Everything posted by Vex
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Dungeoneering Training
Not sure what the skill requirements are off the top of my head, but make sure you unlock access to the bank in the cook's guild if you want to cook. This allows you to do shark/cavefish at lvl 90 or so (with gloves) with minimal burn allowing you to have an extra 100k xp an hr or so.
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Effigies.
If you don't enjoy RC and many of the other slower skills then camping for effigies is a good option. As you can see there are various ways to do it without losing cash and still get them at a decent rate. However unless you can or plan to open them all yourself via the slow skills, then maybe it is not such a good option.
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ZMI questions.
Depends on your level, I would take them if you are under 75-80 rc, and wear a dueling ring in case you don't craft them (if not taking laws/astrals) Also super energy mixes - can heal you while restoring your energy without needing an additional slot for food i guess. They are also 2 doses, as the 4 doses of a super energy is too much.
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Dungeoneering Training
More the fact they have 75 firemaking. You don't need super antifires at frosts as you will be protecting from magic 100% of the time, this combined with a normal antifire is 100% damage mitigation
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Do we need a new toolkit?
Why would you want to play RS in full screen, just means you have to move the cursor a further distance to click lol
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Dungeoneering Training
I am currently carrying a friend through DG, (he is level 47 atm) we are doing 2:1 mediums (or smalls for the lower floors) and just starting to get around 20-30k xp an hour. For you're scenario, if you manage to find a team of 5 people, you should do your last couple of floors 5:5 Large if you can. If you are only going to do smalls, you might be better off just duoing at 2:1 difficulty until the last couple where you could find a group for Larges. The only thing is, if you are finding people that are doing these floors as well at 5;5 difficulty, they willl probably be inexperienced and very slow/die etc. So that's why I think most wait until 60+ to start looking for 5:5 Large groups (As your higher floors available to you overlap with the 70 or so dg'ers that do their lower range of floors on large. Someone with infinitely more DG experience can probably advise you better, however I'm pretty certain 5 man smalls shouldn't be used at your higher floors. One last tip - make sure to open all resource dungeons for the XP they give, as opening an extra floor earlier will give you more XP next time you reset. As for frost dragons - you have the most important part (a Yak), I would recommend ranging with a cannon, then not having turmoil is irrelevant and extremes/supers is not so bad as the cannon does most of the work. (Also you only have 88 range so this is a good way to train it)
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Need Some Money Making Advice
Since your cash reserves are very low, MTK isn't an option until you are able to invest at least 1m into it, without having no gp to spend on other things. You will need a gathering method to build your cash pile to a few mil, then you will be able to do many more things with it. (Invest in MTK, making unfinished pots etc) I would farm Toadflax - I think that's around your farming level and the seeds are like 1500gp ea. (remember to use Supercompost on the patch) Combat is ultimately the best money maker - skilling will not get you much at all. Gathering various secondaries will provide good income, however gets you no XP. Some things to kill at your level & stats depending if you have done the quests or not. Aberrant Spectres ~ 3-400k an hr Snakes (Mos le harmless) ~ 3-400k an hr A couple of Skilling options would be to hunt Horned Graahk for around 4-500k an hr Or thieve level 1 clues from HAM members, the clues can be done in 5mins and it takes 5-10 to obtain one. (I'm not going to bother mentioning Green Dragons, due to the bots it's difficult to find a world and probably won't be an enjoyable experience) There are plenty of options ofc, those are just some ideas.
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Ranged: chinning equipment
Void Range is 20%. I am assuming you already have the sacred clay items? Wearing just 1 at a time will allow you to only get 25k xp or so, before needing to replace or recharge. So for one hour of chinning at ape atoll, you would need 12 pieces (Bear in mind the additional inventory items such as prayer pots and the like) If you haven't already gotten the SC points/items then I would strongly recommend not bothering as even though it provides 25k extra experience, you will also be getting less XP per chin due to gimp range gear.
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Where to max out melees?
Black Demons in the chaos tunnel resource dungeon are a decent alternative when using a combat familiar. You would get around 90-100k melee xp/hr + 30k or so from the familiar. Not as fast as the undead ofc, but is a great afk training method, that also provides charms and effigies every ~2.5hrs (on avg). (The effigies can be spent on prayer or summoning and at 95+ or so is a free 800-1m worth of xp if you are going for 99) Otherwise you can try LRC, reports of at east 150k xp an hr + from there, with limited charms and a chance at effigies (Would be slow though due to expected drop rate vs kill rate) Those are the only alternatives I can think of. Neither method uses a salve however the increased xp per lp from living rock makes up for that & the additional charm/effigies from black demons for that method.
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Frost dragon set up and invy
Since you are not 96 summoning you will be using a tortoise, so you will be banking. This means you want your equipment to be offensively based as you do not need to last 2+ hrs there, as you can bring food with you each bank trip. Your best bet is to watch the tortoise video in the guide linked above.
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Has anyone else been lagging lately?
84 has been the main culprit. 2 Dc's last night, 2 tonight for me
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Mining/Fishing/Woodcutting Questions
Fishing: Do fish flingers on w77 (using CC "fish fling1") you will gain ~180k xp a week from this (10 entry tickets) it takes 5minutes of finding fish combos then 10-15 of afk'ng for ~18-20k xp a game) Games are every 90 minutes. Other questions have been answered.
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Rise in bone prices?
Cannons is indeed something new.. I believe it wasn't possible to set up a cannon in wilderness previously? Other than that 3-iteming bots will just return.. Bots have strength in numbers: who cares if 10-20 die? - You'll just make sure there's an extra 40 accounts ready! I used to cannon green dragons at the graveyard spot. Using the ancient teleport and glory to edge, using a Crystal bow. This was about 05 though I think.
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Bandos Soloing
Someone with better stats/equipment will simply out-damage you each time and thus you will be forced to hop worlds as you cannot compete.
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Herblore Habitat
I tried coming here with hunter pots at 69, was catching them awfully slow (even with a bear). I came back at 70 and it was a lot better, but still slow as far as xp goes. falconry w/ bonecrusher is 60k and this was maybe 40k tops - but you at least get started on seeds etc.
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Melee, Ranging, and Two Slight Diversions
He's not gaining 8m perday, he gained 8m in one day. A "day" on runetrack is 30 hours, if you start just under 6 hours prior to where it ticks over for the day you will gain 6 hours worth of xp in the 1st minute of the new session. He also could of spent more time during this particular period, just to set this daily record. Dec 31 - Jan 1 : 6m Jan 1 - Jan 2: 6.4m Jan 2 - Jan 3: 8m Jan 3 - Jan 4: 5m I would say ask him, but he isn't going to say, at least until he is finished but I believe it's nothing out of the ordinary just all day spent doing it
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Cave Crawlers nerfed?
Unless you can kill 400 black demons an hr then consider yourself currently above the avg drop rate. Mutated velds have roughly the same drop rate as cave crawlers. But take longer to kill due to their hp My initial kill rates were taken from zarfots slayer guide. I am in the process Of retesting currently. The kill rates available off task for camping. This has changed things around a little
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Cave Crawlers nerfed?
This week I guess. He is my rich test subject from when I leaked them. (Well Zarfot did with his video but I gave him the drop rate good fight)
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Cave Crawlers nerfed?
Well according to someone who is spending/spent a lot of time there recently, he is still obtaining them at just under 1 an hr.
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A Few Varied Questions
Since Zarfots done all of the work and calculations already I will just link to you his guide, since i'd only be copying it from there. RSOF Quick find code: 98-99-600-61329204 Kuradels Task List Aberrant spectres Abyssal demons Aquanites Black demons Black dragons Bloodvelds Blue dragons Dagannoths Dark beasts Desert strykewyrms Dust devils Fire giants Gargoyle Greater demon Hellhound Ice strykewyrm Iron dragon Jungle strykewyrm Kalphites Living Rock Creatures Mithril dragon Nechryael Skeletal Wyvern Spiritual mage Steel dragon Suqah Terror dog TzHaar TzHaar Fight Cave creatures (Slayer Challenge) Warped tortoise Waterfiend You can scroll through the guide and look at the relative ratio of each task - and you can filter the ones you do. It is more than likely you'll end up with similar levels, if not more slayer xp.
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A Few Varied Questions
I would probably ammend my comment - Since the speed at which you kill things is irrelevant when it comes to Slayer Summoning Ratio, something I forgot I guess. However each individual task has its own Slayer Xp:Summoning Xp Ratio - However the slayer aspect of the ratio is static, the summoning part is not. As depending on your level - you have access to different familiars to create & thus as you become higher in summoning, you achieve more XP per charm, which will tip the ratio in favour of summoning IF you plan your tasks accordingly. (Hellhounds & FireGiants for example would give more slayer xp than summoning xp, however dust devils and greater demons may give more summoning xp than slayer xp (due to them primarily dropping crimson charms, instead of gold charms) With planning, and omitting various tasks from your list as you level, you could achieve more summoning xp than slayer xp. (However It's generally widely accepted not to bother slaying until you are 85 combat (or near) and then slay to 35 to unlock Smoking Kills. This way you can start accumulating points as early as possible, which after you've bought the various things from the slayer master, should be used to cancel additional tasks (outside of your block list) as at Kuradel level, the points per task only add around 40k profit to a task (when spent on slayer runes). I think the information or charm logs are on most wiki articles on the monsters, if not on tip.it itself. If you are as you say, 83 slayer and 86 summoning, you could, using Kuradel, achieve 99 summoning, before 99 Slayer, but you would have to concentrate your task list on the charm dropping monsters, which may forgo faster slayer xp, or more profit/effigies. If you don't cancel anything and only have 5 things blocked, you will be getting slower rates in everything. (Proft, effigies, charms, slayer xp).
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Woodcutting and Firemaking Exp with Adze.
I think i've seen a method using Eucalyptus trees, near mobilising armies. So you'd chop until you had a full invent then burn them all, run back and chop again. This would keep the wc/fm xp even I think. Couldn't tell you the XP rates though. However if you do mahoganies with a yak you can make some gold I guess (Using the parcel service) also the main source of gold comes from the special mahogany logs that allow you to do an inv of planks for free. Teaks would be higher XP in both WC and FM I believe, but you'd have to be prepared to drop/alc the ones that don't burn.
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super-newb P2P money making
Ok, so no summoning, that makes the next part a bit easier. Do myths of the white lands quest for a 500xp lamp. Complete beginner lumby tasks for another 500xp lamp Head to the player safety stronghold (Where the cockroach soldiers are) and grab 2 x 500xp lamps there and the 10k gp. Spend all lamps on Dungeoneering. Head to edgeville dungeon and unlock the chaos druid resource dungeon. Then head to the dwarven mine and unlock that one. This should get you hopefully get you 20dg. Then unlock the Hill giant resource dungeon. You will be 23-24 or so and will need a few random event lamps to get to 25 to unlock the next one (Karamja lesser dungeon). So what this gives you. Chaos Druids w/ Rannar spawn - you can sit in the corner ranging, it may take a while to get a world & these are also non-aggressive after like 26cb. An area to powermine iron and bank it using the deposit box - this can also be busy, but u'll find a world eventually depending on what time of day you play. An uncrowded Hill giant area which is quite good for training & has limpwurt spawns if you want to bank them. Other things you can do in the meantime - buy 1k mind runes, 1k fire runes and an air staff - put your rune on and afk at Thiefs in Edgeville dungeon, using wind rush, then wind strike, then fire strike, to level your magic a bit - much more productive than fishing I guess. You can also do the same method for levelling range initially (But only wear the rune full) Try that out for a start I guess, your main income wll come from Herbs at a low level.
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A Few Varied Questions
1) 65 - 70 Bonecrusher and Falconry - expect around 60k xp an hr or so. 70+ Start Jadinko hunting I guess, make sure you're always using a bear. It's slow at 70, so you may want to keep going at falconry or penguins/red salamanders. But you will start obtaining seeds from the normal jadinkos. You only need a couple of Ugune seeds (assuming they survive) to make a decent crop of Farming JuJu's so you can at least get started on it. 3) Entirely depends on your task list. However it is unlikely to get more than a 1:1 ratio of summoning xp to slayer xp. However with a specialised list you can average around 60k summoning xp per hr. (However you will need a steel titan for this, so it kind of defeats the purpose) 4) Depending on your final task list & what you want from Slayer (Other than just slayer xp) will influence heavily on whether you will want a Yak. If you plan to do Slayer for Effigies or Profit you will be using a Yak on over 60% of tasks, the rest would be an iron/steel titan. If you do not plan to slay past 99 I would get 96 summoning first as I believe it makes the experience more enjoyable. If you still need magic xp, then bursting/barraging would be good, however you do not get effigies.
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The Return of Ess Runners?
Actually, ZMI is pretty decent profit at higher levels (compared to doing other forms of RC like abyss deaths / bloods or graahking nats.). Last time i was at ZMI doing 1 minute laps was ~10k a lap, for an easy 600k an hour. Compare that to the 700k or whatever graahking is nowadays, or the slightly more for abyss deaths / bloods, and at high levels doing anything other than ZMI for RC that doesn't cost you is pointless (assuming you don't want to just level with assists). 10k profit on your essence, or 10k worth of runes (ie not subtracting the cost of ess)? I thought 250-300k profit was max for 99 RC at ZMI.