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They Killed Kenny...Uh, I Mean Cooking!


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Sorry Rhino, but I don't think any updates have really killed a skill. They generally are improvements, personally I like it when a skill becomes a little bit easier, helps my total skill levels :wink:

 

 

 

I'm sure SOMEONE will argue that RS2 ruined Runescape but I AM NOT saying that.

 

 

 

High thieving used to be DIFFICULT.

 

 

 

Yeah, I think the first post should be changed though, as Pyramid Plunder really wasn't the thing that made it too easy.

 

 

 

180K+ at Menaphites still made it one of the fastest skills.

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You are right, I believe a lot of people need to think about this.

 

 

 

Leveling up non independant skills is now ONLY good for personal pride and increase in skill total. (Apart from independant skills - and, fletching)

 

 

 

THINK ABOUT IT

 

 

 

You can make more money selling hides than by actually crafting them

 

 

 

You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Raws sell for the same as cooked

 

 

 

Theiving is an independant skill, but it still lacks cash benefits like it did in the old days.

 

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

Construction .... well obviously there is ZERO cash benefits here.

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

To sum it all up, there is no cash incentive to leveling non independant skills anymore. Back in the day smithing was useful as it actually brought in a profit, along with cooking and theiving. Now however people lose money trying to level up skills.

 

 

 

This isn't right!

 

 

 

-----------------------------

 

Why has this occured you all ask?

 

 

 

SIMPLE

 

 

 

The introduction of rs2 and easier skilling.

 

 

 

:( :(

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You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

Rune ores are 12k ea, rune kites sell for 50k ea. Thats 14k profit each. The coal costs around 4k so the end profit is: 10k or so

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Making 100k per snapdragon run IS beneficial. Especially when you only spend 10 minutes at max planting and picking them if you don't wait at the patch for them

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

300k per hour at the low level of 44 isn't good? Oh boy...

 

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

That's why you do it in conjunction with farming. ::'

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You are right, I believe a lot of people need to think about this.

 

 

 

Leveling up non independant skills is now ONLY good for personal pride and increase in skill total. (Apart from independant skills - and, fletching)

 

 

 

THINK ABOUT IT

 

 

 

You can make more money selling hides than by actually crafting them

 

 

 

You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Raws sell for the same as cooked

 

 

 

Theiving is an independant skill, but it still lacks cash benefits like it did in the old days.

 

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

Construction .... well obviously there is ZERO cash benefits here.

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

To sum it all up, there is no cash incentive to leveling non independant skills anymore. Back in the day smithing was useful as it actually brought in a profit, along with cooking and theiving. Now however people lose money trying to level up skills.

 

 

 

This isn't right!

 

 

Why isn't it right? Why should you be able to make huge amounts of money with EVERY skill? Maybe you haven't noticed, but this game isn't about how rich someone is. There isn't any high score table to show how rich you are, but there is for how high your skills are. Some skills SHOULD cost money to train, the game wouldn't be fun if every single thing you did made you money either. There are still plenty of skills that you do make money with and in return, these skills pay for the skills that you don't make money in.

 

 

 

Wth? Cook X did no change to cooking, its not really a profitable skill anyways. Clicking on a shark then on a range doesnt take any moire or less time than cook x unless your not paying attention...

 

How can you honestly say it hasn't had any impact to cooking? Just because it's not a profitable skill, doesn't mean that it hasn't been made 10 times easier by cook x. Not only do you just have to click 2 to cook a whole load of food now, but you can then also flick to forums to read them while you wait for them to be cooked, of couse it's made it easier, it's practically a legal autoing skill now.

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You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

Rune ores are 12k ea, rune kites sell for 50k ea. Thats 14k profit each. The coal costs around 4k so the end profit is: 10k or so

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Making 100k per snapdragon run IS beneficial. Especially when you only spend 10 minutes at max planting and picking them if you don't wait at the patch for them

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

300k per hour at the low level of 44 isn't good? Oh boy...

 

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

That's why you do it in conjunction with farming. ::'

 

 

 

Now work out the time you waste smithing the items for a profit of 10k. IT IS NOT worth it.

 

 

 

One can hardly level up farming by merely planting herb seeds, you NEED to plant tree seeds to get any real xp.

 

 

 

300k per hour runecrafting at lvl 44?? I'm quite sure you mean 200k, considering you have to buy the pure essence. And 200k per hour is reasonable, but leveling runecrafting this way to 99 is hardly convinent.

 

 

 

I agree with your herblore statement.

 

 

 

---------

 

Now finally,

 

Compare everything with old profits. Introduction of rs2 and constant complaining of people has, whether you like it or not, killed non independant skill profits.

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You are right, I believe a lot of people need to think about this.

 

 

 

Leveling up non independant skills is now ONLY good for personal pride and increase in skill total. (Apart from independant skills - and, fletching)

 

 

 

THINK ABOUT IT

 

 

 

You can make more money selling hides than by actually crafting them

 

 

 

You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Raws sell for the same as cooked

 

 

 

Theiving is an independant skill, but it still lacks cash benefits like it did in the old days.

 

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

Construction .... well obviously there is ZERO cash benefits here.

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

To sum it all up, there is no cash incentive to leveling non independant skills anymore. Back in the day smithing was useful as it actually brought in a profit, along with cooking and theiving. Now however people lose money trying to level up skills.

 

 

 

This isn't right!

 

 

Why isn't it right? Why should you be able to make huge amounts of money with EVERY skill? Maybe you haven't noticed, but this game isn't about how rich someone is. There isn't any high score table to show how rich you are, but there is for how high your skills are. Some skills SHOULD cost money to train, the game wouldn't be fun if every single thing you did made you money either.

 

 

 

It would actually make sense to give cash benefits to skills, speaking in a fantasy realm. What is the real point of leveling these skills besides skill total increases? Comparing it to the old days, things were much more balanced and skills were way more rewarding.

 

 

 

Now however, money making strategies do not excel in skilling, but in merchanting, staking, and other tricky little tasks such as green dragon slaying.

 

 

 

In my mind, this is not at all how it should be. If you were around in rs1 I'm sure you'd understand me.

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You are right, I believe a lot of people need to think about this.

 

 

 

Leveling up non independant skills is now ONLY good for personal pride and increase in skill total. (Apart from independant skills - and, fletching)

 

 

 

THINK ABOUT IT

 

 

 

You can make more money selling hides than by actually crafting them

 

 

 

You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Raws sell for the same as cooked

 

 

 

Theiving is an independant skill, but it still lacks cash benefits like it did in the old days.

 

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

Construction .... well obviously there is ZERO cash benefits here.

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

To sum it all up, there is no cash incentive to leveling non independant skills anymore. Back in the day smithing was useful as it actually brought in a profit, along with cooking and theiving. Now however people lose money trying to level up skills.

 

 

 

This isn't right!

 

 

Why isn't it right? Why should you be able to make huge amounts of money with EVERY skill? Maybe you haven't noticed, but this game isn't about how rich someone is. There isn't any high score table to show how rich you are, but there is for how high your skills are. Some skills SHOULD cost money to train, the game wouldn't be fun if every single thing you did made you money either.

 

 

 

It would actually make sense to give cash benefits to skills, speaking in a fantasy realm. What is the real point of leveling these skills besides skill total increases? Comparing it to the old days, things were much more balanced and skills were way more rewarding.

 

 

 

Now however, money making strategies do not excel in skilling, but in merchanting, staking, and other tricky little tasks such as green dragon slaying.

 

 

 

In my mind, this is not at all how it should be. If you were around in rs1 I'm sure you'd understand me.

 

 

 

The point of leveling your skills is just that. You gain levels to make your character better. Since rs2 has come out, more and more people have come to admire richness over levels, with the rising prices of rares and such, and too much focus has been put on getting rich over getting levels. Stats that don't bring you profit aren't done as much, while everyone rushes to get 85 slayer or 91 runecrafting.

 

 

 

I agree with Dork, not all skills should bring you profit. Getting levels was always the point of runescape, although in some peoples minds it's been replaced with getting that elusive rare.

 

 

 

And, I was around for quite some time in classic, we're not at an understanding.

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You are right, I believe a lot of people need to think about this.

 

 

 

Leveling up non independant skills is now ONLY good for personal pride and increase in skill total. (Apart from independant skills - and, fletching)

 

 

 

THINK ABOUT IT

 

 

 

You can make more money selling hides than by actually crafting them

 

 

 

You can make more money and save more time by selling the rune ore rather than smithing it!

 

 

 

You can make more money selling seeds than by planting them (Except for herb planting, which isn't all that beneficial)

 

 

 

Raws sell for the same as cooked

 

 

 

Theiving is an independant skill, but it still lacks cash benefits like it did in the old days.

 

 

 

Runecrafting is only really good at 91, unless of course you're mining the pure ess.

 

 

 

Construction .... well obviously there is ZERO cash benefits here.

 

 

 

Herblore has become non profitable at best. Super sets have dropped largly in price from rs1 to rs2, and any chances of making prayer pots profitable were ruined by the increase price in ranaar weeds.

 

 

 

To sum it all up, there is no cash incentive to leveling non independant skills anymore. Back in the day smithing was useful as it actually brought in a profit, along with cooking and theiving. Now however people lose money trying to level up skills.

 

 

 

This isn't right!

 

 

Why isn't it right? Why should you be able to make huge amounts of money with EVERY skill? Maybe you haven't noticed, but this game isn't about how rich someone is. There isn't any high score table to show how rich you are, but there is for how high your skills are. Some skills SHOULD cost money to train, the game wouldn't be fun if every single thing you did made you money either.

 

 

 

It would actually make sense to give cash benefits to skills, speaking in a fantasy realm. What is the real point of leveling these skills besides skill total increases? Comparing it to the old days, things were much more balanced and skills were way more rewarding.

 

 

 

Now however, money making strategies do not excel in skilling, but in merchanting, staking, and other tricky little tasks such as green dragon slaying.

 

 

 

In my mind, this is not at all how it should be. If you were around in rs1 I'm sure you'd understand me.

 

 

 

The point of leveling your skills is just that. You gain levels to make your character better. Since rs2 has come out, more and more people have come to admire richness over levels, with the rising prices of rares and such, and too much focus has been put on getting rich over getting levels. Stats that don't bring you profit aren't done as much, while everyone rushes to get 85 slayer or 91 runecrafting.

 

 

 

I agree with Dork, not all skills should bring you profit. Getting levels was always the point of runescape, although in some peoples minds it's been replaced with getting that elusive rare.

 

 

 

And, I was around for quite some time in classic, we're not at an understanding.

 

 

 

Why shouldn't all skills bring you profit? That's what they're intended for, or at least should be. In a fantasy realm farmer's don't farm just for the sake of it, they do it for cash. As do fletchers, chefs etc. My point of arguement is people can become rich without doing much skilling, and in my mind it shouldn't be that way.

 

 

 

Runescape is a game about level increases, and we see more and more regularly this lacking, as there isn't much of a point to it anymore. What is the point of crafting, smithing etc? I myself have 70 + all stats, so I obviously enjoy them. But it shouldn't be this way, it should also bring great rewards.

 

 

 

We see skillers struggling to continually afford their next levels, while those who aren't interested head out to professionally stake or merchant, getting a considerable larger pay cheque at the end of the day. When back in the day, the skillers reined supreme. Smithers were at the top of everything, along with herblorists and theivers.

 

 

 

My thoughts are this, should those who aren't fully playing the game benefit cash wise more than others?

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I think that many of you are missing the point on this debate that turned into whether or not RS2 ruined skilling....

 

 

 

This debate is the same debate that occurred when Halo 2 came out, when the Halo 1 vets were complaining about H2 taking much less skill, being swarmed by noobs, etc.

 

 

 

What you all need to understand is that Jagex is a company that produces Runescape to make money. For them to continue attracting memberships, Runescape has to appeal to the maximum number of people.

 

 

 

Yes, it's true that skilling is now much much easier. Yes, it's true that your achievements in RSC are much greater than they are now (I signed up for runescape still had a pk-no pk option when you created your character).

 

 

 

But Jagex is here to focus on one thing: Jagex. Yes, they do an good job of offering fun and exciting updates, and they do occasionally listen to good suggestions and complaints. But to continue to make lots and lots of money, they need to appeal to the majority. And that means things like easier to level skills, more opportunities to make money, etc.

 

 

 

Yes, I understand that some of you are masochists that enjoy pain (clicking PER mining attempt, and the rocks don't even change color for you to know when the ore is in the rock). But the game is designed to appeal to many, not just the veterans.

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Agility, fishing, and mining...hmm...nothing I can think of.

 

 

 

 

That's sounds like "I can't find any excuse to say that they ruined, but they certainly are!" like all your whole post

 

 

 

 

 

Firemaking was ruined when it was first released...although the Splitbark Armor has improved its standings slightly.

 

 

 

Firemaking it's a great money at 80 firemaking, just kill the strong shades and they have the bests drops you have ever seen, PLUS it's nice prayer exp

 

 

 

Ranging....can be debated. Some people believe that the release of Desert Treasure and the DDS have off-set the triangle. I'm only 70 ranging, so I can't make a good judgement.

 

 

 

:|

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I don't really think any skill was ruined, I enjoy training most of them.

 

 

 

However, I do think that runecrafting changed the game in a HUGE way. Nature runes are so easy to gather in large amounts and it created a large demand for logs. I remember back when I could sell 50 nature runes at 450 each, and thieving was a great money maker (My friend made around 500k+ an hour) I also remember in the early days of RS2, having a few mil was nice, but now people consider 500k to be nothing >.<

 

 

 

So now we have a LOT of gp floating around RS, and it just keeps increasing everyday.

 

 

 

However, I still enjoy playing Runescape :D

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how do you manage to conclude that 91 rcers make more cash after the pure ess disaster?

 

 

 

+-------------------------------------------------------------------------------+

 

 

 

Before Disaster:

 

Price of Essence: 30 - 40

 

Price of Nature Runes: 300

 

Low End Profit: (300*2) - (40) = 560 gp

 

High End Profit: (300*2) - (30) = 570 gp

 

Average Profit: (300*2) - (35) = 565 gp

 

 

 

+-------------------------------------------------------------------------------+

 

 

 

After Disaster:

 

Price of Pure Essence: 90 - 110

 

Price of Nature Runes: 330 - 350

 

Low End Profit: (330*2) - (110) = 550 gp

 

High End Profit: (350*2) - (90) = 610 gp

 

Average Profit: 580 gp

 

 

 

+-------------------------------------------------------------------------------+

 

 

 

Yes, the low end profit in the "After Disaster" section is lower than that of the "Before Disaster" section, but there are a few things I should tell you.

 

 

 

1) The Average Profit of the "After Disaster" is higher.

 

2) The "Low End Profit" of the "Before Disaster" was much more reasonable than that of the "After Disaster"; in bulk amounts, essence was often 40 each right before the disaster. Today, very few people (that I know of, at least) buys essence for 110 each and sells bulk nats for only 330 each.

 

3) Right before the pure essence update there was a crash in the essence market...the price dropped from 50 each to 30-35 each. It was only starting to recover when the update came.

 

 

 

I hope that helps... 8-)

 

 

 

 

 

P.S.: By "die", I mean put into disuse or damaged to a certain extent by the updates, not completely obliterated. And yes, making a skill too easy to level is killing it--it only makes the skill more like firemaking. I would rather have it hard to level and have good rewards than be easy to level and then wonder a little bit why you did it. I should know; 80 firemaking... :roll:

 

 

 

I disagree with your claim that level 91+ rcers make more gp now than before the pure essence update. I went from level 60-84 rc before the update, and from 84-86 after the update, so I feel as if I have some experience in this field.

 

 

 

Before the update, the prices of nats was constantly changing between 300 and 400 each. Obviously, as the skill became more popular, prices did tend to say below 350 each, but lets not forget about the time when they were 400each... In addition, any serious runecrafter, back in those days, would buy essence in F2P worlds for 25 each. We didn't bother with that 50 each business as people tried to sell it for on forums. Unless of course, they didn't want to spend 20 minutes buying essence, instead of maybe 5. But trust me, if you were a serious rcer back then (purely for profit), you would take the extra 15-30 minutes to buy essence in F2P worlds.

 

 

 

That means, the average 91+ rcer was making 655 gp profit per essence [(340*2)-25 = 655]. Nowadays, rarely anybody sells pure essence less than 110 each, especially if you're buying pure essence in bulk, which almost all 91+ rcers do.. So now, on average, 91+ rcers are making a 590 gp profit per essence [(350*2)-110 = 590].

 

 

 

I'd say these prices are pretty accurate, considering that I constantly inform myself of the ever changing rune market.

 

 

 

...Just my two cents :3>

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Ranging if you ask me was ruined when slayer came out...seriously that skill caused so many people to start using cannons when it came out, unless they were insane meleers. I mean don't get me wrong I'm clearly an oddball, but when a person that's an oddball is suddenly in the in crowd for doing what they do, and there's no alternative due to the alternatives being even more popular...then you're pretty much in an undesirable position to say the least =P.

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Runecrafting was obviously hindered by the Pure Essence update....although it probably hurt f2p'ers the most. However, if a 91+ runecrafter makes nats and buys pure essence, he will actually make more money now than before the update. Go figure. :?

 

 

 

Incorrect, the price of ess rose over 70 gp, the price of natures only rose 30 gp. Runecrafters now make 40gp less than they were before the pure ess update. It also made it extremely hard to find pure ess sellers now. =D>

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Firemaking killed Firemaking.

 

wcing + flechting killed fire making...

 

but fire making does kill logs...

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i dont play anymore... i think rs is ruined

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Runecrafting was obviously hindered by the Pure Essence update....although it probably hurt f2p'ers the most. However, if a 91+ runecrafter makes nats and buys pure essence, he will actually make more money now than before the update. Go figure. :?

 

 

 

Incorrect, the price of ess rose over 70 gp, the price of natures only rose 30 gp. Runecrafters now make 40gp less than they were before the pure ess update. It also made it extremely hard to find pure ess sellers now. =D>

 

 

 

They only make 10 gp less with your calculation, because they are 91+, and make two natures instead of one.

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eu-2c-rs.jpg <--- mine

 

 

 

So lets look at the original argument and the one it turned into:

 

 

 

Certain things made it easier to level certain levels:

 

Menaphites for Thieving, Cook-x for Cooking, Farming for Herblore (well it is if you know how to do it properly), Pestcontrol for basicly any combat skill, the Abyss for Runecrafting, Blast Furnace and ever increasing Ore prices killed Smithing (500 gp for a gold ore?), same goes for Crafting, where buying your supplies no longer yield a profit.

 

 

 

All fine and dandy. But every one of these reasons untimately either contributes, or is the victim of 1 thing:

 

 

 

There is too much GP around.

 

 

 

Whips are dropping below 2m, so are D Legs, D SQ below 1.5. D Chain was once twice the value it is today. And even Guthans Warspear is dropping.

 

 

 

Yet again this results at people buying the same 'permanent' (those that are not consumed) items for less gold, and everything else for more gold (items that eventually will be alched, eaten, or otherwise dissapear)

 

 

 

So what do we do to decrease the average ammount of gp per active RS player?

 

 

 

Either take away the GP, or add more players. The problem with adding more players is that they will eventually add more GP to the economy.

 

 

 

So we have to turn to Jagex.

 

 

 

I'd say a good Construction update every 3 or 4 months that people will WANT to level to and spend that cash on Marble Blocks and Gold Leafs.

 

More items like Barrows and Crystal.

 

 

 

And quite frankly:

 

Something to kill Fletching is a thing I wouldn't mind to see either, if this is ever going to happen.

 

 

 

Add Yew and Magic planks to Construction perhaps?

 

I've once written a guide on how to plank your logs cheaply and fast too.

 

Read HERE how to level Construction like there's no tomorrow.

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Runecrafting was obviously hindered by the Pure Essence update....although it probably hurt f2p'ers the most. However, if a 91+ runecrafter makes nats and buys pure essence, he will actually make more money now than before the update. Go figure. :?

 

 

 

Incorrect, the price of ess rose over 70 gp, the price of natures only rose 30 gp. Runecrafters now make 40gp less than they were before the pure ess update. It also made it extremely hard to find pure ess sellers now. =D>

 

 

 

They only make 10 gp less with your calculation, because they are 91+, and make two natures instead of one.

 

With 91+ RC before pure ess:

 

Buy ess for 30 gp each. (Well atleast 'I' used to.)

 

Make ess into natures, then sell 300 each. 600 gp from made per ess, minus the cost of ess = 570 gp profit made per ess.

 

 

 

With 91+ RC after pure ess:

 

Buy ess 110 each. (You can find sellers for 100 each, but it takes time.)

 

Make ess into natures and sell 330 each. 660 gp made per ess, minus the cost of ess = 550 gp profit made per ess.

 

 

 

Since the pure ess update, people with 91+ RC make 20gp less profit per ess than they did before the update.

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