Vex
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Barraging Rock lobs is around 170 crims an hr + other charms. Black Demons are around 120-135 an hr cannoning, depending on luck. One perhaps overlooked source of crimsons, or not well known is Skeletal Wyverns. 150 an Hour+ should be obtainable there, with a yak, ovl, void, turm & cls. You will also profit I think
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If you are maxed in all other opening effigies skills and below 90 RC, then probably. The thing is with effigies it's not only the lamp XP. You also get the XP for opening them, which is 15,20,25,30k in Mining, Woodcut, Fishing, Runecrafting, Agility, & Firemaking/Thieving/Hunter (These 2 skills are fast anyway but still suck). Or the buyable skills, but these are most effective on the slow, non profitable skills. If you can open them, each effigy is equivalent to at least an hour of manual skilling. But if you A) Can't open them yourself, or B) Don't plan to raise the skills to do so, then yes camping solely for the lamp makes a lot less sense.
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The hamster has had a stroke and needs to be replaced, shouldn't take too long.
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Not sure what the skill requirements are off the top of my head, but make sure you unlock access to the bank in the cook's guild if you want to cook. This allows you to do shark/cavefish at lvl 90 or so (with gloves) with minimal burn allowing you to have an extra 100k xp an hr or so.
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If you don't enjoy RC and many of the other slower skills then camping for effigies is a good option. As you can see there are various ways to do it without losing cash and still get them at a decent rate. However unless you can or plan to open them all yourself via the slow skills, then maybe it is not such a good option.
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Depends on your level, I would take them if you are under 75-80 rc, and wear a dueling ring in case you don't craft them (if not taking laws/astrals) Also super energy mixes - can heal you while restoring your energy without needing an additional slot for food i guess. They are also 2 doses, as the 4 doses of a super energy is too much.
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More the fact they have 75 firemaking. You don't need super antifires at frosts as you will be protecting from magic 100% of the time, this combined with a normal antifire is 100% damage mitigation
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Why would you want to play RS in full screen, just means you have to move the cursor a further distance to click lol
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I am currently carrying a friend through DG, (he is level 47 atm) we are doing 2:1 mediums (or smalls for the lower floors) and just starting to get around 20-30k xp an hour. For you're scenario, if you manage to find a team of 5 people, you should do your last couple of floors 5:5 Large if you can. If you are only going to do smalls, you might be better off just duoing at 2:1 difficulty until the last couple where you could find a group for Larges. The only thing is, if you are finding people that are doing these floors as well at 5;5 difficulty, they willl probably be inexperienced and very slow/die etc. So that's why I think most wait until 60+ to start looking for 5:5 Large groups (As your higher floors available to you overlap with the 70 or so dg'ers that do their lower range of floors on large. Someone with infinitely more DG experience can probably advise you better, however I'm pretty certain 5 man smalls shouldn't be used at your higher floors. One last tip - make sure to open all resource dungeons for the XP they give, as opening an extra floor earlier will give you more XP next time you reset. As for frost dragons - you have the most important part (a Yak), I would recommend ranging with a cannon, then not having turmoil is irrelevant and extremes/supers is not so bad as the cannon does most of the work. (Also you only have 88 range so this is a good way to train it)
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Since your cash reserves are very low, MTK isn't an option until you are able to invest at least 1m into it, without having no gp to spend on other things. You will need a gathering method to build your cash pile to a few mil, then you will be able to do many more things with it. (Invest in MTK, making unfinished pots etc) I would farm Toadflax - I think that's around your farming level and the seeds are like 1500gp ea. (remember to use Supercompost on the patch) Combat is ultimately the best money maker - skilling will not get you much at all. Gathering various secondaries will provide good income, however gets you no XP. Some things to kill at your level & stats depending if you have done the quests or not. Aberrant Spectres ~ 3-400k an hr Snakes (Mos le harmless) ~ 3-400k an hr A couple of Skilling options would be to hunt Horned Graahk for around 4-500k an hr Or thieve level 1 clues from HAM members, the clues can be done in 5mins and it takes 5-10 to obtain one. (I'm not going to bother mentioning Green Dragons, due to the bots it's difficult to find a world and probably won't be an enjoyable experience) There are plenty of options ofc, those are just some ideas.
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Void Range is 20%. I am assuming you already have the sacred clay items? Wearing just 1 at a time will allow you to only get 25k xp or so, before needing to replace or recharge. So for one hour of chinning at ape atoll, you would need 12 pieces (Bear in mind the additional inventory items such as prayer pots and the like) If you haven't already gotten the SC points/items then I would strongly recommend not bothering as even though it provides 25k extra experience, you will also be getting less XP per chin due to gimp range gear.
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Black Demons in the chaos tunnel resource dungeon are a decent alternative when using a combat familiar. You would get around 90-100k melee xp/hr + 30k or so from the familiar. Not as fast as the undead ofc, but is a great afk training method, that also provides charms and effigies every ~2.5hrs (on avg). (The effigies can be spent on prayer or summoning and at 95+ or so is a free 800-1m worth of xp if you are going for 99) Otherwise you can try LRC, reports of at east 150k xp an hr + from there, with limited charms and a chance at effigies (Would be slow though due to expected drop rate vs kill rate) Those are the only alternatives I can think of. Neither method uses a salve however the increased xp per lp from living rock makes up for that & the additional charm/effigies from black demons for that method.
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Since you are not 96 summoning you will be using a tortoise, so you will be banking. This means you want your equipment to be offensively based as you do not need to last 2+ hrs there, as you can bring food with you each bank trip. Your best bet is to watch the tortoise video in the guide linked above.
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84 has been the main culprit. 2 Dc's last night, 2 tonight for me
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Fishing: Do fish flingers on w77 (using CC "fish fling1") you will gain ~180k xp a week from this (10 entry tickets) it takes 5minutes of finding fish combos then 10-15 of afk'ng for ~18-20k xp a game) Games are every 90 minutes. Other questions have been answered.
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Cannons is indeed something new.. I believe it wasn't possible to set up a cannon in wilderness previously? Other than that 3-iteming bots will just return.. Bots have strength in numbers: who cares if 10-20 die? - You'll just make sure there's an extra 40 accounts ready! I used to cannon green dragons at the graveyard spot. Using the ancient teleport and glory to edge, using a Crystal bow. This was about 05 though I think.
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Someone with better stats/equipment will simply out-damage you each time and thus you will be forced to hop worlds as you cannot compete.
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I tried coming here with hunter pots at 69, was catching them awfully slow (even with a bear). I came back at 70 and it was a lot better, but still slow as far as xp goes. falconry w/ bonecrusher is 60k and this was maybe 40k tops - but you at least get started on seeds etc.
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He's not gaining 8m perday, he gained 8m in one day. A "day" on runetrack is 30 hours, if you start just under 6 hours prior to where it ticks over for the day you will gain 6 hours worth of xp in the 1st minute of the new session. He also could of spent more time during this particular period, just to set this daily record. Dec 31 - Jan 1 : 6m Jan 1 - Jan 2: 6.4m Jan 2 - Jan 3: 8m Jan 3 - Jan 4: 5m I would say ask him, but he isn't going to say, at least until he is finished but I believe it's nothing out of the ordinary just all day spent doing it
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Unless you can kill 400 black demons an hr then consider yourself currently above the avg drop rate. Mutated velds have roughly the same drop rate as cave crawlers. But take longer to kill due to their hp My initial kill rates were taken from zarfots slayer guide. I am in the process Of retesting currently. The kill rates available off task for camping. This has changed things around a little
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This week I guess. He is my rich test subject from when I leaked them. (Well Zarfot did with his video but I gave him the drop rate good fight)
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Well according to someone who is spending/spent a lot of time there recently, he is still obtaining them at just under 1 an hr.
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Since Zarfots done all of the work and calculations already I will just link to you his guide, since i'd only be copying it from there. RSOF Quick find code: 98-99-600-61329204 Kuradels Task List Aberrant spectres Abyssal demons Aquanites Black demons Black dragons Bloodvelds Blue dragons Dagannoths Dark beasts Desert strykewyrms Dust devils Fire giants Gargoyle Greater demon Hellhound Ice strykewyrm Iron dragon Jungle strykewyrm Kalphites Living Rock Creatures Mithril dragon Nechryael Skeletal Wyvern Spiritual mage Steel dragon Suqah Terror dog TzHaar TzHaar Fight Cave creatures (Slayer Challenge) Warped tortoise Waterfiend You can scroll through the guide and look at the relative ratio of each task - and you can filter the ones you do. It is more than likely you'll end up with similar levels, if not more slayer xp.
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I would probably ammend my comment - Since the speed at which you kill things is irrelevant when it comes to Slayer Summoning Ratio, something I forgot I guess. However each individual task has its own Slayer Xp:Summoning Xp Ratio - However the slayer aspect of the ratio is static, the summoning part is not. As depending on your level - you have access to different familiars to create & thus as you become higher in summoning, you achieve more XP per charm, which will tip the ratio in favour of summoning IF you plan your tasks accordingly. (Hellhounds & FireGiants for example would give more slayer xp than summoning xp, however dust devils and greater demons may give more summoning xp than slayer xp (due to them primarily dropping crimson charms, instead of gold charms) With planning, and omitting various tasks from your list as you level, you could achieve more summoning xp than slayer xp. (However It's generally widely accepted not to bother slaying until you are 85 combat (or near) and then slay to 35 to unlock Smoking Kills. This way you can start accumulating points as early as possible, which after you've bought the various things from the slayer master, should be used to cancel additional tasks (outside of your block list) as at Kuradel level, the points per task only add around 40k profit to a task (when spent on slayer runes). I think the information or charm logs are on most wiki articles on the monsters, if not on tip.it itself. If you are as you say, 83 slayer and 86 summoning, you could, using Kuradel, achieve 99 summoning, before 99 Slayer, but you would have to concentrate your task list on the charm dropping monsters, which may forgo faster slayer xp, or more profit/effigies. If you don't cancel anything and only have 5 things blocked, you will be getting slower rates in everything. (Proft, effigies, charms, slayer xp).
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I think i've seen a method using Eucalyptus trees, near mobilising armies. So you'd chop until you had a full invent then burn them all, run back and chop again. This would keep the wc/fm xp even I think. Couldn't tell you the XP rates though. However if you do mahoganies with a yak you can make some gold I guess (Using the parcel service) also the main source of gold comes from the special mahogany logs that allow you to do an inv of planks for free. Teaks would be higher XP in both WC and FM I believe, but you'd have to be prepared to drop/alc the ones that don't burn.
