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Cowman_133

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Anyone look at the Combat Cauldron concepts and how the lava flow was hitting one of nine other squares on the floor. Maybe this lava is a random event in the arena to keep players moving? I also noticed that there was a mechanic to the fight. While looking at the drawings that showed the Combat Cauldron floor it will either raise or lower. If I could make an educated guess I would say that the cauldron will probably hold the wave style of the other two minigames. The difference being that maybe they will be random. One thing I'm sure of is that I think they will lower the floor; the lower it gets the hotter it will be (and maybe the stronger the tzhaar get?).

 



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They take the one thing everyone hates the most about Tzhaar minigames and incorporate it into every one. Even the fight pits has them and it's not even pvm...

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They take the one thing everyone hates the most about Tzhaar minigames and incorporate it into every one. Even the fight pits has them and it's not even pvm...

Well honestly it's a good buffer for games in fight pits. In the cauldron I think it may just to switch things up. Hell, maybe the xp reward from it won't be given until the end. I got a lot of ideas to the mechanics of the new combat training minigame, but ill keep most of them to myself. I do got a feeling tokkul might be also used as a means of smithing the pieces and be awarded from the cauldron.



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Anyone think that the fight kiln will be a prereq for this quest?

 

"Regarding the quest itself, while I am aware that giving away spoilers is not likely, will we need a Tokhaar-kal in order to access the quest? I noticed that the characters running around had one, so I was wondering if that would be a requirement."

 

The TokHaar-Kal cape is not a requirement, though the obsidian armour has been designed to match the style of the TokHaar-Kal, so it makes a fine accompaniment!

 

Quick find code: 298-299-220-64122082 page 3

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I'm gonna go out on a limb and say the new armor only has good stats when used in volcanic areas. e.g., It only provides that insane lp bonusin tzhaar areas like the kiln, caves, cauldron, etc.

I hope so. Yes it's a grandmaster quest but seems crazy to give such powerful armour for free and making so much of the existing content redundant.

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Really hope obby armour is untradeable, due to the Pop armour being un/tradeable in itself.

 

Btw, whats happening with obby cape/shield with this update?

Being raised a tier or two to match the new armour?

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Really hope obby armour is untradeable, due to the Pop armour being un/tradeable in itself.

 

Btw, whats happening with obby cape/shield with this update?

Being raised a tier or two to match the new armour?

possibly the shield but cape is unlikely, seeing as the new armour is modelled after the kiln cape.

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Really hope obby armour is untradeable, due to the Pop armour being un/tradeable in itself.

 

Btw, whats happening with obby cape/shield with this update?

Being raised a tier or two to match the new armour?

possibly the shield but cape is unlikely, seeing as the new armour is modelled after the kiln cape.

 

The new armor set includes a shield.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Really hope obby armour is untradeable, due to the Pop armour being un/tradeable in itself.

 

Btw, whats happening with obby cape/shield with this update?

Being raised a tier or two to match the new armour?

possibly the shield but cape is unlikely, seeing as the new armour is modelled after the kiln cape.

 

The new armor set includes a shield.

Ahh fair enough, then there is no reason to raise tiers of obby cape and shield then. thanks for clearing that up

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popho.png

 

So much for going all the way up to 99 :\

 

[qfc]15-16-241-64128882[/qfc]

 

Over 50000 people have 90 Smithing, over 50000 with 90 Crafting and over 60000 with 90 Runecrafting. That's barely "very high level" content :P

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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popho.png

 

So much for going all the way up to 99 :\

 

[qfc]15-16-241-64128882[/qfc]

i think that means the 90+ req. to make the range/mage/melee armour i.e. smith & rc etc., not the armour's power. Besides there is always a chance later on to either upgrade the PoP armour or make better version with a 95+ making req.

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popho.png

 

So much for going all the way up to 99 :\

 

[qfc]15-16-241-64128882[/qfc]

i think that means the 90+ req. to make the range/mage/melee armour i.e. smith & rc etc., not the armour's power. Besides there is always a chance later on to either upgrade the PoP armour or make better version with a 95+ making req.

Yeah, he means you can make each full set of level 85 gear with level 90 in the required skill. Barely difficult/exclusive content.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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popho.png

 

So much for going all the way up to 99 :\

 

[qfc]15-16-241-64128882[/qfc]

i think that means the 90+ req. to make the range/mage/melee armour i.e. smith & rc etc., not the armour's power. Besides there is always a chance later on to either upgrade the PoP armour or make better version with a 95+ making req.

Yeah, he means you can make each full set of level 85 gear with level 90 in the required skill. Barely difficult/exclusive content.

It's an improvement on needing 99 smith to make level 50 gear (here's looking at you rune :/) Besides this way later on they can introduce a higher end armour tier 95 or something that requires 99 skills to make possibly.

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I think that some of the other benefits will require higher levels.. And is that for tradable or untradable? because if that's untradable it is one thing. But maybe the tradable set will require higher skills.

 

None of this explains how difficult the bits to make it will be either.

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they say there's two different types - an untradeble one with higher stats, and a tradeble one with lower stats

 

they're both degrading and can either be repaired with money, or resource points from pop, and the reqs are the same for both

 

not too clear on the details though, that might be wrong in some parts

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Over 50000 people have 90 Smithing, over 50000 with 90 Crafting and over 60000 with 90 Runecrafting. That's barely "very high level" content :P

 

Definition of High level content is independent of the number of people who have access to that skill, it's related to how numericly high the Level is. By your defenition, no matter how high they made this kick ass firemaking thing that boosted your levels by 500%, it would never be classified by level because aroung 80k people have 99 firemaking. So please don't be ridiculous.

 

As for the armours, they said there will be 2 sets of armour. 1 tradeable, slightly worse armour that degrades to nothing and untradeable armour that can be repaired with either coins or Port materials. According to people on Reddit aswell, Mod Mark said the full content of PoP will take months to unlock.

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That sounds awesome :) I am always a fan of content that takes a while as it shows dedication. Hopefully it won't be super horrid to unlock everything, and will have lots of repeat value even after you "unlock" it all.

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Over 50000 people have 90 Smithing, over 50000 with 90 Crafting and over 60000 with 90 Runecrafting. That's barely "very high level" content :P

29742 people have 99 Smithing, 29549 have 99 Crafting and 39833 people have 99 Runecrafting at the time of writing, does that mean level 99 content isn't "very high level" either? :P

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Over 50000 people have 90 Smithing, over 50000 with 90 Crafting and over 60000 with 90 Runecrafting. That's barely "very high level" content :P

29742 people have 99 Smithing, 29549 have 99 Crafting and 39833 people have 99 Runecrafting at the time of writing, does that mean level 99 content isn't "very high level" either? :P

Not to mention, how many of those players have all of those 90/99's? Just because 60k people can access one of the highest level sets, doesn't mean that 50k people will be able to access the entirety of PoP armors from the get go (Ignoring the time investment it will take).

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Ok, great you can read statistics, but can you interpret them accurately to compliment oyur argument? The correlation between the number of players with a certain level is a means to finding a point of access to the material and a potential influx of players who might eventually own those armors.

 

Now I want you to 'trim the fat' on your statistics so they represent an accurate number of players that will accurately represent your argument. You'll need to figure out how many of those players who have 90+ smithing, runecrafting and crafting are f2p and subtract them to find the potential player base who may attain the armors.

 

From there then you'll also need to figure out how many of those players would dedicate themselves to the probable month or two to attain those armors.



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I guess I was in angry elitist mode last night, my bad :P Just that it seems nowhere as exclusive/difficult as Nex seemed on release, but I suppose it's better that Jagex heads away from that direction.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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