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The Tower of Life - February 19


SaidinWoT

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Over near the Necromancer's Tower, south of Ardougne, a new tower of ambitious design is under construction.

 

 

 

 

 

 

 

You see, over the ages, alchemists around Ardougne have worked on many bizarre experiments, encouraged by the kings of the region. Now their experimenting has brought them to their ultimate goal... only to be stopped short by a builders' strike. The builders claim the project was not what they first expected and so it seems the tower's future is up to you!

 

 

 

 

 

 

 

With a mix of illogical magic and logical construction, you can expect to be working those builders' hands to the bone just to understand the tower - let alone get it into working order.

 

 

 

 

 

 

 

This is a one-of-a-kind quest involving: the culmination of magic and logic, the most fashionable construction outfit you ever did see, learning the all-important rituals of the builder and having somewhere to store sarnies from the sandwich lady...

 

 

 

 

 

 

 

Then, as if that wasn't enough, you'll earn the opportunity to create strange creatures to battle. Using alchemy and the Tower's marvellous properties, there are a wealth of strange opportunities! Oh, and when we say 'strange', we honestly mean strange - ever wondered what happens if you cross a jubbly with a lobster? Probably not, but like we said, alchemists have worked on some very bizarre experiments! The items dropped from these monsters should prove useful for all those resource-gathering-addicts!

 

 

 

 

 

 

 

So what are you waiting for? Grab that hammer and saw, and practice your best builder slang because, as the title suggests, this is no standard building, but the legendary Tower of Life!

 

 

 

 

 

 

 

In other news...

 

 

 

 

 

 

 

Pets may no longer be taken into Pest Control or Castle Wars.

 

 

 

 

 

 

 

On non-members' worlds, the Magic spellbook interfaces now ignore members' items, such as blood runes or battlestaves, when deciding which spell icons should be lit up. This should make it easier to see which spells you can cast if you're on a non-members' world.

 

 

 

 

 

 

 

A level 25 Defence requirement has been added to the new Fremennik shield.

 

 

 

 

 

 

 

When you fletch a yew shortbow, you used to get ~66 experience for carving the bow and ~68 experience for stringing it. However, for all other shortbows, the carving and stringing give the same amount of experience. We have adjusted the yew shortbow to give ~67 experience for carving and the same amount for stringing it. The total experience you get for making the completed bow has not changed.

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SaidinWoT can now be tracked easily on weekends - Erm, maybe when I start playing again.

Levels do not measure intelligence OR maturity.
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WARNING SPOILER

 

 

 

 

 

 

 

MINI GUIDE:

 

 

 

 

 

 

 

ITEMS NEEDED: Hammer and a saw.

 

 

 

 

 

 

 

Speak to effigy.

 

 

 

 

 

 

 

Speak to Bonifido

 

 

 

 

 

 

 

'The Guns' Go buy him a cheap beer in yanille, he will give you his shirt.

 

 

 

 

 

 

 

'No Fingers' Just pickpocket him for boots.

 

 

 

 

 

 

 

'Gummy' search bushes southeast of tower for legs.

 

 

 

 

 

 

 

'Black Eye' answer questions about construction: 1st answer is 3, second answer is torn curtains, third answer is 10 pieces of clay.

 

 

 

 

 

 

 

Speak to bonifido again, you need to answer some questions, first answer is Tea, second answer is Legs getting cold, (I forgot third), fourth is that it will heal itself, now you can go inside the tower.

 

 

 

 

 

 

 

One part of machinery:

 

 

 

 

 

 

 

6 rivets, 4 pipe, 5 metal ring

 

 

 

 

 

 

 

Another part:

 

 

 

 

 

 

 

5 metal bars, 4 water fluid stuff.

 

 

 

 

 

 

 

Another part:

 

 

 

 

 

 

 

4 coloured balls, 3 metal sheeting, 4 valve wheels.

 

 

 

 

 

 

 

All these can be found in the crates on the ground floor of the tower, once you add all the stuff to one section you must complete a simple task - kind of like a mini game where you gotta move certain things into positions, it's easy.

 

 

 

 

 

 

 

Once you have completed all the things go out and talk to Effigy, there will be a cutscene, after the cutscene speak to Effigy again, then go up to the top and speak to the YOUKNOWWHAT, depending on what kind of person you are you can make the YOUKNOWWHAT think logically or magically, for logic answer correctly, and for magic answer magically, you need to make it reach either end, I don't think it matters which one you do, I did logic.

 

 

 

 

 

 

 

Once you have spoken to it go to the basement and talk to it again, congratulations!

Lowgravity, I want to be just like you. But...I never will be as 1337 as you. :(
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Looks good, ill do this one in an hour or so (when i get back from school).

 

 

 

First quest in ages ive actually wanted to do.

 

 

 

 

 

 

 

Hopefully this will give a good way to train Magic.

 

 

 

 

 

 

 

~Jimmie.

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Yay! No more cats in CW and Pest :D

 

 

 

 

 

 

 

(This is not yours to take)

 

 

 

 

 

 

 

The quest should be interesting, but I'm not expecting a great reward for a "easy" quest with low reqs.

Currently P2P.

 

I don't want the world to see me, 'cause I don't think that they'd understand.

 

Formerly known as: Ghstkill8, Serene Ghst, Genius Goats

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