Jump to content

dargonhuman

Members
  • Posts

    649
  • Joined

  • Last visited

Everything posted by dargonhuman

  1. :lol: Good stuff. Regarding the bathroom breaks and showers for our characters, what do you think they do when we log out? I mean, it's not like our characters cease to exist; they teleport to a special waiting room wit donuts and coffee, bathrooms, showers, pool tables and a decent arcade room. I mean, they need to do something while waiting for us to come back. Why do you think it takes so long to login after you put in your password? --Darg--
  2. If you could tell us your combat stats, we'd be able to give you better advice. Also, next time, this should go in Help & Advice or General P2P. --Darg--
  3. There are certain moral absolutes that are hardwired into our genetic makeups, whether by evolution or God, it doesn't matter. Everywhere you go, no matter what the culture, there are certain things that are universal in their perceived wrongness; cheating, lying, and stealing are all considered to be wrong by nearly every culture on Earth, and can be classified as moral absolutes because of the wide-ranging prevalence of these concepts in such a variety of cultures. Cursing is one of these absolutes; the actual curse words may vary from culture to culture, but the underlying morality of "These words are offensive" is unchanging. Thus, common curse words in a particular language, in this case English, should be censored as an observance of common decency if nothing else. Just because you use curse words in everyday conversation and don't find them offensive doesn't mean everyone does, nor does it mean no one takes offense to hearing them. I, for one, do not appreciate when people swear profusely around me. Sure, I've been known to use curse words when I'm angry or to make a certain point, but I try not to swear in casual conversation. There's also the image cursing projects of a person; the person who swears every other word is percieved as less intelligent or less educated than the person who doesn't, regardless of their respective IQs. Using swear words profusely sends the perception of "I can't construct a meaningful sentence with words bigger than four letters or that don't relate to some anatomical part or function." Using words that aren't overt curses to make the same point makes you appear smarter as it projects the image that your vocabulary is larger than the person who swears all the time, especially if you can use multi-syllable words correctly. If you can mamange to insult the person while making it seem like a compliment, then your perceived intelligence is increased that much more. --Darg--
  4. +1 Shouldn't that be "-1" as suicides/teamkills take a point away (which is why Caboose has a -1 on his T-Shirt)? Yeh, I'm nitpicking... That's what I've been saying; glad you agree! --Darg--
  5. This has been suggested before in various forms, and it always gets shot down because no matter how "unabusable" you make the reclamation, you can be sure as a lvl 3 will come from Tutorial Island that a bunch of people will find a way to abuse it anyway and hurt the game. While I'd love to be able to reclaim some items into their constituent components (especially after clicking "Smith 10" on the wrong item! :? ), the fact is I'd be too tempted to go out to the Wild, grab the armor spawns and reclaim them for some easy, free exp. And that, in a nutshell, is why this is a bad idea. --Darg--
  6. For me, it depends on how the discussion proceeds (and for how long). More than three pages of anecdotes ("Well, I do this", "I do that too") and I either go to the next thread of interest, or I just skip to the last page to post my thoughts. If there's an interesting discussion with a lot of back-and-forth dialogue, then I usually stick it out to the end so that if I feel the need to reply, I'm not repeating someone or saying something that's totally irrelevant to the current discussion. Oftentimes, though, if a discussion goes beyond five pages, anything I wanted to say has already been said by someone, or the discussion has become irrelevant to my opinions anyway, so I usually don't post. --Darg--
  7. I used to get this bug constantly, especially after a lag-wave. What I've discovered is, if you click on the Walk button while holding Shift, it turns off the Run. Interestingly, I haven't seen it pop up for a few months, then it started happening again a few weeks ago. --Darg--
  8. It's when you follow a random person who's walking the same direction as you so you don't have to click to keep going. Nah, it's not; my username/pass only takes me about 2 seconds to type in, and I really hate the idea that someone is getting something for free from my effort. Why can't they just click like me? Though, sometimes if I'm in the right mood, I'll follow them so we dance in a circle. When they finally come back to the computer/window and start going again, I usually go somewhere else. --Darg--
  9. Actually, yes. Price gouging, in the manner you're speaking of, is illegal in rl for a long time, and corporations can be shut down (banned) if they're caught doing it. If someone took advantage of a clueless foreigner in real life by overcharging them on something, would that be right? No, therefore it shouldn't be right in merchanting, either. When someone (or a group of someones) takes advantage of an easy market (for example, overcharging building supplies after a disaster or gouging prices on a brand-new product), is that ethical? No, and the same should hold true in RS. The reason it doesn't is because RS doesn't (or at least shouldn't) significantly affect people's lives beyond the LogOut button, but it doesn't change the fact that any merchant who charges a newbie 120gp for a cooked chicken, or who took advantage of construction by hoarding planks and selling them at anything more than 25gp are, in fact, the scum of the game and were cheating their trusting fellows. While I do understand the point you were trying to make in the original post, the fact is, the majority of merchants are a bunch of lying scamming jerks. There are some good, honest merchants who aren't in it for a fast buck, but they're, sadly, a dying breed. --Darg--
  10. I had not thought of that; however, the point still stands. Even if you click anything non-combat related (you might disagree, but when you're levelling for hours, something has to take away the boredom), you stop doing your current action. It's so annoying to be mining in the Wild, see someone who is obviously wanting to pk you, try to switch to Run so you can take off as soon as you get your ore, only to stop mining said ore. If they want to keep this for combat, then that'd be understandable, but not for mundane actions (like fishing, mining, etc.) I mean, who hasn't growled in frustration when they do something simple like adjust the brightness and discover they have to restart their fishing, smithing, or firing sets? Everything else sounds nice, too, even the macro one. I'm no programmer, but I do agree that so many things in RS need to be fixed that it's almost mind-numbing. --Darg--
  11. Oh, whoops, dang. Apologies to drgnrider; I completely misread that; in my defense, "bury" and "buy" are too alike and my monitor isn't the best. I'll go edit that right now... --Darg--
  12. (EDIT- I misread drgnrider's post and flamed him uneccessarily. Flame removed and apologies to drgnrider...) Yes, Bury x would be quite useful...too useful, really. There are so many places where players can get bones for nothing that there'd be a flood of 99 Prayer players flooding the hiscores, not to mention the "Protect From..." abusers, so we're not likely to see this anytime soon. --Darg--
  13. I AM AN AMERICAN AND I RESENT THAT REMARK!!! Me too! Leave it to a non-American to assume that all Americans are clods. We're not all clods; some of us are morons, some are rednecks, some are druggies, some are idiots. You know, just like any well-developed country. As for the eating skill...why? There's no point to it; it'd be even more useless than Slayer; at least Slayer has some kind of monetary reward. The only reward for Eating would be the ability to benifit from fishing and cooking again. So, no to eating skill. --Darg--
  14. No one can kill ankous in 1/2 minute, and they'd have to be extrememly lucky to get a 1 in 3 drop of laws. So, no, there's not any massive influx of laws entering circulation. Who the heck even uses curses for training anymore? No one I know, that's for sure; curses are a waste of elemental runes; unless you're target is less than lvl 8, that tiny drop in their attack, defence or strength doesn't really affect their ability to hit you. Prayer is more effective in nullifying their attack stats than curses. 12 arrows in 5 seconds? Unlikely; like jonas said, there aren't many people who can actually 1-hit minotaurs, and even if they did manage to 1-hit a few, that's by far not the norm, and you're more likely to get a pile of coins than 12 iron arrows anyway. So, you can lay your fears to rest; the drops aren't numerous enough to really affect the economy in any significant way. --Darg--
  15. I hate hitchhikers, so I never do (unless it's a friend, but that's different). I hate the feeling that I'm being used, so when someone tries to hitchhike on me, I log out for a few seconds, then log back in. I can't help but wonder, are they that lazy that they can't click a few extra times to get somewhere? --Darg--
  16. It's an irrelevant and moot question: basing respect on something as fluid as level or exp totals results in a fickle respect because as soon as Player A tops the total of Player Y, then Player Y has lost respect because he's no longer "top dog". Just look at the top two or three players on the hiscores list; when #2 passes #1 (trying to avoid names; you all know who I'm talking about anyway), everyone gives the new #1 more respect until the previous #1 retakes his position, then the respect goes back. If you're going to respect a player, it should be for something a little more concrete than how well they can click. Respect the accomplishment, of course, but don't put the player on a pedestal until you know how the player got there. Did they use cheat programs and somehow not get caught? Did they scam, swindle and steal their way to the top? Did they simply trample everyone, friends, family, and strangers, to achieve their goals? If the answer to any of those is yes, then the player isn't worthy of respect, and their accomplishment is sullied. However, if they got to the top through honest hard work and played the game in a friendly and respectful manner to other players, then they are worthy of however much respect you want to give them. It shouldn't be about what they've done, but how they did it that earns respect or disdain. --Darg--
  17. Wewt. :3> That skull scepter is going to greatly improve my wilderness mining strategy! :3> Up till now, I've brought 1 Law, 3 Air and 1 Water Runes with me as a quick escape, should I get attacked (since running to lvl 20 Wild from Hobgoblin mine isn't hard), but now, I can bring the scepter, save 2 inventory slots for ore, and I won't have to walk all the way from Falador should I have to tele away. It's win-win for miners like me :mrgreen:
  18. It's impossible to say when RS will end, but it will end eventually; "All good things must come to an end" and all that jazz. How it ends is of most interest to me; will it peter off and fizzle off the Internet, like RSC is doing? Will it all just disappear one day? Will it simply evolve into something completely different and unrecognizable as today's RS, and if it does, will it be a gradual change or something sudden? Most importantly, will any of us be recompensed for the in-game wealth we've acquired and the time investments we've made? Well, my Magic 8-Ball just laughed at me on that last one (as I'm sure most of you are), but still... In short: Yes, it will end, no, we have no way of knowing when or why, though chances are good that we'll still be playing for at least a few more years, if not decades. --Darg--
  19. The way I see it is, Jagex is actually showing that they care more for f2p than anyone (myself included) gives them credit for. What they could have done is rush a substandard f2p update out the door and delay the p2p minigame for testing, thus giving the p2p update twice the playtesting of the f2p update while simultaneously giving f2p a worse shaft than usual. Instead, Jagex took precious time from working on additional p2p updates (time is money, after all) to further test a f2p update; time that could be used to develop and test more p2p content. It's all about perspective; the greedier f2pers will inevitably see this as further unfoudned "proof" of Jagex's non-existant hatred of f2p, while the more level-headed of us see this as proof to the contrary. --Darg--
  20. Nope, welcome to summer break in America, where it's too hot to do anything outside, so video and computer games become the national pasttime. --Darg--
  21. Yeah, Port Phasmatastic and Yanille are both members, and I bet if you polled them, the number of people supporting a smithing guild are predominantly f2p, so that solution isn't an option. Besides, a Smithing Guild, were it ever implemented, would benifit members as well as freeplayers by allowing everyone to train smithing in one area, as opposed to trekking almost literally across the members world to use those two locations. I'm still not sure how good an idea a Smithing Guild would ultimately be, but it would be faster and cheaper than the Varrock/Al Kharid or Yanille/Phasymullet combinations. Whether that'd be a good thing or not, well, we'd have to see on that. --Darg--
  22. The right-click trick only works on FLash ads, and many new ads are disabling this feature (there have been a number of newer Flash ads that have had severaly reduced right-click menus.) The only surefire way to stop ad lag is to resize the window and scroll the sidebar down to hide the ad, like Denteon suggested. --Darg--
  23. Being an f2per, I don't know which p2p weapon would be best, but, as an f2per, I wouldn't want it to happen. Why? The adage, "Give them an inch and they'll take a mile" comes to mind. With the high number of "F2p needs..." threads that abound just here on Tip.it alone, giving f2pers any p2p weapon, at all, will result in the exponential increase of f2p begging, not to mention the massive flood of "This sucks" threads from disgruntled f2pers. Just look at the threads created when Jagex released POHs! If f2pers are given even a seemingly insignificant p2p weapon, the beggars will be quick to demand what weapon they "deserve" to get next, which wouldn't be good for anyone. --Darg--
  24. I've never heard of mime deaths from mistakes, but I have heard of people dying in the mime event after being poisoned while Pking or while fighting poison-dealing NPCs because they were already low on HP and couldn't use food or antidotes, which isn't exactly fair. On the original subject...I guess I've been lucky in that I rarely get randoms, and the ones I do get are the less annoying ones (Rock Golem, broken pick, etc.). Yes, I'm calling the Golem less annoying because when I get it, I'm usually mining in the Wild, where I almost always have an NPC attacking me as a PKer shield, which happens to also work exceptionally well against Golems. The other ones I've had the...displeasure of getting (mime, maze, frogs, dwarf, zombie, troll...uh, I think that's all) are all annoying, especially the tele ones. No, MOM, I just got to this training spot and I'm not tired. I don't need a break from the "arduous" task of killing a whole three hobgoblins. If the mime contest is soo much fun, you do it! ... Sorry, I got a little carried away. As I was saying, the tele events are plain annoying. If a player really wants a break in the monotony of training, then that should be their choice of what and when they take a break with, whether it's training another skill, doing a minigame (for members, anyway, unless it's an f2p "made-up" minigame, like Chicken Whacking...) or just loading up on gp and finding some general store "deals". We really don't need Jagex's flawed programs telling us we want to do a maze or follow a mime. Or worse. Besides, where does Jagex think we're going to put all those nifty rewards? No one has any open bank space, members or freeplayers, and opening the bank space for these worthless trinkets will require getting rid of either other useless trinkets, or valuable items needed for skill training. So, yeah, I'm not a fan of random events. --Darg--
  25. Someone's not doing their job... :lol: Good finds, Blipo. --Darg--
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.