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Party Hats - The Only Tradeable Skillcape?


r2-pleasent

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I would say that getting my white phat can't be compared to getting to level 99 in any skill. It's like comparing apples and oranges. it takes a lot more work and thought process in making the money to buy a phat then just doing the manual labor for let's say fishing, woodcutting or mining.

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This doesn't belong in P2P general :wink:

 

 

 

 

 

 

 

I can see where your point is coming from but your explict argument isnt clear through your writing.

 

 

 

 

 

 

 

It's quite an intriguing idea... but the exactly values you put on the capes (i.e. Yellow party hat on 99 FM) doesn't exactly work out. A staker could make a party hat in a week, and you can't do that with firemaking. It's a different type of status. Personally I'd much rather have 3A top and bottom than any skill cape.

 

 

 

 

 

 

 

Sure, there are a VERY small amount of players that might be able to stake their way up to a Party Hat in a short amount of time. However, most stakers do NOT average anywhere near a Phat a weak in profit. Because, for any player that wins a Phat staking, another player loses a Phat. The average profit over a week of staking, unless you're in the top 5 stakers worldwide, is often quite similar to high-level Merchanting.

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Interesting thought. I was always looking at the raw price to "buy" a skill cape but I forgot about Opportunity Costs. Thanks for enlightening me on this subject. It perks my interest even more.

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i must agree about the firemaking skill cape.cookings another one you can buy youreself.

 

 

 

 

 

 

 

 

 

 

 

the ultimate sign of wealth thought is a blue phat or 3 full sets of 3rd age armour

 

 

 

great topic btw.id like to see people reactions to it

 

 

 

 

 

 

 

Yes, cooking is a buyable skills, and it only costs a little more than 7 mil, if you cook lobsters and sell/trade them for raws. Add the time..and it is far less than firemaking, because it goes faster too.

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I know a lot of people who just buy the 140,000 willows necessary for 99, and only lose 4M doing so.

 

 

 

 

 

 

 

i have to agree, even tho buying all yews wouldbe more expensive, its very cost effective. Buying all willows is much cheaper, and even with a few tricks, you can cut 99 firemaking to 1.7m without cutting any of your own logs. firemaking Cape is in no way comapable to a Phat.

 

 

 

 

 

 

 

i do agree on the fact of a Cons Cape being comparable tho.

http://forum.tip.it/viewtopic.php?t=616130 <--- Guide for Cheap 99 Firemaking

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The best way to compare wealth and skills is to race them. Make money with skills the best way you can, wcing/fishing/rcing, however you want. Then see what you get first.

 

 

 

 

 

 

 

For rune crafting, if you start at 91, you will most probably make enough money to buy a party hat before you reach 99. For wcing and fishing if u train on the most expensive thing (sharks/mage logs) youll probably be able to afford a phat before u reach 99.

 

 

 

 

 

 

 

So skills where u can make enough money for a party hat before reaching 99 are 'worth' more than a party hat. But skills that you cant buy (especially slayer, takes forever) are worth heeeaaaps more than a party hat. You dont neccesarily(sp?) have to train the same skill you're comparing it to, just make money the fastest way you can (using a skill).

 

 

 

 

 

 

 

From what i remember, at 110+ combat w/o a cannon i could get 20k to 30k slayer xp an hour. At 25k xp per hour, from lvl 1 slayer it would take you 520 hours approx to 99. Now if you make money by runecrafting (to buy a phat), say if u need 150m for a phat, and u can make double nats, u buy ess for 100 each, sell nats for 300 each, you make 500gp profit per ess. You would need 300k ess to make 150m gp. From what ive heard, people can process 1k ess an hour, so thats 300 hours to make enough money for a phat. And those 300k ess still wont get you 99 runecrafting from 91. In that case, a slayer cape is worth more 'time' than a 150m party hat (not sure, i think purples are worth that much).

 

 

 

 

 

 

 

My estimated slayer xp per hour isnt accurate, i think its actually less than 25k an hour, so a slayer cape is worth alot more.

 

 

 

 

 

 

 

The 'time' worth of a slayer cape is approximately equal to that of a white party hat.

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Ah I see what you mean, phats have steadied since the skill capes' release. Quite annoying really :wall:

 

 

 

My phat isn't moving...

 

 

 

 

 

 

 

Now you mentioned, it has been steady for a while.

 

 

 

 

 

 

 

Not everyone can afford a party hat, but love to show off. So they go for a skill cape like cooking.

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If we say an hour is worth about 600K to an efficient player

 

 

 

 

 

 

 

Please tell me how to make 600K in an hour

 

 

 

 

 

 

 

- Make double nats (800 people can do this)

 

 

 

- Mine rune (16 000 people can do this, including me)

 

 

 

- Merchant (everyone who has got enough cash and brains)

 

 

 

 

 

 

 

I don't believe skillcapes come close to partyhats.

 

 

 

 

 

 

 

A party hat is a symbol of wealth but it could also be a symbol since when you have been playing.

 

 

 

 

 

 

 

Finding a partyhat on the floor and returning to the game 4 years later, to buy your way up to lets say 99 prayer/construction, is nothing compared to getting 99 mining or fishing.

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The fact is though, you won't get sold a blue partyhat for 250m, but you can buy firemaking for less than 40m, you don't have to pay anything at all for it.

 

 

 

 

 

 

 

u missed a huge hole in your theory, and that is the highest traditional log does not burn in one stroke at the relative lvl, therefore it'd be stupid, and a waste to buy and burn the highest traditional log

 

 

 

 

 

 

 

You guys totally miss the point in this article. If you read it again you should see that the exact amount of how much logs cost, and when you successfully burn them 100% is not relevant at all.

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If we say an hour is worth about 600K to an efficient player

 

 

 

 

 

 

 

Please tell me how to make 600K in an hour

 

 

 

 

 

 

 

- Make double nats (800 people can do this)

 

 

 

- Mine rune (16 000 people can do this, including me)

 

 

 

- Merchant (everyone who has got enough cash and brains)

 

 

 

 

 

 

 

I don't believe skillcapes come close to partyhats.

 

 

 

 

 

 

 

A party hat is a symbol of wealth but it could also be a symbol since when you have been playing.

 

 

 

 

 

 

 

Finding a partyhat on the floor and returning to the game 4 years later, to buy your way up to lets say 99 prayer/construction, is nothing compared to getting 99 mining or fishing.

 

 

 

 

 

 

 

merchant what...?

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Well, certain skills have developed a rep over the past year as being extremely expensive to train properly.

 

 

 

Blame construction, perhaps, as everybody began focusing on the time for money issue and "buying skills" cropped into general chat.

 

 

 

So when a symbol of your skill rank shows up and some skills are know to be dominated by the wealthy, then the nature line is drawn to connect skill symbol to wealth symbol.

 

 

 

And thats where we are today, the rich phat'ers have taken skill capes as an accesory to show their even greater influence.

 

 

 

So yea, some skill capes have a wealth value assigned them in the sense that X number of raw materials are to be traded for.

 

 

 

But, this has been going on since right after skill capes, so its really nothing that new.

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Already knew this, and that's why getting donations of two magic logs per minute isn't exactly worth using time to trade, for example.

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lol looks like R2P sold his phats ? :P

 

 

 

This doesn't make any sense mate.

 

 

 

I mean come on, to begin with you got the price of 99 firemaking wrong because most people don't use magics, or even cut and burn the logs on site.

 

 

 

For a second, how about fishing? mining? woodcutting? All of those skills don't require money to be done, instead they bring in more money the higher your skill gets. And then there are skills as runecrafting, which can be very profitable if you do it all yourself, or cost a lot if you use runners, but when you reach the lvl of 91 it's going to be profitable both ways.

 

 

 

 

 

 

 

You took an "example" to show what you are talking about, which in this case was firemaking, but you seem to somehow have forgotten, that firemaking is the ONLY skill in the entire game that doesn't bring in any profit at all (unless you go burn sacred logs, which isn't worth your time). And one of the very few, or only one, other skills is construction, but construction isn't being done to have the skill cape, but for the incredible joy of having a houseparty in your incredible mansion every now and then, and this has already had most of its impact on the economy when it was first released.

 

 

 

 

 

 

 

So... that's about it, if you really feel that prices are going to drop, then sell your phats and go see, but you shouldn't come around here scaring people into selling their phats and thereby artificially lowering prices... :shame: :shame:

 

 

 

 

 

 

 

Well that's just how I think about your theory.

 

 

 

 

 

 

 

...Silver

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i wouldn't call a party hat an achievement for 3 reason

 

 

 

 

 

 

 

the person could have gotten it as a drop when it came out

 

 

 

the person may have found it after a person died

 

 

 

they may have hacked/scammed it

 

 

 

 

 

 

 

 

 

 

 

and if you did get it was cash then it would be an achievement but some still arnt

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lol looks like R2P sold his phats ? :P

 

 

 

This doesn't make any sense mate.

 

 

 

I mean come on, to begin with you got the price of 99 firemaking wrong because most people don't use magics, or even cut and burn the logs on site.

 

 

 

For a second, how about fishing? mining? woodcutting? All of those skills don't require money to be done, instead they bring in more money the higher your skill gets. And then there are skills as runecrafting, which can be very profitable if you do it all yourself, or cost a lot if you use runners, but when you reach the lvl of 91 it's going to be profitable both ways.

 

 

 

 

 

 

 

You took an "example" to show what you are talking about, which in this case was firemaking, but you seem to somehow have forgotten, that firemaking is the ONLY skill in the entire game that doesn't bring in any profit at all (unless you go burn sacred logs, which isn't worth your time). And one of the very few, or only one, other skills is construction, but construction isn't being done to have the skill cape, but for the incredible joy of having a houseparty in your incredible mansion every now and then, and this has already had most of its impact on the economy when it was first released.

 

 

 

 

 

 

 

So... that's about it, if you really feel that prices are going to drop, then sell your phats and go see, but you shouldn't come around here scaring people into selling their phats and thereby artificially lowering prices... :shame: :shame:

 

 

 

 

 

 

 

Well that's just how I think about your theory.

 

 

 

 

 

 

 

...Silver

 

 

 

 

 

 

 

You're COMPLETELY missing the point of the post. I never claimed my calculations were bang on, I was simply showing a rough example of how to calculate the price of a 99 Skill Cape. I also would like you to note that my account was banned nearly a year ago, and I can't even afford a Purple Phat right now, so I really have no incentive to try and crash the prices.

 

 

 

 

 

 

 

I'd also like you to know that if I did want to manipulate the market, I wouldn't do so by writing an article for tipit. Runescape is a massive online game, and the tipit community represents FARRRR too small of a percentage for a simple article to actually impact the Rares economy. Try and be realistic, if you think I'm making this post to alter Rares prices, you're basically calling me an idiot at the same time.

 

 

 

 

 

 

 

Once again, this article is only intended to show the correlation that now exists between a skills and Party Hats, done through implementation of Skill Capes. There are now much greater incentives for players to train skills to 99, incentives that in many ways parallel the motivation people have to accumulate enough wealth to buy a Party Hat (which is to publicly demonstrate their achievement and to have a extremely Rare item).

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