Everything posted by PereGrin
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Post all RS Screenshots, Videos, and Sounds here!
from 207 gargs on slayer task. I saw the price of the mystic and i was like :eek: :shock: :D/
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200M in all Skills
merching is a waste of xp for suomi? That seems kind of funny, considering how far behind he is compared to the people who merch. I mean, its not like you can train any skills in a bank, right? 'cept for like 1/2 of them.
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"The more difficult your clue, the greater your reward! "
i had 3 celtic knot puzzles, 2 puzzle boxes, and the rest random scan clues. And i got wild pies, 3 super sets, and tai bwo wanni teleports.
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Is a Fury really worth the money?
I picked up a fury years ago, back when ge had just come out, for like 2.6m. I have never sold it, and do not regret ever spending the money. It is undoubtedly worth every penny you pay for it.
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Slayer is GREAT profit! but not for me...
I would not say slayer is absolutely epic money. But isn't something to just discount as not worth the time. Your average money made per task goes up quite a bit after 83. Slayer is not quick cash, it is a slow and steady profit, that does not depend on luck as much. You are 78 slayer and have 3 hexcrest, that is impressive. I am 86 slayer and I have just as many. I never cancel a strykewyrm task either. I will say, for strykewyrms, the money you get from them is not from getting a focus sight or a hexcrest. It is from the ess, herblore seconds, and other noted drops and seeds. I have made probably 3x as much from that stuff as from getting focus sights and hexcrests. And slayer tasks are perfect for fitting in between farming herbs. :D 2 elite clues in one strykewyrm task is also fun. Eventually my luck should improve...........
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200M in all Skills
I like Larryr!!! No! I like Phoenix!!!!! LARRYR!!!!!! PHOENIX!!!! LARRYR!!!!!! PHOENIX!!!!!!! Enough already! Larryr held the top spot in rc for years after he/she quit. And then, OMG :ohnoes:, Phoenix Odin got more rc xp. How could someone with more xp in the skill be ranked higher!?!?!?!?!? It cannot be!!!! ......brain.....failing......cannot........*gasp*.............imagine on topic: Telmomarques has claimed the top spot in dungeon, and it seems he is close enough to 120 to actually be able to hold it till then. The top spot has changed every 15-20m dungeon xp. Skiller 703 got like 21m, mintella got 38m, fredmcgarry got 69,696,969 xp, and no excuses got around 81m. So telmomarques is currently at 83m only 21m xp to go to lvl 120!! Zarfot is getting close to 2.1b, and honestly, i have to envy him his slaying abilities. He does not have to worry about collecting d'hides and bones. I would love that ability. Jdelacroix has been training dungeoneering it looks like. I would guess on the way to 93, for the new floors coming. Behind zarfot by 18m or so. Drumgun passed 2b xp. Pretty pwnage, Only prayer and range to finish up 200m in all combat stats. And that's about it for me looking on hiscores. :P
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96
oo gratz
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High level aviansie slaying
i would say use get an arma skirt, and a fury. For zammy item, use zammy coif.
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[DevBlog] Hit Marks: Damage Control
I hope they give us the option to turn the system off or simplify it to just a damage splat. Kinda like how we can chose to turn off those stupid icon things on everything.... Like ohh i need to know this is a door cause i would have had no idea of what this is... ohh this is a fish no [cabbage] really ohh and i can eat this cooked fish wow thank you i had no clue.... Ohh i can attack this goblin, oh my I would have thought i should try to fletch him into a bow, thank you little icon...... I agree. I hope we can turn it off. I do like the "personal touch" to dealing damage, which will help with knowing how well you are doing at different bosses. Other then that, I find it a pointless waste of time. It takes all of 0.3 seconds to figure out what type of attack you are being dealt. And I very much hope they do not add the healing splats. For example, if you are soloing bandos with a divine or something. You would have graardor and 3 minions on you for 4 total hitsplats. Then, you have the 4 splats that your divine blocks. And 2 splats from healing w/ sara brews. So that could get up to 10 splats at once. And you have the damn icons next to everything further spamming the screen, so that would be 4+4+2 = 10 splats and then you have at least 8 little icons. How are you going to see your character? I guess we will be able to find out what kind of attacks nomad actually uses though.
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Should the daily assistance experience cap be put up?
jagex made it quite clear when they released it that effigies were meant to be assisted. TBH I like where it is right now, because if people could assist effigies and gain no xp for 30k xp, all the effigies would get used up. And we'd see alot of junk trading going on so people can buy up effigy xp. Which I think would also be a bad thing. Ideally jagex should streamline the process of finding open assisters. have the amount of xp you can assist be reflected in the hiscores for one thing would be nice. Or a GE system for finding effigy assisters, where you offer and request effigy assistance. assisting over ge, just offer and you get the xp when someone wants it? now that would be absolutely awesome!!
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How come?
That's what chess is obviously. Lrn2playchess
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Tip.It Times - 8th August 2010
Farming herbs, picking trees, making (unf) pots, Puro-Puro if you have a decent amount of luck, making summoning scrolls (doesn't directly involve combat). So I'm reading: 1. Farming, which is high hourly profit if you only consider time spent farming but bad daily profit. 2. Luck from a minigame. 3. Buying stuff from the GE and creating junk/items that will crash when people realize the price difference. How about a SUSTAINABLE skilling method? I'm sure Puro Puro is good average cash, but it involves luck. Monsters like Frost Dragons involve no luck whatsoever. And when you add luck to monsterhunting, the hourly profits get crazy. the price difference between unf pots and herbs has been there forever. There are at least 20 guides on youtube about "making uber fast cash!! omgz!!" Lots of people know about it, but it is a mind numbing process, and therefore, very few people actually do it. Plenty of people buy unf pots, so they can finish the huge amount of potions they need to make to lvl up that much faster.
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Post all RS Screenshots, Videos, and Sounds here!
Gratz. I am somewhat interested to know who that was that signed their message with "~ Pere"
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Penance horn
10 full games and a few waves to fill it up, and the master horn lasts for around 1.2m xp. The regular horn takes the same time to fill, but only lasts for around 600k xp.
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Infinite Skill Boost?
use a stew. every minute, log out, then log back in for 1 minute. When you log out, it resets the timer for the skill going down. People do this with herblore so once they get a +4 or +6 boost, they can make overloads slowly, without having to get another big boost like that again.
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Tip.It Times - 8th August 2010
In my humble opinion farming is the exception that proves the rule, what do you do in between the farming runs... I certainly hope its not watching grass grow (pun intended). In those 80 minutes you could either skill or monster hunt, so which one would be greater profit. As for the shift of the focus being towards combat, you just proved it. Fast skilling xp (as stated previously as well) and high profit from combat.... its what everyone wanted now why does it feel so wrong? Actually, I said slow skilling xp, for much higher profit.
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Post all RS Screenshots, Videos, and Sounds here!
[hide] >we have to make pots to make stronger pots to make pots for doors mind = blown UNSPAM: freaking dskirts, like 500 irons killed, 2 dskirts, 1 effigy, 1 lvl 3 clue. seriously guys, where the bleep is my lvl 4/visage ;_; EDIT: lold irl @ my massive screenshot L I think I'm going to go get 75 runecrafting now... [/hide] I had to do that. Had to make naturalist pot, so i could make the strong version, so i could pot up to 91 cooking, from 83, cause i had the highest cooking level on a 120+ team. Had to do that to make strong survivalist potion also, to get someones agility up. So lucky that i had +20 herblore levels on the rest of my team lol.
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Tip.It Times - 8th August 2010
Yew logs are as high now as they've ever been and they're still only ~110k gp/hr in the best of circumstances. If that was ever a good moneymaker, the alternatives must have been pretty crappy. Woodcutting is terrible for money and has been for as long as I can remember. Same with fishing. Anyway, what I mean is that "A is a faster moneymaker than B" does not imply "The focus of the game is shifting away from B." Skills are still important. In fact, I would argue skills are now more important than ever with the introduction of dungeoneering to make use of previously-useless skills like smithing, as well as updates like the high-level herblore potions. Oh, and these combat moneymakers that are so thoroughly trouncing noncombat skills are (with the exception of the frost dragons, which are more of a "dungeoneering" moneymaker anyway) bosses, which should not be equated with "combat" in general. Ordinary combat moneymakers like dragons are still roughly on par with or slower than noncombat skills like hunter, mining, herblore, or runecrafting. Yew Logs, Flax and Nature Runes were once the backbone of the GP influx rate in RuneScape, and I'm guessing this was the case about 3 years ago... Sharks were 1k a piece then, and then bots invaded, bringing it down to 300gp a piece... Dungeoneering may make skilling more important then before Dungeoneering, but you only need the level... It does not matter to the current argument... People dont skill anymore to make money AT ALL, they all opt for the faster XP option, and let bots do the gathering... And its not just bosses... Its lower level monsters too, like Green Dragons (650k per hour), Blue Dragons (400k-500k) Spiritual mages (500k), Aviansies (400k-600k), Dagganoths (500k), Aberant Spectres (500k-1m), and none of these are boss monsters... And this is without any Clues incorporated... To compare that with an AWESOME and HIGH level (91+) skilling money maker of Double Nature runes: 800k an hour... Bots keep the prices of Red Chinchompa's low, w84 does the same with Gold Ore, and Herblore only LOSES money... Even if you referred to farming herbs, and add that to other skilling money makers, it does not compare to the better money makers with combat... Op top of that; for skilling to be a good money maker, you have to have high levels (80+ is a minimum)... For combat money makers? Not neccisarily so ... So all in all; the writer is EXACTLY implying what you say cant be implied... The focus is shifting from skilling to combat throughout the game, and HE didnt even need the economic proof to make his point... I did it just to add that extra oomph... I don't think I have ever seen someone with sub 80 combat levels actually make huge amounts of money MHing. Unless of course you include green and blue drags, aviansies, and ab specs. And usually people with 83+ slayer have much higher combat levels then 80. At least from all the people I've seen down there. As for me, I don't really quantify the money earned skilling in a gp/hour ratio. I fail at maxing out my profit per hour skilling, as I usually do it while I do something else. I (and I believe I am not alone in this) usually reckon the money earned while skilling as profit per xp. So if I was going to get 99 fishing, I wouldn't worry about making the max amount per hour, I would do monks to 85, cave fish to 90, and rocktail to 99. Then I would add up all the money I earned getting that much fishing xp. And I would probably do homework and other things the entire time. So my profit per hour would be low skilling, but while doing other stuff, I may only spend 15 minutes every hour fishing, in total. Just enough to bank and switch fishing spots. And for this, I would gain roughly 75% of the max profit per hour fishing, while only actually spending 25% of the time fishing. This would bring fishing up in profit per hour quite a bit. [/hide] Lets think here, I've seen plenty of level 30s making 200K an hour at flesh crawlers which with an equivalent fishing level they wouldn't even come close to that amount. Furthermore, how on earth can you discount green dragons, specters, aviansies and their ilk? Thats probably the biggest part of monster hunting. As for those with high levels, they can do activities such as barrows, gwd, td's and high level slayer monsters that simply just blow skilling out of the water. The point is that in order to make more money than someone your level doing spectres, drags etc they would have to have like 99 hunter and be no-lifing grenwalls or some such. Even then, tds would put them to shame Now, as for the "afk value of fishing" or whatever that you seem to put in such high regard, Its obvious that giant skeletons or bandits might be more your speed. I use MHing to refer to bosses. I was just using fishing as an example of how profit per hour is actually higher then it seems, because I suspect the majority of people who fish, train woodcutting, or other skills of the same type, train them in this manner. They spend little time actually performing the skill, and they still are able to perform at a decent efficiency while spending far less time actually "skilling". This is exactly the case with farming. I have done the majority of my melee training through slayer, with the occasional chunk of xp gotten while camping for drops such as black masks, whips, tokkul, or charms. Also, as troacctid stated, high gp/hour rates can be obtained in farming ranarrs, or making unf pots. Neither of these takes very long to achieve, ranarrs are 32 farming, and you can make unf pots almost immediately after finishing druidic ritual. This is slower xp with much higher monetary yield. The same goes for boss hunting, the xp/hour isn't really that great at bandos, armadyl, TDs, or corp. But the profit is much higher.
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what rs item, ability ect would you want irl?
To answer this truthfully, you would have to resign yourself to being flamed permanently as an immature 12 year old. I want gatestones, or just teleports in general. Level 99 thieving could be useful also. And also Kuradel's Dungeon+Slayer skill. Because that would just be awesome.
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Why female players are underepresented in RuneScape?
I hate Minesweeper. And last time I looked, I'm a girl. Girls tend to do better on harder thinking games like Minesweeper, guys do better with Half Life because we just point and shoots, not much thinking. That being said, I play Counter Strike with some female gamers, and their skill is just as good as any male players, all it takes is practice. She even show me her gaming gears and anyone seen those pic would think she is a guy instead because of the G series Logitech keyboard, mouse, expensive headset, and freaking huge gaming grade mouse pad. minesweeper is an awesome game! who are you kidding! lol, but i reached basically the max i could get on it (took maybe 45 mins of playing, over time lol). Now i just use the cheat to set impossible hiscores on my friends computers.
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Who will get 200m Dunge XP first?
Na, i would say they use a hose. Or they just posess one of those ultimate gamer stations designed by the MIT guys.
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Who will get 200m Dunge XP first?
How do you bot something completely randomized. That would involve the bot finding keys, and using them on the correct doors. It would also have to solve those rc floor puzzles, and those statue puzzles where you make the right weapon or move them to match the other statues. I would love to meet the programmer that can do that. Also, how is a bot going to kill the bosses. Stomp for example. Or maybe Harlak the Riftsplitter. Bot's don't really have the super fast reaction times needed to kill those guys.
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Killing metal dragons
I believe irons are tankable at 95+ def with a uni. This might include a dfs tho. You should have no problem with bronzes, i stop there after bork to load up on bones, and i wear dhide and an antifire shield. I can get like 8 kills or so with just a few monkfish, and the remains of my potting up from bork.
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Tip.It Times - 8th August 2010
I don't think I have ever seen someone with sub 80 combat levels actually make huge amounts of money MHing. Unless of course you include green and blue drags, aviansies, and ab specs. And usually people with 83+ slayer have much higher combat levels then 80. At least from all the people I've seen down there. As for me, I don't really quantify the money earned skilling in a gp/hour ratio. I fail at maxing out my profit per hour skilling, as I usually do it while I do something else. I (and I believe I am not alone in this) usually reckon the money earned while skilling as profit per xp. So if I was going to get 99 fishing, I wouldn't worry about making the max amount per hour, I would do monks to 85, cave fish to 90, and rocktail to 99. Then I would add up all the money I earned getting that much fishing xp. And I would probably do homework and other things the entire time. So my profit per hour would be low skilling, but while doing other stuff, I may only spend 15 minutes every hour fishing, in total. Just enough to bank and switch fishing spots. And for this, I would gain roughly 75% of the max profit per hour fishing, while only actually spending 25% of the time fishing. This would bring fishing up in profit per hour quite a bit.
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Who will get 200m Dunge XP first?
I guess this is a pointless quote of a pointless reply to a pointless topic you forgot the pointless postcount And wow, #4 doesnt have the easy 99s. *respect*