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D Jay99

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Everything posted by D Jay99

  1. I usually use 9 restore doses for brews, so one of those restores basically functions as a prayer potion. I messed up during last trip and accidentally got them aggressive again, had to tele after 38 minutes already because I was out of ppoints already from having to range prayer for another 10 minutes. So yeah, you could probably bring another prayer potion to use if the titan doesn't die fast, but most of the time it does and I honestly prefer not having to worry about inv space. Even with this inventory I had problems with inv space last trip because the first few fiends dropped 3 different charms and water orbs/ranarr seed/death runes. The wrench gives 8 points extra per prayer potion, so it counts like half a prayer potion. I'd bring it but it would shorten my trip even more or give inventory problems :P The duelling ring is for getting to ooglog, and the glory is for teleporting to edgeville from ooglog. I bank them in edge so I have some empty spaces, I tried bringing food in those spaces but that only makes me waste more sgs specs. Now I think about it, this whole inventory is based on having as little inventory space problems with drops etc as possible. If you don't mind juggling, it would probably be better to bring more prayer potions, as you said. I have been averaging ~135 crims/hour over the past few trips, at about 100 crimson charms per trip. So the average trip time is more like 45 minutes.
  2. Mooncake - Lagrange Points (album) Codes in the Clouds - Paper Canyon (album)
  3. I'd get 90 mining and spend the remaining 8 hours on runecrafting, I want to get all 90+ some day and mining is the only skill I really dislike.
  4. thanks for the quick reply ive tried useing the prices stated on runewiki and i still get nowhere near there gp per xp so assume it sites calculation is wrong looks like il have to do the calculations myself Prayer potion(3) Prayer potion(3) 38 87.5 Vial of water Clean ranarr 10500 Snape grass 390 Coins 9,258 Coins -19.34 High ((60+10500+390)-9258)/87.5 = 19.34 What is the problem? The gp/xp ratio runewiki gives is right, provided you sell and buy everything at med. Just tried it and making a full prayer potion at current prices cost 1416 gp or 16.18 gp/xp, this is mostly because clean ranarrs buy slightly under med and prayer potions sell over med. But that is to be expected, the gp/xp cost wiki provides is only an estimate.
  5. Depends when you repot, if you repot every 5 minutes you will use 12 doses or 3 full potions per hour. Rest should be basic math, total xp divided by xp/hour = hours needed, hours needed*doses/hour = amount of doses. Oh wait, I was assuming you wanted to know the amount of pure sets used. If you wanted to know the amount of prayer potions, don't use those. Als sumond said, there's an altar nearby.
  6. I think tif's character limit is pretty big, it would probably be better if you would put it all in one post and in hide tags. Looks like a pretty informative guide though, lots of pictures etc! - Aaaw, you weren't done yet. :unsure:
  7. I would like to add that extreme mage potions don't help much while bursting though, the effect only seems to affect the monster you are hitting and not the 8 other monsters around that one. It's still nice to have though, and it feels good when you know you're getting the best xp possible.
  8. This is pretty much the perfect inventory for me at the moment. Enough free inventory space so you don't have to juggle drops at the start (only if you get really lucky with herbs/bstaves etc), and lasts about 50 minutes from bank to bank (or until iron titan dies). I personally found bringing another iron titan pouch for when the first one dies and supplies to go with that one rather annoying, not being able to pick up drops really put me off doing trips. This is at my stats of course, if your magic/defence levels are higher you might want to try to bring less brews and more prayer potions, and take a sip of extreme set when you leave the bank (I don't do this because I found I don't need more than 8 doses/trip. I also summon iron titan when at fiends and not before leaving bank).
  9. 50-60k attack, 17-20k hp xp. About 42k hp xp/h. Attack first, defence to 85 would help too.
  10. http://www.runehq.com/guide.php?type=calculator&id=0736 Best house would probably have 2-3 gardens in the middle, and altar/portal rooms/skill hall etc close to the portal.
  11. Yup, antifires average out to about 100k xp/hour at a cost of 1200k/hour. Other extreme pots should be about 25gp/xp, and get you 400k/hour xp or something at a cost of 10m. It takes 4 hours to gather phoenix feathers and make antifires for 400k xp, and that costs 4800k. You have to make over 1700k/hour or something for super antifires to be less efficient than other pots, not counting the xp you might get while making money. You could try prayer potions or something to get to 85, basically any potion that's around 25 gp/xp is good.
  12. I did that already for the hard diary, I really hope I wont have to do it again! Got really lucky, it only took one attempt :P Crossing the level 81 slayer cave obstacle, as mentioned earlier, seems like a pretty good example of what tasks you can expect. I also think they'll include some more tasks that are similar to 'make a rune cbow all in yanille/witchaven'.
  13. Favourites are farming/summoning/slayer. I really dislike gathering skills, mining/wc/fishing/hunter are all pretty boring (even though I have yet to try ivy/concentrated gold/rockfish, will probably use those if I ever train the skills again).
  14. As long as the elite reqs are 85-90 or something, I'm happy. I have ~800 doses of both brown and yellow spices banked, so stewing shouldn't be a problem :P Sounds good, hope this stuff comes out soon!
  15. Good job and good luck with the last few skills! :thumbup:
  16. No. Jagex wouldn't make something like that. Also, Jagex can't be like "oh, well your magic level is boosted, but because a WOLPERTINGPER (or w/e it is, sorry about spelling) gave you the boost. Oh, you can hit +5 more damage with DBA spec vs super str pot because DBA gave the bonus." No. The bonus is a bonus that affects stuff. Sorry if that came across as a little obnoxious. You didn't get what I meant. I meant that I heard of some people that the extreme mage pot's extra damage only applied on one enemy (in this case one rock lobsters), meaning all other 8 rock lobster got hit by a regular burst (with a max of 22). Not sure if it is still like that cause this was what it was like (according to these people) BEFORE the update. That does seem to be the case, I've been getting 187 xp/burst for 2.5k bursts, and it was 180 before the update. Out of that 180 xp, 140 xp is from damage, which means 15.55 xp from damage per rock lobster. (15.55*1.31)+(8*15.55)+40 =185 xp/burst. It would have to be close to 220 xp/burst or something like that if it actually boosted the damage on all lobs.
  17. I've been getting a 202 xp/burst average over 350 bursts since those first 1k bursts, so the low xp was probably because I messed up a lot at the start.
  18. Did you use the scroll to boost your magic level or just have it summoned? They might have removed it from the equation as not to make 92 summoning the cheaper extreme magic potion as well as disallowing it in PvP. I'm using a wolpertinger + scrolls at rock lobsters at the moment, I've hit a few 25's with ice burst so I can confirm wolpertinger does work. Also, +10 from extreme mage seems a bit overpowered. Spellbook swap/ice barrage at 84/86? I think it is pretty balanced at the moment, both 92 summ and 91 herblore are pretty hard to get. Is it not too hard with wolper hitting the lobs messing up your lures? Also, what do you mean by this 84/86? And I think it's okay, but I would have liked for extreme mage to be given at least one or two levels more than the wolpertinger, since wolper gives stackable scrolls and can be used in pvp (meaning it's more useful/cheap so should have less of a bonus). With +10 from extreme mage you would already be able to cast those two spells at level 84/86. The wolper doesn't mess up the lures that badly, maybe gets a lob stuck somewhere every 1/5 lures. 188k mage xp and 294 crimsons in the first 1k bursts, but I messed up a lot at the start. I expected the +18-21% damage would help more, but it's still pretty good.
  19. Did you use the scroll to boost your magic level or just have it summoned? They might have removed it from the equation as not to make 92 summoning the cheaper extreme magic potion as well as disallowing it in PvP. I'm using a wolpertinger + scrolls at rock lobsters at the moment, I've hit a few 25's with ice burst so I can confirm wolpertinger does work. Also, +10 from extreme mage seems a bit overpowered. Spellbook swap/ice barrage at 84/86? I think it is pretty balanced at the moment, both 92 summ and 91 herblore are pretty hard to get.
  20. 1+(0,5/(91-44))(x-44) = amount of natures per essence, where x is your level. Level 60 = 1.17 Level 70 = 1.28 Level 80 = 1.38 Level 85 = 1.44 Level 90 = 1.49 Seems to match the figures provided so far pretty well. It would mean it's linear with your level, but only up to 1.5 natures/ess on average max before 91.
  21. Assume the natures/ess maxes out at 1.5 before 91, and the formula just a linear function based on your level 44-91, that would make the formula for natures/ess: 1+(0,5/(91-44))(x-44) = amount of natures per essence, where x is your level. Level 60 = 1.17 Level 70 = 1.28 Level 80 = 1.38 Level 85 = 1.44 Sounds about right? If it were to go with xp, it would be 1+(0,5/(5,902,831-55,649))(x-55,649) - x being your xp, which would mean: Level 60 = 1.02 Level 70 = 1.06 Level 80 = 1.17 Level 85 = 1.27 That doesn't seem to be quite right.
  22. Which makes natures at 85 about as good as double astrals in terms of profit, not really a huge update besides being easier to do (graahk instead of lunar). With current prices of course, if natures drop a lot astrals will become better. Concerning the magic boosting stuff, wolpertinger special attack does not stack with magic/extreme magic boosts.
  23. That is indeed weird, especially since you was able to use any staff to cast god spells since the last magic update, and 1 death/1 blood is barely cheaper than 2 bloods. Does the wolpertinger boost stack with the extreme magic potion boost? :blink:
  24. It's Sumonedskull6, and because I'm not stupid, I don't use the bottom of the U. All that does is cause problems, the ladder spot is much better, saves energy, and I still get 550+ casts/hour. Magic boost ALWAYS effects EVERYTHING, but for some things like this, it's almost too small to notice, but it DOES make a difference nonetheless. Whatever floats ones boat. I believe that both spots are good and it's just a matter of personal preferance. I disagree with bedman discouraging the use of prossy armour. With the new run update, it is definitely possible to maintain enough run energy for luring despite carrying such a heavy gear. I found that it costs more to forget switching back from proselyte to ahrims than it costs to use a few more extra ppoints :P

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