to fight for you (e.g. In wild you could have a chaos dwarf attack another player). Charming monsters and luring hunter creatures can better be done with their own skills, namely slayer and hunter. Sure you *could* implement it, but it seems rather forced to me. Weekly xp also seems more of a thing you add to an already strong skill, not a major benefit of one. It works well enough that there's an entire bard class dedicated to it. :razz: Rework it into something like "Charisma", you could have it make magic more effective and also and use it to buff/debuff allies/enemies in multicombat. Outside of combat, have it so that you could perform for money, with better results at higher levels. Was thinking of something like a Renown skill, since pretty much everything we do has us gaining fame. Things like quests, miniquests, completing slayer tasks and recovering "artifacts" from monsters or skilling which could work like strange rocks would gain xp, and the skill itself could be used to like you said, buff and debuff other. Other benefits could be ability to wear or receive legendary items and some kind of bonus to the new abilities (fame would be a good measurement of real world experience). From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Urza285 Posted June 17, 2012 Share Posted June 17, 2012 I think there was a music cape in the database, but that may have been planned for getting all the songs or something. Regardless music would be an awesome skill. You could have various instruments that you could use to say, rest anywhere to your own music, or charm monsters, similar to the Ring of Charos. Major locations across RS could have symphony halls where you could play once a week (like the circus) to npc's for xp and gp. It could be good for hunter for luring animals. It could also be used to call monsters to fight for you (e.g. In wild you could have a chaos dwarf attack another player). Charming monsters and luring hunter creatures can better be done with their own skills, namely slayer and hunter. Sure you *could* implement it, but it seems rather forced to me. Weekly xp also seems more of a thing you add to an already strong skill, not a major benefit of one. It works well enough that there's an entire bard class dedicated to it. :razz: Rework it into something like "Charisma", you could have it make magic more effective and also and use it to buff/debuff allies/enemies in multicombat. Outside of combat, have it so that you could perform for money, with better results at higher levels. Was thinking of something like a Renown skill, since pretty much everything we do has us gaining fame. Things like quests, miniquests, completing slayer tasks and recovering "artifacts" from monsters or skilling which could work like strange rocks would gain xp, and the skill itself could be used to like you said, buff and debuff other. Other benefits could be ability to wear or receive legendary items and some kind of bonus to the new abilities (fame would be a good measurement of real world experience).Its going to be a gather skill paired with a artisan skill. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Jonanananas Posted June 17, 2012 Share Posted June 17, 2012 I think there was a music cape in the database, but that may have been planned for getting all the songs or something. Regardless music would be an awesome skill. You could have various instruments that you could use to say, rest anywhere to your own music, or charm monsters, similar to the Ring of Charos. Major locations across RS could have symphony halls where you could play once a week (like the circus) to npc's for xp and gp. It could be good for hunter for luring animals. It could also be used to call monsters to fight for you (e.g. In wild you could have a chaos dwarf attack another player). Charming monsters and luring hunter creatures can better be done with their own skills, namely slayer and hunter. Sure you *could* implement it, but it seems rather forced to me. Weekly xp also seems more of a thing you add to an already strong skill, not a major benefit of one. It works well enough that there's an entire bard class dedicated to it. :razz: Rework it into something like "Charisma", you could have it make magic more effective and also and use it to buff/debuff allies/enemies in multicombat. Outside of combat, have it so that you could perform for money, with better results at higher levels. Was thinking of something like a Renown skill, since pretty much everything we do has us gaining fame. Things like quests, miniquests, completing slayer tasks and recovering "artifacts" from monsters or skilling which could work like strange rocks would gain xp, and the skill itself could be used to like you said, buff and debuff other. Other benefits could be ability to wear or receive legendary items and some kind of bonus to the new abilities (fame would be a good measurement of real world experience).Its going to be a gather skill paired with a artisan skill. Not guaranteed. Just an idea of them. Link to comment Share on other sites More sharing options...
Urza285 Posted June 17, 2012 Share Posted June 17, 2012 I think there was a music cape in the database, but that may have been planned for getting all the songs or something. Regardless music would be an awesome skill. You could have various instruments that you could use to say, rest anywhere to your own music, or charm monsters, similar to the Ring of Charos. Major locations across RS could have symphony halls where you could play once a week (like the circus) to npc's for xp and gp. It could be good for hunter for luring animals. It could also be used to call monsters to fight for you (e.g. In wild you could have a chaos dwarf attack another player). Charming monsters and luring hunter creatures can better be done with their own skills, namely slayer and hunter. Sure you *could* implement it, but it seems rather forced to me. Weekly xp also seems more of a thing you add to an already strong skill, not a major benefit of one. It works well enough that there's an entire bard class dedicated to it. :razz: Rework it into something like "Charisma", you could have it make magic more effective and also and use it to buff/debuff allies/enemies in multicombat. Outside of combat, have it so that you could perform for money, with better results at higher levels. Was thinking of something like a Renown skill, since pretty much everything we do has us gaining fame. Things like quests, miniquests, completing slayer tasks and recovering "artifacts" from monsters or skilling which could work like strange rocks would gain xp, and the skill itself could be used to like you said, buff and debuff other. Other benefits could be ability to wear or receive legendary items and some kind of bonus to the new abilities (fame would be a good measurement of real world experience).Its going to be a gather skill paired with a artisan skill. Not guaranteed. Just an idea of them.Yeah true, but that's what they want and I'm sure it's not really going to change. I think it's a safe bet to say that's how it's going to be because there are a lot of motives for doing a gather/artisan suggestion. Unless they get something totally different I don't think that such a basic layout will change. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 17, 2012 Share Posted June 17, 2012 They did not say they WANT to do a production skill and finishing skill pair, they said that it COULD end up being that. It all depends what ideas they have to pitch and what they think adds most to the game. I mean we could easily get a gatherer skill or finishing skill that links in with one we already have. Eg engineering would be a finishing skill that would follow on from smithing most probably. They could do something assasin-esque that leads on from agility and thieving. Archeology could be taken as a gatherer skill through which we acquire rare ancient materials to use in smithing and crafting. There could be some sort of taxidermy/butchery type skill that is acts as a finishing skill to new hunter methods that leave behind a carcass to be harvested Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
@Dan3HitU Posted June 17, 2012 Share Posted June 17, 2012 I think it could quite possibly be another additional Combat skill, not sure what exactly though. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
asfcjfdyitfhglh Posted June 18, 2012 Share Posted June 18, 2012 Most of the ideas I've read don't seem like they could be broadened into a skill (including the ideas I've had) :( A few more I had though: Astronomy Bushcraft (essentially wilderness survival) Capoeira (look this one up, it's a long one) Caving (essentially cave diving and the exploration of caves, although it's kind of similar to Dungeoneering in that sense. Picture giant rocky caves as opposed to square rooms though. Could be broadened to Exploring). Music Orienteering (could be added to agility, or Exploring) ...and some sort of scavenger skill where you look for items or places or people or even monsters to kill. Of those, Astronomy and Music seem very possible. Caving seems epic but is really similar to Dungeoneering. Link to comment Share on other sites More sharing options...
NukeMarine Posted June 18, 2012 Share Posted June 18, 2012 What if in addition of a new skill, Jagex also gave us a new skill system? At the moment, we're doing an xp based system so someone can get to mastery doing only beginner type events. Two skills at least changed how we approached leveling: Slayer and Dungeoneering. Even then, there was still the idea that you can attain mastery without doing master level training. What would you consider a good system that tracks the advancement of a skill? As for what the new skill will be, hope it's not a closed off mini-game in nature like hunting and dungeoneering turned out to be. Husbandry: raising animals similar to what farming did. The slaughter house aspect might be a tad disturbing. Oratory skills: this can include many aspects - bargain, bribery, fast talk, singing, seduction, speaking languages. Basically, this allows you to manipulate any intelligent NPC in the game. Although it'd require retrofitting, it would have been cool if there were languages in the game and getting better at oratory meant you can interact with more and more NPC's to a greater degree. Honor/Charisma: Probably boring, but essentially doing good things for NPCs. Guess it's like renown mentioned above. Merchant: Now this would be a hated skill. While Construction was a GP sink, this would be an item sink as you'd have to stock your store with LOTS of items for the "NPC's" to buy. It'd also be like farming in that you'd have stalls in various towns which you visit to finalize sales and update new stock. On top of that, you can hire staff and upgrade the shops. You know, although I just thought of merchant it seems like it can be a legit skill that can help the RS economy. Probably a bit too much like farming, however it will remove enormous amounts of player made items from the game. Mobilizing armies attempted this, but a skill would demand compliance. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
IridiumBunny Posted June 18, 2012 Share Posted June 18, 2012 ^ I very much like your idea of husbandry. It could also tie into a number of other skills, like building pens or lakes (for fish) in our POH, growing food with farming or collecting with hunter/gathering skills. Instead of 'slaughtering,' it could have a MTK-like quality, where you check your chickens every so often for eggs and feathers, or can catch fish in your house when your lake has repopulated. Jagex have always joked that they would not add horses, but one can dream... Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 18, 2012 Share Posted June 18, 2012 I like that idea of merchanting, the only downside being that it would give GP. Maybe as long as it gave rewards other than GP (like trading regular playermade items in large quantities for the ability to obtain untradable or better tradable items). That would mean item sink. Then again, I'm just a fan of farming lol. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Robert_R Posted June 18, 2012 Share Posted June 18, 2012 I think it could quite possibly be another additional Combat skill, not sure what exactly though.It would fit in with the focus they're putting on updating combat. Although I have no idea what kind of skill they could add to combat. I would like to see another aspect of combat added to the game. Link to comment Share on other sites More sharing options...
asfcjfdyitfhglh Posted June 18, 2012 Share Posted June 18, 2012 I think it could quite possibly be another additional Combat skill, not sure what exactly though.It would fit in with the focus they're putting on updating combat. Although I have no idea what kind of skill they could add to combat. I would like to see another aspect of combat added to the game. Perhaps a PvP skill? E.g. how bounty hunter worlds worked, and killing target gets xp? Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 18, 2012 Share Posted June 18, 2012 I know I wouldn't like to see a PvP skill :( Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 18, 2012 Share Posted June 18, 2012 I don't even see how it could be a skill, assigning a target player? That's hardly a separate talent or skill to master, perhaps the same could be said of Slayer but that at least makes more sense as it is different targets, not all humans and it will make even more sense post-combat change where strengths and weaknesses of monsters will play a far more noticeable role. Besides the Bounty Hunter mechanic is coming back like tomorrow in the Crucible update anyway. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 18, 2012 Share Posted June 18, 2012 I hope that we see slayer abilities, that would rock. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 18, 2012 Share Posted June 18, 2012 I hope that we see slayer abilities, that would rock. Not happening it would seem you can see in the recent video the abilities tab has 6 categories (Yellow, brown, black, red, green, blue) we also know that Att, str, def, range, mage and constitution have abilities tied to them. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Miss Lioness Posted June 18, 2012 Share Posted June 18, 2012 I hope that we see slayer abilities, that would rock. Not happening it would seem you can see in the recent video the abilities tab has 6 categories (Yellow, brown, black, red, green, blue) we also know that Att, str, def, range, mage and constitution have abilities tied to them. What color is what skill? Red - Attack or HP ?Green - Ranged most likelyBlue - Magic or Defense?Black - ?Brown - ?Yellow - ? I don't know =d Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 18, 2012 Share Posted June 18, 2012 Based on what we've seen in videos:Blue is MagicYellow is AttackGreen is RangedRed is constitutionBlack is DefenceLeaving brown as strength. This is all from the newest video. When flicking through you see a panel with 2 red abilites including regenerate which must be constitution and near the start show a bunch of green abilites showing bow icons (plus as they hover over the green plus sign it shows ranged icon), they say they are going to show attack and drag out yellow stuff, then say they add a couple of def and add some from a very neutral black tab. Then at end when showing magic they are all blue icons. Links for reference (need to pause them for most as its very brief views)39 seconds Green showing ranged icon: 40 seconds Green tab with bow stuff: 41 seconds Red tab with constitution icon, also later in same second black with defence hover: 42 seconds Grey tab with shield/defence stuff, also a very very very brief hover over brown tht shows what seems like str icon and just before 43 seconds yellow shows attack hover: 43 seconds Yellow tab with attack stuff: 6min 8 seconds blue mage stuff: But this is all getting rather off-topic. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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