country devil Posted November 24, 2012 Share Posted November 24, 2012 I don't really see the adventurer as much of a do-gooder tbh despite what some think of the lore. I mean in the grand scheme of things we are a tomb robbing, jail breaking, murdering, side-switching person motivated only by the prospect of a reward. The times things work out for the best seem more happenstance than intentional results. we're basically a mercenary that is only a do-gooder when whoever sent us on the quest is rewarding us for it. and it seems like a lot of quests that have comeout give us the option to be less than blemish free(killing all the firemakers in firemakers curse, the void quests, the Xenia quest where you can kill the three "cultists") just seems like they are giving us much more freedom to play how we want.. and it seems like they are keeping track of that(chat options with Xenia about killing/not killing them, elite void colors) maybe that will have a sway in what god we follow when that is released, but we can change depending on what we do? Link to comment Share on other sites More sharing options...
Alg Posted November 24, 2012 Share Posted November 24, 2012 we're basically a mercenary that is only a do-gooder when whoever sent us on the quest is rewarding us for it. and it seems like a lot of quests that have comeout give us the option to be less than blemish free(killing all the firemakers in firemakers curse, the void quests, the Xenia quest where you can kill the three "cultists") just seems like they are giving us much more freedom to play how we want.. and it seems like they are keeping track of that(chat options with Xenia about killing/not killing them, elite void colors) maybe that will have a sway in what god we follow when that is released, but we can change depending on what we do?At worst, we're only good because what we're fighting is much worse. We're really only a mercenary because the game doesn't give us much of a choice: your dialogue options tend to be "grade-A neutral good", "give me the money", or "stupid evil", only a few of which have any kind of impact on the game. One thing that's always bugged me is that they've only done two quests where your choices actually impacted things (since in Firemaker's Curse, death was a penalty rather than a choice). If they're going to let us choose a side, they could put out more quests where our choices have weight. Perhaps the Return of the Gods story will play like the Void series. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 24, 2012 Share Posted November 24, 2012 we're basically a mercenary that is only a do-gooder when whoever sent us on the quest is rewarding us for it. and it seems like a lot of quests that have comeout give us the option to be less than blemish free(killing all the firemakers in firemakers curse, the void quests, the Xenia quest where you can kill the three "cultists") just seems like they are giving us much more freedom to play how we want.. and it seems like they are keeping track of that(chat options with Xenia about killing/not killing them, elite void colors) maybe that will have a sway in what god we follow when that is released, but we can change depending on what we do?At worst, we're only good because what we're fighting is much worse. We're really only a mercenary because the game doesn't give us much of a choice: your dialogue options tend to be "grade-A neutral good", "give me the money", or "stupid evil", only a few of which have any kind of impact on the game. One thing that's always bugged me is that they've only done two quests where your choices actually impacted things (since in Firemaker's Curse, death was a penalty rather than a choice). If they're going to let us choose a side, they could put out more quests where our choices have weight. Perhaps the Return of the Gods story will play like the Void series. They specifically said they avoid those quests as they cause problems.Temple of Ikov being a good example - they can't do a sequel to it unless they either neutralise the choice or basically make two entirely different quests only playable subject to ur outcome, which is a waste of dev time and only make things continually harder later on. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Alg Posted November 24, 2012 Share Posted November 24, 2012 They specifically said they avoid those quests as they cause problems.Temple of Ikov being a good example - they can't do a sequel to it unless they either neutralise the choice or basically make two entirely different quests only playable subject to ur outcome, which is a waste of dev time and only make things continually harder later on.Or downplay it. If they make a sequel to the Void series they could partner you with whichever one of the two heroines survived. The quest could play the same way regardless of your choice, they'll just have to write two sets of dialogue instead of one, at best they'll both play slightly differently (Jessika as a mage and Korasi as a meleer, for example). Hell, if they have you side with one of the gods, the only difference would be who gives you the quest and who you fight along the way. It just means they can't follow up on any serious, world-changing choices we make, but they haven't yet given us any. All I'm asking is that they acknowledge who we are and what we've done. Either way, I've resigned myself to the fact that Runescape has very little roleplay value :razz: I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted November 24, 2012 Share Posted November 24, 2012 Hardest decision of my questing career - Phoenix or Blackarm? 5 In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted November 24, 2012 Share Posted November 24, 2012 Or downplay it. If they make a sequel to the Void series they could partner you with whichever one of the two heroines survived. The quest could play the same way regardless of your choice, they'll just have to write two sets of dialogue instead of one, at best they'll both play slightly differently (Jessika as a mage and Korasi as a meleer, for example). Hell, if they have you side with one of the gods, the only difference would be who gives you the quest and who you fight along the way. It just means they can't follow up on any serious, world-changing choices we make, but they haven't yet given us any. All I'm asking is that they acknowledge who we are and what we've done. Either way, I've resigned myself to the fact that Runescape has very little roleplay value :razz: But when our choices are downplayed it feels less and less like they matter. Hardest decision of my questing career - Phoenix or Blackarm? The only question I ever thought was hard, was am I a phoenix or do I like black arm! ;) Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 24, 2012 Share Posted November 24, 2012 Hardest decision of my questing career - Phoenix or Blackarm? So true!And semi-sadly likely to soon be a forgotten myth of history. The two gangs is an example they used several times recently of an awful mechanic that does not work in RS, couple that with older quests being made over slowly but surely and I fully expect Arrav (and subsequent at least part of heroes) to be redone with the elimination of this issue. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
strilmus Posted November 24, 2012 Share Posted November 24, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected 1 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Ruinous Edge Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide.Does he because...[spoiler=Quest spolier ahead]during RotM he only appears at the ceremony if you resurrected him during his quest. Quest Cape Achieved 10/08/2012TFU: Ruinous Edge http://www.transformersuniverse.comA piece of glass in the sand under your feet, it cuts you deep and it makes you hate the beauty that you see. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide.Does he because...[spoiler=Quest spolier ahead]during RotM he only appears at the ceremony if you resurrected him during his quest. [hide]In Zemouregal's notes he mentions that either an adventurer (if you sided with the cult) or the cultists (if you sided with Carnellian) have resurrected Hazeel. I suppose Paul just forgot about this when he wrote RotM.[/hide] In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Ruinous Edge Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide.Does he because...[spoiler=Quest spolier ahead]during RotM he only appears at the ceremony if you resurrected him during his quest. [hide]In Zemouregal's notes he mentions that either an adventurer (if you sided with the cult) or the cultists (if you sided with Carnellian) have resurrected Hazeel. I suppose Paul just forgot about this when he wrote RotM.[/hide] AH fair enough I was under the assumption that all majharrats attended the Ritual, so therefore seeing as Hazeel was missing unless the player resurrected him he stayed dormant. Must've missed those notes. Quest Cape Achieved 10/08/2012TFU: Ruinous Edge http://www.transformersuniverse.comA piece of glass in the sand under your feet, it cuts you deep and it makes you hate the beauty that you see. Link to comment Share on other sites More sharing options...
Promise Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide.Does he because...[spoiler=Quest spolier ahead]during RotM he only appears at the ceremony if you resurrected him during his quest. [hide]In Zemouregal's notes he mentions that either an adventurer (if you sided with the cult) or the cultists (if you sided with Carnellian) have resurrected Hazeel. I suppose Paul just forgot about this when he wrote RotM.[/hide] AH fair enough I was under the assumption that all majharrats attended the Ritual, so therefore seeing as Hazeel was missing unless the player resurrected him he stayed dormant. Must've missed those notes. im bored and found this...lol Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide.Does he because...[spoiler=Quest spolier ahead]during RotM he only appears at the ceremony if you resurrected him during his quest. [hide]In Zemouregal's notes he mentions that either an adventurer (if you sided with the cult) or the cultists (if you sided with Carnellian) have resurrected Hazeel. I suppose Paul just forgot about this when he wrote RotM.[/hide] AH fair enough I was under the assumption that all majharrats attended the Ritual, so therefore seeing as Hazeel was missing unless the player resurrected him he stayed dormant. Must've missed those notes. Well Hazeel aside we know Bilrach or Moia is probably alive seeing as Jagex hinting suggests only 1 died. Plus Jagex has confirmed Kharshai, who Azzandra mentioned, is in-game but unaware of his status so he didn't attend either. And it was even a plot point that Jhallan did not attend the 17th ritual making him the weakest mahjaarat by far thus why he tried to hide for the 18th ritual to avoid being killed. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Ruinous Edge Posted November 25, 2012 Share Posted November 25, 2012 i think the most significant choice we've had is determining whether or not hazeel was resurrected Except at the end he comes back regardless of what you actually decide.Does he because...[spoiler=Quest spolier ahead]during RotM he only appears at the ceremony if you resurrected him during his quest. [hide]In Zemouregal's notes he mentions that either an adventurer (if you sided with the cult) or the cultists (if you sided with Carnellian) have resurrected Hazeel. I suppose Paul just forgot about this when he wrote RotM.[/hide] AH fair enough I was under the assumption that all majharrats attended the Ritual, so therefore seeing as Hazeel was missing unless the player resurrected him he stayed dormant. Must've missed those notes. Well Hazeel aside we know Bilrach or Moia is probably alive seeing as Jagex hinting suggests only 1 died. Plus Jagex has confirmed Kharshai, who Azzandra mentioned, is in-game but unaware of his status so he didn't attend either. And it was even a plot point that Jhallan did not attend the 17th ritual making him the weakest mahjaarat by far thus why he tried to hide for the 18th ritual to avoid being killed. Would Moia show her face at the ritual though only being half majharrat, surely it would put her in massive peril, and if Bilrach died that might explain why he never shown up. Jhallan was frozen at the time of the RotM quest was he not? but I did forget it mentioned in his quest he avoided the ritual prior to us meeting him. What I find odd now though is that even though Hazeel was resurrected for the ritual either by us or the cultists why would he only show up if we resurrected him, he should have in theory shown up regardless of our decision during the Hazeel quest (thus making our decision in this quest redundant as well). But this is starting to venture slightly off topic I fear..(sorry for derailing the thread) Quest Cape Achieved 10/08/2012TFU: Ruinous Edge http://www.transformersuniverse.comA piece of glass in the sand under your feet, it cuts you deep and it makes you hate the beauty that you see. Link to comment Share on other sites More sharing options...
Jonanananas Posted November 25, 2012 Share Posted November 25, 2012 On Hazeel: [hide] Zemourgal's notes originally read that Hazeel was resurrected, either by you if that was your choice in the quest, or by cultists if you did not choose to help him. When players asked why Hazeel wouldn't show up at the Ritual if you didn't resurrect him, despite the notes saying that he was alive, the notes were actually changed. It's in the patch notes archive: [qfc]14-15-135-63743300[/qfc] page 12, notes from september 21. [/hide] 1 Link to comment Share on other sites More sharing options...
Equenox Posted November 30, 2012 Share Posted November 30, 2012 New video BTS there, looks like only the helm differs between the three Obsidian armour sets, potentially the new Void? Equenox's Blog of Things! Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted November 30, 2012 Share Posted November 30, 2012 equenox got the video first. From a screenshot of the new armour, Helm, Body, Legs, Shield, Boots, Gloves give a total armour rating of 712(0). Approximately tiered at level 75 for all combat styles. Looks good, may replace ganodermic if the degrade is easier to manage. Lifepoint bonuses are absolutely massive, looks like they rival Nex armours in terms of LP boosts. From accuracy penalties it looks like they're mix-and-matching the armour. The armour defence distribution looks weird though, as if it doesn't follow the 31.25%/62.5%/100% logic (or they might just be mixing the sets). In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Krampell Posted November 30, 2012 Share Posted November 30, 2012 Player... Owned... Ports... Inb4 It's actually Portals and not ports as in harbors.Though that choo choo in the end made it sound like trains... Yeah, this will be interesting Link to comment Share on other sites More sharing options...
Sylpheed Posted November 30, 2012 Share Posted November 30, 2012 Inb499smithingisneededforfullset I'm actually in the process of training smithing for PoP's so looks like it was a good idea. Link to comment Share on other sites More sharing options...
Kimberly Posted November 30, 2012 Share Posted November 30, 2012 Anyone else irritated by the fact that you smith volcanic glass into armor sets? Seriously, I can't get over how stupid that is. Link to comment Share on other sites More sharing options...
Alg Posted November 30, 2012 Share Posted November 30, 2012 Anyone else irritated by the fact that you smith volcanic glass into armor sets? Seriously, I can't get over how stupid that is.What's so stupid about it? Having a shell of brittle, sharp rock covering your squishy bits is the best protection against an incoming hammer. Everyone knows that. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Kimberly Posted November 30, 2012 Share Posted November 30, 2012 No, it's just that...even though Runescape doesn't often adhere to logical mechanics, we still have structures based on the reality they've created. And you've always crafted glass, and smelted metal. Not the other way around. It just doesn't make sense to me :< And I realize I'm just getting worked up over something so stupid. It won't affect my enjoyment of the quest. I mainly posted to see if anyone else finds this so strange. @_@ Link to comment Share on other sites More sharing options...
Alg Posted November 30, 2012 Share Posted November 30, 2012 I'm talking more about what obsidian actually is. You're wearing a suit of rock armor that breaks into really sharp pieces when hit. It's heavy, fragile, and probably more dangerous than not wearing armor... Which is the exact opposite of what your armor should be. 1 I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Kimberly Posted November 30, 2012 Share Posted November 30, 2012 Oh, I know the premise of anything obsidian in combat is kind of stupid, but it's one of those conditions of their reality they've set. I don't like it any more than I like being able to eat an entire shark (etc etc) at once but that's what they've laid out. It's just weird when they contradict that set. Link to comment Share on other sites More sharing options...
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