Urza285 Posted May 12, 2015 Share Posted May 12, 2015 (edited) Spotlight: Artisan Workshop Hi all! You might remember some past ninja spot lights such as improvements to the circus and dungeoneering, where the ninjas focused intently on updating one area of the game at once, rather than the odd fix here and there. We're aiming to start doing similar again, but with a slightly different approach. While the previous spotlights offered some big improvements, we may have spent a little too long on them. We will be aiming to spend 1-2 weeks on a batch of improvements, targeting the areas with the lowest development cost and the highest impact on gameplay and working through what we can. The first area we're trialling this on is Artisan's Workshop, as it's quite self contained and in need of a bit of love! Some of the current ideas we have are: Make burial armour work in a similar manner to Hefin serenity posts Look into adding off-hand ceremonial swords as potential rewards Toggle to stop receiving perfect ceremonial sword if you don't want them Make the withdraw ingots screen use the remembered selection, instead of resetting Add quick-start options on the burial armour anvils Additional/consumable uses for respect (suggestions welcome!) Streamlining the creation process for ceremonial swords, reducing the number of clicks in making a sword. Review the experience and cost balancing throughout all activities Please note: None of the above ideas are guaranteed to be developed. We will review their priorities alongside your suggestions. So get your ideas in now and let us know which ones you'd really like to see! This is a content development only spotlight, so won't be making any graphical changes with this update. Ninja Team Link to the spotlight: [qfc]373-374-494-65621230[/qfc] Added in link to the blog so if anyone has a suggestion they can instantly navigate to the correct forum :)~Miss Lioness Edited May 12, 2015 by Miss Lioness Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted May 12, 2015 Share Posted May 12, 2015 New ability shortcut... Where is this? Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Zalok Posted May 12, 2015 Share Posted May 12, 2015 New ability shortcut... Where is this? Shortcut to Taverley Dungeon, and are those dual blurite swords I see? Link to comment Share on other sites More sharing options...
Arceus Posted May 12, 2015 Share Posted May 12, 2015 Wow the chat improvements look really good! I'm glad they are putting these suggestions into action. For now I've had to run de facto customized chat tabs, but I'm looking forward to full control tabs in the future. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Wkw Posted May 12, 2015 Share Posted May 12, 2015 "We're also aware of the desire for some larger fonts in the chatbox so we'll be investigating ways in which we can offer that." FINALLY I WILL BE ABLE TO PLAY PPB SOMETHING OTHER THAN A TINY SCREEN RESOLUTION Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
essiw Posted May 12, 2015 Share Posted May 12, 2015 Sad that the only thing I want to see from this chat-box update, offline messaging is not something they will be making (would also solve the problem of missing messages from accidentally logging out). http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Miss Lioness Posted May 12, 2015 Share Posted May 12, 2015 Added in the links to the forums in the posts of Urza. So if anyone has a suggestion, you can now navigate and post the suggestion easier :)! Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
Urza285 Posted May 12, 2015 Share Posted May 12, 2015 Thanks lioness! Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted May 13, 2015 Share Posted May 13, 2015 Jagex apparently wants to work on getting some versatility out of weapons. This pretty much means finding other uses for them than just stabbing things in the heart, smashing skulls and slicing off limbs. http://www.reddit.com/r/runescape/comments/35svu3/jagex_mentioned_they_wanted_to_get_into_weapon/cr7ntuk I don't know how successful they will be with this, but with invention looming it seems to be the year of innovation within runescape. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Arceus Posted May 13, 2015 Share Posted May 13, 2015 Those are definitely some good ideas, change ability effects/powers based on weapon type. Some are clearly overpowered but that can of course be worked on. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Urza285 Posted May 13, 2015 Share Posted May 13, 2015 Those are definitely some good ideas, change ability effects/powers based on weapon type. Some are clearly overpowered but that can of course be worked on.Its funny though that I always saw jagex moving towards abilities and weapon specials after the whip was released. I mean players doing 40-41 damage when your max hp was 99 was a good indicator of power creep getting too high. I didn't necessarily see them getting rid of the lp truncation, but I'm certain it was very foreseeable. I saw the liniar progression of power from weapons being released and only saw it fit that they work on versatility to win appeal for the less powerful items. Sure you could range araxxor and avoid swipes, but what if it was the melee araxxor? You could use the scythe, a potential halberd item to stay just within reach of him and easily run out of the swipe. Thats just a shallow example of weapon versatility though... Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted May 13, 2015 Share Posted May 13, 2015 TL;DW 067 - Q&A, Falador and D&D Improvements (self.runescape) submitted 23 hours ago * by ItsSuitySuity Release schedule 18th - Minigames spotlight release 25th - D&D Improvements 1st - Tuska No active desert projects June's RuneLabs criteria has not been fully determined Probably looking at a medim-sized udpate Release for Novemeber Aiming Inventor for Nov/Dec so the RuneLabs release probably won't be skilling related Ironman comp cape will be addressed Group Bossing Alternatives to requirements (like they did for achievements) DW/2H Abilities for ranged/magic like there is for melee is in the backlog Making ablities is expensive (need animations for entire weapon sets) which is why you don't get them as often Weapon categories is something they slowly want to get into (eg Halberds have a higher range) Still a chance to get the gamebreaker title Seasonal hiscores will return but with possible changes Hiding the hiscores gets more people taking part (eg Easter Event) Maybe something more spontaneous (eg Collect cabbages for an hour, random broadcast) More relevant to the week's update NTX is hopefully released during later half of the year Rebalanced quest bosses are in QA Luring The Luring incident recently on Reddit The lure will be fixed next week People involved in the lure have already have action taken against their accounts The list of lures on Reddit are being investigated Discussing whether to show rares to other players once dropped Solomon's A non-SGS world won't happen Too many technical issues Slows down updates Maintenance Instead they will design releases that are: Fitting to the game, Fun, Not a nuisance People running around with them doesn't impact your gameplay Bringing RS back to feel like a medieval fantasy 'With some recent stuff we have probably gone beyond what we should have' Ninja Team There is a 'shit-list' of items that will be getting niche uses back God Books (changing to pocket slot with stat adjustments is something they were considering) Defenders Ninja team will make changes in the near future Looking to put all toggles in one settings menu (in a bunch of batches) Ninjas will do a clan update to streamline: Getting into clans Starting a new clan Leaving a clan to join another Other things such as improving avatars Some permissions rewrite might be included 2 GE slots being added for members (1 for F2P) Sceptre of the Gods requirement to wield changed to 1 Familiars can be renewed regardless of time remaining D&D Improvements Champions Challenge Drop rate isn't being changed No new champions For every champion you have unlocked you can fight them again once a week to gain XP XP is scaled to the difficulty of the champion and your stats Leprechaun is available to all players Leprechaun (500 HP; reduced from 800): 446 Slayer XP and HP XP Glophren (17.4k HP; increased from 2.5k): 13,927 Slayer and HP XP Rests with the weekly reset Total XP is ~60k Slayer and HP XP per week if you have all scrolls Skeletal Horror 50K HP; Level 91 (Scales to your stats) Gives a guaranteed Elite clue every week Phoenix Lair Can run through now Reborns no longer block walk (still do in quest though) Removed delay on harvesting twigs Reborns will probably be buffed to do more damage All Phoenixs now give a passive firemaking level boost (doesn't matter so much for bonfiring) Reborn Phoenix Gives a chance to burn 2 logs at a bonfire instead of 1 Made same way as the current phoenix (but more shards and 2 phoenix quills) Familiarisation Removed RNG of the starting time Once every two hours but always at the beginning of the two hours Triple charms gives you a ticket so you can decide when to activate (no longer activates triple charms as soon as you finish familiarisation) Court Cases Removed the 14 day waiting time for Batch II cases No longer have to do the tutorial case to start receiving cases Slightly improved rewards Bork Varrock armour 4 now has a teleport to Bork option Bork related rewards from Elite Varrock moved to Hard Varrock instead Evil Tree Buffed XP rates After claiming rewards, Evil Tree stump will turn on fire for you to burn kindling for XP Falador Improvements Side project for the QA team (they work on it when they have nothing else to do) Did testing a year ago but lost all the test cases so had to test everything again (reworking a city breaks all associated content) Screenshots: http://imgur.com/a/aty0l/all Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 13, 2015 Share Posted May 13, 2015 I don't really get why a graphical rework, like the one they have shown for Falador here, should break everything.I can see like in a big top-to-toe remodel where things move etc I get why stuff would break.But this appears to just be a fairly simple texture-pack swap out for the most part. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
jayc3399 Posted May 13, 2015 Share Posted May 13, 2015 I don't really get why a graphical rework, like the one they have shown for Falador here, should break everything.I can see like in a big top-to-toe remodel where things move etc I get why stuff would break.But this appears to just be a fairly simple texture-pack swap out for the most part.I would be willing to guess they redo some of the underlying structures and have to check for force walk tiles and stuff like that. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Wkw Posted May 14, 2015 Share Posted May 14, 2015 If I recall, on private servers based on a 2005/6 build of the game, every interactable object in the game had a unique ID, like "Chop down Tree(2256)" I would assume it would be a simple matter of remapping those to new interactable objects.. but then again, fally had its graphical rework done in 2006, so that may be hecka old. On that note, would anyone be able to take some RS3/Oldschool screenshots of fally before it is changed? Because it hasn't changed since then.. :) Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Blutters Posted May 14, 2015 Share Posted May 14, 2015 Jagex apparently wants to work on getting some versatility out of weapons. This pretty much means finding other uses for them than just stabbing things in the heart, smashing skulls and slicing off limbs. http://www.reddit.com/r/runescape/comments/35svu3/jagex_mentioned_they_wanted_to_get_into_weapon/cr7ntuk I don't know how successful they will be with this, but with invention looming it seems to be the year of innovation within runescape.http://[Use Quick Find Code]/c=FVU9ZfHWrHw/[Please Use QuickFind Code]?373,374,468,65619545http://[Use Quick Find Code]/c=FVU9ZfHWrHw/[Please Use QuickFind Code]?260,261,874,65620824Don't mind my shameless plugs but now I'm thinking scythe extension was already in the works lol Also I think everyone already knows this but even when scythe is given reach I will still be overriding it with G-ZGS anyway -_- 2h reach too strong Link to comment Share on other sites More sharing options...
Urza285 Posted May 14, 2015 Share Posted May 14, 2015 It will be like abyssal whips all over again... "what bruh, you aint got no whip to make you hit 41s?" instead itll be "cant touch this duhhhh nah nah nah!..." Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
essiw Posted May 14, 2015 Share Posted May 14, 2015 What is a non-SGS world? A world without saradomin-godswords? Doesn't make sense to me... so I don't get what SGS means :P "NTX is hopefully released during later half of the year". This probably means we will see NXT in december-february... companies like to say "later half of the year" when they actually mean december, and of course there will be problems on the way so I expect february, though I hope much earlier... http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Arceus Posted May 14, 2015 Share Posted May 14, 2015 What is a non-SGS world? A world without saradomin-godswords? Doesn't make sense to me... so I don't get what SGS means :P "NTX is hopefully released during later half of the year". This probably means we will see NXT in december-february... companies like to say "later half of the year" when they actually mean december, and of course there will be problems on the way so I expect february, though I hope much earlier...I assume that was sarcasm, right? :lol: I think we as players should stand up and make this happen. In the roleplaying worlds from now on, we act as if Solomon was a dictator overthrown by the players and boycott the stuff there. Anyone dressed in Solomon's items or using them is an enemy hellbent on delivering the world back into the hands of the profiteer Solomon. Then we return to world 2/3/whatever and take out the Drake pets again because, well, 7 bonds was expensive. Who's with me?! If I recall, on private servers based on a 2005/6 build of the game, every interactable object in the game had a unique ID, like "Chop down Tree(2256)" I would assume it would be a simple matter of remapping those to new interactable objects.. but then again, fally had its graphical rework done in 2006, so that may be hecka old. On that note, would anyone be able to take some RS3/Oldschool screenshots of fally before it is changed? Because it hasn't changed since then.. :) Get a bot client and you can confirm that its still the case :lol: to any mods out there don't give me shit for this when Orion is okay to talk about Curiosity killed the cat...err, RuneScaper. I don't know how well "I was just using a bot client to check interactable elements" will fly if something were to happen to someone's account as a consequence. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
essiw Posted May 14, 2015 Share Posted May 14, 2015 ^lol, no I somehow missed the bold heading "solomon" above that line -.-" not sure how, but it is clear now :3 also we don't need no solomon worlds, we need a no solomon runescape. Or at least keep the stuff that is not necessary in solomon and put all the things that actually influence the games (portable stuff for example, which I find horrible) and make that something that you can earn in game... If some new player would come to runescape (apart from getting spammed to become a member) he/she would get bombarded with spam for solomon, spins and stuff like that... That would make me doubt if I would want to play a game like that (especially after playing some mobile games...). They don't seem to understand that it will hurt in the long run, yes it brings quick cash, but please invest the money and time in things players actually want. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Urza285 Posted May 14, 2015 Share Posted May 14, 2015 Offhand Armadyl Crossbow I'm assuming is coming from a ninja update... Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Arceus Posted May 14, 2015 Share Posted May 14, 2015 I'm inclined to give that update a nod as it fills out the t70 crossbow slot properly, but I am not sure it should be deemed a 'ninja' project. I wonder what the GE baseline is going to be, given that it's a new item they are releasing... "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Urza285 Posted May 14, 2015 Share Posted May 14, 2015 I'm inclined to give that update a nod as it fills out the t70 crossbow slot properly, but I am not sure it should be deemed a 'ninja' project. I wonder what the GE baseline is going to be, given that it's a new item they are releasing...Probably ridiculously stupid compared to its counterpart. I'm wondering if we will see anything else from this... Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Arceus Posted May 14, 2015 Share Posted May 14, 2015 I mean knowing Jagex they'll put in a GE price of 10 million. Although it could (read: probably will) explode on release and subsequently crash because, you know, everyone will want one for fashion. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 14, 2015 Share Posted May 14, 2015 What is a non-SGS world? A world without saradomin-godswords? Doesn't make sense to me... so I don't get what SGS means :P "NTX is hopefully released during later half of the year". This probably means we will see NXT in december-february... companies like to say "later half of the year" when they actually mean december, and of course there will be problems on the way so I expect february, though I hope much earlier... The trouble with them speaking in years is they are so fluid with calendar year vs financial year instead of sticking to just one. Later half of year with such ambiguity basically means July-March - Jul-Dec for calendar, oct-mar for financial. 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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