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Jan 21st 2014 - Slayer Helmet and Social Slayer update


Kimberly

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Slayer Helmet and Social Slayer Update

Members only

The Slayer Rewards Store is now accessible to all slayers and is packed with new rewards: stat boosts and new teleportation options for the full slayer helmet; ways for social slayers to share teleports and protective gear; and a new pet!

These are just some of the upgrades we've introduced today, based on your feedback. Read on for full details, or jump into game and play now!

Slayer Rewards Store

First up, you no longer need to have completed Smoking Kills to earn slayer points or access the Slayer Rewards Store. Every slayer now has access to the useful items and assignment management options available there, purchasable with points earned with each assignment completed. If you've not taken a look before, right-click on any slayer master and click 'rewards' to do so.

Smoking Kills is still required for some of the store's best rewards, though. You must still complete it before you can unlock the ability to make or upgrade slayer helmets. Also, until you complete the quest, you will only receive half the full amount of slayer points per assignment.

Note that all rewards listed in this post are unlocked via the Slayer Rewards Store.

Slayer Helmet

The full slayer helmet is essential kit for all serious slayers, combining much of the specialist equipment needed to combat Gielinor's nastiest beasts with a damage and accuracy boost to your current mark. Today, it receives a well-deserved upgrade.

Firstly, its base stats have been increased slightly. It now has armour and life points equivalent to an all-style level 10 item. Its 12.5% damage and accuracy boost against your currently assigned target remains.

There are also three new options to upgrade it, unlockable through the Slayer Rewards Store. Each upgrade tier boosts the helmet's stats, bringing it in line with level 30, 50 and 70 gear, as well as boosting its damage and accuracy bonus each time - up to a total of 14% at the highest tier. The number of summoning scrolls that an enchanted slayer can hold also increases with each tier - up to 500 scrolls at the highest.

Note that each tier must be unlocked consecutively, and has a Defence level requirement appropriate to its stats.

Those of you with level 60 Crafting can also unlock the ability to fuse rings of slaying and ferocious rings to a full slayer helmet or its upgraded versions, granting the rings' teleportation abilities to the helmet. Once you've fused a ring to a full slayer helmet, you can add more rings to replenish the charges - up to 40 from rings of slaying and 30 from ferocious rings.

Last, but not least, full and upgraded slayer helmets now enjoy the same functions as the enchanted gem given out by slayer masters, so it's more convenient to check your kills and contact your slayer master on the fly.

Social Slayer

There are some new rewards for social slayers too. Pairing up with a buddy on a slayer trip to earn some co-op points is more beneficial and rewarding than ever. Take a look at the Social Slayer tab in the Slayer Rewards Store for ways to spend your points.

You can unlock the ability to share teleports from the ring of slaying and ferocious ring (and from fused slayer helmets, of course) with your partner. Use one of these teleports while you're in a social slayer group and your partner will be prompted with the option to follow you.

There's also the ability to share the benefits of protective slayer gear, meaning only one of you has to carry this essential kit. Note that your partner must meet any skill requirements of the equipment before they can benefit from it.

You can also use your co-op points on recharges of rings of slaying, ferocious rings or fused slayer helmets. This is a great way to use up any spare points.

Finally, there's a super-cute new ganodermic runt pet to unlock, as well as new skins for Freezy the strykewyrm.

Go Forth and Slay!

We hope that today's updates make the Slayer skill more accessible, and even more fun to train. Many of these suggestions came from the forums and - as always - we need your feedback to keep improving the game. Any ideas? Let us know in the Suggestions forum.

Mod Ana and the RuneScape Team

How to Start:

If you haven't trained Slayer before, speak to Turael in Taverley for the basics.
Access the Slayer Rewards Store by right-clicking any slayer master and selecting 'rewards'.
Invite a friend to a social slayer group by using a ring of slaying or an enchanted gem on them, or by right-clicking on a ring of slaying, enchanted gem or fused slayer helmet.
Requirements:

  • You must be a RuneScape member.
  • Smoking Kills is required to create or upgrade slayer helmets.
  • 55 Crafting is required to create or upgrade slayer helmets.
  • 60 Crafting is required to fuse rings to slayer helmets.
  • In Other News


The Bird and the Beast world event has ended, with the forces of Armadyl victorious! Claim your remaining rewards from the faction quartermasters, and speak to Goutbones at Bandos's tower to replay the event's cutscenes. If you've missed the armour, it can be obtained as rare drops from minions of Armadyl and Bandos in the God Wars Dungeon, and the combat abilities can be claimed as rare drops from Kree'arra and General Graardor.
The Snapshot ability has had its damage updated. The first shot will deal 100-120% weapon damage (up from 33%-100%) and the second shot will deal 100-210% weapon damage (up from 33%-100%).
Snipe will now fire after 1.8 seconds (reduced from 3 seconds)and has had its damage adjusted to be lower but more reliable. It now deals 125%-166% weapon damage (previously 100%-210%).
Using a player-owned house armour stand to repair broken drygore gear now reduces the cost by up to 50%, depending on your Smithing level.
Pick up some retro Nex gear overrides in Solomon's Store today!
Take a look at the patch notes for other updates released today.

[hide=Patch Notes]The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added.

As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical:

A new clan logo for the 2013 Clan Cup winner has been added.
The Aegis tapestry inside a Clan Citadel now appears correctly when built.
Several issues with character creation colours have been fixed.
The quick prayer interface has been fixed for players using the OpenGL toolkit.
The minimap no longer appears black after a player has logged into game, out to the lobby, then back into game.
The barrier of the pier near Catherby is no longer missing one of its posts.
A black section of wall in Varrock has been retextured to look like bricks.
The compost bin in Catherby is no longer missing the bottom section.
Fences on Miscellania now use the same texture throughout.
Some floating trees in the Wilderness have been fixed.
The light source in the Cooking guild's bank is now reattached to the wall.
Brian's Battleaxe Bazaar has replaced it's display stock with the new model of steel battleaxe.
The gate to Golrie's storeroom during The Eyes of Glouphrie no longer changes colour when opened.
Dropped items no longer float on the docks of the Fishing Guild.
The base of the crystal in the Temple of Light no longer flickers.
Some buildings in Varrock have been tweaked to make 'Remove Roof' work correctly.
Fixed an issue with bloom on the water in an area in Nomad's Requiem.
The burn mark north-east of the Edgeville smelter no longer has grass clipping through it.
The dwarf multicannon next to Dondakan has been updated to use the new model.
The symbols and their interfaces in the Goblin Mine Maze have been updated.
Players can no longer see through the underside of the broken bridge near the observatory.
The bank booths in the Fishing Guild are now consistent in colour.
The trapdoor deep within the Lava Maze no longer appears to have been filled with rock.
Players' feet will no longer sink into the upper floor of the western wall of Varrock.
Some glitched shadows near the stepping stone section at the Werewolf Agility Course have been fixed.
Some flicking issues on a crate during Love Story have been fixed.
A black triangle has been removed from some water inside the Salt in the Wound cave.
Some lighting issues in the area north of Falador have been fixed.
The animation used for the Sonic Wave ability has been fixed.
A floating block in the chemist's house in Rimmington has been removed.
Veldaban no longer falls through his chair when he takes a drink during Forgiveness of a Chaos Dwarf.
The rope texture on net hunter traps has been updated.
Trees grown in the farming patch in Lumbridge no longer stretch when fully grown.
Some floating windows in Lumbridge have been fixed.
Some bright green textures used on buildings in Burthorpe have been fixed.
Travelling to and from Dragontooth Island is now much smoother, visually.

Skills, D&Ds & Minigames:

Bonus XP from costumes now stacks with other bonus XP when training prayer on a player-owned house altar.
Chronicle fragment spawns have been altered to prevent more chronicles than intended being gathered.
Arctic pine logs now show XP on the Make X interface.
Clicking on a key door after killing all monsters in a Dungeoneering room no longer triggers the message that the door will not be unlocked until all guardians have been slain.
Players can no longer take followers into Tears of Guthix.
Some blocking to an area outside of Castle Wars that was acting as if it was part of the minigame has been removed.
A typo on the interface that appears before starting the Helping Hand random event inside a Player-Owned Port has been fixed.
The spelling of "cherrywood" has been made consistent across Player-Owned Ports.
The Chef and Biologist have been trained in the art of spice gathering and will now retrieve more when exploring the Wushanko Isles for trade goods.
Corrected the spelling of the ship name "Chinchompa".
The Captain's Log once again defaults to the Ship Status page when opened.
The Minigames Tracker has been added to include list skills recently added for starting Player-Owned Ports.

Quests, Challenges and Achievements:

Wendy and her cat have been added back to the caravan near Draynor.
An issue where players were unable to progress past the point where Ozan asks to follow/stalk Khnum in Stolen Hearts has been fixed.
A Void Dance and Void Stares Back now list the correct quest points.
The requirements for ,i>While Guthix Sleeps now correctly reflect the completion state of the additional quests needed for the full reward.
A spelling error on Birthright of the Dwarves quest guide has been corrected.
The water tank in Elemental Workshop 2 now works as intended.
The Orbful achievement no longer lists a Defence requirement.

Other:

The Disruption Shield spell now works as intended.
The Clan Cup winners' plaque has been updated with the 2013 winners.
Players attempting to set the minimum combat level for an instanced boss fight to higher than their own combat level will now be prompted if they want to change it.
A bug where some players could not be invited to a co-op slayer task has been fixed.
The scroll wheel will no longer scroll chat up and down if click-through-chat is toggled on.
Updated familiar damage values to add a bit more randomness to the damage they deal.
The Steel of Legends and Iron within special moves now cost 18 points, down from 25.
Familiar special moves now function correctly when used from an action bar slot.
The Escape key now cancels ability targeting mode.
A confirmation screen has been added to the Hati paws and Sköll boots when selecting which type of bonus xp to gain.
It is no longer possible to spawn two of the same Legiones at the same time.
Signs of respite now consistently add the correct amount of minutes to the gravestone timer.
Issues with the camera experienced when climbing the shortcut in the north-east corner of the Gnome Stronghold have been resolved.
Fragment and Ascension bolts have been removed from the Ranged skill guide.
Broodoo victims are now aggressive and will retaliate when attacked.
A couple of tiles that were forcing the player to walk north in Al-Kharid have been fixed.
Some camera issues occurring when entering the Grotworm Cave have been fixed.
Several force walk tiles near Maggie's caravan north of Draynor have been removed.
Blocking has been added to the turrets around Lumbridge Castle wall.
Blocking has been added to a tree in the Karamja Jungle.
Blocking has been removed from the landscape near the Poison Waste.
Blocking has been added to the rocks around the waterfall in the Ape Atoll agility course.
It is no longer possible to walk through a wall positioned on a cliff's edge in Asgarnia.
'Dragonstone ammies' are now fully titled as dragonstone amulets.
Some trees in Morytania have been given chop options.
Capitalisation in the tetsu platelegs examine info has been tweaked.
Blocking has been added to an area along the edge of the Lumbridge crater.
The examine option on a pillar that marks the TzHaar City plaza's bank area has been fixed.
The information for throwing knives in the Smithing skill guide has been updated for consistency.
It is no longer possible to walk inside the furnace in Edgeville.
Text no longer gets cut off in the dialogue box when using the teleport option on the Guthixian high druid.
Using an energy rift in Dungeoneering no longer disables hotkeys.
Spells no longer disappear from the spellbook in Dungeoneering, when opening the interface for Dungeoneering keys.
The description of the super Guthix rest potion displayed inside the Make X interface has been simplified.
The Rock Skin prayer no longer gives the effects of Steel Skin at level 15 prayer.
The ability book now highlights spells that are charged to runic staves.

Ninja Fixes:

Abyssal demons will no longer teleport as often.
Players can now right-click 'Offer' their bones at a player-owned altar.
Cooking gauntlets will now add to the complete sous chef's outfit boost if you own the sous chef's mitts.
Ensured that the Cooking gauntlet boost is applied to the sous chef's mitts if the player currently owns the gauntlets.
When equipped, the goldsmith gauntlets will now benefit from the blacksmith's outfit XP bonus if you have unlocked the blacksmith's gloves previously.
The previous week's Queen Black Dragon camera change has been reverted, as it didn't act as desired on all screen resolutions.
The door leading to the Port Phasmatys furnace has been removed for convenience.
Wizard Finix in the Runespan now has a convenient 'Buy runes' option.
A warning message has been added when deleting friends[/hide]

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Aww, expected more from social slayer. Still nice I guess, makes it all a bit easier to get everywhere and that's about it :P.

 

Fero rings damage still not fixed? shame

 

  • Updated familiar damage values to add a bit more randomness to the damage they deal.

JAGEX Y U SO RANDOM

Sway all day, Butterfly flaps all the way!  tumblr_inline_mp4i2qAGS11qz4rgp.gif

✿ ♥‿♥)

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"A warning message has been added when deleting friends"

 

Needed since the DAWN OF TIME!

 

Can someone post retro pics of torva, pernix and virtus? Please?! Just use the preview option, clip and paste then all together and post them for me.

 

I hate how I look like darth vadar in torva and batman in virtus.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


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Full Slayer helm updates:

 

The ability to fuse the rings with Slayer helms cost 500 points, holds a max of 40 slayer ring teleports and 30 kuradel teleports (5 and 6 rings respectively).

 

 The Slayer helm upgrade costs 1000 points in total, 100 for stage 1, 300 for stage 2, 600 for stage 3. Disassembling an upgraded slayer helm will lose you the upgrade. You must be wearing the helm you want upgraded in order to have it upgraded.

 

The stats of the slayer helms now match their respective tiers of tank armor (highest tier helm has 297 armor and 840 health, same as a Barrows helm)

 

You cannot own more than 1 fused slayer helm at any time, hence it is impossible to have holders for them.

 

Each slayer helm MUST be upgraded individually.

 

Ranged also gets some equiliser buff, snapshot damage now more inline with Wild magic and Snipe now perhaps isn't totally useless. Houston, we (asc xbows) have lift off

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Sounds like a good comp cape goal. I feel compelled to slay for a while now...oh boy!

 

Edit: time for asc bows to jump from 310m to 400m each. Good fight bank...



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


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This is literally the most useless update in a while. They basically added an in other news to slayer rewards and the slayer helm got a tweak.

  • Like 1

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Noobs: We pay we say

JaGeX: How much will you pay?

 

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Nice updates, Snap Shot is now more useful, but Snipe seems equally useless... it's about twice the damage of a regular basic, but also takes twice as long to use, meaning all you do is lose 8% adrenaline.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Should buff snipe more or add some kind of interesting factor like damage/accuracy increases with distance from target, or something. Or just put it in line with a magic ability and call it a day.

Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum!

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Unfortunately Magic's equivalent of snipe is Dragonbreath, kind of hard to copy when your ideal target also attacks from range.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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  • Using a player-owned house armour stand to repair broken drygore gear now reduces the cost by up to 50%, depending on your Smithing level.
  • Abyssal demons will no longer teleport as often.

UPDATES OF THE DECADE

  • Like 2


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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Finally, a reason to use my million stockpiled slayer points.

 

In other news, should we be worried that Armadyl has taken up Bando's weapon?

If it turns out to be an Elder Artefact then it's likely Armadyl now has two of them (he told us he used two artefacts to ascend to Godhood, but won't tell us what one of them is) so make of that what you will.

 

My theory (although a little far fetched and likely to be shot down) is that Armadyl is attempting to collect as many artefacts as he can in an attempt to destroy them to prevent further wars. Assuming Bandos' mace is an Elder Artefact, it would explain why Armadyl willingly went to war with him as he knew defeating Bandos would be the only way to obtain it. Similarly if he wants the SoJ, possibly to help destroy the other artefacts then defeating Bandos helps him there too (assuming Sliske would ever give it up).

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"Unfortunately, the real world isn't the same as a fairy tale."


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I don't think he's looking to eliminate gods at all. He's aiming for a world without war, not without gods.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I think it's pretty clear that Armadyl is like a young Saradomin. He'll stop at nothing to amass power and eliminate other gods.

 

I don't think that is clear at all. 

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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RETRO PERNIX OVERRIDE! 

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“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 

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