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New skill at the end of 2013

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What we know so far:

*Not sailing.

*Will be two skills - one gathering and one production skill.

*One will be released at the beginning and the other towards the end of 2013.

*As of April 2012, not in development yet, just lots of ideas in jmod heads.

*As of 30 September 2012 - in development!

 

Latest source of info:

http://www.youtube.com/watch?v=Hu5sqhlgBno

 

 

 

 

First ever mention: (RuneShark's visit to Jagex hq)

http://www.youtube.com/watch?v=aJrlxK2_f2k

Second ever mention: (RuneCast #2 - J-mod Q&A)

http://www.youtube.com/watch?v=sC_HbCJciJQ

 

 

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  • We should be able to craft most gear. Gear that can't be crafted should have a way of crafting extra buffs onto it. Incorporate smithing into this and both skills would be better off if you ask me.

  • Then how do they pay employees?

I can't believe it. It must be a joke or something.

Inb4theinevitablepostsayingrunescapeprobablywontbearoundby2014.

 

But on a serious note, I'm interested to see what this new skill is going to be. Didn't Jagex envisage Dungeoneering as being an endgame skill?

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Seems interesting... :shades:

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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

I love how we've been able to beat out that "SAILING@@@" skill joke for so many years and it's still talked about. :shades:

Popoto.~<3

Seems interesting... :shades:

This. This so much.

Really have got to wonder what it will be though...

PLEASE say there will be events like the Strange Power, I still remember that day...

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^^My blog of EoC PvM, lols and Therapy.^^

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Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

Very interesting, but disappointing at the same time. So long until a new skill. :/

 

However, I loved listening to Mod Mark talk, lol. He was kinda funny and sounded very enthusiastic in that vid.


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

That seems a bit far away to even bother discussing it.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

Really don't know if I should be excited about it or not, well lots of things can change in 1-2 years until release date so we'll see it then I guess

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134 combat | +2200 total | player since June 2005

SAILING@@@@@@@@@

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Sailing = dungeoneering on water

 

please be engineering

Seems interesting... :shades:

This. This so much.

Really have got to wonder what it will be though...

PLEASE say there will be events like the Strange Power, I still remember that day...

I totally read 'please let there be power rangers'

 

Interesting though.

 

Also, don't forget to add 50% to any proposed release times.

It's not even in concept stages yet, or close to being in development by what he's said.

 

May aswell say there will be a quest in 2015, because it's as accurate as what he's saying there.

 

"blah blah, i went to content devs and said about a skill, but no ideas yet. late 2013 to 2014.."

 

the biggest update this year will be evolution of combat and player owned ports, next year itll be the skill which could be anything.

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runescapeprobablywontbearoundby2014.

 

it will be around for 5 years

This is more discouraging than otherwise. Now we know they haven't even started on the next skill, a long wait ahead.

2480+ total

Archaeology pl0x?

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RuneCrafting addict 

Divination addict

Archaeology pl0x?

One can hope... I love the concept although it seems that the PoP concept kinda piggybacked off that idea and used the whole going out and "finding" things concept.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Put an ETA on a skill, but have no concept/dev done at all?

Gonna have less concept/dev time than summoning at that rate lol, what a tease.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

200m for cape plz.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

That seems a bit far away to even bother discussing it.

this really... Not that interested in knowing what might be coming out in over a years time, they have probably only just had the idea of it...

Check it out, huge amount of effort has gone into this massive mod!

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I'm more curious about how they're going to rework the engine and cooperate the 'grid' system currently on RS with this new skills.

 

In one of the Q&A's they've mentioned that while it's impossible to completely remove the 'grid' system, it is however possible to make them 50 times smaller to make it look like it's free control.

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"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

Put an ETA on a skill, but have no concept/dev done at all?

Gonna have less concept/dev time than summoning at that rate lol, what a tease.

I'm waiting for some fanboy to remind you about Jagex's disclaimer on estimates and release dates... OOPS! Guess I'm that fanboy :P.

 

@pui: Yeah I think even on 10x smaller grid system it would be immensely different. I would really enjoy seeing that, but one problem might be recalculating monster melee/ mags distances. I would like to see this in the very near future and would welcome it well as part of their Combat Update V2.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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