Kimberly Posted June 9, 2015 Share Posted June 9, 2015 Making things easier is not necessarily good for the game. In the current case of armor, it's really not necessary. Tweak in between tiers to balance powerlevel, but making everything easier across the board does not help in the long run. Link to comment Share on other sites More sharing options...
Alg Posted June 9, 2015 Share Posted June 9, 2015 Actually I disagree. Soak worked brilliantly in pre-eoc with Ganodermics. It suddenly became the way to go to use as magic armour. It was for example, ideal for fight caves versus Jad for those who couldn't really do it due to lag or ping issues. Furthermore it still had a hefty Magic attack bonusses to be comparable although it was still outclassed by Virtus of course. Next to that, due to the ease of accessing it, it wasn't that expensive. A couple of million at that time.Part of that might be that every other piece of armor had a completely negligible soak score I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
V O R K Posted June 10, 2015 Share Posted June 10, 2015 I hope runite dragons drop a piece of jewelry that make runite t9 armour Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 10, 2015 Share Posted June 10, 2015 I hope runite dragons drop a piece of jewelry that make runite t9 armour It's confirmed T90 tank is coming from Raids Ruen Dragons =/= Raids Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Urza285 Posted June 10, 2015 Share Posted June 10, 2015 I am hypothesizing that jagex is using raids as a means to push their pvm to new levels. I called and expected jagex to bring the likes of nex and vorago with multiple phases. Now i think jagex is bringing us a piece of content involving fights with multiple stages with different phases each. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted June 10, 2015 Share Posted June 10, 2015 A new addition to the Adventures Log teased by Mod Phillip on twitter: He also has some NXT client images here: http://m.imgur.com/a/yuUYx 1 Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted June 10, 2015 Share Posted June 10, 2015 Compliments to ItsSuity on reddit for this: Lumbridge Beach Started as a 'party pack' for Solomon's but grew in sizeBring buckets of sand to Reyna (beach coordinator) to fill the craterOnce completed, the centre will be full of water surrounded by beach activitiesEach activity will be a great way to train skills- Ranged: Coconut Shy- Construction: Sandcastle building- Cooking: Beach BBQs- and moreSkilling at the beach will be cappedEvery 15mins sun will shine on an activity (spotlights) granting extra XP Boss: RepeatableErupts from the middleRewards- Ice creams: Resets skilling cap- Cocktails: Grants XP buffs (usable anywhere)- Anti-sun potions: Grants XP buffs (only on beach)- Beach rares Beach Rares: Items, emotes and titles (tradeable on GE)Available from- All skilling locations- Boss- Vendors (for Runecoins) D&D: Varirty of D&Ds (through Bamboo portalsStage for JMods to hold events/showcasesBeach themed Gielinor sports Art:Beach Party Dev Blog: http://[Use Quick Find Code]/a=13/[Please Use QuickFind Code]?16,17,419,65635792 Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted June 10, 2015 Share Posted June 10, 2015 Thanks again to ItsSuity on reddit for supplying a TL;DR of the sttream: Q&A + Addy/Rune Dragons Edgeville Monastery: Concept art is two years old Something they might do in the future Signature Heroes Not going to see much of the Raptor this year Heroes will probably feature again soon Adding a grim gem to the slayer helm is possible but will be a pain The Dukes team will do the high level mobs RuneLabs update Bringing back RSC style 'duel anywhere' right click option (safe deaths) Won't make spawn rates static like OSRS Scaling spawns are a good thing Will instead increase the base spawn rate and let it scale better Tweet ninja team to let them know where spawn rates are too slow New GWD maybe next year Ninja team will be updating guilds in the future Raids: T90 tank gear with set effects Tradeable and non tradeable versions (like Ports) Mod Phillip will be making a Twitter account to release NTX pictures/updates piPad: Northern Entrance to Shilo Village One way entrance to avoid nature running is their preferred choice Adamant/Runite Dragons: - Adamant Dragons screenshots: http://imgur.com/a/OZ5ZI (8 images) - Rune Dragons screenshots: http://imgur.com/a/4NuK9 (5 images) Locations - Addy: Brimhaven Dungeon - Rune: World Gate Gain 10k FM XP for discharging dragonfire on the mural in Brimhaven (Mural in Kethsi as well) No Comp reqs 70, 80, 90 Slayer rooms for Adamant dragons Reqs for rune dragons - Ritual of the Mahjarrat - Fate of the Gods Drop two addy bars/one rune bar Early bird bonus increasing: - Slayer task frequency - Spawn rate - Elite spawn chance Can kill off-task Only elites drop boot upgrades off task Non-elites only drop boot upgrades on task All other drops remain unchanged by slayer task Single way aggression Non-instanced Slayer assignment - Addy: Kuradal (25-30) and Morvran (30-40) - Rune: Morvran (50-75) Increasing the KC for mithril dragon assignments (Kuradal: 30-35; Morvran 30-50) High resistances to everything except dragonbane Small use for the anti dragon shield in terms of mechanics Shield + Super Anti will not give 100% protection Access to a Kethsi resembling outfit via some rune dragon drops Rune dragons have three phases - Phase one requires dbane to break their armour Bones Adamant dragon bones (40XP more than Ourg bones) Rune dragon bones (10XP more than Frost dragon bones) Elite Rune dragons have better drops and unique drops Kethsi ring (5) (Teleportation and damage boost) T90 Power Boots Rune dragons drop attachments for Galcor boots (Tradeable) - Steadfast scales (makes Emberkeen boots) - Glaiven wing-tips (makes Flarefrost boots) - Ragefire glands (makes Hailfire boots) Requires two attachments per upgrade Degrade back to Glacor boots losing the attachment unless you keep it repaired Same duration as T90 gloves Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Urza285 Posted June 10, 2015 Share Posted June 10, 2015 Ninja teaser of the week: Herbicide will broadcast what herbs you destroy. Not exactly interesting, but a very small QOL update to keep us in the know on whats happening. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Wkw Posted June 10, 2015 Share Posted June 10, 2015 NXT looks good. I just hope it isn't too dark, like the current client is on max graphics Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Urza285 Posted June 10, 2015 Share Posted June 10, 2015 The problem with showing us NXT teasers is it isn't the quality we should be concerned for... It should be the frame rates, server response times and probably the load times. Some xp waster will probably cry hard about reset load issues too. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Drazhor Posted June 11, 2015 Share Posted June 11, 2015 The Invention+Elite skills podcast is out now. Here's the summary from reddit:The current thoughts seem to be:Invention is a combination of 3 skills, wiill require level 80 in all 3 to unlock it.Invention is seen as a synthesis. The player has been to all these different cultures and seen their technology...Elves with Crystal, Dwarves with their metals, Cave Goblins with their lightning/electricity, etc. This will be the player combining that knowledge+knowledge of divine energy to create new tech.Coming in batches. So, it might release dwarves+goblin tech on release. Another batch might be focused on elven crystals, etc.Elite Skills are gonna be from level 1 up to level 120. Elite tends to make players think of 120's so they'll stick with that.Elite skills will be right next to the other skill levels on the skills interface. They'll be required for max and comp.There are both physical and metaphysical components to invention. You can break down maple bows to get wood shards or whatever that are guaranteed every breakdown. But you might also get "essences" from breaking things down. Like breaking down a sword might have a rare chance at the "essence of sharpness". Breaking down a fish might give both the biological components and "essence of healthiness" etc.They've kind of ditched the whole "name your weapon thing" and there also won't be as much focus on customizing for looks. They want to focus more on practical effects. The items will change looks as you go though. Visit my blog! Click the madness for more madness! Link to comment Share on other sites More sharing options...
Wkw Posted June 11, 2015 Share Posted June 11, 2015 What? We'll need to get 120 stats for max cape now? Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Arceus Posted June 11, 2015 Share Posted June 11, 2015 Those are new skills right? Not taking all of the existing ones and pushing to 120 I hope. :ohnoes: "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Wkw Posted June 11, 2015 Share Posted June 11, 2015 If I have to grind to 104m xp in three new skills for max.. I'm done with this game. Only just got comp. Another 99 is fine. A 120, no. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 11, 2015 Share Posted June 11, 2015 Yeah they didn't say all skills. Basically new elite skills will be 1 to 120You will need around level 80 in 2+ specific skills to unlock an elite skill - which is a combination of them in new ways.Then you get to train the elite skill from 1-120. For now the only elite skill in dev is invention. Worth noting with the fact they go to 120 is they would be balanced around that - its not gonna be like fishing or cooking xp rates itll be more like dg rates. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Alg Posted June 11, 2015 Share Posted June 11, 2015 Worth noting with the fact they go to 120 is they would be balanced around that - its not gonna be like fishing or cooking xp rates itll be more like dg rates.You have a fair bit more confidence in their ability to avoid padding than I do Starting it at 2 80s is a bit of an odd choice, too. How will the early levels work? Maybe focus on components and techniques, so that you don't just blow past them? 1 I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
DownToFletch Posted June 11, 2015 Share Posted June 11, 2015 A new addition to the Adventures Log teased by Mod Phillip on twitter: He also has some NXT client images here: http://m.imgur.com/a/yuUYxI haven't been following the updates too closely, can someone explain this to me? The Invention+Elite skills podcast is out now. Here's the summary from reddit:The current thoughts seem to be:Invention is a combination of 3 skills, wiill require level 80 in all 3 to unlock it.Invention is seen as a synthesis. The player has been to all these different cultures and seen their technology...Elves with Crystal, Dwarves with their metals, Cave Goblins with their lightning/electricity, etc. This will be the player combining that knowledge+knowledge of divine energy to create new tech.Coming in batches. So, it might release dwarves+goblin tech on release. Another batch might be focused on elven crystals, etc.Elite Skills are gonna be from level 1 up to level 120. Elite tends to make players think of 120's so they'll stick with that.Elite skills will be right next to the other skill levels on the skills interface. They'll be required for max and comp.There are both physical and metaphysical components to invention. You can break down maple bows to get wood shards or whatever that are guaranteed every breakdown. But you might also get "essences" from breaking things down. Like breaking down a sword might have a rare chance at the "essence of sharpness". Breaking down a fish might give both the biological components and "essence of healthiness" etc.They've kind of ditched the whole "name your weapon thing" and there also won't be as much focus on customizing for looks. They want to focus more on practical effects. The items will change looks as you go though. I won't need to get all skills to 120 will I, for max?? Worth noting with the fact they go to 120 is they would be balanced around that - its not gonna be like fishing or cooking xp rates itll be more like dg rates.You have a fair bit more confidence in their ability to avoid padding than I do Starting it at 2 80s is a bit of an odd choice, too. How will the early levels work? Maybe focus on components and techniques, so that you don't just blow past them? I'm curious about this as well Also can someone remind me of a general release date for inventor? Link to comment Share on other sites More sharing options...
strilmus Posted June 11, 2015 Share Posted June 11, 2015 now, say, if they had made invention first, as an elite skill, then started to make more of those, and built elf city to be a massive collection of elite guilds BASED ON THOSE ELITE SKILLS, elf city would have made like, five times more sense Link to comment Share on other sites More sharing options...
Yoko Kurama Posted June 11, 2015 Share Posted June 11, 2015 Oh god, I thought this Invention nonsense had gone away. Apparently, it's came back worse than before. Link to comment Share on other sites More sharing options...
Urza285 Posted June 11, 2015 Share Posted June 11, 2015 Oh god, I thought this Invention nonsense had gone away. Apparently, it's came back worse than before.120s are better than this xp waste nonsense. I would rather have my xp chopped up in level format than brainless grinding. I can't see how this communities shallow thought process could have lapsed on this. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Arceus Posted June 12, 2015 Share Posted June 12, 2015 Jagex's thought process:>Our players think 120s are prestigious ("elite")>So, let's make 3 skills go up to 120!>Oh wait, that will be way too hard.>Let's make them easier and still call it 120s! (and sneak in TH promotions later!) "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Urza285 Posted June 12, 2015 Share Posted June 12, 2015 I have gone and listened and created a more list and bullet style tl;dr: Invention and Elite Skills Podcast Invention: Invention is a kill at its core design Want more "strategy" in use of weapons They see invention as a mechanic better suited for the higher levels Currently in prototype stage How much of an item sink it will be is dependent on how many items you will have to break up to create one item of output You can expect passive effects added to t90 gear from breaking them down and adding them to existing t90 gear Gear that is t75 and up will have levelable effects to them that are generally passive and at certain levels you can add perks to them - Example: leveling your Sea Singer Kiba might earn you passives that increase base damage which was discussed as an example in earlier Q&A's, but as you level you'll get more options to to choose from in perks that could fill a variety of tactical uses. They have has two brain-storming sessions for passives, perks and inventions - Mod osborne shared one that one perk would let you tune your weapon to a specific ability letting you amplify that abilities effects Aesthetics are not a focus due to overrides coming from solomons, gfx budget increases, etc. Buyable in a sense you have to obtain the items to break down Godless and invention has been slightly uncoupled Inventions story based on tech trees - Goblin - Elves - Dwarves - Gnomes Invention powered by energy and battery-like items Invention is more of a synthesis more than innovation Not all items you obtain can be broken down Materials from breaking down items will be of common, uncommon and rare. Two types of items obtained: - Materials - Essence Possible to obtain certain parts used for different purposes such as: - Tension parts - Support parts You may obtain lots of parts and it may seem like an overabundance, but recipes will require you to use large quantities Invention breaks the barriers of what invention would most likely be and brings in a metaphysical aspect of essence: -Essence of healthiness from potions, food, etc. Invention will be released in multiple batches - Releases broken up by tech trees (elf, dwarf, goblin and gnome) - Initial release will give you whats needed to hit 120 Will need 120 to wear completionist cape Trim requirement requires everything unlocked and created Personalized items are not deemed important for invention Three month amnesty before bonus experience can be used on it Invention seen as a necessity for the game to combat the stagnant player present at the end game level: - Recognizing player fatigue - Players using the same load-outs - Using the same items to level skills Elite skills: Haven't moved away from the notion of making new skills Elite skills require at least two core skills at level 80 Elite skills seen as the "end game" for skillers Still leveled the same with experience Very content rich with each level holding something new Making the elite skills go from 1-120 is due to player expectation behind the meaning of 'elite' Recognizing there will be tention - Xp needed to level - Amount of levels to populate with content They want leveling up to mean something more than just 'unlocking something' with the potential to: - Refresh cooldowns - Reduced costs to leveling as you level - Unlock a set amount of xp, energy, commodity or currency Xp curves are being looked at - Leveling will be satisfying - Different from the traditional leveling experience - Not doing items for 83 xp each for a level requiring over one million xp to level - Will not be as exponentially harsh as it feels right now Elite skills takes something existing and make it mechanically interesting Takes something like crafting and takes it into a more granular and strategic way Elite skill concept seems to be a way of fusing skills together - Example: prayer and magic used together to have necromancy Elite skill levels will be on your stat screen and added into your total level Requires you to build a system to add things into/onto versus the traditional repetitive creation Skill reworks not forgotten Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
DownToFletch Posted June 12, 2015 Share Posted June 12, 2015 now, say, if they had made invention first, as an elite skill, then started to make more of those, and built elf city to be a massive collection of elite guilds BASED ON THOSE ELITE SKILLS, elf city would have made like, five times more senseIt's a high level hub and I'm fine with that tbh edit: who's to say they won't introduce another big city? Link to comment Share on other sites More sharing options...
Leik Posted June 12, 2015 Share Posted June 12, 2015 They stated that 92 will not be half way to level 99, so the XP most definitely will NOT be 104m for 120 in those Elite skills. It will be less than that. Lets cut down on the panic and the anger until we know more from the upcoming Dev blog. LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON. [01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid Link to comment Share on other sites More sharing options...
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