Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[19-05-2014] Ancient Combat


  • Please log in to reply
78 replies to this topic

#1
Miss Lioness
[ Display Name History ]

Miss Lioness

    the Pyromaniac

  • Senior Moderator
  • 2,491 posts
  • Gender:Female
  • Location:The Netherlands
  • Joined:12 December 2011
  • RuneScape Status:P2P
  • RSN:Miss Lioness
  • Clan:Efficiency Experts

Ancient Combat

 

Get ready for another big batch of Zarosian content: Ancient Combat.

 

Claim the lore-filled Codex Ultimatus from the Dig Site's archaeological expert, then read it to unlock three level 75 combat abilities, plus a group healing ability requiring 91 Constitution.

Summon four new nihil familiars, and embark to Freneskae on nihil and muspah slayer assignments. Tool up with new dragon equipment: a magic-style shield, a hasta, and throwing knives.

 

Read on for more information, or log into RuneScape now!

 

ancient_combat_news-19094150.jpg

 

Try a Little Tendril-ness

 

Once you've completed the Dig Site quest and have at least one out of 75 Attack, 75 Magic, 75 Ranged and 91 Constitution, speak to the archaeological expert at the Dig Site Exam Centre.

 

He'll hand you the Codex Ultimatus: a tome filled with Zarosian lore, focusing on Zaros's battle with the many-headed beast god Loarnab. Read the book, and you'll unlock four new combat abilities while you're at it.

 

Three of these are deadly threshold abilities:

  • Blood Tendrils (75 Attack): Deals up to 180% weapon damage to your target instantly, then inflicts 90% of weapon damage over time to the target, and 25% weapon damage over time to the caster.
  • Shadow Tendrils (75 Ranged): Hits the caster 2-5 times, for a total of 33-250% weapon damage, then damages the target for 66-500% weapon damage in a single hit.
  • Smoke Tendrils (75 Magic): Deals up to 100% weapon damage to the target, then three more hits as a combo attack: up to 125%, 150%, and 200% weapon damage. During the combo, the caster suffers three hits of up to 25%, 50%, and 100% weapon damage.

Note that the damage incurred from casting these abilities is proportional to that caused to your enemy, and it can kill you. They're powerful, but dangerous, and it's up to you to manage the risk!

 

Finally, there's Ice Asylum (91 Constitution): an ultimate ability that conjures a healing crystal of ice. Every four seconds, this heals up anyone within range for 1-7% of their maximum life points, depending on how close they are to the crystal. The total amount healed (shared among everyone affected by the crystal) is three times the caster's maximum life points, including armour and other flat boosts.

 

Please note: we're trying something new with these abilities. The tendril abilities were conceived as ultimates, but changed to thresholds after testing, and Ice Asylum is the first static AoE heal-over-time ability in the game. As always, your feedback is vital - we're looking forward to seeing how you use these abilities, and getting your feedback on the forums.

 

You Look Familiar

Those of you who've completed Fate of the Gods now have access to nihil and muspah slayer targets, nihil summoned familiars and new dragon equipment drops.

 

ancient_combat_news-19090450.jpg

 

Nihil and muspah slayer assignments must be unlocked for 50 slayer points, after which they can be assigned by Kuradal.

 

The nihil drop ingredients that - with 87 Summoning and completion of the quest - can be used with elder energy, elder charms and pouches to make nihil familiars.

 

The blood nihil is a melee combatant, the shadow nihil uses ranged, and the smoke and ice nihil fight with magic. The first three have a combat level of 160, and the latter is 150, with an additional chance to apply a hidden accuracy or defence debuff to the target. You'll also get a 5% increase to your accuracy, if your combat style is the same as your active nihil familiar's.

 

All nihil familiars have the same special move - Annihilate - which works like Bull Rush, damaging and stunning the target (note that the stun does not work in PvP).

 

We've added a Nihil Transmute ability at Divination level 81, which allows you to expend elder energy to turn the ingredients dropped by the nihil into other types. Since the nihil types spawn at random and only drop their corresponding ingredients, this is sure to come in handy.

 

Finally, the Freneskae muspah now have a chance to drop new dragon equipment: the dragon ward, dragon hasta and dragon throwing knives.

 

ancient_combat_news-19090341.jpg

 

There's more power than ever to be found in Freneskae, for those brave enough to claim it. Complete Fate of the Gods, if you haven't already, and unlock the secrets of the Empty Lord's home.

 

The RuneScape Team

 

In Other News
  • Daily, weekly and monthly D&D tokens have returned to Treasure Hunter.
  • The Fairy Ring interface has been updated and improved, including new 'favourites' functionality.

Patch notes

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#2
V O R K
[ Display Name History ]

V O R K

    Skeleton Shield

  • Members
  • 1,215 posts

All of my wats! No patch notes :'( not on forums either.

 

Damn guess i'll go do fate of gods

 

WITH GREAT POWER COMES GREAT RESPONSIBILITY!


Sway all day, Butterfly flaps all the way!  tumblr_inline_mp4i2qAGS11qz4rgp.gif
✿ ♥‿♥)

#3
aerendil
[ Display Name History ]

aerendil

    Varrock Guard

  • Members
  • 1,327 posts
  • Gender:Male
  • Location:British columbia;Canada
  • Joined:13 June 2008
  • RuneScape Status:P2P
  • RSN:Meamzed
  • RSN2:Aethyriel
  • RSN '07:Aethyriel
  • Clan:Tal_shiar, Sic semper tyrannus

sigh........ will i ever reallistically use these? i doubt it.

 

the healing crystal........ nerf incoming in days-5 


Posted Image

#4
Miss Lioness
[ Display Name History ]

Miss Lioness

    the Pyromaniac

  • Senior Moderator
  • 2,491 posts
  • Gender:Female
  • Location:The Netherlands
  • Joined:12 December 2011
  • RuneScape Status:P2P
  • RSN:Miss Lioness
  • Clan:Efficiency Experts

Patch notes added.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#5
Miss Lioness
[ Display Name History ]

Miss Lioness

    the Pyromaniac

  • Senior Moderator
  • 2,491 posts
  • Gender:Female
  • Location:The Netherlands
  • Joined:12 December 2011
  • RuneScape Status:P2P
  • RSN:Miss Lioness
  • Clan:Efficiency Experts
  • The Fairy Ring interface has been updated and improved, including new 'favourites' functionality. 

Aww yess!


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#6
Ambler
[ Display Name History ]

Ambler

    Black Knight Trainer

  • Monster Hunting Team
  • 3,453 posts
  • Gender:Male
  • Joined:7 October 2009
  • RuneScape Status:Semi-Retired
  • RSN:Ambl3r
  • RSN '07:Ambler
  • Clan:¯\_(ツ)_/¯
•Combat brawling gloves now use one charge per 1k XP gained.

• Players using brawling gloves with stored bonus XP will now have the correct amount of bonus XP subtracted.
GG That method, for the few people abusing the hell out of it.

Posted Image
^^My blog of EoC PvM, lols and Therapy.^^
My livestream- Currently: Offline :(
Offical Harpy Therapist of the Mad

Lewtations

#7
V O R K
[ Display Name History ]

V O R K

    Skeleton Shield

  • Members
  • 1,215 posts

Shouldve stayed at revs, [bleep]wads ruining it already

 

sigh

 

Hopefully bane is finally proper.


Sway all day, Butterfly flaps all the way!  tumblr_inline_mp4i2qAGS11qz4rgp.gif
✿ ♥‿♥)

#8
Kimberly
[ Display Name History ]

Kimberly

    Retired Staff

  • Members
  • 12,325 posts
  • Gender:Female
  • Location:Pennsylvania; United States
  • Joined:26 November 2004
  • RuneScape Status:P2P
  • RSN:Kimberly
  • RSN2:Dorelei
Dragonbane bolts are STILL t60, with a damage value of 576.

So at least dragonbane bolts are unchanged from the last buff. And dragonbane bolts and arrows are all anyone would even use...So who knows what the hell they meant by their "buff". It has to be something hidden, you'd think, but ehhh.

hzvjpwS.gif


#9
JeRambo
[ Display Name History ]

JeRambo

    Cherremy

  • Members
  • 2,086 posts
  • Gender:Male
  • Location:Canada
  • Joined:2 July 2009
  • RuneScape Status:P2P
  • Clan:Wicked Fury

Do you have to be on a slayer task to receive the new dragon stuff? Does anyone know?

 

edit:

 

I guess killing 400+ wasn't enough for a simple dragon drop..lol. Pathetic.


Posted Image
"Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come."
"An imperfect man can do great deeds, and a great man imperfect ones.

#10
Oddish DIY
[ Display Name History ]

Oddish DIY

    Goblin Armour

  • Members
  • 125 posts
  • Gender:Male
  • Location:Helsinki, Finland
  • Joined:13 December 2011
  • RuneScape Status:P2P
  • RSN:Oddlsh
  • RSN2:Oddish DIY
im not even max range dps, that damage :o
8SmpO.png
Oddish_Diy.png
Oddish_Diy.png
Oddish_Diy.png

#11
Quorra
[ Display Name History ]

Quorra

    Scorpion Pit

  • Members
  • 512 posts
  • Gender:Male
  • Joined:17 March 2007
  • RuneScape Status:P2P
  • RSN:Resistian

ZMlMBQR.jpg

 

:o


bGmskuB.gif


#12
Sy_Accursed
[ Display Name History ]

Sy_Accursed

    Post Junkie

  • Members
  • 16,851 posts
  • Gender:Male
  • Location:Norfolk, UK
  • Joined:22 December 2004
  • RuneScape Status:P2P
  • RSN:Sy Accursed
I like how after working to rebalance all counter-part abilities for balance of the styles they go and ruin it immediately with these new ones.

Melee - 280% weapon damage with 25% dmg to you.
Ranged - Up to 500% weapon damage with up to 250% damage to you.
Magic - Up to 575% weapon damage with up to 175% to you.

I know there is some variance in weapon damage stats between the styles, but these numbers see a bit to far apart to be balance, especially melee.

All in all I'm not too enamoured with these abilities, though the heal one will certainly be a nice addition to some group pvm situations.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue


#13
Wkw
[ Display Name History ]

Wkw

    Ice Giant Melter

  • Members
  • 3,565 posts
  • Gender:Not Telling
  • Joined:25 February 2005
  • RuneScape Status:None
  • RSN:wkw
Does Nex count as a slayer target?

aaaaauserbar.gif

Wkw.png

Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 


#14
Ambler
[ Display Name History ]

Ambler

    Black Knight Trainer

  • Monster Hunting Team
  • 3,453 posts
  • Gender:Male
  • Joined:7 October 2009
  • RuneScape Status:Semi-Retired
  • RSN:Ambl3r
  • RSN '07:Ambler
  • Clan:¯\_(ツ)_/¯
Don't think so, though that might be added in the future. Hoping it counts as 4 Nihils or something.

Posted Image
^^My blog of EoC PvM, lols and Therapy.^^
My livestream- Currently: Offline :(
Offical Harpy Therapist of the Mad

Lewtations

#15
Sylpheed
[ Display Name History ]

Sylpheed

    Skeleton Shield

  • Members
  • 1,206 posts
  • Gender:Male
  • Location:Suffolk, England
  • Joined:6 May 2010
  • RuneScape Status:P2P
  • RSN:Sylpheed
  • RSN2:Eliteice1
  • Clan:Scryers

If they're going to add a Nex drop to the Nihils and make it that rare, I fail to see the point or reasoning behind it other than to reinforce the connection between Nex and the Nihil. May aswell add Seismic Wand and Orb to Goblin drop tables and make it a 1/10000000000000000000000000000000 chance.



#16
Ambler
[ Display Name History ]

Ambler

    Black Knight Trainer

  • Monster Hunting Team
  • 3,453 posts
  • Gender:Male
  • Joined:7 October 2009
  • RuneScape Status:Semi-Retired
  • RSN:Ambl3r
  • RSN '07:Ambler
  • Clan:¯\_(ツ)_/¯
Confirmed as 1/1,000,000 droprate by Mod Dean.
https://twitter.com/...346547399180288

Posted Image
^^My blog of EoC PvM, lols and Therapy.^^
My livestream- Currently: Offline :(
Offical Harpy Therapist of the Mad

Lewtations

#17
Pinata
[ Display Name History ]

Pinata

    Scorpion Pit

  • Members
  • 717 posts
  • Gender:Male
  • Location:WA, USA
  • Joined:1 September 2009
  • RuneScape Status:P2P
  • RSN:Pinata

Confirmed as 1/1,000,000 droprate by Mod Dean.
https://twitter.com/...346547399180288

I feel like that is unnecessarily rare. Why even have it?



Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101


#18
Wkw
[ Display Name History ]

Wkw

    Ice Giant Melter

  • Members
  • 3,565 posts
  • Gender:Not Telling
  • Joined:25 February 2005
  • RuneScape Status:None
  • RSN:wkw
Because they are zarytes. Also, reasons!

aaaaauserbar.gif

Wkw.png

Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 


#19
Saradomin_Mage
[ Display Name History ]

Saradomin_Mage

    The Two and Only

  • Members
  • 7,273 posts
  • Gender:Male
  • Location:Varrock Museum
  • Joined:13 November 2004
  • RuneScape Status:P2P

I know there is some variance in weapon damage stats between the styles, but these numbers see a bit to far apart to be balance, especially melee.

Well melee's tendrils are an instant as opposed to a combo attack, which is why it hits much less.

Ranged's attack looks way too random though, a low end of 66% is quite off-putting.

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.


#20
Sy_Accursed
[ Display Name History ]

Sy_Accursed

    Post Junkie

  • Members
  • 16,851 posts
  • Gender:Male
  • Location:Norfolk, UK
  • Joined:22 December 2004
  • RuneScape Status:P2P
  • RSN:Sy Accursed

I know there is some variance in weapon damage stats between the styles, but these numbers see a bit to far apart to be balance, especially melee.

Well melee's tendrils are an instant as opposed to a combo attack, which is why it hits much less.

Ranged's attack looks way too random though, a low end of 66% is quite off-putting.


The fact it is an instant a not a combo in of itself kinda makes my point though - these are supposed to be counterparts to each other yet they entirely different functions.

I mean the dmg output vs what you take doesn't even correlate.
Melee you take a little over 1/11th of the damage you inflict.
Ranged you take 1/2 the damage you inflict.
Whilst mage is around 1/3

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users