June 13, 201214 yr What we know so far:*Not sailing.*Will be two skills - one gathering and one production skill.*One will be released at the beginning and the other towards the end of 2013.*As of April 2012, not in development yet, just lots of ideas in jmod heads.*As of 30 September 2012 - in development! Latest source of info:http://www.youtube.com/watch?v=Hu5sqhlgBno First ever mention: (RuneShark's visit to Jagex hq) http://www.youtube.com/watch?v=aJrlxK2_f2kSecond ever mention: (RuneCast #2 - J-mod Q&A)http://www.youtube.com/watch?v=sC_HbCJciJQ
June 13, 201214 yr Inb4theinevitablepostsayingrunescapeprobablywontbearoundby2014. But on a serious note, I'm interested to see what this new skill is going to be. Didn't Jagex envisage Dungeoneering as being an endgame skill?
June 13, 201214 yr Seems interesting... :shades: Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014
June 13, 201214 yr I love how we've been able to beat out that "SAILING@@@" skill joke for so many years and it's still talked about. :shades: Popoto.~<3
June 13, 201214 yr Seems interesting... :shades:This. This so much.Really have got to wonder what it will be though...PLEASE say there will be events like the Strange Power, I still remember that day... ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]
June 13, 201214 yr Very interesting, but disappointing at the same time. So long until a new skill. :/ However, I loved listening to Mod Mark talk, lol. He was kinda funny and sounded very enthusiastic in that vid. LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON. [01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid
June 13, 201214 yr ...is it ghosts ahoy..NO IT CAN'T BE GHOSTS AHOY ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
June 13, 201214 yr It's shooting guns while riding horses on ships! OT: this seems cool :thumbup: Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum!
June 13, 201214 yr That seems a bit far away to even bother discussing it. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.
June 13, 201214 yr Really don't know if I should be excited about it or not, well lots of things can change in 1-2 years until release date so we'll see it then I guess 134 combat | +2200 total | player since June 2005
June 13, 201214 yr SAILING@@@@@@@@@ [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]
June 13, 201214 yr Seems interesting... :shades:This. This so much.Really have got to wonder what it will be though...PLEASE say there will be events like the Strange Power, I still remember that day...I totally read 'please let there be power rangers' Interesting though. Also, don't forget to add 50% to any proposed release times.
June 13, 201214 yr It's not even in concept stages yet, or close to being in development by what he's said. May aswell say there will be a quest in 2015, because it's as accurate as what he's saying there. "blah blah, i went to content devs and said about a skill, but no ideas yet. late 2013 to 2014.." the biggest update this year will be evolution of combat and player owned ports, next year itll be the skill which could be anything.
June 13, 201214 yr This is more discouraging than otherwise. Now we know they haven't even started on the next skill, a long wait ahead. 2480+ total
June 13, 201214 yr Archaeology pl0x?One can hope... I love the concept although it seems that the PoP concept kinda piggybacked off that idea and used the whole going out and "finding" things concept. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog!
June 13, 201214 yr Put an ETA on a skill, but have no concept/dev done at all?Gonna have less concept/dev time than summoning at that rate lol, what a tease. In real life MMO you don't get 99 smithing by making endless bronze daggers.
June 13, 201214 yr 200m for cape plz. [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER
June 13, 201214 yr That seems a bit far away to even bother discussing it.this really... Not that interested in knowing what might be coming out in over a years time, they have probably only just had the idea of it... Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide]
June 13, 201214 yr I'm more curious about how they're going to rework the engine and cooperate the 'grid' system currently on RS with this new skills. In one of the Q&A's they've mentioned that while it's impossible to completely remove the 'grid' system, it is however possible to make them 50 times smaller to make it look like it's free control. [hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12
June 13, 201214 yr Put an ETA on a skill, but have no concept/dev done at all?Gonna have less concept/dev time than summoning at that rate lol, what a tease.I'm waiting for some fanboy to remind you about Jagex's disclaimer on estimates and release dates... OOPS! Guess I'm that fanboy :P. @pui: Yeah I think even on 10x smaller grid system it would be immensely different. I would really enjoy seeing that, but one problem might be recalculating monster melee/ mags distances. I would like to see this in the very near future and would welcome it well as part of their Combat Update V2. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog!
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